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Commit Graph

599 Commits

Author SHA1 Message Date
SquidDev
cac65ef755 Print a useful debug log if we cannot safely terminate a task 2018-04-24 11:07:33 +01:00
SquidDev
a42793024b Merge pull request #541 from SquidDev-CC/ComputerCraft/feature/unlimited-reads
Remove upper bound on how many bytes/characters can be read
2018-04-23 16:42:28 +01:00
SquidDev
7dbc4e6455 Remove upper bound on how many bytes/characters can be read
The limit was added to prevent people creating arbitrarily large buffers
(for instance, handle.read(2^31) would create a 2GB char array). For
"large" counts, we now read in blocks of size 8192, adding to an
extendable buffer.
2018-04-23 16:41:00 +01:00
SquidDev
a0d71cb3ad A couple of fixes for maven and CCEmuX
- Add additional maven metadata and strip dependencies
 - Shift ICommand registration into the proxy, to avoid class loading
   issues. This is probably rather temperamental, but classloading
   always is.
2018-04-20 19:39:53 +01:00
SquidDev
e2f9ddd534 Add support for arbitrary trackers
This is used by cc-prometheus to monitor statistics. It isn't currently
exposed as an API, as I'm making no guarantees on the stability of this.
2018-04-19 21:59:35 +01:00
SquidDev
911e404bfa Add support for tracking fs, turtle and peripheral operations
See #25
2018-04-17 09:22:26 +01:00
SquidDev
bfeafe163f Various improvements to the tracking system
- Trackers are created per-user, meaning multiple people can run
   /computercraft track at once.
 - Allow sorting the tracking information by arbitrary fields.
 - Add support for tracking arbitrary fields (though none are currently
   implemented).
2018-04-16 21:06:16 +01:00
SquidDev
6cf32f1f74 Various improvements to peripheral invalidation
- Abstract peripheral ID and type checking into separate class
 - Update peripherals directly rather than marking as invalid then
   fetching from the network.
 - Update peripherals when adjacent tiles change

This does result in a slightly more ugly interface, but reduces the
amount of work needed to perform partial updates of peripherals, such as
those done by neighbouring tile updates.
2018-04-16 18:22:28 +01:00
SquidDev
04f162ef25 Rename node → m_node
It's a bit of an ugly naming convention, but it's consistent.
2018-04-16 17:10:08 +01:00
SquidDev
b2aa390ae1 Split up modem and connection invalidation 2018-04-16 17:02:20 +01:00
SquidDev
6ca61f000f Minor performance improvements to WiredNetworkChange
This should improve the performance of the common case, where one
peripheral set is empty.
2018-04-16 15:31:37 +01:00
SquidDev
20a47a7f88 Merge pull request #540 from SquidDev-CC/ComputerCraft/hotfix/fakeplayer-stubs
Add additional method stubs to the TurtlePlayer
2018-04-16 09:39:15 +01:00
SquidDev
e2e6946c92 Add additional method stubs to the TurtlePlayer
Forge's default fake player implementation doesn't override all methods
which use the connection. As it is not set, we get an NPE and thus crash
the server. We simply stub those methods out ourselves to prevent such
an issue.
2018-04-16 09:34:44 +01:00
SquidDev
abe917cd54 Fix peripherals showing up when they shouldn't on world load
When initially attaching a modem, the adjacent computer would not show
up on its own peripheral list (like in vanilla CC). However, it would
show up when the chunk was reloaded as peripherals were added through a
different method.

This prevents such behaviour, always hiding the remote peripheral from
the object which provides it.

Closes #20
2018-04-07 10:23:11 +01:00
SquidDev
c8db671409 Override monitors' lightmap coordinates
Shaders appear to ignore all the other subtle (and not-so-subtle) hints
we drop that monitors shouldn't be rendered with shadows. This solution
isn't optimal, as monitors may still be tinted due to sunlight, but
there is nothing we can do about that.

