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hyperrogue/celldrawer.cpp

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2019-10-25 10:44:41 +00:00
#include "hyper.h"
namespace hr {
#if HDR
int coastvalEdge(cell *c);
struct celldrawer {
cell *c;
shiftmatrix V;
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color_t fcol;
color_t wcol;
color_t asciicol;
color_t aura_color;
int fd;
int chasmg;
int ct6;
bool error;
bool onradar;
char asciichar;
shiftmatrix Vboat;
shiftmatrix Vd;
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int sl;
color_t asciiborder;
color_t asciicol1;
char asciichar1;
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void addaura();
void setcolors();
void tune_colors();
int getSnakelevColor(int i, int last);
void draw_wall();
void draw_boat();
void draw_grid();
void draw_ceiling();
void draw_halfvine();
void draw_mirrorwall();
bool set_randompattern_floor();
void draw_features();
void draw_features_and_walls_3d();
void check_rotations();
void drawcell_in_radar();
void bookkeeping();
void draw_cellstat();
void draw_wall_full();
void draw_wallshadow();
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void draw_item_full();
void draw_monster_full();
void add_map_effects();
void draw();
bool cell_clipped();
void draw_fallanims();
bool draw_shmup_monster();
void draw_gravity_particles();
void set_land_floor(const shiftmatrix& Vf);
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void set_towerfloor(const cellfunction& cf = coastvalEdge);
void set_zebrafloor();
void set_maywarp_floor();
void set_reptile_floor(const shiftmatrix& V, color_t col, bool nodetails = false);
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void set_emeraldfloor();
void shmup_gravity_floor();
void draw_reptile(color_t col);
void radar_grid();
void do_viewdist();
};
inline void drawcell(cell *c, const shiftmatrix& V) {
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celldrawer dd;
dd.c = c;
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dd.V = V;
dd.draw();
}
#endif
static const int trapcol[4] = {0x904040, 0xA02020, 0xD00000, 0x303030};
static const int terracol[8] = {0xD000, 0xE25050, 0xD0D0D0, 0x606060, 0x303030, 0x181818, 0x0080, 0x8080};
void celldrawer::addaura() {
hr::addaura(tC0(V), darkened(aura_color), fd);
}
/* Eclectic City's version of Red Rock is of slightly different color, */
/* to make it different from hot cells */
void eclectic_red(color_t& col) {
part(col, 0) = part(col, 2) * 3 / 4;
}
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void celldrawer::setcolors() {
wcol = fcol = winf[c->wall].color;
if(c->wall == waMineMine)
wcol = fcol = winf[waMineUnknown].color;
// water colors
if(isWateryOrBoat(c) || c->wall == waReptileBridge) {
if(c->land == laOcean)
fcol =
#if CAP_FIELD
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(c->landparam > 25 && !ls::any_chaos()) ? (
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0x90 + 8 * sintick(1000, windmap::windcodes[windmap::getId(c)] / 256.)
) :
#endif
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0x1010C0 + int(32 * sintick(500, (ls::any_chaos() ? c->CHAOSPARAM : c->landparam)*.75/M_PI));
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else if(c->land == laOceanWall)
fcol = 0x2020FF;
else if(c->land == laVariant)
fcol = 0x002090 + 15 * sintick(300, 0);
else if(c->land == laKraken) {
fcol = 0x0000A0;
int mafcol = (kraken_pseudohept(c) ? 64 : 8);
/* bool nearshore = false;
for(int i=0; i<c->type; i++)
if(c->move(i)->wall != waSea && c->move(i)->wall != waBoat)
nearshore = true;
if(nearshore) mafcol += 30; */
fcol = fcol + mafcol * (4+sintick(500, ((eubinary||c->master->alt) ? celldistAlt(c) : 0)*.75/M_PI))/5;
}
else if(c->land == laDocks) {
fcol = 0x0000A0;
}
else if(c->land == laAlchemist)
fcol = 0x900090;
else if(c->land == laWhirlpool)
fcol = 0x0000C0 + int(32 * sintick(200, ((eubinary||c->master->alt) ? celldistAlt(c) : 0)*.75/M_PI));
else if(c->land == laLivefjord)
fcol = 0x000080;
else if(isWarpedType(c->land))
fcol = 0x0000C0 + int((warptype(c)?30:-30) * sintick(600));
else
fcol = wcol;
}
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else if(c->wall == waShallow)
fcol = 0x40C0C0;
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// floor colors for all the lands
else switch(c->land) {
case laBurial: case laTrollheim: case laBarrier: case laOceanWall:
case laCrossroads2: case laCrossroads3: case laCrossroads4: case laCrossroads5:
case laRose: case laPower: case laWildWest: case laHalloween: case laRedRock:
case laDragon: case laStorms: case laTerracotta: case laMercuryRiver:
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case laDesert: case laKraken: case laDocks:
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case laMotion: case laGraveyard: case laWineyard: case laLivefjord:
case laRlyeh: case laHell: case laCrossroads: case laJungle:
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case laAlchemist: case laFrog: case laCursed: case laDice:
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fcol = floorcolors[c->land]; break;
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case laCA:
fcol = floorcolors[c->land];
if(geosupport_chessboard()) {
if(chessvalue(c)) fcol += 0x202020;
}
else if(geosupport_threecolor()) {
fcol += 0x202020 * pattern_threecolor(c);
}
break;
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case laWet:
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fcol = 0x40FF40; break;
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#if CAP_COMPLEX2
case laVariant: {
int b = getBits(c);
fcol = 0x404040;
for(int a=0; a<21; a++)
if((b >> a) & 1)
fcol += variant::features[a].color_change;
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if(c->wall == waAncientGrave)
wcol = 0x080808;
else if(c->wall == waFreshGrave)
wcol = 0x202020;
break;
}
#endif
case laRuins:
fcol = pseudohept(c) ? 0xC0E0C0 : 0x40A040;
break;
case laDual:
fcol = floorcolors[c->land];
if(c->landparam == 2) fcol = 0x40FF00;
if(c->landparam == 3) fcol = 0xC0FF00;
break;
#if CAP_COMPLEX2
case laBrownian: {
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if (c->wall == waNone)
fcol = wcol = brownian::get_color(c->landparam);
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break;
}
#endif
#if CAP_FIELD
case laVolcano: {
int id = lavatide(c, -1)/4;
if(c->wall == waMagma)
fcol = wcol = magma_color(id);
else if(c->wall == waNone) {
fcol = wcol = 0x404040;
if(id == 255/4) fcol = 0xA0A040;
if(id == 255/4-1) fcol = 0x606040;
}
/* {
if(id/4 == 255/4) fd = 0;
if(id/4 == 95/4-1 || id/4 == 255/4-1) fd = 1;
} */
break;
}
#endif
case laMinefield:
fcol = floorcolors[c->land];
if(c->wall == waMineMine && ((cmode & sm::MAP) || !canmove))
fcol = wcol = 0xFF4040;
break;
case laCaribbean:
if(c->wall != waCIsland && c->wall != waCIsland2)
fcol = floorcolors[c->land];
break;
case laReptile:
fcol = reptilecolor(c);
break;
case laCaves: case laEmerald: case laDeadCaves:
fcol = 0x202020;
if(c->land == laEmerald)
if(c->wall == waCavefloor || c->wall == waCavewall) {
fcol = wcol = gradient(winf[waCavefloor].color, 0xFF00, 0, 0.5, 1);
if(c->wall == waCavewall) wcol = 0xC0FFC0;
}
break;
case laMirror: case laMirrorWall: case laMirrorOld:
if(c->land == laMirrorWall) fcol = floorcolors[laMirror];
else fcol = floorcolors[c->land];
break;
case laDryForest:
fcol = gradient(0x008000, 0x800000, 0, c->landparam, 10);
break;
case laMountain:
if(eubinary || sphere || c->master->alt)
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fcol = 0x181008 * flip_dark(celldistAlt(c), 2, 4);
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else fcol = 0;
if(c->wall == waPlatform) wcol = 0xF0F0A0;
break;
case laCanvas:
fcol = c->landparam;
if(c->wall == waWaxWall) wcol = c->landparam;
break;
case laPalace:
fcol = floorcolors[c->land];
if(c->wall == waClosedGate || c->wall == waOpenGate)
fcol = wcol;
break;
case laElementalWall:
fcol = (linf[c->barleft].color>>1) + (linf[c->barright].color>>1);
break;
case laZebra:
fcol = floorcolors[c->land];
if(c->wall == waTrapdoor) fcol = 0x808080;
break;
case laHive:
fcol = linf[c->land].color;
if(c->wall == waWaxWall) wcol = c->landparam;
if(items[itOrbInvis] && c->wall == waNone && c->landparam)
fcol = gradient(fcol, 0xFF0000, 0, c->landparam, 100);
if(c->bardir == NOBARRIERS && c->barleft)
fcol = minf[moBug0+c->barright].color;
break;
case laSwitch:
fcol = minf[passive_switch].color;
break;
case laTortoise:
fcol = tortoise::getMatchColor(getBits(c));
if(c->wall == waBigTree) wcol = 0x709000;
else if(c->wall == waSmallTree) wcol = 0x905000;
break;
case laOvergrown: case laClearing:
fcol = floorcolors[c->land];
if(c->wall == waSmallTree) wcol = 0x008060;
else if(c->wall == waBigTree) wcol = 0x0080C0;
break;
case laTemple: {
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int d = (eubinary||c->master->alt) ? celldistAlt(c) : 99;
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if(ls::any_chaos())
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fcol = 0x405090;
else if(d % temple_layer_size() == 0)
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fcol = gradient(0x304080, winf[waColumn].color, 0, 0.5, 1);
// else if(c->type == 7)
// wcol = 0x707070;
else if(d% 2 == -1)
fcol = 0x304080;
else
fcol = 0x405090;
break;
}
case laWhirlwind:
if(c->land == laWhirlwind) {
color_t whirlcolors[4] = {0x404040, 0x404080, 0x2050A0, 0x5050C0};
fcol = whirlcolors[whirlwind::fzebra3(c)];
}
break;
case laHunting:
fcol = floorcolors[c->land];
if(pseudohept(c)) fcol = fcol * 3/4;
break;
case laIvoryTower:
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fcol = 0x10101 * flip_dark(c->landparam, 32, 64) - 0x000010;
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break;
case laWestWall:
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fcol = 0x10101 * flip_dark(c->landparam, 0, 32) + floorcolors[c->land];
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break;
case laDungeon: {
int lp = c->landparam % 5;
// xcol = (c->landparam&1) ? 0xD00000 : 0x00D000;
int lps[5] = { 0x402000, 0x302000, 0x202000, 0x282000, 0x382000 };
fcol = lps[lp];
if(c->wall == waClosedGate)
fcol = wcol = 0xC0C0C0;
if(c->wall == waOpenGate)
fcol = wcol = 0x404040;
if(c->wall == waPlatform)
fcol = wcol = 0xDFB520;
break;
}
case laEndorian: {
int clev = pd_from->land == laEndorian ? edgeDepth(pd_from) : 0;
// xcol = (c->landparam&1) ? 0xD00000 : 0x00D000;
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fcol = 0x10101 * flip_dark(c->landparam, 32, 64) - 0x000010;
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int ed = edgeDepth(c);
int sr = get_sightrange_ambush();
if(clev == UNKNOWN || ed == UNKNOWN)
fcol = 0x0000D0;
else {
while(ed > clev + sr) ed -= 2;
while(ed < clev - sr) ed += 2;
fcol = gradient(fcol, 0x0000D0, clev-sr, ed, clev+sr);
}
if(c->wall == waTrunk) fcol = winf[waTrunk].color;
if(c->wall == waCanopy || c->wall == waSolidBranch || c->wall == waWeakBranch) {
fcol = winf[waCanopy].color;
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int f = flip_dark(c->landparam, 0, 2);
if(f) fcol = gradient(0, fcol, 8, f, 0);
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}
break;
}
#if CAP_FIELD
case laPrairie:
if(prairie::isriver(c)) {
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fcol = flip_dark(c->LHU.fi.rval, 0x402000, 0x503000);
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}
else {
fcol = 0x004000 + 0x001000 * c->LHU.fi.walldist;
fcol += 0x10000 * (255 - 511 / (1 + max((int) c->LHU.fi.flowerdist, 1)));
// fcol += 0x1 * (511 / (1 + max((int) c->LHU.fi.walldist2, 1)));
