Zeno Rogue
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5356eba11c
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Asteroids
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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653a0af39f
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made 3D a bit easier
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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0af9df16e4
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3d:: Yendorian Forest
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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db5e89feae
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removed the obsolete function isHive
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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02a174b3ca
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item/monster/wall/land types done with X-macros; flags given too
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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af25eb1f1f
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3D:: implemented the cool Emerald Mine pattern for 534, and also some Vineyard/Emerald patterns for both 435 and 534.
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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1e27888f7d
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for BARLEV=8, buildEquidistant acts at 7
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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cb9513dd0d
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3d:: horohex geometry
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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311506f45c
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barrier fixup
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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3f836d1dfe
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3d:: Great Walls in H3 geometries
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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e5cc9d77a0
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3d:: automatically adjust monster generation based on the number of generated cells
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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225282a3eb
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3d::binary:: make the land barriers more like planes by pushing them by a number depending on btwidth
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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c7eed9db4a
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3d:: fixed crash in Caribbean
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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497f7f6c0f
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3d:: reg3:: distances and alt-distances
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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78d88b5909
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improved in the OO fashion: draw, relative_matrix, create_step, and several minor functions are now virtual in hrmap
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2019-09-12 22:38:44 +02:00 |
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Zeno Rogue
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8d2b6a0093
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BARLEV now can be 8
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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e0fa2c2e1c
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Euclidean emerald mine
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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ab1e6a9405
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no big statues in any 3D kind of Temple of Cthulhu
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2019-09-12 22:38:43 +02:00 |
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?
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142ddc9630
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3d:: disabled anti-bad-generation
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2019-09-12 22:38:42 +02:00 |
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?
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ba49bb203a
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3d:: no crash in Power
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2019-09-12 22:38:42 +02:00 |
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?
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e98afaf45c
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3d:: random building of the Plalace
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2019-09-12 22:38:42 +02:00 |
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?
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2a4d4cbda3
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3d:: less ivies in Euclidean
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2019-09-12 22:38:42 +02:00 |
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?
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481b417d70
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3D:: no more statues of Cthulhu in 3D shmup
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2019-09-12 22:38:40 +02:00 |
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?
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31037574f5
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CAP_COMPLEX2 first
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2019-09-12 22:38:39 +02:00 |
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?
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c5a771c888
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CAP_FIELD part 1
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2019-09-12 22:38:39 +02:00 |
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?
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b25730d5c9
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geometry flags part 1
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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41a4c1bb2e
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brownian:: improvement in distant generation
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2019-09-12 22:38:38 +02:00 |
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Zeno Rogue
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dda147c173
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newlands:: wandering monsters in Brownian and Variant
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2019-04-29 17:19:06 +02:00 |
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Zeno Rogue
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8a414d1768
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westwall:: monster theme
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2019-04-29 17:19:06 +02:00 |
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Zeno Rogue
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1d413a7d97
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racing:: blockoff false routes
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2019-04-29 17:19:06 +02:00 |
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Zeno Rogue
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6d392ce07e
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westwall:: initial commit
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2019-04-29 17:19:06 +02:00 |
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Zeno Rogue
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724d3516fa
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variant:: first version
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2019-04-29 17:19:05 +02:00 |
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Zeno Rogue
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410c05554c
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racing:: fixed some lands for racing
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2019-04-29 17:19:05 +02:00 |
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Zeno Rogue
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a14255158a
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racing:: no ghosts while racing
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2019-04-29 17:19:05 +02:00 |
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Zeno Rogue
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74ad8ea135
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brownian:: more serious work
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2019-04-29 17:19:05 +02:00 |
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?
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162542b616
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parts pushed too fast
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2019-02-08 17:39:46 +01:00 |
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Zeno Rogue
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f6ce7c9039
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crystal:: no more compasses in minefields
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2019-02-06 18:48:52 +01:00 |
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Zeno Rogue
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681fd0f1c9
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crystal:: Emerald Mine now uses random floors
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2019-02-06 18:48:52 +01:00 |
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Zeno Rogue
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0a5fd1a328
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ghosts no longer appear without reason in Crystal and other low-distlimit geometries
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2019-02-06 18:48:51 +01:00 |
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Zeno Rogue
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b90e3a4ed2
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improved reptilecheat
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2019-02-06 16:37:35 +01:00 |
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Zeno Rogue
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207df51b8a
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crystal:: pirates no longer drop confusing Compasses
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2018-12-14 19:27:12 +01:00 |
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Zeno Rogue
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46256155d7
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crystal:: compass generation
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2018-12-14 19:27:12 +01:00 |
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Zeno Rogue
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50f37a6b63
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crystal:: started working on lands (Camelot done) and distances
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2018-12-14 19:27:11 +01:00 |
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Zeno Rogue
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cd357303b9
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cleaned up surface flags
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2018-12-14 19:27:11 +01:00 |
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Zeno Rogue
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460eb19881
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implemented new geometries: cylinder and (only one for now) Mobius band
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2018-12-11 22:10:53 +01:00 |
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Arthur O'Dwyer
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f84975d1d1
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polara50 and polarb50 now consistently return bool, not int.
MSVC complains about constructions such as
bool polara50(int);
int polara50(cell *c) {
// ...
return polara50(someint);
}
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2018-09-05 22:28:35 -07:00 |
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Zeno Rogue
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dc7e60952b
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disabled the roundabout bugfix in landgen in Archimedean
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2018-09-02 15:09:46 +02:00 |
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Zeno Rogue
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64a77827f6
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fixed kraken_pseudohept returning negated values
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2018-08-30 16:10:49 +02:00 |
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Zeno Rogue
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80e0ad5cd0
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fixed some lands in Archimedean dual
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2018-08-30 16:10:49 +02:00 |
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Zeno Rogue
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5f74f2f641
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fixed Dragon generation on geometries which include triangles
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2018-08-28 19:06:30 +02:00 |
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