Many thanks to ferreusveritas for their help in diagnosing, fixing and
testing this issue.
2018-03-30 12:57:27 +01:00
SquidDev
52641b7bea Allow rendering a monitor tile multiple times in a tick
Shader mods may perform multiple passes when rendering a tile, so
monitors will be drawn transparently on later passes. In order to
prevent this we allow drawing the a single tile multiple times in a
tick.
2018-03-29 12:31:20 +01:00
SquidDev
3e751ee94a Use Unicode escape code instead of literal
It doesn't compile under Gradle on my system. Goodness knows why not.
2018-03-29 11:47:45 +01:00
SquidDev
2b28cc3558 Merge remote-tracking branch 'SquidDev-CC-ComputerCraft/hotfix/disk-drive-stop' 2018-03-29 11:41:00 +01:00
SquidDev
f9761388b1 Fix .isDiskPresent() always reporting true
We were still determining if the stack was null, but post-1.11 this will
never be the case.
2018-03-29 11:36:59 +01:00
SquidDev
d28694eb57 Rewrite the command system's text padder
This uses narrow near-invisible unicode characters instead of attempting
to toggle between bold and non-bold spaces.
2018-03-25 21:31:31 +01:00
SquidDev
d758895578 Bump to Forge 1.12.2
Nobody is still using 1.12, so we might as well update to the latest -
it makes it easier to test mod compatibility at least.
2018-03-24 12:20:51 +00:00
SquidDev
043d5f00ca Convert wired elements to capabilities
See #18
2018-03-24 11:57:36 +00:00
SquidDev
7c218361d9 Merge pull request #528 from SquidDev-CC/ComputerCraft/feature/computer-upgrade
Add recipes to upgrade computers
2018-03-15 17:39:17 +00:00
SquidDev
e8c0cf3857 Convert TurtleRecipe to use ComputerConvertRecipe
The two recipes are pretty similar, so this allows us to substantially
simplify the code. This now introduces the additional requirement that
computers must be used to create turtles, rather than pocket computers
or another turtle.
2018-03-13 14:21:39 +00:00
SquidDev
db825a7aab Add recipes to convert computer items into their upgraded counterparts
This adds IComputerItem.withFamily(ItemStack, ComputerFamily) as well as
a ComputerFamilyRecipe class. Each type of computer (normal, turtle,
pocket) defines a recipe using this class, as they require a different
number of gold ingots to upgrade.
2018-03-13 14:14:36 +00:00
SquidDev
dbcae810f0 Fix monitor.getTextScale() being doubled
Closes #16. The original method divided by 2 in the getter, but that
was removed in our monitor rewrite.
2018-03-10 22:16:15 +00:00
SquidDev
f753513289 Wrap ComputerCraft fake player with brackets
Hopefully this'll make GriefPrevention play a little nicer
2018-03-01 15:58:09 +00:00
SquidDev
7bb8efed1d Dispose of monitor display lists when unloading worlds
This means all display lists are correctly deleted when changing
dimensions/exiting to main menu.
2018-02-24 20:37:14 +00:00
Lignum
e0c9dc24e7
Generate individual display lists instead of relying on their names being contiguous 2018-02-24 17:21:12 +01:00
SquidDev
244907a39a Various cherry picks from world thread safety
- Ensure monitor draw lists are not reused after deleting them.
 - Make terminal methods synchronized, avoding NPEs and IOOBEs when
   resizing.
2018-02-22 21:20:08 +00:00
SquidDev
922f424a78 Add full block wired modems
These act similarly to conventional wired modems, but with the advantage
that they are a full block. This means they can be attached to
peripherals which are not solid (such as chests). Further more, as they
do not have a direction, they allow wrapping peripherals on all 6 sides.

It's worth noting that wired modems do not require a cable - they will
automatically form connections to adjacent network elements when placed.
2018-02-21 15:40:08 +00:00
SquidDev
5c7828dd79 Convert TileCable to use the wired network API
There are several important things to note here:

 - The network element is associated with the cable, whilst the
   peripheral (and so packet sender/receiver) is associated with the
   modem. This allows us to have the main element be in the centre of
   the cable block, whilst the modem is in the centre of the adjacent
   computer.

 - Cables will connect to any adjacent network element, not just
   other cables.

 - Rednet messages are now sent on the computer thread, rather than the
   cable tick.
2018-02-21 15:35:38 +00:00
SquidDev
74f5093d2a Add the default implementation of wired networks 2018-02-21 15:29:34 +00:00
SquidDev
4651e362c9 Add an API for wired networks
The API is composed of three primary classes:

- IWiredElement: Represents some physical entity in the network. This
   will generally be a block (such as a cable or modem), but it is not
   required to be.

   Each element can provide a series of peripherals, which will be
   exposed to other elements on the network.

- IWiredNode: Every wired element has a unique wired node. This acts
   as a thread-safe proxy for communicating with the rest of the
   network (such as sending packets). Each node is also its own packet
   network.

- IWiredNetwork: This is responsible for keeping track of nodes and
   peripherals in the network. It provides methods for forming and
   breaking connections, correctly joining and splitting networks where
   needed.

Tiles which wish to be part of a wired network should implement
IWiredElementTile or register a custom IWiredProvider. When loaded into
the world, it should connect to adjacent nodes. Similarly, when removed
(either due to being broken or chunk unloads), it should break those
connections.

There is no method to query the layout of the network, as that offers
greater flexibility in changing or extending the implementation later
on.
2018-02-21 15:26:13 +00:00
SquidDev
a2e2a5cb37 Add the concept of "available peripherals" to IComputerAccess
This provides a mechanism for peripherals to see what else a computer is
connected to - and then interact with those peripherals.

We also add the ability to query what block or tile a peripheral
targets. This allows one to interact with the original block of adjacent
peripherals instead.
2018-02-21 15:25:20 +00:00
SquidDev
15a3882016 Fix monitor clear state being cleared without a redraw 2018-02-21 14:32:53 +00:00
SquidDev
d3ecd5214b Merge remote-tracking branch 'SquidDev-CC-ComputerCraft/feature/turtle-event' 2018-02-16 10:48:43 +00:00
SquidDev
0a8a8a742e Add config options to disable various turtle actions
Mostly intended for those people who don't like .inspect() or
.getItemDetail(), but could allow modpacks to block equipping upgrades,
placing blocks, etc...
2018-02-16 10:37:47 +00:00
SquidDev
ecff23d027 Add turtle events
The main aim of this is to allow for greater extensibility for other
mods. For instance, you can now prevent turtles placing dirt blocks, or
turning when on gravel.
2018-02-16 10:33:32 +00:00
SquidDev
20dcb32bae Add command to reload config from disk
Also bump version number, as we're relatively close to a release and
it's frustrating having to bump it when putting out previews.
2018-02-16 09:33:40 +00:00
SquidDev
678462d2db Minor fixes to the monitor rewrite 2018-02-15 20:49:34 +00:00
SquidDev
61fdfec09b Further overrides for wireless modem blockiness 2018-02-15 18:17:38 +00:00
SquidDev
5eadf5533d Fix wireless modems suffocating entities
As of #458, BlockPeripheral will act as a full/opaque block for some
peripherals and a transparent one for others. However, some Block
methods use the default state rather than the current one. This means
modems report being a full block when they are not, leading to
suffocating entities and lighting glitches.
2018-02-15 18:17:02 +00:00
SquidDev
2d3cd5dc80 Merge pull request #521 from SquidDev-CC/ComputerCraft/hotfix/modem-full-block
Fix wireless modems suffocating entities
2018-02-15 18:00:58 +00:00
SquidDev
5208ad0b98 Fix wireless modems suffocating entities
As of #458, BlockPeripheral will act as a full/opaque block for some
peripherals and a transparent one for others. However, some Block
methods use the default state rather than the current one. This means
modems report being a full block when they are not, leading to
suffocating entities and lighting glitches.
2018-02-15 17:56:08 +00:00
SquidDev
662fb96beb Overhaul monitor's terminal code
This restructures monitor in order to make it thread-safe: namely
removing any world interaction from the computer thread.