}
break;
#endif
case laCamelot: {
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int d = ((eubinary||c->master->alt) ? celldistAltRelative(c) : 0);
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#if CAP_TOUR
if(!tour::on) camelotcheat = false;
if(camelotcheat)
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fcol = 0x10101 * flip_dark(d, 0x60, 0xC0);
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else
#endif
if(d < 0) {
fcol = floorcolors[c->land];
}
else {
// a nice floor pattern
int v = emeraldval(c);
int v0 = (v&~3);
bool sw = (v&1);
if(v0 == 8 || v0 == 12 || v0 == 20 || v0 == 40 || v0 == 36 || v0 == 24)
sw = !sw;
if(sw)
fcol = 0xC0C0C0;
else
fcol = 0xA0A0A0;
}
break;
}
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case laIce: case laCocytus: case laBlizzard: case laEclectic:
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if(useHeatColoring(c)) {
float h = HEAT(c);
eLand l = c->land;
color_t colorN04 = l == laCocytus ? 0x4080FF : 0x4040FF;
color_t colorN10 = 0x0000FF;
color_t color0 = floorcolors[c->land];
color_t color02 = 0xFFFFFF;
color_t color06 = 0xFF0000;
color_t color08 = 0xFFFF00;
if(h < -1)
wcol = colorN10;
else if(h < -0.4)
wcol = gradient(colorN04, colorN10 , -0.4, h, -1);
else if(h < 0)
wcol = gradient(color0, colorN04, 0, h, -0.4);
else if(h < 0.2)
wcol = gradient(color0, color02, 0, h, 0.2);
// else if(h < 0.4)
// wcol = gradient(0xFFFFFF, 0xFFFF00, 0.2, h, 0.4);
else if(h < 0.6)
wcol = gradient(color02, color06, 0.2, h, 0.6);
else if(h < 0.8)
wcol = gradient(color06, color08, 0.6, h, 0.8);
else
wcol = color08;
if(c->wall == waFrozenLake)
fcol = wcol;
else
fcol = (wcol & 0xFEFEFE) >> 1;
if(c->wall == waLake)
fcol = wcol = (wcol & 0xFCFCFC) >> 2;
}
if(realred(c))
eclectic_red(wcol);
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break;
case laOcean:
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if(ls::any_chaos())
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fcol = gradient(0xD0A090, 0xD0D020, 0, c->CHAOSPARAM, 30);
else
fcol = gradient(0xD0D090, 0xD0D020, -1, sin((double) c->landparam), 1);
break;
case laSnakeNest: {
int fv = pattern_threecolor(c);
fcol = nestcolors[fv&7];
if(realred(c->wall))
wcol = fcol * (4 + snakelevel(c)) / 4;
break;
}
default:
if(isElemental(c->land)) fcol = linf[c->land].color;
if(isWarpedType(c->land)) {
fcol = warptype(c) ? 0x80C080 : 0xA06020;
if(c->wall == waSmallTree) wcol = 0x608000;
}
if(isHaunted(c->land)) {
int itcolor = 0;
for(int i=0; i<c->type; i++) if(c->move(i) && c->move(i)->item)
itcolor = 1;
if(c->item) itcolor |= 2;
fcol = floorcolors[laHaunted] + 0x202020 * itcolor;
forCellEx(c2, c) if(c2->monst == moFriendlyGhost)
fcol = gradient(fcol, fghostcolor(c2), 0, .25, 1);
if(c->monst == moFriendlyGhost)
fcol = gradient(fcol, fghostcolor(c), 0, .5, 1);
if(c->wall == waSmallTree) wcol = 0x004000;
else if(c->wall == waBigTree) wcol = 0x008000;
}
}
/* if(c->land == laCaribbean && (c->wall == waCIsland || c->wall == waCIsland2))
fcol = wcol = winf[c->wall].color; */
switch(c->wall) {
case waSulphur: case waSulphurC: case waPlatform: case waMercury: case waDock:
case waAncientGrave: case waFreshGrave: case waThumperOn: case waThumperOff: case waBonfireOff:
case waRoundTable: case waExplosiveBarrel:
// floors become fcol
fcol = wcol;
break;
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case waCrateCrate: case waCrateTarget: case waCrateOnTarget:
fcol = c->landparam;
break;
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case waDeadTroll2: case waPetrifiedBridge: case waPetrified: {
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eMonster m = eMonster((unsigned char)c->wparam);
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if(c->wall == waPetrified || c->wall == waPetrifiedBridge)
wcol = gradient(wcol, minf[m].color, 0, .2, 1);
if(c->wall == waPetrified || isTroll(m)) if(!(m == moForestTroll && c->land == laOvergrown))
wcol = gradient(wcol, minf[m].color, 0, .4, 1);
break;
}
case waFloorA: case waFloorB: // isAlch
if(c->item && !(history::includeHistory && history::infindhistory.count(c)))
fcol = wcol = iinf[c->item].color;
else
fcol = wcol;
break;
case waBoat:
if(wmascii) wcol = 0xC06000;
break;
case waEternalFire:
fcol = wcol = weakfirecolor(1500);
break;
case waFire: case waPartialFire: case waBurningDock:
fcol = wcol = firecolor(100);
break;
case waDeadfloor: case waCavefloor:
fcol = wcol;
break;
case waNone:
if(c->land == laNone)
wcol = fcol = 0x101010;
if(c->land == laHive)
wcol = fcol;
break;
case waMineUnknown: case waMineMine:
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#if CAP_COMPLEX2
if(mine::marked_safe(c))
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fcol = wcol = gradient(wcol, 0x40FF40, 0, 0.2, 1);
else if(mine::marked_mine(c))
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fcol = wcol = gradient(wcol, 0xFF4040, -1, sintick(100), 1);
goto fallthrough;
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#endif
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case waMineOpen: fallthrough:
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if(wmblack || wmascii) {
wcol &= 0xFEFEFE;
wcol >>= 1;
}
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fcol = wcol;
break;
case waCavewall:
if(c->land != laEmerald) fcol = winf[waCavefloor].color;
break;
case waEditStatue:
if(c->land == laCanvas) wcol = c->landparam;
else wcol = (0x125628 * c->wparam) & 0xFFFFFF;
default:
break;
}
/* if(false && isAlch2(c, true)) {
int id = lavatide(c, -1);
if(id < 96)
wcol = gradient(0x800000, 0xFF0000, 0, id, 96);
else
wcol = gradient(0x00FF00, 0xFFFF00, 96, id, 255);
fcol = wcol;
} */
if(WDIM == 2) {
int rd = rosedist(c);
if(rd == 1)
wcol = gradient(0x804060, wcol, 0,1,3),
fcol = gradient(0x804060, fcol, 0,1,3);
if(rd == 2)
wcol = gradient(0x804060, wcol, 0,2,3),
fcol = gradient(0x804060, fcol, 0,2,3);
}
if(items[itRevolver] && !shmup::on) {
bool inrange = c->mpdist <= GUNRANGE;
if(inrange) {
inrange = false;
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for(cell *pc: player_positions())
for(cell *c1: gun_targets(pc)) if(c1 == c)
inrange = true;
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}
if(!inrange)
fcol = gradient(fcol, 0, 0, 25, 100),
wcol = gradient(wcol, 0, 0, 25, 100);
}
if(highwall(c) && !wmspatial)
fcol = wcol;
if(wmascii && (c->wall == waNone || isWatery(c))) wcol = fcol;
if(!wmspatial && snakelevel(c) && !realred(c->wall)) fcol = wcol;
if(c->wall == waGlass && !wmspatial) fcol = wcol;
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if(neon_mode == eNeon::illustration) {
fcol = highwall(c) ? w_monochromatize(fcol, 0) : w_monochromatize(fcol, 1);
wcol = w_monochromatize(wcol, 0);
if(c->land == laWarpCoast && !pseudohept(c) && c->wall == waNone) fcol = 0x707070;
}
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}
EX color_t w_monochromatize(color_t x, int d) {
int c = part(x,2) + part(x,1) + part(x, 0) + 1;
c /= 3;
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if(d != 0) c = (c + 2 * 255) / 3;
return c * 0x10101;
}
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void celldrawer::tune_colors() {
if(inmirror(c)) {
// for debugging
if(c->land == laMirrored) fcol = 0x008000;
if(c->land == laMirrorWall2) fcol = 0x800000;
if(c->land == laMirrored2) fcol = 0x000080;
}
for(int k=0; k<inmirrorcount; k++)
wcol = gradient(wcol, 0xC0C0FF, 0, 0.2, 1),
fcol = gradient(fcol, 0xC0C0FF, 0, 0.2, 1);
aura_color = fcol;
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if(peace::on && peace::hint && (c->land != laTortoise || !tortoise::shading_on())) {
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int d =
(c->land == laCamelot || (c->land == laCaribbean && celldistAlt(c) <= 0) || (c->land == laPalace && celldistAlt(c))) ? celldistAlt(c):
celldist(c);
int dc =
0x10101 * (127 + int(127 * sintick(200, d*.75/M_PI)));
wcol = gradient(wcol, dc, 0, .3, 1);
fcol = gradient(fcol, dc, 0, .3, 1);
}
}
int celldrawer::getSnakelevColor(int i, int last) {
color_t col;
if(c->wall == waTower)
col = 0xD0D0D0-i*0x101010;
else if(c->land == laSnakeNest)
return darkena(nestcolors[pattern_threecolor(c)] * (5 + i) / 4, 0, 0xFF);
#if CAP_COMPLEX2
else if(c->land == laBrownian)
col = brownian::get_color(c->landparam % brownian::level + (i+1) * brownian::level);
#endif
else if(i == last-1)
col = wcol;
else {
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col = winf[waRed1+i].color;
if(c->land == laEclectic)
eclectic_red(col);
}
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return darkena(col, fd, 0xFF);
}
void celldrawer::draw_wallshadow() {
if(!noshadow) {
dynamicval<color_t> p(poly_outline, OUTLINE_TRANS);
draw_shapevec(c, V, qfi.fshape->shadow, SHADOW_WALL, PPR::WALLSHADOW);
}
}
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void celldrawer::draw_wall() {
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if(no_wall_rendering) return;
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if(GDIM == 3 && WDIM == 2) {
if(!qfi.fshape) qfi.fshape = &cgi.shFullFloor;
if(conegraph(c)) {
draw_shapevec(c, V, qfi.fshape->cone[0], darkena(wcol, 0, 0xFF), PPR::WALL);
draw_wallshadow();
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return;
}
if(c->wall == waClosedGate) {
int hdir = 0;
for(int i=0; i<c->type; i++) if(c->move(i)->wall == waClosedGate)
hdir = i;
queuepolyat(V * ddspin(c, hdir, M_PI), cgi.shPalaceGate, darkena(wcol, 0, 0xFF), wmspatial?PPR::WALL3A:PPR::WALL);
return;
}
color_t wcol0 = wcol;
color_t wcol2 = gradient(0, wcol0, 0, .8, 1);
draw_shapevec(c, V, qfi.fshape->levels[SIDE_WALL], darkena(wcol, 0, 0xFF), PPR::WALL);
forCellIdEx(c2, i, c)
if(!highwall(c2) || conegraph(c2) || c2->wall == waClosedGate || fake::split())
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placeSidewall(c, i, SIDE_WALL, V, darkena(wcol2, fd, 255));
draw_wallshadow();
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return;
}
aura_color = wcol;
color_t wcol0 = wcol;
int starcol = wcol;
if(c->wall == waWarpGate) starcol = 0;
if(c->wall == waVinePlant) starcol = 0x60C000;
color_t wcol2 = gradient(0, wcol0, 0, .8, 1);
if(c->wall == waClosedGate) {
int hdir = 0;
for(int i=0; i<c->type; i++) if(c->move(i) && c->move(i)->wall == waClosedGate)
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hdir = i;
shiftmatrix V2 = mscale(V, wmspatial?cgi.WALL:1) * ddspin(c, hdir, M_PI);
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queuepolyat(V2, cgi.shPalaceGate, darkena(wcol, 0, 0xFF), wmspatial?PPR::WALL3A:PPR::WALL);
starcol = 0;
}
hpcshape& shThisWall = isGrave(c->wall) ? cgi.shCross : cgi.shWall[ct6];
shiftmatrix V1 = V;
if(&shThisWall == &cgi.shCross) {
auto si = patterns::getpatterninfo(c, patterns::PAT_ZEBRA, patterns::SPF_SYM0123);
V1 = V * applyPatterndir(c, si);
}
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if(conegraph(c)) {
const int layers = 2 << detaillevel;
for(int z=1; z<layers; z++) {
double zg = zgrad0(0, geom3::actual_wall_height(), z, layers);
draw_qfi(c, xyzscale(V, zg*(layers-z)/layers, zg),
darkena(gradient(0, wcol, -layers, z, layers), 0, 0xFF), PPR::WALL3+z-layers+2);
}
floorShadow(c, V, SHADOW_WALL);
}
else if(true) {
if(!wmspatial) {
if(starcol) queuepoly(V1, shThisWall, darkena(starcol, 0, 0xFF));
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}
else {
shiftmatrix Vdepth = mscale(V1, cgi.WALL);
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int alpha = 0xFF;
if(c->wall == waIcewall)
alpha = 0xC0;
if(starcol && !(wmescher && c->wall == waPlatform))
queuepolyat(Vdepth, shThisWall, darkena(starcol, 0, 0xFF), PPR::WALL3A);
