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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-18 19:24:48 +00:00
Commit Graph

1029 Commits

Author SHA1 Message Date
Zeno Rogue
466cc5cc0a removed redundant pre-changes orbused rollback, and made it more elegant in movegolem 2022-09-09 12:24:21 +02:00
Zeno Rogue
9f48d4f194 Pearls now use the Disk graphics 2022-08-25 10:38:22 +02:00
Zeno Rogue
e8b3f0c5c9 titlecolor setting 2022-07-23 15:36:27 +02:00
Zeno Rogue
c5650e4e46 savemem:: do not crash because of flashdata not cleared 2022-07-17 14:41:57 +02:00
Zeno Rogue
6225fd38e8 savemem:: removed some more potential crashes 2022-07-17 14:41:57 +02:00
Zeno Rogue
3b4571aa16 3d:: choice of end type for pipes 2022-07-14 11:28:24 +02:00
Zeno Rogue
6c4a53c001 3d:: auto-rotate pipe for nice shading 2022-07-14 11:09:47 +02:00
Zeno Rogue
591d370ea4 centering menus is now configurable 2022-07-12 14:46:31 +02:00
Zeno Rogue
75f58766a2 made background screen darkening consistent and optional 2022-07-05 11:51:06 +02:00
Zeno Rogue
9ae7bb3d7b swords in mirrors are now displayed correctly 2022-06-17 09:43:37 +02:00
Zeno Rogue
784dc0d13a tour:: don't display help on NOTITLE 2022-06-16 23:13:54 +02:00
Zeno Rogue
a703e1af2d dont_display_minecount flag 2022-05-17 09:45:09 +02:00
Zeno Rogue
a6dc4b9314 new projections mostly for Solv: Lie perspective and Lie orthogonal 2022-05-17 09:45:09 +02:00
Zeno Rogue
6fe07c389c fixed smooth movement in modes other than sm::NORMAL 2022-05-06 19:55:09 +02:00
Zeno Rogue
02d195ca0b new screen option sm::SHOWCURSOR 2022-04-30 12:02:05 +02:00
Zeno Rogue
61c3e41e8a gridlines now draw correctly for (ultra)ideal vertices 2022-04-26 16:19:02 +02:00
Zeno Rogue
8489550aed multi:: radar works correctly in split_screen 2022-03-27 22:47:51 +02:00
Zeno Rogue
14ed4b7603 display a hint when player hidden 2022-03-27 22:47:51 +02:00
Zeno Rogue
6d554d6b2e multi:: two-focus projections 2022-03-27 22:47:51 +02:00
Zeno Rogue
a6cbedc944 multi:: PvP, friendly-fire, and self-hits options 2022-03-27 22:47:51 +02:00
Zeno Rogue
37575bcdaf hr::span exported 2022-03-27 22:47:51 +02:00
Zeno Rogue
fbb75309d0 multi:: split_screen for standard shmup, not racing 2022-03-27 22:47:51 +02:00
Zeno Rogue
9a25da1989 multi:: more modern centering 2022-03-27 22:47:50 +02:00
Charlotte Peppers
6663a33df4
Merge branch 'zenorogue:master' into main 2022-03-07 17:44:10 -07:00
Charlotte Peppers
904faabd96
Added tower to canvas floor options, added new Flashing Effects option which currently effects storms and some curses 2022-03-07 17:37:35 -07:00
Charlotte Peppers
ab08a69cc6
Added Canvas Floor and Canvas Darkness options 2022-03-06 20:01:59 -07:00
Charlotte Peppers
6117d626d8
Merge branch 'zenorogue:master' into main 2022-03-06 17:10:14 -07:00
Zeno Rogue
0429c8353a fixed a crash when drawing aura in some projections 2022-03-01 09:23:51 +01:00
Zeno Rogue
67a19d93bb added missing MAXMDIM guards 2022-02-17 21:00:10 +01:00
Charlotte Peppers
9a731572f6
Added idle animation option, fixed palace hypersian rugs using "ticks" instead of "pticks" 2022-01-31 14:39:41 -07:00
Zeno Rogue
b99e0f448f draw fishtails on friends with empathy 2022-01-08 18:53:57 +01:00
Zeno Rogue
6078f53dbc fixed colors in coxeter 2021-11-07 09:07:51 +01:00
Zeno Rogue
3ece943c9f fixup to intra editing (point_direction was missing) 2021-09-18 01:39:30 +02:00
Zeno Rogue
663e334e38 intra:: first version 2021-09-16 21:30:26 +02:00
Zeno Rogue
bdeee41e98 fixed rot spaces 2021-08-08 17:11:05 +02:00
Zeno Rogue
8ca6d3407a
Merge pull request #271 from jruderman/nestcolors
Adjust Snake Nest colors so drawMonster can add them without overflowing to black
2021-08-04 19:14:43 +02:00
Jesse Ruderman
07035f3c09 Fix raised colors in Snake Nest 2021-08-02 19:40:05 -07:00
Jesse Ruderman
34b4ffffae Fix highlight colors for snakes 2021-08-02 12:14:21 -07:00
Jesse Ruderman
74ae7a72c5 Adjust Snake Nest colors so drawMonster can add them without overflowing to black 2021-08-02 12:06:10 -07:00
Zeno Rogue
c53270ca16 introduced rulegen.cpp which generates strict_tree_rules for arb 2021-07-31 15:13:44 +02:00
Arthur O'Dwyer
67a54d3aa1 Finish replacing macro ADC with plain old code. 2021-07-18 17:43:03 -04:00
Arthur O'Dwyer
3c8a9e5274 Replace macro ADC with a plain old function hr::span_at. 2021-07-18 17:30:07 -04:00
Arthur O'Dwyer
74052ef2bf Replace IF_KEY_EXISTS with a plain old function, not a macro. 2021-07-18 17:21:38 -04:00
Zeno Rogue
65065c7e69 Merge branch 'master' of https://github.com/zenorogue/hyperrogue 2021-07-18 18:33:02 +02:00
Zeno Rogue
7f3382c08f
Merge pull request #241 from jruderman/mutivy_stun
ASCII monsters: don't draw stun stars for Mutant Ivy
2021-07-18 12:23:30 +02:00
Zeno Rogue
cd60b0ffb3 renamed IF_MAP_CONTAINS_KEY to IF_KEY_EXISTS, and used a better implementation 2021-07-18 12:19:49 +02:00
Zeno Rogue
18c6aa7823 ADC now checks IF_MAP_CONTAINS_KEY 2021-07-18 11:53:35 +02:00
Jesse Ruderman
c24e32de7c ASCII monsters: don't draw stun stars for Mutant Ivy 2021-07-17 02:24:38 -07:00
Zeno Rogue
5c21b64060 reg3:: new variation, bch_oct 2021-07-13 15:12:03 +02:00
Zeno Rogue
c4e85c16d3 full cellshape computed in hybrid geometries 2021-07-12 20:54:16 +02:00