Instead of each monitor having their own terminal, resize flag, etc...
we use a monitor "multiblock" object. This is constructed on the origin
monitor and propagated to other monitors when required.

We attempt to construct the multiblock object (and so the corresponding
terminal) as lazily as posible. Consequently, we only create the
terminal when fetching the peripheral (not when attaching, as that is
done on the computer thread).

If a monitor is resized (say due to placing/breaking a monitor) then we
will invalidate all references to the multiblock object, construct a new
one if required, and propagate it to all component monitors.

This commit also fixes several instances of glLists not being deleted
after use. It is not a comprehensive fix, but that is outside the scope
of this commit.
2018-02-14 21:30:07 +00:00
SquidDev
4c14431a3d Various improvements to command system
- Ensure usage is consistent
 - Allow computer selectors to return multiple values
 - Fix commands being marked as usable when it isn't
 - Add /computercraft turn-on, a counter to /computercraft shutdown
2018-02-13 11:45:13 +00:00
SquidDev
5ae38a3f18 Merge pull request #520 from SquidDev-CC/ComputerCraft/hotfix/turtle-world-border
Prevent turtles moving beyond the world border
2018-02-13 11:21:55 +00:00
SquidDev
94e10d1f67 Prevent turtles moving beyond the world border
As tiles outside the world border are not ticked, turtles are rendered
entirely useless. Furthermore, the turtle animation will never progress
resulting in visual glitches.

In order to avoid this, we ensure the target position is within the
world border when moving to it.
2018-02-12 17:50:46 +00:00
SquidDev
0a50676884 Fix turtle owner not being persisted 2018-02-10 16:10:16 +00:00
SquidDev
41cce78fcb Merge pull request #518 from SquidDev-CC/ComputerCraft/feature/owner-tracking
Track which player "owns" a turtle
2018-02-05 11:07:06 +00:00
SquidDev
4c0fa1fabe Track which player "owns" a turtle
When a player places a turtle, they are marked as its owner. Any actions
they perform (such as breaking blocks, moving, etc...) are performed
using this player's game profile.

This allows turtles to work correctly with various permissions mods.
Previously you would have to whitelist all turtles in order for them to
function within a claim.
2018-02-04 21:35:21 +00:00
SquidDev
54e1dafa3f Merge pull request #517 from SquidDev-CC/ComputerCraft/feature/ore-dict
Add ore dictionary support to all recipes
2018-02-04 20:06:34 +00:00
SquidDev
3ac76bc05b Add ore dictionary support to all recipes 2018-02-04 20:02:12 +00:00
SquidDev
83030df3ee Add computer performance monitor 2018-02-02 13:34:27 +00:00
SquidDev
3298efe652 Prevent computer dump command sending too much information 2018-01-20 11:07:09 +00:00
SquidDev
01d9919a3e Merge pull request #508 from SquidDev-CC/ComputerCraft/hotfix/turtle-speaker-model
Fix turtle speaker upgrade's missing texture
2018-01-19 13:10:20 +00:00
SquidDev
80b1170b63 Extract required textures from models instead
This ensures we will not get missing texture errors in the future, and
allows resource pack artists to use additional textures.
2018-01-19 13:04:50 +00:00
SquidDev
2e7302e654 Fix turtle speaker upgrade's missing texture
The sprite was not registered into the atlas, meaning it rendered the
missing texture instead.
2018-01-19 12:42:32 +00:00
SquidDev
ca7fb8a0b4 Cache turtle family within the tile
This means one can call .getFamily() in a thread-safe manner, ensuring
turtle.getFuelLimit() does not cause issues. As we use a specialist
TE class for each family this does not require any specialist caching.
2018-01-18 13:06:34 +00:00
SquidDev
c9b0894f26 Cache direction of modems within the tile
This ensures the world is not accessed from another thread.