draw_qfi(c, Vdepth, darkena(wcol0, fd, alpha), PPR::WALL3);
floorShadow(c, V, SHADOW_WALL);
if(c->wall == waCamelot) {
forCellIdEx(c2, i, c) {
if(placeSidewall(c, i, SIDE_SLEV, V, darkena(wcol2, fd, alpha))) break;
}
forCellIdEx(c2, i, c) {
if(placeSidewall(c, i, SIDE_SLEV+1, V, darkena(wcol2, fd, alpha))) break;
}
forCellIdEx(c2, i, c) {
if(placeSidewall(c, i, SIDE_SLEV+2, V, darkena(wcol2, fd, alpha))) break;
}
forCellIdEx(c2, i, c) {
if(placeSidewall(c, i, SIDE_WTS3, V, darkena(wcol2, fd, alpha))) break;
}
}
else {
forCellIdEx(c2, i, c)
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if(!highwall(c2) || conegraph(c2) || neon_mode == eNeon::illustration) {
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if(placeSidewall(c, i, SIDE_WALL, V, darkena(wcol2, fd, alpha))) break;
}
}
}
}
}
void celldrawer::draw_boat() {
double footphase;
if(WDIM == 3 && c == cwt.at && hide_player()) return;
bool magical = items[itOrbWater] && (isPlayerOn(c) || (isFriendly(c) && items[itOrbEmpathy]));
int outcol = magical ? watercolor(0) : 0xC06000FF;
int incol = magical ? 0x0060C0FF : 0x804000FF;
bool nospin = false;
if(WDIM == 3) {
Vboat = V;
nospin = c->wall == waBoat && applyAnimation(c, Vboat, footphase, LAYER_BOAT);
if(!nospin) Vboat = face_the_player(V);
else Vboat = Vboat * cspin(0, 2, M_PI);
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queuepolyat(mscale(Vboat, cgi.scalefactor/2), cgi.shBoatOuter, outcol, PPR::BOATLEV2);
queuepolyat(mscale(Vboat, cgi.scalefactor/2-0.01), cgi.shBoatInner, incol, PPR::BOATLEV2);
return;
}
if(wmspatial && c->wall == waBoat) {
nospin = c->wall == waBoat && applyAnimation(c, Vboat, footphase, LAYER_BOAT);
if(!nospin && c->mondir != NODIR) Vboat = Vboat * ddspin(c, c->mondir, M_PI);
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queuepolyat(Vboat, cgi.shBoatOuter, outcol, PPR::BOATLEV);
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Vboat = V;
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}
if(c->wall == waBoat) {
nospin = applyAnimation(c, Vboat, footphase, LAYER_BOAT);
}
if(!nospin && c->mondir != NODIR)
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Vboat = Vboat * ddspin(c, c->mondir, M_PI);
else {
shiftmatrix Vx;
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if(applyAnimation(c, Vx, footphase, LAYER_SMALL))
animations[LAYER_SMALL][c].footphase = 0;
}
if(wmspatial && GDIM == 2)
queuepolyat(mscale(Vboat, (cgi.LAKE+1)/2), cgi.shBoatOuter, outcol, PPR::BOATLEV2);
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if(GDIM == 3) {
queuepoly(mscale(Vboat, -0.004), cgi.shBoatOuter, outcol);
queuepoly(mscale(Vboat, -0.008), cgi.shBoatInner, incol);
}
else {
queuepoly(Vboat, cgi.shBoatOuter, outcol);
queuepoly(Vboat, cgi.shBoatInner, incol);
}
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}
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EX int grid_prec() {
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int prec = sphere ? 3 : 1;
prec += vid.linequality;
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return prec;
}
void celldrawer::draw_grid() {
int prec = grid_prec();
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if(vid.grid && c->bardir != NODIR && c->bardir != NOBARRIERS && c->land != laHauntedWall &&
c->barleft != NOWALLSEP_USED && GDIM == 2) {
color_t col = darkena(0x505050, 0, 0xFF);
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gridline(V, C0, tC0(cgi.heptmove[c->bardir]), col, prec+1);
gridline(V, C0, tC0(cgi.hexmove[c->bardir]), col, prec+1);
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}
if(inmirrorcount) return;
if(vid.grid || (c->land == laAsteroids && !(WDIM == 2 && GDIM == 3))) ; else return;
dynamicval<ld> lw(vid.linewidth, vid.linewidth);
vid.linewidth *= vid.multiplier_grid;
vid.linewidth *= cgi.scalefactor;
// sphere: 0.3948
// sphere heptagonal: 0.5739
// sphere trihepta: 0.3467
// hyper trihepta: 0.2849
// hyper heptagonal: 0.6150
// hyper: 0.3798
if(0);
#if MAXMDIM == 4
else if(WDIM == 3) {
int ofs = currentmap->wall_offset(c);
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for(int t=0; t<c->type; t++) {
if(!c->move(t)) continue;
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if(bt::in() && !sn::in() && !among(t, 5, 6, 8)) continue;
if(!bt::in() && c->move(t) < c) continue;
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dynamicval<color_t> g(poly_outline, gridcolor(c, c->move(t)));
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if(fat_edges && reg3::in()) {
auto& ss = currentmap->get_cellshape(c);
for(int i=0; i<c->type; i++) if(c < c->move(i) || fake::split()) {
int face = isize(ss.faces[i]);
for(int j=0; j<face; j++) {
int jj = j == face-1 ? 0 : j+1;
int jjj = jj == face-1 ? 0 : jj+1;
hyperpoint a = ss.faces[i][j];
hyperpoint b = ss.faces[i][jj];
if(cgflags & qIDEAL) {
ld mm = cgi.ultra_mirror_part;
if((cgflags & qULTRA) && !reg3::ultra_mirror_in())
mm = lerp(1-cgi.ultra_material_part, cgi.ultra_material_part, .99);
tie(a, b) = make_pair(normalize(lerp(a, b, mm)), normalize(lerp(b, a, mm)));
}
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else {
a = normalize(a);
b = normalize(b);
}
gridline(V, a, b, gridcolor(c, c->move(t)), prec);
if(reg3::ultra_mirror_in()) {
hyperpoint a = ss.faces[i][j];
hyperpoint b = ss.faces[i][jj];
hyperpoint d = ss.faces[i][jjj];
auto& mm = cgi.ultra_mirror_part;
tie(a, d) = make_pair(normalize(lerp(a, b, mm)), normalize(lerp(d, b, mm)));
gridline(V, a, d, stdgridcolor, prec);
}
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}
}
}
else {
queuepoly(V, cgi.shWireframe3D[ofs + t], 0);
}
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}
}
#endif
#if CAP_BT
else if(bt::in() && WDIM == 2 && geometry != gTernary) {
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ld yx = log(2) / 2;
ld yy = yx;
ld xx = 1 / sqrt(2)/2;
queueline(V * bt::get_horopoint(-yy, xx), V * bt::get_horopoint(yy, 2*xx), gridcolor(c, c->move(bt::bd_right)), prec);
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auto horizontal = [&] (ld y, ld x1, ld x2, int steps, int dir) {
if(vid.linequality > 0) steps <<= vid.linequality;
if(vid.linequality < 0) steps >>= -vid.linequality;
for(int i=0; i<=steps; i++) curvepoint(bt::get_horopoint(y, x1 + (x2-x1) * i / steps));
queuecurve(V, gridcolor(c, c->move(dir)), 0, PPR::LINE);
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};
horizontal(yy, 2*xx, xx, 4, bt::bd_up_right);
horizontal(yy, xx, -xx, 8, bt::bd_up);
horizontal(yy, -xx, -2*xx, 4, bt::bd_up_left);
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}
#endif
else if(isWarped(c) && has_nice_dual()) {
if(pseudohept(c)) for(int t=0; t<c->type; t++) if(isWarped(c->move(t)))
gridline(V, get_warp_corner(c, t%c->type), get_warp_corner(c, (t+1)%c->type), gridcolor(c, c->move(t)), prec);
}
else {
for(int t=0; t<c->type; t++)
if(c->move(t) && (c->move(t) < c || isWarped(c->move(t)) || fake::split()))
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gridline(V, get_corner_position(c, t%c->type), get_corner_position(c, (t+1)%c->type), gridcolor(c, c->move(t)), prec);
}
}
void celldrawer::draw_halfvine() {
int i =-1;
for(int t=0;t<6; t++) if(c->move(t) && c->move(t)->wall == c->wall)
i = t;
qfi.spin = ddspin(c, i, M_PI/S3);
shiftmatrix V2 = V * qfi.spin;
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if(wmspatial && wmescher && GDIM == 2) {
set_floor(cgi.shSemiFeatherFloor[0]);
int dk = 1;
int vcol = winf[waVinePlant].color;
draw_qfi(c, mscale(V2, cgi.WALL), darkena(vcol, dk, 0xFF), PPR::WALL3A);
escherSidewall(c, SIDE_WALL, V2, darkena(gradient(0, vcol, 0, .8, 1), dk, 0xFF));
queuepoly(V2, cgi.shSemiFeatherFloor[1], darkena(fcol, dk, 0xFF));
set_floor(cgi.shFeatherFloor);
}
else if(wmspatial || GDIM == 3) {
floorshape& shar = *((wmplain || GDIM == 3) ? (floorshape*)&cgi.shFloor : (floorshape*)&cgi.shFeatherFloor);
set_floor(shar);
int vcol = winf[waVinePlant].color;
int vcol2 = gradient(0, vcol, 0, .8, 1);
shiftmatrix Vdepth = mscale(V2, cgi.WALL);
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queuepolyat(GDIM == 2 ? Vdepth : V2, cgi.shSemiFloor[0], darkena(vcol, fd, 0xFF), PPR::WALL3A);
if(!noshadow) {
dynamicval<color_t> p(poly_outline, OUTLINE_TRANS);
queuepolyat(V2 * spin(M_PI*2/3), cgi.shSemiFloorShadow, SHADOW_WALL, GDIM == 2 ? PPR::WALLSHADOW : PPR::TRANSPARENT_SHADOW);
}
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#if MAXMDIM >= 4
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if(GDIM == 3 && qfi.fshape) {
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auto& side = queuepolyat(V2, cgi.shSemiFloorSide[SIDE_WALL], darkena(vcol, fd, 0xFF), PPR::WALL3A-2+away(V2.T));
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side.tinf = &floor_texture_vertices[shar.id];
ensure_vertex_number(*side.tinf, side.cnt);
}
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#endif
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if(cgi.validsidepar[SIDE_WALL]) forCellIdEx(c2, j, c) {
int dis = i-j;
dis %= 6;
if(dis<0) dis += 6;
if(dis != 1 && dis != 5) continue;
if(placeSidewall(c, j, SIDE_WALL, V, darkena(vcol2, fd, 0xFF))) break;
}
}
else {
hpcshape *shar = cgi.shSemiFeatherFloor;
if(wmblack) shar = cgi.shSemiBFloor;
if(wmplain) shar = cgi.shSemiFloor;
queuepoly(V2, shar[0], darkena(winf[waVinePlant].color, fd, 0xFF));
set_floor(qfi.spin, shar[1]);
}
}
void celldrawer::draw_mirrorwall() {
int d = mirror::mirrordir(c);
bool onleft = c->type == 7;
if(c->type == 7 && c->barleft == laMirror)
onleft = !onleft;
if(c->type == 6 && d != -1 && c->move(d)->barleft == laMirror)
onleft = !onleft;
if(PURE) onleft = !onleft;
if(d == -1) {
for(d=0; d<c->type; d++)
if(c->move(d) && c->modmove(d+1) && c->move(d)->land == laMirrorWall && c->modmove(d+1)->land == laMirrorWall)
break;
qfi.spin = ddspin(c, d, 0);
shiftmatrix V2 = V * qfi.spin;
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if(!wmblack) for(int d=0; d<c->type; d++) {
inmirrorcount+=d;
queuepolyat(V2 * spin(d*M_PI/S3), cgi.shHalfFloor[2], darkena(fcol, fd, 0xFF), PPR::FLOORa);
#if MAXMDIM >= 4
if(GDIM == 3 && camera_level > cgi.WALL && pmodel == mdPerspective)
queuepolyat(V2 * spin(d*M_PI/S3), cgi.shHalfFloor[5], darkena(fcol, fd, 0xFF), PPR::FLOORa);
#endif
inmirrorcount-=d;
}
if(GDIM == 3) {
for(int d=0; d<6; d++)
queue_transparent_wall(V2 * spin(d*M_PI/S3), cgi.shHalfMirror[2], 0xC0C0C080);
}
else if(wmspatial) {
const int layers = 2 << detaillevel;
for(int z=1; z<layers; z++)
queuepolyat(mscale(V2, zgrad0(0, geom3::actual_wall_height(), z, layers)), cgi.shHalfMirror[2], 0xC0C0C080, PPR::WALL3+z-layers);
}
else
queuepolyat(V2, cgi.shHalfMirror[2], 0xC0C0C080, PPR::WALL3);
}
else {
qfi.spin = ddspin(c, d, M_PI);
shiftmatrix V2 = V * qfi.spin;
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if(!wmblack) {
inmirrorcount++;
queuepolyat(mirrorif(V2, !onleft), cgi.shHalfFloor[ct6], darkena(fcol, fd, 0xFF), PPR::FLOORa);
#if MAXMDIM >= 4
if(GDIM == 3 && camera_level > cgi.WALL && pmodel == mdPerspective)
queuepolyat(mirrorif(V2, !onleft), cgi.shHalfFloor[ct6+3], darkena(fcol, fd, 0xFF), PPR::FLOORa);
#endif
inmirrorcount--;
queuepolyat(mirrorif(V2, onleft), cgi.shHalfFloor[ct6], darkena(fcol, fd, 0xFF), PPR::FLOORa);
#if MAXMDIM >= 4
if(GDIM == 3 && camera_level > cgi.WALL && pmodel == mdPerspective)
queuepolyat(mirrorif(V2, onleft), cgi.shHalfFloor[ct6+3], darkena(fcol, fd, 0xFF), PPR::FLOORa);
#endif
}
if(GDIM == 3)
queue_transparent_wall(V2, cgi.shHalfMirror[ct6], 0xC0C0C080);
else if(wmspatial) {
const int layers = 2 << detaillevel;
