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Commit Graph

875 Commits

Author SHA1 Message Date
Zeno Rogue
6f6586b3f2
Merge branch 'master' into hooks-naming 2020-04-19 13:39:07 +02:00
Zeno Rogue
c24658bf38 more drawing tool improvements; no crash drawing tool; restart editors will ask for confirmation 2020-04-17 20:34:49 +02:00
Zeno Rogue
ad233a1e19 drawing tool 2020-04-17 20:04:33 +02:00
Zeno Rogue
14cb26b986 fixed the Handsome Gardener's Flower 2020-04-17 15:03:23 +02:00
Zeno Rogue
c0115e60e9 added some more debug lines to DF_GRAPH 2020-04-17 15:03:05 +02:00
Zeno Rogue
0472bf764f moved all projection-related parameters to a special struct; another copy of that struct created for rug 2020-04-17 00:53:58 +02:00
Zeno Rogue
7f08ca01a2 fat edges are now printable 2020-04-15 16:21:30 +02:00
Arthur O'Dwyer
0d42168139 Make hookset<T> a pointer type, just like purehookset.
No more declaring `hookset<T> *hooks_foo`; now it's just
`hookset<T> hooks_foo` at global scope. This clears the way to
make `hookset<T>` into a class type if we want.
2020-04-12 10:50:18 -04:00
Arthur O'Dwyer
934e3d9a42 Consistently name every hookset with prefix hooks_. NFC.
I'm sure this causes massive merge-conflicts in the non-public code,
but I think it'd be a good idea, if only to avoid confusion between
e.g. `clearMemory` and the-variable-formerly-known-as `clearmemory`.
2020-04-12 10:49:32 -04:00
Zeno Rogue
e4a8b73819 nisot:: nicer precision setting 2020-04-11 15:08:24 +02:00
Zeno Rogue
c0e0e1562f export wrap_drawfullmap 2020-04-11 00:41:57 +02:00
Zeno Rogue
43fd94bed6 fixed flashes disappearing 2020-04-06 09:48:34 +02:00
Zeno Rogue
7fc0d5b051 less awkward map position in portrait 2020-04-06 09:13:20 +02:00
Zeno Rogue
cfbd5f830c fixed some warnings and errors with ll to int assignment 2020-04-06 09:13:20 +02:00
Zeno Rogue
6817ed42ad allowIncreasedSight now returns true after gameover 2020-04-02 12:56:26 +02:00
Arthur O'Dwyer
5cc8a41beb Turn C-style casts into reinterpret_casts for clarity. NFC. 2020-03-23 14:48:41 -04:00
Arthur O'Dwyer
13bf666e29 Lambdas can't have default arguments until C++14.
Arguably this is a reason to upgrade from C++11 to C++14,
or to give up completely on `-pedantic`, but I think it's
easy enough to eliminate these few nits.
2020-03-23 14:38:57 -04:00
Arthur O'Dwyer
a0da10b408 Remove extraneous semicolons to quiet pedantic GCC warnings. 2020-03-23 14:38:57 -04:00
Zeno Rogue
8aaeb4ea69 sight range changing no longer considered cheating in arb 2020-03-22 12:02:58 +01:00
Zeno Rogue
c3fdc34f7c fixed CAP_RAY guards 2020-03-21 19:05:17 +01:00
Zeno Rogue
5bd291784b kite:: sidewalls were not arranged correctly 2020-03-21 09:28:16 +01:00
Zeno Rogue
f0e132f57a replaced parameters of geo_dist in precise_mouseover to fix incorrect working sometimes 2020-03-07 04:47:11 +01:00
Zeno Rogue
1a7ba1b556 fixed/changed some descriptions 2020-03-07 04:47:11 +01:00
Zeno Rogue
5e48af2bb3 world turtles 2020-03-07 04:47:10 +01:00
Zeno Rogue
2585affdf3 factored out orb_auxiliary_color 2020-03-07 04:47:10 +01:00
Zeno Rogue
688fc50036 Orb of Plague improved 2020-03-07 04:47:10 +01:00
Zeno Rogue
e564622a48 rewritten undo: part 1 2020-03-07 04:47:10 +01:00
Zeno Rogue
45bc731a5b colored Frog Jump Legs 2020-03-07 04:47:10 +01:00
Zeno Rogue
a12bdf5d40 3D models for Frogs and Pikes 2020-03-07 04:47:10 +01:00
Zeno Rogue
0de0714ba5 colors for Orb of Chaos and Orb of Plague 2020-03-07 04:47:10 +01:00
Zeno Rogue
b34df21540 Eclectic in 3D 2020-03-07 04:47:10 +01:00
Zeno Rogue
d725c2b17c Gold Ball looks like ball 2020-03-07 04:47:10 +01:00
Zeno Rogue
8fb66450dd Rusalka/Topielec graphics 2020-03-07 04:47:10 +01:00
Zeno Rogue
5622901b5a consistent coloring of Frog-orbs and Impact 2020-03-07 04:47:10 +01:00
Zeno Rogue
513750a028 vector graphics of Frogs and Pikes 2020-03-07 04:47:10 +01:00
Zeno Rogue
99e64d862d shallow water graphics and mechanics 2020-03-07 04:47:09 +01:00
Zeno Rogue
5707fac1a7 new ring shape: shFrogRing 2020-03-07 04:47:09 +01:00
Zeno Rogue
8005b39f6f ASCII/3D mode, also reacts to neon settings 2020-01-30 17:45:05 +01:00
Zeno Rogue
081fee1907 fixed lmouseover computation destroying dual geometry 2020-01-29 18:21:12 +01:00
Zeno Rogue
f05fa60400 added MAXMDIM guards 2020-01-29 18:18:51 +01:00
Zeno Rogue
be90304f12 better display of trapdoors in Zebra 3D 2020-01-28 17:58:55 +01:00
Zeno Rogue
b931e5e333 fixed z-fighting when drawing Onyx in 3D 2020-01-28 17:58:55 +01:00
Zeno Rogue
9f947c70a7 fat edges in linepatterns in 3D 2020-01-28 17:58:55 +01:00
Zeno Rogue
4b7739e80d fixed a freeze when drawing offscreen grid lines 2020-01-19 11:49:35 +01:00
Zeno Rogue
2271a67506 removed the MAX_EDGE limit 2020-01-18 16:03:32 +01:00
Zeno Rogue
61261a5acc removed debug 2020-01-02 17:20:37 +01:00
Zeno Rogue
f1dd349cee static_bubbles (always false) 2020-01-02 16:54:28 +01:00
Zeno Rogue
7b6ffd689c export drawPlayer 2020-01-02 16:54:16 +01:00
Zeno Rogue
a37457ead9 precise_width for nicer long lines 2020-01-02 16:51:32 +01:00
Zeno Rogue
3e33aadba4 gridline now automatically improves the precision when edges are long 2019-12-27 12:42:16 +01:00