Closes #410
2018-01-18 13:06:11 +00:00
Daniel Ratcliffe
3e265c27ff
Merge pull request #455 from Wilma456/fileread
Add read() to Filehandle
2018-01-13 00:58:19 +00:00
Daniel Ratcliffe
4b4208e724
Merge pull request #476 from SquidDev-CC/hotfix/printer-clear
Fix the printer overwriting the current page
2018-01-12 13:59:51 +00:00
Daniel Ratcliffe
25f7c58400
Merge pull request #494 from SquidDev-CC/hotfix/collision-aabb
Fix getCollisionBoundingBox not using all AABBs
2018-01-12 13:57:50 +00:00
Daniel Ratcliffe
2be2a0625e
Merge pull request #502 from SquidDev-CC/hotfix/missing-overlay
Fix turtle overlay not being rendered in items
2018-01-12 13:54:59 +00:00
SquidDev
632762768e Add workaround for incorrect overload of getDrops being overridden
Closes #2
2017-12-30 19:03:32 +00:00
SquidDev
c69ba205f8 Merge pull request #502 from SquidDev-CC/ComputerCraft/hotfix/missing-overlay
Fix turtle overlay not being rendered in items
2017-12-24 21:49:01 +00:00
SquidDev
019f4dbea9 Fix turtle overlay not being rendered in items 2017-12-24 21:44:55 +00:00
SquidDev
259ea41ce3 Merge pull request #499 from SquidDev-CC/ComputerCraft/hotfix/null-network
Fix ComputerCraftAPI.getWirelessNetwork() failing
2017-12-10 15:39:59 +00:00
SquidDev
11290f7204 Fix ComputerCraftAPI.getWirelessNetwork() failing
I've got to admit, it is super embarrassing that a) I didn't notice this
when testing and b) no one else has noticed until now.
2017-12-10 15:37:40 +00:00
SquidDev
abd06133fb More binary compatibility stubs for ILuaAPI 2017-12-07 09:24:44 +00:00
SquidDev
29a3a0c48f Bump version 2017-12-07 09:08:15 +00:00
SquidDev
2728c63512 Add back ILuaAPI
This ensures binary compatibility with all those evil mods (Plethora)
which CC internals.
2017-12-07 09:06:47 +00:00
SquidDev
f3b11bc1c2 Copy over CCTweaks's command system
This adds several commands which may be useful for server owners. It'd
be nice to integrate this into ComputerCraft itself, but the associated
command framework is quite large so we'd have to think about it.
2017-12-06 15:51:51 +00:00
SquidDev
04590befb3 Add support for viewing arbitrary computers in a GUI
Important terminal (such as terminal size) is packed into the the
coordinate fields.
2017-12-06 15:43:25 +00:00
SquidDev
341e3e2f89 Merge pull request #497 from SquidDev-CC/ComputerCraft/feature/pocket-map
Add map-like rendering for pocket computers
2017-12-01 19:41:07 +00:00
SquidDev
3f70ca5192 Merge pull request #492 from SquidDev-CC/ComputerCraft/feature/fun-turtle-rendering
Improve vertex transformation system
2017-12-01 19:39:33 +00:00
SquidDev
f11bfc53ee Use IComputer instead of ServerComputer on the client 2017-12-01 19:32:15 +00:00
SquidDev
61e3967b8e Merge pull request #494 from SquidDev-CC/ComputerCraft/hotfix/collision-aabb
Fix getCollisionBoundingBox not using all AABBs
2017-12-01 19:19:17 +00:00
SquidDev
add86ea100 Merge pull request #491 from SquidDev-CC/ComputerCraft/feature/api-api
Provide an API for registering custom APIs
2017-12-01 19:18:40 +00:00
SquidDev
dd51c89278 Add map-like rendering for pocket computers 2017-12-01 11:28:15 +00:00
SquidDev
788d783745 Fix getCollisionBoundingBox not using all AABBs
Closes #493
2017-11-22 10:52:28 +00:00
SquidDev
35da60543e Improve turtles by 200%
Every other mod has some fun feature, so should we. And yes, this was
worth the 400 lines it took to implement.
2017-11-21 00:34:35 +00:00
SquidDev
ce7923d248 Improve vertex transformation system
This migrates TurtleMultiModel's current vertex transformation system
into something more powerful and "correct". Namely, it has the following
improvements:

 - Handles all position formats (float, byte, etc...)
 - Correctly translates normals of quads
 - Reorders faces if the winding order is reversed
2017-11-21 00:18:03 +00:00
SquidDev
55847460c5 Provide an API for registering custom APIs
ILuaAPI has been moved to dan200.computercraft.api.lua. One creates
a new API by registering an instance of ILuaAPIFactory. This takes an
instance of IComputerSystem and returns such an API.

IComputerSystem is an extension of IComputerAccess, with methods to
access additional information about the the computer, such as its label
and filesystem.
2017-11-19 18:23:38 +00:00
SquidDev
893524b0a8 Mark computers as changed when changing on state
Previously they were not marked as such, meaning computer state was not
broadcast to the client until blinking state changed.
2017-11-19 15:23:12 +00:00
SquidDev
aa447ec101 Fix term.getTextScale() not using the main monitor 2017-11-19 14:03:48 +00:00
SquidDev
dd3b69a633 Rebranding!
I feel kinda guilty about this, but it's probably a good idea to make it
clear that this isn't "actual, proper, stable" ComputerCraft.
2017-11-15 16:25:10 +00:00
SquidDev
2ae6fb47e7 Move CommandComputer into a child package
Means we can be a little more organised where we put the additional
commands.
2017-11-15 15:57:10 +00:00
SquidDev
dd5698241b Add support for running multiple computers at the same time
- ComputerThread constructs multiple threads instead of just one,
   depending on a config options.
 - The synchronized blocks of PeripheralAPI.PeripheralWrapper have been
   shifted a little to ensure no deadlocks occur.
2017-11-15 13:30:40 +00:00
SquidDev
ed8e9d7817 Add support for enabling Lua's debug library
Whilst I'm pretty sure this is safe for general use, I'm disabling this
by default for now. I may consider enabling it in the future if no
issues are found.
2017-11-15 12:18:10 +00:00
SquidDev
0caa133089 Merge pull request #454 from SquidDev-CC/ComputerCraft/hotfix/lazy-computer-peripheral
[WIP] Only instantiate ServerComputer on tile ticks
2017-11-15 11:42:54 +00:00
SquidDev
a8b08bd971 Remove apis.HTTPRequest
I evidently duplicated this during some rebase, more fool me.
2017-11-15 11:39:48 +00:00
SquidDev
c9181a121f Merge pull request #395 from SquidDev-CC/ComputerCraft/feature/websocket
Websocket support
2017-11-15 11:39:02 +00:00
SquidDev
30f4e0829f Add websocket support to HTTP API
This uses Netty's websocket functionality, meaning we do not have to
depend on another library.