for(int z=1; z<layers; z++)
queuepolyat(mscale(V2, zgrad0(0, geom3::actual_wall_height(), z, layers)), cgi.shHalfMirror[ct6], 0xC0C0C080, PPR::WALL3+z-layers);
}
else
queuepolyat(V2, cgi.shHalfMirror[ct6], 0xC0C0C080, PPR::WALL3);
}
}
void celldrawer::set_land_floor(const shiftmatrix& Vf) {
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switch(c->land) {
case laPrairie:
case laAlchemist:
set_floor(cgi.shCloudFloor);
break;
case laJungle:
case laWineyard:
set_floor(cgi.shFeatherFloor);
break;
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case laFrog:
if(c->wall == waDeepWater)
set_floor(cgi.shFloor);
else
set_floor(cgi.shFeatherFloor);
break;
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case laZebra:
set_zebrafloor();
break;
case laMountain:
if(shmup::on || GDIM == 3)
shmup_gravity_floor();
else
set_towerfloor(euclid ? celldist : c->master->alt ? celldistAltPlus : celldist);
break;
case laEmerald:
set_emeraldfloor();
break;
case laRlyeh:
case laTemple:
set_floor(cgi.shTriFloor);
break;
case laVolcano:
case laVariant:
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case laEclectic:
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set_floor(cgi.shLavaFloor);
break;
case laRose:
set_floor(cgi.shRoseFloor);
break;
case laTortoise:
set_floor(cgi.shTurtleFloor);
break;
case laBurial: case laRuins:
set_floor(cgi.shBarrowFloor);
break;
case laTrollheim:
set_floor(cgi.shTrollFloor);
break;
/*case laMountain:
set_floor(FEATHERFLOOR);
break; */
case laGraveyard:
set_floor(cgi.shCrossFloor);
break;
case laMotion:
set_floor(cgi.shMFloor);
break;
case laWhirlwind:
case laEFire: case laEAir: case laEWater: case laEEarth: case laElementalWall:
set_floor(cgi.shNewFloor);
break;
case laHell:
set_floor(cgi.shDemonFloor);
break;
case laIce: case laBlizzard:
set_floor(cgi.shStarFloor);
break;
case laSwitch:
set_floor(cgi.shSwitchFloor);
if(ctof(c) && STDVAR && !arcm::in() && !bt::in() && GDIM == 2) for(int i=0; i<c->type; i++)
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queuepoly(Vf * ddspin(c, i, M_PI/S7) * xpush(cgi.rhexf), cgi.shSwitchDisk, darkena(minf[active_switch()].color, fd, 0xFF));
break;
case laStorms:
set_floor(cgi.shChargedFloor);
break;
case laWildWest:
set_floor(cgi.shSStarFloor);
break;
case laPower:
set_floor(cgi.shPowerFloor);
break;
case laCaves:
case laLivefjord:
case laDeadCaves:
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case laCursed:
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set_floor(cgi.shCaveFloor);
break;
case laDryForest:
set_floor(GDIM == 3 ? cgi.shFeatherFloor : cgi.shDesertFloor);
break;
case laDesert:
case laRedRock: case laSnakeNest:
case laCocytus:
set_floor(cgi.shDesertFloor);
break;
case laBull:
set_floor(cgi.shButterflyFloor);
break;
case laCaribbean: case laOcean: case laOceanWall: case laWhirlpool:
set_floor(cgi.shCloudFloor);
break;
case laKraken:
case laDocks:
set_floor(cgi.shFullFloor);
break;
case laPalace: case laTerracotta:
set_floor(cgi.shPalaceFloor);
break;
case laDragon:
set_floor(cgi.shDragonFloor);
break;
case laOvergrown: case laClearing: case laHauntedWall: case laHaunted: case laHauntedBorder:
set_floor(cgi.shOverFloor);
break;
case laMercuryRiver: {
if(euclid || !BITRUNCATED || GDIM == 3)
set_floor(cgi.shFloor);
else {
int bridgedir = -1;
if(c->type == 6) {
for(int i=1; i<c->type; i+=2)
if(pseudohept(c->modmove(i-1)) && c->modmove(i-1)->land == laMercuryRiver)
if(pseudohept(c->modmove(i+1)) && c->modmove(i+1)->land == laMercuryRiver)
bridgedir = i;
}
if(bridgedir == -1)
set_floor(cgi.shPalaceFloor);
else {
transmatrix bspin = ddspin(c, bridgedir);
set_floor(bspin, cgi.shMercuryBridge[0]);
// only needed in one direction
if(c < c->move(bridgedir)) {
shiftmatrix Vbspin = Vf * bspin;
queuepoly(Vbspin, cgi.shMercuryBridge[1], darkena(fcol, fd+1, 0xFF));
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if(wmspatial) {
queuepolyat(mscale(Vbspin, cgi.LAKE), cgi.shMercuryBridge[1], darkena(gradient(0, winf[waMercury].color, 0, 0.8,1), 0, 0x80), PPR::LAKELEV);
queuepolyat(mscale(Vbspin, cgi.BOTTOM), cgi.shMercuryBridge[1], darkena(0x202020, 0, 0xFF), PPR::LAKEBOTTOM);
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}
}
}
}
break;
}
case laHive:
if(c->wall != waFloorB && c->wall != waFloorA && c->wall != waMirror && c->wall != waCloud) {
fd = 1;
set_floor(cgi.shFloor);
if(c->wall != waMirror && c->wall != waCloud && GDIM == 2)
draw_floorshape(c, V, cgi.shMFloor, darkena(fcol, 2, 0xFF), PPR::FLOORa);
if(c->wall != waMirror && c->wall != waCloud && GDIM == 2)
draw_floorshape(c, V, cgi.shMFloor2, darkena(fcol, fcol==wcol ? 1 : 2, 0xFF), PPR::FLOORb);
}
else
set_floor(cgi.shFloor);
break;
case laEndorian:
if(shmup::on || GDIM == 3)
shmup_gravity_floor();
else if(c->wall == waTrunk)
set_floor(cgi.shFloor);
else if(c->wall == waCanopy || c->wall == waSolidBranch || c->wall == waWeakBranch)
set_floor(cgi.shFeatherFloor);
else
set_towerfloor();
break;
case laIvoryTower: case laDungeon: case laWestWall:
if(shmup::on || GDIM == 3)
shmup_gravity_floor();
else
set_towerfloor();
break;
case laBrownian:
if(among(c->wall, waSea, waBoat))
set_floor(cgi.shCloudFloor);
else
set_floor(cgi.shTrollFloor);
break;
default:
set_floor(cgi.shFloor);
}
}
bool celldrawer::set_randompattern_floor() {
if(isWarpedType(c->land)) return false;
if(!randomPatternsMode) return false;
if(c->land == laBarrier) return false;
int j = (randompattern[c->land]/5) % 15;
int k = randompattern[c->land] % RPV_MODULO;
int k7 = randompattern[c->land] % 7;
if(k == RPV_ZEBRA && k7 < 2) set_zebrafloor();
else if(k == RPV_EMERALD && k7 == 0) set_emeraldfloor();
else if(k == RPV_CYCLE && k7 < 4) set_towerfloor(celldist);
else switch(j) {
case 0: set_floor(cgi.shCloudFloor); break;
case 1: set_floor(cgi.shFeatherFloor); break;
case 2: set_floor(cgi.shStarFloor); break;
case 3: set_floor(cgi.shTriFloor); break;
case 4: set_floor(cgi.shSStarFloor); break;
case 5: set_floor(cgi.shOverFloor); break;
case 6: set_floor(cgi.shFeatherFloor); break;
case 7: set_floor(cgi.shDemonFloor); break;
case 8: set_floor(cgi.shCrossFloor); break;
case 9: set_floor(cgi.shMFloor); break;
case 10: set_floor(cgi.shCaveFloor); break;
case 11: set_floor(cgi.shPowerFloor); break;
case 12: set_floor(cgi.shDesertFloor); break;
case 13: set_floor(cgi.shChargedFloor); break;
case 14: set_floor(cgi.shLavaFloor); break;
}
return true;
}
void celldrawer::draw_features() {
char xch = winf[c->wall].glyph;
#if CAP_SHAPES
switch(c->wall) {
case waBigBush:
if(detaillevel >= 2)
queuepolyat(mmscale(V, zgrad0(0, cgi.slev, 1, 2)), cgi.shHeptaMarker, darkena(wcol, 0, 0xFF), PPR::REDWALL);
if(detaillevel >= 1)
queuepolyat(mmscale(V, cgi.SLEV[1]) * pispin, cgi.shWeakBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+1);
if(detaillevel >= 2)
queuepolyat(mmscale(V, zgrad0(0, cgi.slev, 3, 2)), cgi.shHeptaMarker, darkena(wcol, 0, 0xFF), PPR::REDWALL+2);
queuepolyat(mmscale(V, cgi.SLEV[2]), cgi.shSolidBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+3);
break;
case waSmallBush:
if(detaillevel >= 2)
queuepolyat(mmscale(V, zgrad0(0, cgi.slev, 1, 2)), cgi.shHeptaMarker, darkena(wcol, 0, 0xFF), PPR::REDWALL);
if(detaillevel >= 1)
queuepolyat(mmscale(V, cgi.SLEV[1]) * pispin, cgi.shWeakBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+1);
if(detaillevel >= 2)
queuepolyat(mmscale(V, zgrad0(0, cgi.slev, 3, 2)), cgi.shHeptaMarker, darkena(wcol, 0, 0xFF), PPR::REDWALL+2);
queuepolyat(mmscale(V, cgi.SLEV[2]), cgi.shWeakBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+3);
break;
case waSolidBranch:
queuepoly(GDIM == 3 ? mscale(V, cgi.BODY) : V, cgi.shSolidBranch, darkena(wcol, 0, 0xFF));
break;
case waWeakBranch:
queuepoly(GDIM == 3 ? mscale(V, cgi.BODY) : V, cgi.shWeakBranch, darkena(wcol, 0, 0xFF));
break;
case waLadder:
if(GDIM == 3) {
#if MAXMDIM >= 4
draw_shapevec(c, V * zpush(-cgi.human_height/20), cgi.shMFloor.levels[0], 0x804000FF, PPR::FLOOR+1);
#endif
}
else if(euclid) {
draw_floorshape(c, V, cgi.shMFloor, 0x804000FF);
draw_floorshape(c, V, cgi.shMFloor2, 0x000000FF);
}
else {
draw_floorshape(c, V, cgi.shFloor, 0x804000FF, PPR::FLOOR+1);
draw_floorshape(c, V, cgi.shMFloor, 0x000000FF, PPR::FLOOR+2);
}
break;
case waReptileBridge: {
Vboat = V;
dynamicval<qfloorinfo> qfi2(qfi, qfi);
color_t col = reptilecolor(c);
chasmg = 0;
set_reptile_floor(V, col);
draw_qfi(c, V, col);
forCellIdEx(c2, i, c) if(chasmgraph(c2))
if(placeSidewall(c, i, SIDE_LAKE, V, darkena(gradient(0, col, 0, .8, 1), fd, 0xFF))) break;
chasmg = 1;
break;
}
case waTerraWarrior:
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#if CAP_COMPLEX2
drawTerraWarrior(V, terracotta::randterra ? (c->wparam & 7) : (5 - (c->wparam & 7)), 7, 0);
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#endif
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break;
case waBoat: case waStrandedBoat:
draw_boat();
break;
case waBigStatue: {
shiftmatrix V2 = V;
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double footphase;
applyAnimation(c, V2, footphase, LAYER_BOAT);
queuepolyat(V2, cgi.shStatue,
darkena(winf[c->wall].color, 0, 0xFF),
PPR::BIGSTATUE
);
break;
}
case waSulphurC: {
if(drawstar(c)) {
aura_color = wcol;
if(wmspatial)
queuepolyat(mscale(V, cgi.HELLSPIKE), cgi.shGiantStar[ct6], darkena(wcol, 0, 0x40), PPR::HELLSPIKE);
else
queuepoly(V, cgi.shGiantStar[ct6], darkena(wcol, 0, 0xFF));
}
break;
}
case waTrapdoor:
if(c->land == laZebra) break;
/* fallthrough */
case waClosePlate: case waOpenPlate: {
shiftmatrix V2 = V;
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if(wmescher && geosupport_football() == 2 && pseudohept(c) && c->land == laPalace) V2 = V * spin(M_PI / c->type);
if(GDIM == 3) {
#if MAXMDIM >= 4
draw_shapevec(c, V2 * zpush(-cgi.human_height/40), cgi.shMFloor.levels[0], darkena(winf[c->wall].color, 0, 0xFF));
draw_shapevec(c, V2 * zpush(-cgi.human_height/35), cgi.shMFloor2.levels[0], (!wmblack) ? darkena(fcol, 1, 0xFF) : darkena(0,1,0xFF));
#endif
}
else {
draw_floorshape(c, V2, cgi.shMFloor, darkena(winf[c->wall].color, 0, 0xFF));
draw_floorshape(c, V2, cgi.shMFloor2, (!wmblack) ? darkena(fcol, 1, 0xFF) : darkena(0,1,0xFF));
}
break;
}
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case waCrateCrate: case waCrateTarget: case waCrateOnTarget: {
shiftmatrix V2 = V;
if(c->wall != waCrateCrate) {
draw_floorshape(c, V2, cgi.shMFloor, darkena(winf[waCrateTarget].color, 0, 0xFF));
draw_floorshape(c, V2, cgi.shMFloor2, c->wall == waCrateOnTarget ? darkena(0xFFFF00, 0, 0xFF) : (!wmblack) ? darkena(fcol, 1, 0xFF) : darkena(0,1,0xFF));
}
if(c->wall != waCrateTarget) {
if(wmspatial) {
const int layers = 2 << detaillevel;
for(int z=1; z<=layers; z++) {
double zg = zgrad0(0, geom3::actual_wall_height(), z, layers);
queuepolyat(xyzscale(V, zg, zg), cgi.shBarrel, darkena((z&1) ? 0xFF0000 : 0xC00000, 0, 0xFF), PPR(PPR::REDWALLm+z));
}
}
else {
queuepolyat(V, cgi.shBarrel, darkena(0xC00000, 0, 0xFF), PPR(PPR::REDWALLm));
}
}
break;
}
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case waFrozenLake: case waLake: case waCamelotMoat:
case waSea: case waOpenGate: case waBubble: case waDock:
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case waDeepWater: case waShallow:
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case waSulphur: case waMercury:
break;
case waNone:
if(c->land == laBrownian) goto wa_default;
break;
case waRose: {
aura_color = wcol;
wcol <<= 1;
if(c->cpdist > 5)
wcol = 0xC0C0C0;
else if(rosephase == 7)
wcol = 0xFF0000;
else
wcol = gradient(wcol, 0xC00000, 0, rosephase, 6);
queuepoly(V, cgi.shThorns, 0xC080C0FF);