As websockets do not fit neatly into the standard polling socket model,
the API is significantly more event based than CCTweaks's. One uses
http.websocket to connect, which will wait until a connection is
established and then returns the connection object (an async variant is
available).

Once you have a websocket object, you can use .send(msg) to transmit a
message. Incoming messages will fire a "websocket_message" event, with
the URL and content as arguments. A convenience method (.receive())
exists to aid waiting for valid messages.
2017-11-15 11:32:17 +00:00
SquidDev
ac08a52323 Merge pull request #480 from Wilma456/ComputerCraft-1/monitorscale
Add getTextScale() to Monitor
2017-11-14 23:53:04 +00:00
Wilma456
bcf79165f9 Merge pull request #455 from Wilma456/ComputerCraft-1/fileread
Add read() to Filehandle
2017-11-14 23:48:38 +00:00
Steven Dirth
9b2a50cdfc Merge pull request #362 from KingofGamesYami/ComputerCraft/featurecommand-event
Command Event
2017-11-14 23:27:11 +00:00
SquidDev
5253ab3e58 Merge pull request #463 from josephcsible/ComputerCraft/notnull
Remove some unnecessary null checks
2017-11-14 22:58:36 +00:00
SquidDev
11d8253d9c Merge pull request #464 from josephcsible/ComputerCraft/unnecessary
Remove unnecessary code
2017-11-14 22:57:36 +00:00
SquidDev
bc2b481918 Merge pull request #289 from Wojbie/ComputerCraft/Speaker-pocket-computer-light
Add pocket computer light support to Speaker.
2017-11-14 22:46:01 +00:00
SquidDev
540e2e25aa Merge pull request #163 from SquidDev-CC/ComputerCraft/feature/cobalt
Replace LuaJ with Cobalt
2017-11-14 21:48:47 +00:00
SquidDev
845118e9e2 Merge pull request #218 from SquidDev-CC/ComputerCraft/feature/new-computer-thread
Rewrite the computer thread system
2017-11-14 21:33:20 +00:00
SquidDev
b2b8753ee7 Merge pull request #227 from SquidDev-CC/ComputerCraft/feature/improved-cable
Improving cable/wired modem interactions
2017-11-14 21:32:53 +00:00
SquidDev
060fb21bdb Merge pull request #298 from SquidDev-CC/ComputerCraft/feature/luaj-bit32
Replace BitAPI with a LuaJ implementation of bit32
2017-11-14 21:32:19 +00:00
SquidDev
09da119f27 Merge pull request #451 from SquidDev-CC/ComputerCraft/hotfix/disk-drive-stop
Use custom packet to play records, instead of using block events
2017-11-14 21:30:52 +00:00
SquidDev
f8487d1e1c Merge pull request #453 from SquidDev-CC/ComputerCraft/hotfix/eager-remove-te
Remove tile before calling destroy
2017-11-14 21:15:47 +00:00
SquidDev
b6f773ffce Merge pull request #457 from SquidDev-CC/ComputerCraft/hotfix/computer-reload
Turn on ServerComputer instances if they have timed out
2017-11-14 21:14:49 +00:00
SquidDev
c8673473ef Merge pull request #476 from SquidDev-CC/ComputerCraft/hotfix/printer-clear
Fix the printer overwriting the current page
2017-11-14 21:14:10 +00:00
SquidDev
3829815756 Merge pull request #479 from SquidDev-CC/ComputerCraft/feature/network-optimisations
Only send terminal state to interacting players
2017-11-14 21:13:17 +00:00
SquidDev
0bd0f4d313 Prefix all loaded strings with "="
Whilst this is not consistent with normal Lua, this is required in order
to remain compatible with LuaJ.
2017-11-14 18:41:01 +00:00
SquidDev
73873eb8cb Change timeout system to occur on instructions instead of API calls
This means loops which do not touch CC specific methods will still
produce an error, rather than terminating the computer.
2017-11-14 18:41:00 +00:00
SquidDev
bb741975b7 Migrate LuaJLuaMachine to use Cobalt 2017-11-14 18:41:00 +00:00
SquidDev
d9d025e33b Add simple JEI integration
- Ensure pocket computers and turtles are distinguished by upgrades and
   computer family.
 - Ensure disks are distinguished by colour.
 - Hide treasure disks from the list
2017-10-25 13:40:35 +01:00
Wilma456 (Jakob0815)
1fe29ab098 Add getTextScale() to Monitor 2017-10-13 12:37:55 +02:00
SquidDev
53f16782ab Only send terminal state to interacting players
This splits the computer state (blinking, label, etc...) and terminal
state into two separate packets. When a computer changes, the computer
state is sent to all players and the terminal state is sent to players
who are curerntly using the computer.

This reduces network usage by a substantial amount.
2017-10-12 10:45:38 +01:00
SquidDev
bfb4f88304 Fix the printer clearing the previous page
When printing on top of an already printed page, the previous contents
should be preserved. However, this did not occur as the stack had been
shrunk and so the item was no longer considered a printout.

Closes SquidDev-CC/ComputerCraft#2
2017-10-06 12:04:49 +01:00
SquidDev
fb6d65ec23 Invalidate the network when the peripheral is removed
Fixes #83
2017-10-04 21:49:41 +01:00
SquidDev
6b364052c7 Only render breaking animation on the part being hit 2017-10-04 21:49:40 +01:00
SquidDev
7169abcd7b Ensure the modem's peripheral is incorrectly invalidated when changed 2017-10-04 21:49:40 +01:00
SquidDev
75ccfbdb3d Migrate cable core block state to an enum
This allows us to render the cable "core", as was done pre-1.8.
2017-10-04 21:49:40 +01:00
SquidDev
728644c104 Initial attempt at improving cable/wired modem interactions
- Cable and modem can be broken individually
 - Ray tracing will go through "holes" in the cable.
 - Pick block will determine which part you are looking at.
 - Selection box will only highlight the region you are looking at:
   modem or cable.
2017-10-04 21:49:37 +01:00
Wilma456
4fb0240a36 Changes suggested by SquidDev and update help file 2017-09-24 17:36:20 +02:00
Joseph C. Sible
80ec54eaf6 Remove unnecessary code
- Remove unnecessary casts
- Use the diamond operator where possible
- Remove "throws" declarations that aren't actually thrown
- Remove unused local variables
- Remove unused imports
- Remove redundant superinterfaces
2017-09-24 01:23:29 -04:00
Joseph C. Sible
9e4ae3a494 Remove some unnecessary null checks
We know turtle can't be null in any of these places, since in preceding code,
we called methods on it, so we would have gotten a NullPointerException then
and never gotten here if it were null.
2017-09-24 01:00:55 -04:00
Wilma456 (Jakob0815)
f20a7afa7f Better Code 2017-09-18 15:22:44 +02:00
SquidDev
01f5d006fc Fix BlockFaceShape not being overridden for turtles and peripherals
This meant one could perform various illogical actions to
non-full-blocks, such as connecting fences and placing paitings.

We also modify the behaviour of isOpaqueCube and isFullCube for
peripherals, only returning false for the case of modems and cables.
2017-09-18 08:33:40 +01:00
SquidDev
cd6b076efe Turn on ServerComputer instances if they have timed out 2017-09-16 20:09:51 +01:00
Wilma456
5be2202b2e Add read() to Filehandle 2017-09-16 16:06:27 +02:00
SquidDev
fbbfe33e21 Do not instantiate ServerComputer instances in the peripheral provider
Instead we create a ComputerProxy, which delegates methods to the
ServerComputer or TileComputerBase, depending on which one exists.
2017-09-15 18:58:13 +01:00
SquidDev
7a916ed8c2 Do not instantiate a ServerComputer for pocket computers's mount 2017-09-15 18:48:57 +01:00
SquidDev
60305cd106 Remove tile before calling destroy
This ensures that the tile will updating neighbouring blocks, and so
the destroyed tile will not be wrapped as a peripheral.
2017-09-15 17:40:53 +01:00
SquidDev
1ef7c8e8db Only send the packet to people within 64 blocks
This is equivalent to what vanilla Minecraft does
2017-09-12 22:44:49 +01:00
SquidDev
afec3743f3 Use custom packet to play records, instead of using block events
Breaking a disk drive was not stopping the record being played as the
block event never reached the client. Instead, we send a custom packet
which starts/stops music at a given location.

We also remove all the plumbing for eventReceived/sendBlockEvent from
the generic block/tile classes, as they are no longer used.

Closes #443
2017-09-12 15:46:46 +01:00
SquidDev
baa8993999 Fix background and tooltips not rendering within containers
The methods to draw these now have to be explicitly called, hence not
showing up.
2017-09-12 15:05:32 +01:00
SquidDev
4bd5b0d236 Remove HTTPTask, queueing the event when it has finished executing
This means we don't have to have lots of shared state between the run
and whenFinished method, and allows for easier chaining of futures later
on.
2017-09-11 22:13:00 +01:00
Daniel Ratcliffe
6c32d8a57e Merge pull request #394 from Wojbie/bugfix/Filesystem-dots-#35
Modify logic behind ... and more in file path.
2017-09-11 13:27:13 +01:00
SquidDev
5f323a85a7 Rethrow/retrigger interrupted status where appropriate 2017-09-10 22:08:08 +01:00
SquidDev
85c556d324 Rewrite the computer thread system
This makes a couple of significant changes to the original system, to
reduce the number of threads created and allow for multiple threads in
the future. There are several notable changes from the original
implementation:

 - A blocking queue is used for the main task queue queue. This removes
   the need for the "monitor" variable and allows for multiple threads
   polling this queue in the future.
 - The thread used to execute tasks is "cached" between tasks,
   significantly reducing the number of threads which need to be
   created. If a task needs to be stopped then the thread is then
   terminated and a new one constructed, though this rarely happens.
2017-09-10 22:08:08 +01:00
Daniel Ratcliffe
61ff91f237 Merge pull request #316 from SquidDev-CC/feature/minecraft-1.12.2
Update to 1.12. Bam!
2017-09-10 20:52:26 +01:00
Wojbie
6aa4a385a3 Requested changes to logic behind ... in file path. 2017-09-10 17:51:29 +02:00
SquidDev
a2da6d9601 Pass the original block in redstone propagation
notifyBlockOfStateChange and notifyNeighborsOfStateExcept expect the
block which caused the redstone update, rather than the neighbor block.