for(int u=0; u<4; u+=2)
queuepoly(V * spin(2*M_PI / 3 / 4 * u), cgi.shRose, darkena(wcol, 0, 0xC0));
break;
}
case waRoundTable:
if(wmspatial) goto wa_default;
break;
case waMirrorWall:
break;
case waGlass:
if(wmspatial) {
color_t col = winf[waGlass].color;
int dcol = darkena(col, 0, 0x80);
shiftmatrix Vdepth = mscale(Vd, cgi.WALL);
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if(GDIM == 3)
draw_shapevec(c, V, cgi.shMFloor.levels[SIDE_WALL], dcol, PPR::WALL);
else
draw_floorshape(c, Vdepth, cgi.shMFloor, dcol, PPR::WALL); // GLASS
dynamicval<qfloorinfo> dq(qfi, qfi);
set_floor(cgi.shMFloor);
if(cgi.validsidepar[SIDE_WALL]) forCellIdEx(c2, i, c)
if(placeSidewall(c, i, SIDE_WALL, Vd, dcol)) break;
}
break;
case waFan:
#if MAXMDIM >= 4
if(GDIM == 3)
for(int a=0; a<10; a++)
queuepoly(V * zpush(cgi.FLOOR + (cgi.WALL - cgi.FLOOR) * a/10.) * spin(a *degree) * spintick(PURE ? -1000 : -500, 1/12.), cgi.shFan, darkena(wcol, 0, 0xFF));
else
#endif
queuepoly(V * spintick(PURE ? -1000 : -500, 1/12.), cgi.shFan, darkena(wcol, 0, 0xFF));
break;
case waArrowTrap:
if(c->wparam >= 1)
queuepoly(mscale(V, cgi.FLOOR), cgi.shDisk, darkena(trapcol[c->wparam&3], 0, 0xFF));
if(isCentralTrap(c)) arrowtraps.push_back(c);
break;
case waFireTrap:
if(GDIM == 3) {
#if MAXMDIM >= 4
draw_shapevec(c, V * zpush(-cgi.human_height/40), cgi.shMFloor.levels[0], darkena(0xC00000, 0, 0xFF));
draw_shapevec(c, V * zpush(-cgi.human_height/20), cgi.shMFloor2.levels[0], darkena(0x600000, 0, 0xFF));
#endif
}
else {
draw_floorshape(c, V, cgi.shMFloor, darkena(0xC00000, 0, 0xFF));
draw_floorshape(c, V, cgi.shMFloor2, darkena(0x600000, 0, 0xFF));
}
if(c->wparam >= 1)
queuepoly(mscale(V, cgi.FLOOR), cgi.shDisk, darkena(trapcol[c->wparam&3], 0, 0xFF));
break;
case waGiantRug:
queuepoly(V, cgi.shBigCarpet1, darkena(GDIM == 3 ? 0 : 0xC09F00, 0, 0xFF));
queuepoly(V, cgi.shBigCarpet2, darkena(GDIM == 3 ? 0xC09F00 : 0x600000, 0, 0xFF));
queuepoly(V, cgi.shBigCarpet3, darkena(GDIM == 3 ? 0x600000 : 0xC09F00, 0, 0xFF));
break;
case waBarrier:
if(c->land == laOceanWall && wmescher && wmspatial) {
if(GDIM == 3 && qfi.fshape) {
draw_shapevec(c, V, qfi.fshape->cone[1], darkena(wcol, 0, 0xFF), PPR::WALL);
draw_wallshadow();
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break;
}
const int layers = 2 << detaillevel;
dynamicval<const hpcshape*> ds(qfi.shape, &cgi.shCircleFloor);
dynamicval<transmatrix> dss(qfi.spin, Id);
for(int z=1; z<layers; z++) {
double zg = zgrad0(-vid.lake_top, geom3::actual_wall_height(), z, layers);
draw_qfi(c, xyzscale(V, zg*(layers-z)/layers, zg),
darkena(gradient(0, wcol, -layers, z, layers), 0, 0xFF), PPR::WALL3+z-layers+2);
}
}
else goto wa_default;
break;
case waMineOpen: {
int mines = countMinesAround(c);
if(mines >= 10)
queuepoly(V, cgi.shBigMineMark[ct6], darkena(minecolors[(mines/10) % 10], 0, 0xFF));
if(mines)
queuepoly(V, cgi.shMineMark[ct6], darkena(minecolors[mines%10], 0, 0xFF));
break;
}
case waEditStatue:
if(!mapeditor::drawUserShape(V * ddspin(c, c->mondir), mapeditor::sgWall, c->wparam, darkena(wcol, fd, 0xFF), c))
queuepoly(V, cgi.shTriangle, darkena(wcol, fd, 0xFF));
break;
default: {
wa_default:
if(sl && wmspatial) {
if(GDIM == 3 && qfi.fshape)
draw_shapevec(c, V, qfi.fshape->levels[sl], darkena(wcol, fd, 0xFF), PPR::REDWALL-4+4*sl);
else
draw_qfi(c, Vd, darkena(wcol, fd, 0xFF), PPR::REDWALL-4+4*sl);
floorShadow(c, V, SHADOW_SL * sl);
for(int s=0; s<sl; s++)
forCellIdEx(c2, i, c) {
int sl_2 = snakelevel(c2);
if(s >= sl_2)
if(placeSidewall(c, i, SIDE_SLEV+s, V, getSnakelevColor(s, sl))) break;
}
}
else if(highwall(c)) draw_wall();
else if(xch == '%') {
if(doHighlight())
poly_outline = (c->land == laMirror) ? OUTLINE_TREASURE : OUTLINE_ORB;
if(wmspatial) {
color_t col = winf[c->wall].color;
int dcol = darkena(col, 0, 0xC0);
shiftmatrix Vdepth = mscale(Vd, cgi.WALL);
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if(GDIM == 3)
draw_shapevec(c, V, cgi.shMFloor.levels[SIDE_WALL], dcol, PPR::WALL);
else
draw_floorshape(c, Vdepth, cgi.shMFloor, dcol, PPR::WALL); // GLASS
dynamicval<qfloorinfo> dq(qfi, qfi);
set_floor(cgi.shMFloor);
if(cgi.validsidepar[SIDE_WALL]) forCellIdEx(c2, i, c)
if(placeSidewall(c, i, SIDE_WALL, Vd, dcol)) break;
}
else {
queuepoly(V, cgi.shMirror, darkena(wcol, 0, 0xC0));
}
poly_outline = OUTLINE_DEFAULT;
}
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#if CAP_COMPLEX2
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else if(isDie(c->wall)) {
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color_t col = darkena(winf[c->wall].color, 0, 0xFF);
ld footphase;
Vboat = V;
bool animated = applyAnimation(c, Vboat, footphase, LAYER_BOAT);
if(animated) {
transmatrix U = inverse_shift(V, Vboat);
U = rgpushxto0(tC0(U));
Vboat = V * U;
}
die_target = V;
dice::draw_die(c, Vboat, 1, col);
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}
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#endif
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else if(c->wall == waExplosiveBarrel) {
if(GDIM == 3 && qfi.fshape) {
draw_shapevec(c, V, qfi.fshape->cone[1], 0xD00000FF, PPR::REDWALL);
draw_wallshadow();
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break;
}
const int layers = 2 << detaillevel;
for(int z=1; z<=layers; z++) {
double zg = zgrad0(0, geom3::actual_wall_height(), z, layers);
queuepolyat(xyzscale(V, zg, zg), cgi.shBarrel, darkena((z&1) ? 0xFF0000 : 0xC00000, 0, 0xFF), PPR(PPR::REDWALLm+z));
}
}
else if(isFire(c) || isThumper(c) || c->wall == waBonfireOff) {
auto V2 = V;
if(c->wall == waThumperOn) {
ld ds = fractick(160);
for(int u=0; u<5; u++) {
ld rad = cgi.hexf * (.3 * (u + ds));
int tcol = darkena(gradient(forecolor, backcolor, 0, rad, 1.5 * cgi.hexf), 0, 0xFF);
PRING(a)
curvepoint(xspinpush0(a * M_PI / cgi.S42, rad));
queuecurve(V, tcol, 0, PPR::LINE);
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}
}
if(hasTimeout(c)) V2 = V2 * spintick(c->land == laPower ? 5000 : 500);
if(GDIM == 3 && qfi.fshape) {
draw_shapevec(c, V2, qfi.fshape->cone[1], darkena(wcol, 0, 0xF0), PPR::WALL);
draw_wallshadow();
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}
else queuepoly(V2, cgi.shStar, darkena(wcol, 0, 0xF0));
if(isFire(c) && rand() % 300 < ticks - lastt)
drawParticle(c, wcol, 75);
}
else if(xch != '.' && xch != '+' && xch != '>' && xch != ':'&& xch != '-' && xch != ';' && xch != ',' && xch != '&')
error = true;
}
}
#endif
}
void celldrawer::draw_features_and_walls_3d() {
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#if MAXMDIM >= 4
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color_t dummy;
int ofs = currentmap->wall_offset(c);
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if(isWall3(c, wcol)) {
if(!no_wall_rendering) {
color_t wcol2 = wcol;
#if CAP_TEXTURE
if(texture::config.tstate == texture::tsActive) wcol2 = texture::config.recolor(wcol);
#endif
int d = (wcol & 0xF0F0F0) >> 4;
for(int a=0; a<c->type; a++) {
bool b = true;
if(c->move(a) && (among(pmodel, mdPerspective, mdGeodesic) || gmatrix0.count(c->move(a))))
b = (patterns::innerwalls && (tC0(V)[2] < tC0(V * currentmap->adj(c, a))[2])) || fake::split() || !isWall3(c->move(a), dummy);
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if(b) {
#if CAP_WRL
/* always render */
if(wrl::in && wrl::print) ; else
#endif
if(pmodel == mdPerspective && !sphere && !quotient && !kite::in() && !nonisotropic && !hybri && !experimental && !nih) {
if(a < 4 && among(geometry, gHoroTris, gBinary3) && celldistAlt(c) >= celldistAlt(centerover)) continue;
else if(a < 2 && among(geometry, gHoroRec) && celldistAlt(c) >= celldistAlt(centerover)) continue;
// this optimization is not correct, need to fix
// else if(c->move(a)->master->distance > c->master->distance && c->master->distance > centerover->master->distance && !quotient) continue;
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}
else if(sol && in_perspective() && !nih && !asonov::in()) {
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ld b = vid.binary_width * log(2) / 2;
const ld l = log(2) / 2;
switch(a) {
case 0: if(V[0][LDIM] >= b) continue; break;
case 1: if(V[1][LDIM] >= b) continue; break;
case 2: case 3: if (pmodel == mdPerspective && V[2][LDIM] >= l) continue; break;
case 4: if(V[0][LDIM] <= -b) continue; break;
case 5: if(V[1][LDIM] <= -b) continue; break;
case 6: case 7: if (pmodel == mdPerspective && V[2][LDIM] <= -l) continue; break;
}
}
else if(prod) {
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if(a < c->type-2 && !in_s2xe()) {
ld d = in_e2xe() ? sqhypot_d(2, unshift(tC0(V))) : V[2][2];
hyperpoint h = (unshift(V) * cgi.walltester[ofs + a]);
ld d1 = in_e2xe() ? sqhypot_d(2, h) : h[2];
if(d1 >= d - 1e-6) continue;
}
else if(a == c->type-1) {
if(zlevel(tC0(V.T)) >= -cgi.plevel/2) continue;
}
else if(a == c->type-2) {
if(zlevel(tC0(V.T)) <= +cgi.plevel/2) continue;
}
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}
if(qfi.fshape && wmescher) {
auto& poly = queuepoly(V, cgi.shWall3D[ofs + a], darkena(wcol2 - d * get_darkval(c, a), 0, 0xFF));
#if CAP_TEXTURE
if(texture::config.tstate == texture::tsActive && isize(texture::config.tinf3.tvertices)) {
poly.tinf = &texture::config.tinf3;
poly.offset_texture = 0;
}
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else
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#endif
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if(!floor_texture_vertices.empty() && neon_mode == eNeon::none) {
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poly.tinf = &floor_texture_vertices[qfi.fshape->id];
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ensure_vertex_number(*poly.tinf, poly.cnt);
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poly.offset_texture = 0;
}
}
else
queuepoly(V, cgi.shPlainWall3D[ofs + a], darkena(wcol2 - d * get_darkval(c, a), 0, 0xFF));
}
}
} }
else {
if(!no_wall_rendering) for(int a=0; a<c->type; a++) if(c->move(a)) {
color_t t = transcolor(c, c->move(a), wcol);
if(t) {
t = t - get_darkval(c, a) * ((t & 0xF0F0F000) >> 4);
queue_transparent_wall(V, cgi.shPlainWall3D[ofs + a], t);
}
}
if(among(c->wall, waBoat, waStrandedBoat)) draw_boat();
else if(isFire(c)) {
static int r = 0;
r += ticks - lastt;
int each = 5 + last_firelimit;
while(r >= each) {
drawParticleSpeed(c, wcol, 75 + rand() % 75);
r -= each;
}
firelimit++;
}
else if(c->wall == waMineOpen) {
if(pmodel == mdGeodesic && hdist0(tC0(V)) < 1e-3) {
}
else if(prod && hdist0(tC0(V)) < 1e-3) {
}
else {
int mines = countMinesAround(c);
if(mines >= 10)
queuepoly(face_the_player(V), cgi.shBigMineMark[0], darkena(minecolors[(mines/10)%10], 0, 0xFF));
queuepoly(face_the_player(V), cgi.shMineMark[0], darkena(minecolors[mines%10], 0, 0xFF));
}
}
else if(winf[c->wall].glyph == '.' || among(c->wall, waFloorA, waFloorB, waChasm, waLadder, waCanopy, waRed1, waRed2, waRed3, waRubble, waDeadfloor2) || isWatery(c) || isSulphuric(c->wall)) ;
else if(c->wall == waBigBush || c->wall == waSolidBranch)
queuepolyat(face_the_player(V), cgi.shSolidBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+3);
else if(c->wall == waSmallBush || c->wall == waWeakBranch)
queuepolyat(face_the_player(V), cgi.shWeakBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+3);
else
queuepoly(face_the_player(V), chasmgraph(c) ? cgi.shSawRing : cgi.shRing, darkena(wcol, 0, 0xFF));
}
int rd = rosedist(c);
if(rd == 1)
queuepoly(face_the_player(V), cgi.shLoveRing, darkena(0x804060, 0, 0xFF));
if(rd == 2)
queuepoly(face_the_player(V), cgi.shLoveRing, darkena(0x402030, 0, 0xFF));
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#endif