Fixes #393
2017-09-10 09:32:02 +01:00
Daniel Ratcliffe
88b1124204 Merge pull request #399 from SquidDev-CC/hotfix/http-encoding
Fix setting an invalid content-encoding header
2017-09-10 00:28:39 +01:00
Daniel Ratcliffe
cf5216aefb Merge pull request #401 from SquidDev-CC/hotfix/peripheral-errors
Fix logPeripheralErrors not being set
2017-09-10 00:06:15 +01:00
Daniel Ratcliffe
3095a6bbad Merge pull request #241 from SquidDev-CC/feature/minecraft-1.11.2
Update to 1.11.2
2017-09-09 23:54:42 +01:00
Daniel Ratcliffe
fd8837c631 Merge pull request #377 from Wilma456/fserror
Better Errors for fs API
2017-08-27 13:51:36 +01:00
SquidDev
8f6feff4fd Fix logPeripheralErrors not being set 2017-08-01 21:25:23 +01:00
SquidDev
26bca2e109 Fix setting an invalid content-encoding header 2017-07-31 07:50:23 +01:00
Wojbie
0d5397db34 Modify logic behind ... and more in file path.
Changes all equal or longer then 3 multidots setups to be treated as .
This removes other potentialy dangerus situations and brings it closer to windows in how it treats said dots.
2017-07-30 14:11:25 +02:00
Wojbie
acb5f65e16 Functional change Lignum suggested 2017-07-29 01:14:36 +02:00
Wilma456
226ae3648f Forget string 2017-07-28 15:21:15 +02:00
Wilma456
0a5155c0ff New style 2017-07-27 16:40:00 +02:00
SquidDev
d29ffed383 Java 8. Java 8. Does whatever Java 8 can.
Default methods, everywhere.
Arrow types, switch on strings.
Lambdas!
Here comes Java 8.
2017-07-25 21:10:48 +01:00
SquidDev
08099f08f2 Initial update to 1.12
- Convert most recipes to JSON
 - Add JSON factories for impostor and turtle recipes.
 - Several mappings changes
 - Migrate to Forge's new registry system
2017-07-25 21:10:47 +01:00
SquidDev
bee41e7f97 Avoid deprecated warnings on ItemCable 2017-07-25 21:08:52 +01:00
SquidDev
35425f0f61 Update to 1.11.2 2017-07-25 21:08:51 +01:00
Daniel Ratcliffe
6701403370 Merge pull request #364 from KingofGamesYami/feature/computer-get-label
Add .getLabel
2017-07-25 20:06:22 +01:00
Daniel Ratcliffe
ff2c26c4a1 Merge pull request #367 from SquidDev-CC/feature/texture-spacing
Fix texture artifacts when rendering monitors
2017-07-25 20:05:31 +01:00
Daniel Ratcliffe
77cadf52fe Merge pull request #351 from Wojbie/Fix-to-349-Monitors-causing-miscolouration-of-tile-entities
Fix to #349 - Monitors causing miscolouration of tile entities.
2017-07-25 19:02:43 +01:00
Daniel Ratcliffe
e97a32cd69 Merge pull request #375 from SquidDev-CC/feature/resourcepack-bios
Adds the ability to load custom bios.lua files from resource packs
2017-07-25 19:02:05 +01:00
SquidDev
505ccf97cf Fix incorrect null check
This was causing NPEs when no headers were specified and one was
attempting to POST data.
2017-07-17 22:46:48 +01:00
Wilma456
f28a1ba517 Fix Bugs 2017-07-15 16:41:40 +02:00
Wilma456
239a2f0d25 Better Errors for fs API 2017-07-15 16:09:29 +02:00
SquidDev
c0294e1534 Adds the ability to load custom bios.lua files from resource packs
Computer now delegates to IComputerEnvironment which, by default, looks
in the following locations:

 - Resouce pack files
 - The "debug" folder
 - The original ComputerCraft jar
2017-07-14 21:58:58 +01:00
SquidDev
1cf3d78eac Fix texture artifacts when rendering monitors
- Adds a 1px margin around every glyph. This is generally empty,
   with the exception of teletext characters where it continues their
   pattern.
 - Uses GL_CLAMP with the font texture.

Closes #300
2017-07-10 22:20:07 +01:00
Steven Dirth
4b36ed6719 Add .getLabel to computer peripheral
Closes #359
2017-07-09 12:43:50 -05:00
Wojbie
ef05eb7fe9 @SquidDev fix to #349.
This fixes problem reported in #349.
I was one of pepole that were having this bug so i was able to test it and confirm this fix.

Closes #349
2017-07-04 22:54:20 +02:00
Wilma456
6fdf38f55f Replaced "no value" with "nil" in ArgumentHelper 2017-07-04 12:44:20 +02:00
SquidDev
6fca136327 Move Bit32 library to LuaJ sources 2017-06-28 23:05:48 +01:00
Daniel Ratcliffe
123a0158af Merge pull request #313 from SquidDev-CC/feature/http-blacklist
HTTP blacklist and IP address support
2017-06-28 22:36:14 +01:00
SquidDev
b37b33f4f4 Migrate default whitelist/blacklist values to fields
This means we're not duplicating them between the initial field and
property creation.
2017-06-28 22:33:20 +01:00
Daniel Ratcliffe
00a1342883 Merge pull request #297 from SquidDev-CC/feature/fire-events
Fire Forge events where appropriate
2017-06-28 22:32:22 +01:00
SquidDev
c9a3bcb68b Replace direct equality with InventoryUtil.areItemsEqual
Some IItemHandler.insertItem implementations clone the item, so we must
check whether the object is equal instead.

Fixes #340
2017-06-28 22:11:25 +01:00
SquidDev
084bbe8480 Replace BitAPI with a LuaJ implementation of bit32 2017-06-17 21:39:12 +01:00
SquidDev
eb628e9b62 Make error messages more consistent 2017-06-13 19:33:42 +01:00
Wojbie
225ec594e7 Adds pocket computer light support to Speaker
This makes use of new pocket computer light access peripherals have and adds said functionality to speaker. If noisy pocket has made sound the pocket computer light will turn dark blue for a second.
2017-06-12 20:54:38 +02:00
SquidDev
585c769c2a Restructure the HTTP API
- Adds support for blacklisting domains
 - Adds support for blacklisting & whitelisting IP addresses and
   IP ranges.
 - Reuse threads for HTTP requests

AddressPredicate will parse a series of patterns and convert them into
regexes or CIDR ranges. When checking whether an address is accessible,
we first ensure the domain is whitelisted and isn't blacklisted.

If everything is OK, then we start create a new thread for the HTTP
request and resolve the IP, ensuring that is whitelisted & not
blacklisted. Then the normal HTTP request is continued.