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}
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#if HDR
struct downseek_t {
cell *best;
hyperpoint total;
hyperpoint point;
ld speed;
ld depth;
int qty;
void reset() {
qty = 0;
total = Hypc;
depth = 0;
best = nullptr;
}
};
#endif
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EX downseek_t downseek;
void celldrawer::check_rotations() {
auto& ds = downseek;
// we generally want function(ds.best) but this would fail if ds.best is not known yet,
// so we use function(old) which will return the same value as function(c) if ds.best is not known yet
cell *old = ds.best ? ds.best : c;
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auto use_if_less = [this] (int a, int b, ld spd, int side) {
auto& ds = downseek;
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if(a > b) return;
if(!ds.best || a < b) ds.reset();
if(a <= b) {
ds.best = c;
ds.speed = spd;
if(prod) {
auto pd = product_decompose(unshift(tC0(V)));
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ds.total += pd.second;
ds.depth += pd.first;
}
else
ds.total += unshift(tC0(V));
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ds.qty++;
ds.point = normalize_flat(ds.total);
if(prod) ds.point = zshift(ds.point, ds.depth / ds.qty);
if(side == 2) for(int i=0; i<3; i++) ds.point[i] = -ds.point[i];
if(side == 1) ds.point = spin(-M_PI/2) * ds.point;
}
};
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if(0);
#if CAP_BT
else if(bt::in() && models::do_rotate >= 2) {
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use_if_less(c->master->distance, old->master->distance, 1, 0);
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}
#endif
else if(isGravityLand(cwt.at->land) && cwt.at->land != laMountain) {
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int side = 0;
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if(cwt.at->land == laDungeon) side = 2;
if(cwt.at->land == laWestWall) side = 1;
if(models::do_rotate >= 1)
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use_if_less(edgeDepth(c), edgeDepth(old), cwt.at->landparam / 10., side);
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}
else if(c->master->alt && cwt.at->master->alt &&
((cwt.at->land == laMountain && models::do_rotate >= 1)||
(models::do_rotate >= 2 &&
(cwt.at->land == laTemple || cwt.at->land == laWhirlpool ||
(cheater && (cwt.at->land == laClearing || cwt.at->land == laCaribbean ||
cwt.at->land == laCamelot || cwt.at->land == laPalace)))
))
&& c->land == cwt.at->land && c->master->alt->alt == cwt.at->master->alt->alt) {
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use_if_less(celldistAlt(c), celldistAlt(old), .5, (cwt.at->land == laMountain) ? 2 : 0);
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}
else if(models::do_rotate >= 2 && cwt.at->land == laOcean && cwt.at->landparam < 25) {
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use_if_less(coastval(c, laOcean), coastval(old, laOcean), cwt.at->landparam / 10, 0);
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}
}
void celldrawer::bookkeeping() {
bool orig = false;
if(!inmirrorcount) {
shiftmatrix& gm = gmatrix[c];
orig = (gm[LDIM][LDIM] == 0) || hdist0(tC0(gm)) >= hdist0(tC0(V));
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if(orig) gm = V;
current_display->all_drawn_copies[c].emplace_back(V);
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}
if(just_gmatrix) return;
set_detail_level(V);
// save the player's view center
if(isPlayerOn(c) && !shmup::on) {
playerfound = true;
if(multi::players > 1) {
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for(int i: player_indices()) if(playerpos(i) == c) {
playerV = V * ddspin(c, multi::player[i].spin, 0);
if(multi::player[i].mirrored) playerV = playerV * Mirror;
if(orig)
multi::whereis[i] = playerV;
}
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}
else {
playerV = V * ddspin(c, cwt.spin, 0);
if(cwt.mirrored) playerV = playerV * Mirror;
transmatrix F = back_to_view(V);
if((!confusingGeometry() && !fake::split() && !inmirrorcount) || eqmatrix(F, current_display->which_copy, 1e-2))
current_display->which_copy = F;
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if(orig) cwtV = playerV;
}
}
ld dist = mousedist(V);
if(inmirrorcount) ;
else if(WDIM == 3) ;
else if(dist < modist) {
modist2 = modist; mouseover2 = mouseover;
modist = dist;
mouseover = c;
}
else if(dist < modist2) {
modist2 = dist;
mouseover2 = c;
}
int orbrange = (items[itRevolver] ? 3 : 2);
if(c->cpdist <= orbrange) if(multi::players > 1 || multi::alwaysuse)
for(int i=0; i<multi::players; i++) if(multi::playerActive(i)) {
double dfc = hdist(tC0(V), tC0(multi::crosscenter[i]));
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if(dfc < multi::ccdist[i] && celldistance(playerpos(i), c) <= orbrange) {
multi::ccdist[i] = dfc;
multi::ccat[i] = c;
}
}
}
/**
Display text statistics about the cell (distances in viewdists mode, pattern codes, etc.).
may also change the colors provided in
*/
void celldrawer::draw_cellstat() {
if(viewdists) do_viewdist();
for(int i=0; i<isize(buggycells); i++)
if(c == buggycells[i]) {
queuepoly(V, cgi.shPirateX, 0xC000C080);
return;
}
for(int i=0; i<isize(buggycells); i++) {
cell *c1 = buggycells[i];
cell *cf = cwt.at;
while(cf != c1) {
cf = pathTowards(cf, c1);
if(cf == c) {
queuepoly(V, cgi.shMineMark[1], 0xC000C0D0);
return;
}
}
}
if(c->land == laMirrored || c->land == laMirrorWall2 || c->land == laMirrored2) {
string label = its(c->landparam);
queuestr(V, 1 * .2, label, 0xFFFFFFFF, 1);
}
if(cmode & sm::TORUSCONFIG) {
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auto p = euc::coord_display(V, c);
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if(p.second != "")
queuestr(V, p.first ? .2 : .6, p.second, p.first ? 0xFFFFFFD0 : 0xFFFF0040, 1);
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}
#if CAP_EDIT
if(patterns::displaycodes) {
auto si = patterns::getpatterninfo0(c);
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for(int i= gmod(si.dir, si.symmetries); i<c->type; i += si.symmetries) {
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queuepoly(V * ddspin(c, i) * (si.reflect?Mirror:Id), cgi.shAsymmetric, darkena(0x000000, 0, 0xC0));
si.dir += si.symmetries;
}
string label = its(si.id & 255);
color_t col = forecolor ^ colorhash(si.id >> 8);
queuestr(V, .5, label, 0xFF000000 + col);
}
#endif
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if(debug_cellnames && pointer_indices.count(c)) {
shstream ss; print(ss, c);
queuestr(V, .5, ss.s, 0xFFFFFFFF);
queuepoly(V * ddspin(c, 0), cgi.shAsymmetric, darkena(0x000000, 0, 0xC0));
}
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}
void celldrawer::draw_wall_full() {
shiftmatrix Vf0;
const shiftmatrix& Vf = (chasmg && wmspatial) ? (Vf0=mscale(V, cgi.BOTTOM)) : V;
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#if CAP_SHAPES
int flooralpha = 255;
#endif
#if CAP_EDIT && CAP_TEXTURE
if((cmode & sm::DRAW) && mapeditor::drawcell && mapeditor::drawcellShapeGroup() == mapeditor::sgFloor && texture::config.tstate != texture::tsActive)
flooralpha = 0xC0;
#endif
#if CAP_SHAPES
set_floor(cgi.shFloor);
#endif
if(!wmascii) {
#if CAP_EDIT
auto si = patterns::getpatterninfo0(c);
if(drawing_usershape_on(c, mapeditor::sgFloor))
mapeditor::drawtrans = V * applyPatterndir(c, si);
#endif
#if CAP_SHAPES
// floor
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if(GDIM == 2 && (c->land != laRose || ls::any_chaos())) {
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int rd = rosedist(c);
if(rd == 1)
draw_floorshape(c, mmscale(V, cgi.SLEV[2]), cgi.shRoseFloor, 0x80406040, PPR::LIZEYE);
if(rd == 2)
draw_floorshape(c, mmscale(V, cgi.SLEV[2]), cgi.shRoseFloor, 0x80406080, PPR::LIZEYE);
}
if(c->wall == waChasm) {
aura_color = 0;
int rd = rosedist(c);
if(GDIM == 2) {
if(rd == 1)
draw_floorshape(c, V, cgi.shRoseFloor, 0x80406020);
if(rd == 2)
draw_floorshape(c, V, cgi.shRoseFloor, 0x80406040);
}
if(c->land == laZebra) fd++;
if(c->land == laHalloween && !wmblack) {
shiftmatrix Vdepth = wmspatial ? mscale(V, cgi.BOTTOM) : V;
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if(GDIM == 3)
draw_shapevec(c, V, cgi.shFullFloor.levels[SIDE_LAKE], darkena(firecolor(0, 10), 0, 0xDF), PPR::TRANSPARENT_LAKE);
else
draw_floorshape(c, Vdepth, cgi.shFullFloor, darkena(firecolor(0, 10), 0, 0xDF), PPR::LAKEBOTTOM);
}
}
#if CAP_EDIT
else if(mapeditor::haveUserShape(mapeditor::sgFloor, si.id)) {
qfi.usershape = si.id;
qfi.spin = applyPatterndir(c, si);
}
#endif
else if(patterns::whichShape == '7')
set_floor(cgi.shBigHepta);
else if(patterns::whichShape == '8')
set_floor(cgi.shTriheptaFloor);
else if(patterns::whichShape == '6')
set_floor(cgi.shBigTriangle);
else if(among(patterns::whichShape, '9', '^'))
set_floor(cgi.shFullFloor);
#if CAP_TEXTURE
else if(GDIM == 2 && texture::config.apply(c, Vf, darkena(fcol, fd, 0xFF))) ;
#endif
else if(c->land == laMirrorWall)
draw_mirrorwall();
else if(c->land == laWineyard && cellHalfvine(c))
draw_halfvine();
else if(c->land == laReptile || c->wall == waReptile)
set_reptile_floor(Vf, fcol);
else if(wmblack == 1 && c->wall == waMineOpen && vid.grid)
;
else if(wmblack) {
set_floor(cgi.shBFloor[ct6]);
int rd = rosedist(c);
if(WDIM == 2 && rd == 1)
queuepoly(Vf, cgi.shHeptaMarker, darkena(fcol, 0, 0x80));
else if(WDIM == 2 && rd == 2)
queuepoly(Vf, cgi.shHeptaMarker, darkena(fcol, 0, 0x40));
}
else if(isWarped(c) || is_nice_dual(c))
set_maywarp_floor();
else if(wmplain) {
set_floor(cgi.shFloor);
}
else if(set_randompattern_floor()) ;
else set_land_floor(Vf);
// actually draw the floor
if(chasmg == 2) ;
else if(chasmg && wmspatial && detaillevel == 0) {
if(WDIM == 2 && GDIM == 3 && qfi.fshape)
draw_shapevec(c, V, qfi.fshape->levels[SIDE_LAKE], darkena3(fcol, fd, 0x80), PPR::LAKELEV);
else
draw_qfi(c, Vd, darkena(fcol, fd, 0x80), PPR::LAKELEV);
}
else if(chasmg && wmspatial) {
color_t col = c->land == laCocytus ? 0x080808FF : 0x101010FF;
if(qfi.fshape == &cgi.shCloudFloor)
set_floor(cgi.shCloudSeabed);
else if(qfi.fshape == &cgi.shLavaFloor)
set_floor(cgi.shLavaSeabed);
else if(qfi.fshape == &cgi.shFloor)
set_floor(cgi.shFullFloor);
else if(qfi.fshape == &cgi.shCaveFloor)
set_floor(cgi.shCaveSeabed);
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int sid = SIDE_LTOB;
if(c->wall == waShallow) sid = SIDE_ASHA;
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if(WDIM == 2 && GDIM == 3 && qfi.fshape)
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draw_shapevec(c, V, qfi.fshape->levels[sid], col, PPR::LAKEBOTTOM);
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else
draw_qfi(c, mscale(V, cgi.BOTTOM), col, PPR::LAKEBOTTOM);
int fd0 = fd ? fd-1 : 0;
if(WDIM == 2 && GDIM == 3 && qfi.fshape)
draw_shapevec(c, V, qfi.fshape->levels[SIDE_LAKE], darkena3(fcol, fd0, 0x80), PPR::TRANSPARENT_LAKE);
else
draw_qfi(c, Vd, darkena(fcol, fd0, 0x80), PPR::LAKELEV);
}
else {
if(patterns::whichShape == '^') poly_outline = darkena(fcol, fd, flooralpha);
if(WDIM == 2 && GDIM == 3 && qfi.fshape)
draw_shapevec(c, V, qfi.fshape->levels[0], darkena(fcol, fd, 255), PPR::FLOOR);
else
draw_qfi(c, V, darkena(fcol, fd, flooralpha));
}
#if MAXMDIM >= 4
// draw the ceiling
if(WDIM == 2 && GDIM == 3) {
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#if CAP_GL
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draw_ceiling();
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#endif
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int rd = rosedist(c);
if(rd) {
dynamicval<qfloorinfo> qfi2(qfi, qfi);
qfi.fshape = &cgi.shRoseFloor;
int t = isize(ptds);
color_t rcol;
if(rd == 1) rcol = 0x80406040;
if(rd == 2) rcol = 0x80406080;
forCellIdEx(c2, i, c)
if(rosedist(c2) < rd)
placeSidewall(c, i, SIDE_WALL, V, rcol);
for(int i=t; i<isize(ptds); i++) {
auto p = dynamic_cast<dqi_poly*>(&*(ptds[i]));
if(p) p->prio = PPR::TRANSPARENT_WALL;
}
}
}
#endif
// walls
if(realred(c->wall) && !wmspatial) {
int s = snakelevel(c);
if(s >= 1) draw_floorshape(c, V, cgi.shRedRockFloor[0], getSnakelevColor(0, 7));
if(s >= 2) draw_floorshape(c, V, cgi.shRedRockFloor[1], getSnakelevColor(1, 7));
if(s >= 3) draw_floorshape(c, V, cgi.shRedRockFloor[2], getSnakelevColor(2, 7));
}
if(c->wall == waTower && !wmspatial) {
fcol = 0xE8E8E8;
set_floor(cgi.shMFloor);
}
if(WDIM == 2 && pseudohept(c) && (
c->land == laRedRock ||
vid.darkhepta ||
(c->land == laClearing && !BITRUNCATED))) {
#if MAXMDIM >= 4
if(GDIM == 3 && WDIM == 2)
queuepoly(Vd*zpush(cgi.FLOOR), cgi.shHeptaMarker, wmblack ? 0x80808080 : 0x00000080);
else
#endif
queuepoly(Vd, cgi.shHeptaMarker, wmblack ? 0x80808080 : 0x00000080);
}
if(history::includeHistory && history::inmovehistory.count(c))
queuepoly(Vd, cgi.shHeptaMarker, 0x000000C0);
#if MAXMDIM >= 4
if(WDIM == 3)
draw_features_and_walls_3d();
#else
if(0) ;
#endif
else draw_features();
#else
error = true;
#endif
}
if(wmascii || (WDIM == 2 && GDIM == 3)) {
if(c->wall == waNone || isWatery(c)) asciicol = fcol;
if(c->wall == waBoat) asciicol = 0xC06000;
if(c->wall == waArrowTrap)
asciicol = trapcol[c->wparam & 3];
if(c->wall == waFireTrap)
asciicol = trapcol[c->wparam & 3];
if(c->wall == waTerraWarrior)
asciicol = terracol[c->wparam & 7];
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if(c->wall == waMineOpen) {
int mines = countMinesAround(c);
if(asciichar == '.') {
if(mines == 0) asciichar = ' ';
else asciichar = '0' + mines, asciicol = minecolors[mines%10];
}
else if(asciichar == '@') {
asciicol = minecolors[mines%10];
}
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}
if(wmascii && !((c->item && !itemHiddenFromSight(c)) || c->monst || c->cpdist == 0)) error = true;
asciiborder = bordcolor;
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}
#if CAP_SHAPES
int sha = shallow(c);
#define D(v) darkena(gradient(0, col, 0, v * (sphere ? spherity(V.T * currentmap->adj(c,i)) : 1), 1), fd, 0xFF)
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if(wmspatial && c->wall == waShallow && WDIM == 2) {
color_t col = (highwall(c) || c->wall == waTower) ? wcol : fcol;
forCellIdEx(c2, i, c) if(chasmgraph(c2) && c2->wall != waShallow)
if(placeSidewall(c, i, SIDE_BSHA, V, D(.6))) break;
}
else if(wmspatial && sha && WDIM == 2) {
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color_t col = (highwall(c) || c->wall == waTower) ? wcol : fcol;
if(!chasmg) {
// #define D(v) darkena(col, fd, 0xFF)
if(sha & 1) {
forCellIdEx(c2, i, c) if(chasmgraph(c2))
if(placeSidewall(c, i, SIDE_LAKE, V, D(.8))) break;
}
if(sha & 2) {
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forCellIdEx(c2, i, c) {
if(chasmgraph(c2)) {
if(placeSidewall(c, i, c2->wall == waShallow ? SIDE_ASHA : SIDE_LTOB, V, D(.7))) break;
}
}
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}
if(sha & 4) {
bool dbot = true;
forCellIdEx(c2, i, c) if(chasmgraph(c2) == 2) {
if(dbot) dbot = false,
draw_qfi(c, mscale(V, cgi.BOTTOM), 0x080808FF, PPR::LAKEBOTTOM);
if(placeSidewall(c, i, SIDE_BTOI, V, D(.6))) break;
}
#undef D
}
}
// wall between lake and chasm -- no Escher here
if(chasmg == 1) forCellIdEx(c2, i, c) if(chasmgraph(c2) == 2) {
dynamicval<qfloorinfo> qfib(qfi, qfi);
set_floor(cgi.shFullFloor);
placeSidewall(c, i, SIDE_LAKE, V, 0x202030FF);
placeSidewall(c, i, SIDE_LTOB, V, 0x181820FF);
placeSidewall(c, i, SIDE_BTOI, V, 0x101010FF);
}
}
}
void celldrawer::draw_item_full() {
eItem it = c->item;
bool hidden = itemHidden(c);
bool hiddens = itemHiddenFromSight(c);
if(history::includeHistory && history::infindhistory.count(c)) {
hidden = true;
hiddens = false;
}
if(hiddens && !(cmode & sm::MAP))
it = itNone;
color_t icol = 0;
if(ls::single() && specialland == laMotion && items[itOrbInvis] && c->wall == waChasm) {
if(c->mondir < c->type) {
vid.linewidth *= 3;
queueline(V*C0, V*currentmap->adj(c, c->mondir) * C0, 0xFFD500FF, 4);
vid.linewidth /= 3;
}
}
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if(it) {
asciichar = iinf[it].glyph, asciicol = icol = iinf[it].color;
if(doHighlight()) asciiborder = kind_outline(it) >> 8;
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if(it == itCompass && isPlayerOn(c)) {
cell *c1 = c ? findcompass(c) : NULL;
if(c1) {
shiftmatrix P = ggmatrix(c1);
shiftpoint P1 = tC0(P);
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queuestr(P1, 2*vid.fsize, "X", 0x10100 * int(128 + 100 * sintick(150)));
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queuestr(P1, vid.fsize, its(-compassDist(c)), 0x10101 * int(128 - 100 * sintick(150)));
addauraspecial(P1, 0xFF0000, 0);
}
}
}
if(it) {
if((c->land == laWhirlwind || c->item == itBabyTortoise || c->land == laWestWall) && c->wall != waBoat) {
double footphase = 0;
applyAnimation(c, Vboat, footphase, LAYER_BOAT);
}
if(cellHalfvine(c)) {
int i =-1;
for(int t=0;t<6; t++) if(c->move(t) && c->move(t)->wall == c->wall)
i = t;
Vboat = Vboat * ddspin(c, i) * xpush(-.13);
}
if(drawItemType(it, c, Vboat, icol, ticks, hidden)) onradar = false;
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}
}
void celldrawer::draw_monster_full() {
color_t moncol = 0xFF00FF;
if(c->monst) {
asciichar = minf[c->monst].glyph, moncol = minf[c->monst].color;
if(c->monst == moMimic) {
int all = 0, mirr = 0;
for(auto& m: mirror::mirrors) if(c == m.second.at) {
all++;
if(m.second.mirrored) mirr++;
}
if(all == 1) moncol = mirrorcolor(mirr);
}
if(c->monst == moMutant) {
// root coloring
if(c->stuntime != mutantphase)
moncol =
gradient(0xC00030, 0x008000, 0, (c->stuntime-mutantphase) & 15, 15);
}
if(isMetalBeast(c->monst) && c->stuntime)
moncol >>= 1;
if(c->monst == moSlime) {
moncol = winf[c->wall].color;
moncol |= (moncol>>1);
}
asciicol = moncol;
if(doHighlight() && !noHighlight(c->monst))
asciiborder = (isFriendly(c) ? OUTLINE_FRIEND : OUTLINE_ENEMY) >> 8;
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if(isDragon(c->monst) || isKraken(c->monst)) if(!c->hitpoints)
asciicol = 0x505050;
if(c->monst == moTortoise)
asciicol = tortoise::getMatchColor(tortoise::getb(c));
if(c->monst != moMutant) for(int k=0; k<c->stuntime; k++)
asciicol = ((asciicol & 0xFEFEFE) >> 1) + 0x101010;
}
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if(c->cpdist == 0 && mapeditor::drawplayer && !shmup::on) {
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asciichar = '@';
if(!mmitem) asciicol = moncol = cheater ? 0xFF3030 : 0xD0D0D0;
if(doHighlight())
asciiborder = OUTLINE_FRIEND >> 8;
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}
#if CAP_SHAPES
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int q = isize(ptds);
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#endif
bool dm = drawMonster(V, c->type, c, moncol, asciicol);
if(dm) onradar = false;
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#if CAP_SHAPES
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if(isize(ptds) != q) {
if(WDIM == 2 && GDIM == 3 && abs(cgi.SLEV[sl] - cgi.FLOOR) > 1e-6)
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pushdown(c, q, V, cgi.SLEV[sl] - cgi.FLOOR, false, false);
if(GDIM ==2 && abs(geom3::factor_to_lev(zlevel(tC0(Vboat.T)))) > 1e-6)
pushdown(c, q, V, -geom3::factor_to_lev(zlevel(tC0(Vboat.T))), !isMultitile(c->monst), false);
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}
#endif
}
void celldrawer::add_map_effects() {
if(chasmg) draw_fallanims();
if(!shmup::on && sword::at(c)) {
queuepolyat(V, cgi.shDisk, 0xC0404040, PPR::SWORDMARK);
}
if(c->land == laNone && (cmode & sm::MAP)) {
queuepoly(V, cgi.shTriangle, 0xFF0000FF);
}
/* Air Elemental */
if(1) {
int ad = airdist(c);
if(ad == 1 || ad == 2) {
for(int i=0; i<c->type; i++) {
cell *c2 = c->move(i);
if(airdist(c2) < airdist(c)) {
ld airdir = calcAirdir(c2); // printf("airdir = %d\n", airdir);
transmatrix V0 = ddspin(c, i, M_PI);
double ph = ptick(PURE?150:75) + airdir;
int aircol = 0x8080FF00 | int(32 + 32 * -cos(ph));
double ph0 = ph/2;
ph0 -= floor(ph0/M_PI)*M_PI;
poly_outline = OUTLINE_TRANS;
queuepoly(Vd*V0*xpush(cgi.hexf*-cos(ph0)), cgi.shDisk, aircol);
poly_outline = OUTLINE_DEFAULT;
}
}
}
}
if(c->land == laBlizzard) {
if(vid.backeffects) {
if(c->cpdist <= getDistLimit())
set_blizzard_frame(c, frameid);
}
else {
forCellIdEx(c2, i, c) if(againstWind(c, c2))
queuepoly(V * ddspin(c, i) * xpush(cellgfxdist(c, i)/2), cgi.shWindArrow, 0x8080FF80);
}
}
if(c->ligon) {
int tim = ticks - lightat;
if(tim > 1000) tim = 800;
if(elec::havecharge && tim > 400) tim = 400;
for(int t=0; t<c->type; t++) if(c->move(t)) {
if(c->move(t)->ligon) {
int lcol = darkena(gradient(iinf[itOrbLightning].color, 0, 0, tim, 1100), 0, 0xFF);
queueline(V*chei(xspinpush(ticks * M_PI / cgi.S42, cgi.hexf/2), rand() % 1000, 1000) * C0, V*chei(currentmap->adj(c, t), rand() % 1000, 1000) * C0, lcol, 2 + vid.linequality);
}
for(int u: {-1, 1}) {
cellwalker cw = cellwalker(c, t) + wstep + u;
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if(u == -1 && valence() == 4) continue;
cell *c2 = cw.peek();
if(c2 && c2->ligon) {
int lcol = darkena(gradient(iinf[itOrbLightning].color, 0, 0, tim, 1100), 0, 0xFF);
queueline(V*chei(xspinpush(ticks * M_PI / cgi.S42, cgi.hexf/2), rand() % 1000, 1000) * C0, V*chei(currentmap->adj(c, t)*currentmap->adj(cw.at, cw.spin), rand() % 1000, 1000) * C0, lcol, 2 + vid.linequality);
}
}
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}
}
if(c->land == laWhirlwind) {
whirlwind::calcdirs(c);
for(int i=0; i<whirlwind::qdirs; i++) {
ld hdir0 = currentmap->spin_angle(c, whirlwind::dfrom[i]) + M_PI;
ld hdir1 = currentmap->spin_angle(c, whirlwind::dto[i]);
/* todo what if no spin_angle */
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double ph1 = fractick(PURE ? 150 : 75);
int aircol = 0xC0C0FF40;
if(hdir1 < hdir0-M_PI) hdir1 += 2 * M_PI;
if(hdir1 >= hdir0+M_PI) hdir1 -= 2 * M_PI;
ld hdir = (hdir1*ph1+hdir0*(1-ph1));
transmatrix V0 = spin(hdir);
double ldist =
cellgfxdist(c, whirlwind::dfrom[i]) * (1-ph1)/2 +
cellgfxdist(c, whirlwind::dto[i]) * ph1/2;
// PURE ? cgi.crossf : c->type == 6 ? .2840 : 0.3399;
poly_outline = OUTLINE_TRANS;
queuepoly(Vd*V0*xpush(ldist*(2*ph1-1)), cgi.shDisk, aircol);
poly_outline = OUTLINE_DEFAULT;
}
}
if(items[itOrbGravity] && c->cpdist <= 5)
draw_gravity_particles();
}
void celldrawer::draw_gravity_particles() {
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unsigned int u = (unsigned int)(size_t)(c);
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u = ((u * 137) + (u % 1000) * 51) % 1000;
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int tt = ticks + u;
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ld r0 = (tt % 900) / 1100.;
ld r1 = (tt % 900 + 200) / 1100.;
const color_t grav_normal_color = 0x808080FF;
const color_t antigrav_color = 0xF04040FF;
const color_t levitate_color = 0x40F040FF;
auto levf = [] (ld l) {
return GDIM == 3 ? cheilevel(l) : 1 + (1-l) * 1;
};
if(spatial_graphics || (WDIM == 2 && GDIM == 3)) {
switch(gravity_state) {
case gsNormal:
for(int i=0; i<6; i++) {
shiftmatrix T = V * spin(i*degree*60) * xpush(cgi.crossf/3);
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queueline(mmscale(T, levf(r0)) * C0, mmscale(T, levf(r1)) * C0, grav_normal_color);
}
break;
case gsAnti:
for(int i=0; i<6; i++) {
shiftmatrix T = V * spin(i*degree*60) * xpush(cgi.crossf/3);
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queueline(mmscale(T, levf(r0)) * C0, mmscale(T, levf(r1)) * C0, antigrav_color);
}
break;
case gsLevitation:
for(int i=0; i<6; i++) {
shiftmatrix T0 = V * spin(i*degree*60 + tt/60. * degree) * xpush(cgi.crossf/3);
shiftmatrix T1 = V * spin(i*degree*60 + (tt/60. + 30) * degree) * xpush(cgi.crossf/3);
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ld lv = levf(GDIM == 3 ? (i+0.5)/6 : 0.5);
queueline(mmscale(T0, lv) * C0, mmscale(T1, lv) * C0, levitate_color);
}
break;
}
}
else {
switch(gravity_state) {
case gsNormal:
for(int i=0; i<6; i++) {
shiftmatrix T0 = V * spin(i*degree*60) * xpush(cgi.crossf/3 * (1-r0));
shiftmatrix T1 = V * spin(i*degree*60) * xpush(cgi.crossf/3 * (1-r1));
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queueline(T0 * C0, T1 * C0, grav_normal_color);
}
break;
case gsAnti:
for(int i=0; i<6; i++) {
shiftmatrix T0 = V * spin(i*degree*60) * xpush(cgi.crossf/3 * r0);
shiftmatrix T1 = V * spin(i*degree*60) * xpush(cgi.crossf/3 * r1);
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queueline(T0 * C0, T1 * C0, antigrav_color);
}
break;
case gsLevitation:
for(int i=0; i<6; i++) {
shiftmatrix T0 = V * spin(i*degree*60 + tt/60. * degree) * xpush(cgi.crossf/3);
shiftmatrix T1 = V * spin(i*degree*60 + (tt/60. + 30) * degree) * xpush(cgi.crossf/3);
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queueline(T0 * C0, T1 * C0, levitate_color);
}
break;
}
}
}
EX shiftmatrix ocwtV;
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void celldrawer::draw() {
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cells_drawn++;
#if CAP_TEXTURE
if(texture::saving) {
texture::config.apply(c, V, 0xFFFFFFFF);
draw_qfi(c, V, 0xFFFFFFFF);
return;
}
if((cmode & sm::DRAW) && mapeditor::intexture && !mouseout() && c)
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mapeditor::draw_texture_ghosts(c, V);
#endif
bookkeeping();
if(just_gmatrix) return;
#if MAXMDIM >= 4
if(cell_clipped()) return;
#endif
ivoryz = isGravityLand(c->land);
// if(behindsphere(V)) return;
if(callhandlers(false, hooks_drawcell, c, V)) return;
if(history::on || inHighQual || WDIM == 3 || sightrange_bonus > gamerange_bonus) checkTide(c);
if(1) {
if(inmirror(c)) {
if(inmirrorcount >= 10) return;
cellwalker cw(c);
cellwalker cw2 = mirror::reflect(cw);
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int cmc = (cw2.mirrored == cw.mirrored) ? 2 : 1;
if(inmirrorcount == 0) ocwtV = cwtV;
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inmirrorcount += cmc;
draw_grid();
if(cw2.mirrored != cw.mirrored) V = V * Mirror;
if(cw2.spin) V = V * spin(2*M_PI*cw2.spin/cw2.at->type);
cw2.spin = 0;
dynamicval<shiftmatrix> dc(cwtV, cwtV);
cwtV = V * inverse_shift(ggmatrix(cw2.at), cwtV);
drawcell(cw2.at, V);
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inmirrorcount -= cmc;
return;
}
// color_t col = 0xFFFFFF - 0x20 * c->maxdist - 0x2000 * c->cpdist;
if(!buggyGeneration && c->mpdist > 8 && !cheater && !autocheat) return; // not yet generated
/* if(!buggyGeneration && c->mpdist > 7 && !cheater) {
int cd = c->mpdist;
string label = its(cd);
int dc = distcolors[cd&7];
queuestr(V, (cd > 9 ? .6 : 1) * .2, label, 0xFF000000 + dc, 1);
} */
#if CAP_SHAPES
ct6 = ctof(c);
#endif
fd = getfd(c);
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if(neon_mode == eNeon::illustration) fd = 0;
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error = false;
setcolors();
tune_colors();
draw_cellstat();
asciichar = winf[c->wall].glyph;
asciicol = wcol;
asciichar1 = asciichar;
asciicol1 = asciicol;
if(c->wall == waBoat) {
asciicol1 = fcol;
asciichar1 = '=';
}
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onradar = true;
#if CAP_SHAPES
chasmg = chasmgraph(c);
#endif
if(c->wall == waMagma) fd = 0;
poly_outline = OUTLINE_DEFAULT;
sl = snakelevel(c);
Vd =
WDIM == 3 ? V:
!wmspatial ? V :
sl ? mscale(V, GDIM == 3 ? cgi.SLEV[sl] - cgi.FLOOR : cgi.SLEV[sl]) :
(highwall(c) && GDIM == 2) ? mscale(V, (1+cgi.WALL)/2) :
#if CAP_SHAPES
(chasmg==1) ? mscale(V, GDIM == 3 ? cgi.LAKE - cgi.FLOOR : cgi.LAKE) :
#endif
V;
Vboat = Vd;
draw_shmup_monster();
poly_outline = OUTLINE_DEFAULT;
draw_wall_full();
#endif
draw_item_full();
draw_monster_full();
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if(animations[LAYER_THROW].count(c)) {
shiftmatrix Vthrow = V;
ld footphase;
applyAnimation(c, Vthrow, footphase, LAYER_THROW);
eItem it = animations[LAYER_THROW][c].thrown_item;
drawItemType(it, c, Vthrow, iinf[it].color, 0, false);
}
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#if CAP_TEXTURE
if(!texture::using_aura())
#endif
addaura();
#if CAP_SHAPES
add_map_effects();
#endif
#if CAP_QUEUE
if(error && onradar) {
int sl;
string s = s0+asciichar;
dynamicval<color_t> p(poly_outline, asciiborder << 8);
if(!wmascii3)
queuestrn(V, 1, s, darkenedby(asciicol, darken), 2);
else if(highwall(c) && conegraph(c)) {
const int layers = 1 << detaillevel;
string s1 = s0+asciichar1;
poly_outline = bordcolor << 8;
for(int z=0; z<layers; z++)
queuestrn(mscale(V, zgrad0(0, geom3::actual_wall_height(), z, layers)), 1. - z * .5 / layers, s1, darkenedby(gradient(bordcolor, asciicol1, -layers, z, layers), darken), 1);
poly_outline = asciiborder << 8;
queuestrn(mscale(V, cgi.WALL), asciicol == asciicol1 && asciichar == asciichar1 ? .5 : 1, s, darkenedby(asciicol, darken), 2);
}
else if(highwall(c)) {
const int layers = 1 << detaillevel;
string s1 = s0+asciichar1;
poly_outline = bordcolor << 8;
for(int z=0; z<layers; z++)
queuestrn(mscale(V, zgrad0(0, geom3::actual_wall_height(), z, layers)), 1, s1, darkenedby(gradient(bordcolor, asciicol1, -layers, z, layers), darken), 1);
poly_outline = asciiborder << 8;
queuestrn(mscale(V, cgi.WALL), 1, s, darkenedby(asciicol, darken), 2);
}
else if((sl = snakelevel(c))) {
string s1 = s0+asciichar1;
poly_outline = bordcolor << 8;
for(int z=0; z<sl*4; z++) if(z%4 == 0)
queuestrn(mscale(V, zgrad0(0, cgi.slev * sl, z, sl*4)), 1, s1, darkenedby(gradient(bordcolor, asciicol1, -sl, z, sl*4), darken), 1);
poly_outline = asciiborder << 8;
queuestrn(mscale(V, cgi.SLEV[sl]), 1, s, darkenedby(asciicol, darken), 2);
}
// else if(c->wall == waChasm) {
// const int layers = 1 << detaillevel;
// queuestr(mscale(V, BOTTOM), zgrad0(0, -vid.lake_bottom, z, layers)), 1, s, darkenedby(gradient(asciicol, 0, 0, z, layers+1), darken), z==0?2:1);
// }
else if(chasmgraph(c)) {
string s1 = s0+asciichar1;
poly_outline = bordcolor << 8;
queuestrn(mscale(V, cgi.BOTTOM), 1, s1, darkenedby(gradient(bordcolor, asciicol1, 0, 0.3, 1), darken), 2);
poly_outline = asciiborder << 8;
queuestrn(V, 1, s, darkenedby(asciicol, darken), 2);
}
else
queuestrn(V, 1, s, darkenedby(asciicol, darken), 2);
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}
draw_grid();
if(onradar && WDIM == 2 && GDIM == 3) addradar(V, asciichar, darkenedby(asciicol, darken), 0);
if(WDIM == 2 && GDIM == 3) radar_grid();
#endif
check_rotations();
#if CAP_EDIT
if(!inHighQual) mapeditor::drawGhosts(c, V, c->type);
#endif
#if CAP_MODEL
netgen::buildVertexInfo(c, unshift(V));
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#endif
}
}
void celldrawer::set_towerfloor(const cellfunction& cf) {
if(weirdhyperbolic || sphere || (euc::in() && S7 == 4 && BITRUNCATED)) {
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set_floor(cgi.shFloor);
return;
}
int j = -1;
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if(euclid) j = 10;
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else if(cf(c) > 1) {
int i = towerval(c, cf);
if(i == 4) j = 0;
if(i == 5) j = 1;
if(i == 6) j = 2;
if(i == 8) j = 3;
if(i == 9) j = 4;
if(i == 10) j = 5;
if(i == 13) j = 6;
if(PURE) {
if(i == 7) j = 7;
if(i == 11) j = 8;
if(i == 15) j = 9;
}
}
if(j >= 0)
set_floor(applyDowndir(c, cf), cgi.shTower[j]);
else if(c->wall != waLadder)
set_floor(cgi.shMFloor);
}
void celldrawer::set_zebrafloor() {
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if(euclid) { set_floor(cgi.shTower[10]); return; }
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if(weirdhyperbolic) {
set_floor(cgi.shFloor); return;
}
auto si = patterns::getpatterninfo(c, patterns::PAT_ZEBRA, patterns::SPF_SYM0123);
int j;
if(PURE) j = 4;
else if(si.id >=4 && si.id < 16) j = 2;
else if(si.id >= 16 && si.id < 28) j = 1;
else if(si.id >= 28 && si.id < 40) j = 3;
else j = 0;
set_floor(applyPatterndir(c, si), cgi.shZebra[j]);
}
void celldrawer::set_maywarp_floor() {
bool warp = isWarped(c);
if(warp && use_warp_graphics()) {
if(!stdhyperbolic) {
set_floor(cgi.shTriheptaFloor);
return;
}
auto si = patterns::getpatterninfo(c, patterns::PAT_TYPES, 0);
if(si.id == 0 || si.id == 1)
set_floor(cgi.shTriheptaFloor);
else if(si.id >= 14)
set_floor(cgi.shFloor);
else
set_floor(applyPatterndir(c, si), cgi.shTriheptaSpecial[si.id]);
}
else if(is_nice_dual(c)) set_floor(cgi.shBigTriangle);
else set_floor(cgi.shFloor);
}
void celldrawer::set_reptile_floor(const shiftmatrix& V, color_t col, bool nodetails) {
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auto si =
euc::in(2,6) ?
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patterns::getpatterninfo(c, patterns::PAT_COLORING, patterns::SPF_CHANGEROT)
:
patterns::getpatterninfo(c, patterns::PAT_ZEBRA, patterns::SPF_SYM0123);
int j;
if(!wmescher) j = 4;
else if(!BITRUNCATED) j = 0;
else if(si.id < 4) j = 0;
else if(si.id >=4 && si.id < 16) j = 1;
else if(si.id >= 16 && si.id < 28) j = 2;
else if(si.id >= 28 && si.id < 40) j = 3;
else j = 4;
if(euc::in(2,6)) j = 0;
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transmatrix D = applyPatterndir(c, si);
if(euc::in(2,6) && GOLDBERG) D = ddspin(c, si.dir);
if(wmescher && (stdhyperbolic || euc::in(2,6)))
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set_floor(D, cgi.shReptile[j][0]);
else set_maywarp_floor();
if(nodetails) return;
int dcol = 0;
int ecol = -1;
if(isReptile(c->wall)) {
unsigned char wp = c->wparam;
if(wp == 1)
ecol = 0xFFFF00;
else if(wp <= 5)
ecol = 0xFF0000;
else
ecol = 0;
if(ecol) ecol = gradient(0, ecol, -1, sintick(30), 1);
}
if(ecol == -1 || ecol == 0) dcol = darkena(col, 1, 0xFF);
else dcol = darkena(ecol, 0, 0x80);
dynamicval<color_t> p(poly_outline,
doHighlight() && ecol != -1 && ecol != 0 ? OUTLINE_ENEMY : OUTLINE_DEFAULT);
if(!chasmg) {
if(wmescher)
queuepoly(V*D, cgi.shReptile[j][1], dcol);
else
draw_floorshape(c, V, cgi.shMFloor, dcol);
}
if(ecol != -1) {
queuepoly(V*D, cgi.shReptile[j][2], (ecol << 8) + 0xFF);
queuepoly(V*D, cgi.shReptile[j][3], (ecol << 8) + 0xFF);
}
}
void celldrawer::set_emeraldfloor() {
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if(!euclid && BITRUNCATED && GDIM == 2) {
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auto si = patterns::getpatterninfo(c, patterns::PAT_EMERALD, patterns::SPF_SYM0123);
int j = -1;
if(si.id == 8) j = 0;
else if(si.id == 12) j = 1;
else if(si.id == 16) j = 2;
else if(si.id == 20) j = 3;
else if(si.id == 28) j = 4;
else if(si.id == 36) j = 5;
if(j >= 0) {
set_floor(applyPatterndir(c, si), cgi.shEmeraldFloor[j]);
return;
}
}
set_floor(cgi.shCaveFloor);
}
void celldrawer::shmup_gravity_floor() {
if(GDIM == 2 && cellEdgeUnstable(c))
set_floor(cgi.shMFloor);
else
set_floor(cgi.shFullFloor);
}
void celldrawer::draw_reptile(color_t col) {
auto qfib = qfi;
set_reptile_floor(V, col, chasmg == 2);
draw_qfi(c, V, col);
qfi = qfib;
}
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#undef c
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}