However, http.checkURL also needs to resolve the IP address. In order to
avoid blocking the Lua thread, this method will return instantly and
create a new thread which will queue an event.

As both http.request and http.checkURL are now creating threads and
queuing events, some logic is abstracted into a separate HTTPTask class
- this allows us to share the thread creation, finishing and cancelling
logic.
2017-06-12 19:22:02 +01:00
SquidDev
bffc3c18cc Rewrite argument validation
This uses a new utility class ArgumentHelper, which provides convenience
methods for parsing arguments from an array of Objects.

The format of error messages has also changed. It now follows a format
similar to Lua's native error messages - including the invalid argument
index, the expected type and the type actually received.
2017-06-12 10:28:31 +01:00
SquidDev
255dc925fb Fire Forge events where appropriate
- BlockEvent.BreakEvent and BlockEvent.HarvestDropsEvent are fired when
   digging.
 - AttackEntityEvent is fired when attacking.
 - Various PlayerInteractEvent.* events are fired when placing.

Closes #103, closes #100
2017-05-31 12:41:31 +01:00
Lignum
44c67796b8
Fix generic-related compiler warning 2017-05-29 17:35:41 +02:00
Wojbie
47f470910e Fix to getPalletteColour
Done as @dan200 specified in #287. Closes #287.
2017-05-28 14:08:15 +02:00
Lignum
0a2cb7442d
Merge branch 'master' into fix-speakers 2017-05-20 13:23:12 +02:00
Daniel Ratcliffe
d86aa50bec Merge pull request #267 from SquidDev-CC/feature/tutle-tool-changes
Shovel upgrade converts grass to path blocks
2017-05-20 12:16:47 +01:00
Lignum
163c1db6be
Fix some if statements 2017-05-19 23:37:02 +02:00
Lignum
c2af482615
Format TileSpeaker and TurtleSpeaker 2017-05-19 20:25:08 +02:00
Lignum
a402fc9093
Format SpeakerPeripheral correctly 2017-05-19 20:20:51 +02:00
SquidDev
971c719a9f Add some sanity checks to Palette.readFromNBT
Printers use a Terminal to store the page currently being printed.
Printers saved in an older version of ComputerCraft would be missing the
term_palette field, resulting in an NPE when loading the tile.
2017-05-19 11:47:27 +01:00
Daniel Ratcliffe
f3c291cb4d Merge pull request #205 from SquidDev-CC/feature/packet-network-api
Expose wireless network in the public API
2017-05-18 23:57:44 +01:00
SquidDev
d76ce22db7 Split transmit into two separate methods
This removes the interdimensional and range options from the packet
and ensures they are provides them from the transmit* methods instead.
2017-05-18 23:50:14 +01:00
Wojbie
af07a78f76 Speaker rage limit
Limit max volume of speaker to volume of normal noteblock.
2017-05-18 23:12:55 +02:00
SquidDev
5cf581e6c9 Fix files not writing data when closed
As the raw stream was being provided to the parent class, buffered data
was not written, resulting in empty files. This ensures the buffered
reader/writer is the one which is closed.
2017-05-17 19:25:13 +01:00
SquidDev
12e61efd76 Fixes speakers playing incorrect sounds on the server
As a new SoundEvent was being created each time, the actual sound was
not in the registry, resulting in the sound -> id mapping yielding
incorrect values.
2017-05-17 08:00:14 +01:00
SquidDev
b5e75a86c8 Remove AT for Block.createStackedBlock
Access transformers do not propagate to sub classes, and so the access
transformer did not work here. Reverting to reflection fixes this issue.
2017-05-16 21:19:36 +01:00
Daniel Ratcliffe
ba4b1e21fe Merge pull request #238 from SquidDev-CC/feature/binary-handles
Refactor the filesystem and HTTP code
2017-05-16 20:02:34 +01:00
Daniel Ratcliffe
cd85a03429 Merge pull request #237 from Restioson/feature/speaker
[Peripheral] Speaker
2017-05-16 19:52:10 +01:00
Daniel Ratcliffe
2e22ca4ccf Merge pull request #217 from SquidDev-CC/feature/logging
Add a basic logging system
2017-05-16 19:38:03 +01:00
SquidDev
0e1135ed97 Disable peripheral logging by default 2017-05-16 19:35:07 +01:00
Daniel Ratcliffe
ebbdd29bd6 Merge pull request #243 from SquidDev-CC/feature/access-transformer
Replace reflection with access transformers
2017-05-16 19:25:10 +01:00
Restioson
4df4b91d09 Converted (!x == y) to x != y 2017-05-16 20:02:59 +02:00
Restioson
b28c565665 (Hopefully) addressed @dan200's concerns
Push your fix to thread safety if this doesn't cut it
2017-05-16 19:48:38 +02:00
SquidDev
efb0065ebd Add config option to disable certain error messages 2017-05-16 15:59:09 +01:00
SquidDev
a0b6cbb671 Remove ILogger facade
Just use global Log4j logger on the ComputerCraft class.
2017-05-16 15:49:55 +01:00
SquidDev
44ba4069c1 Print stack traces/add logging messages in several places
This will hopefully make it easier to track down various issues which
might otherwise go unnoticed or provide little information.

The main areas modified are those that external APIs may provide values
for or interact with: various providers and ILuaObject/IPeripheral
implementations. However, we do also log in a couple of other places
which indicate a problem with this, or another, mod.
2017-05-16 15:49:55 +01:00
SquidDev
bdc438fc62 Add a basic logging system
This adds a common ILogger interface and two built-in loggers - one
which prints to stdout, the other using a Log4J logger. These are split
up as not to cause dependency issues for emulators.

The stdout logger is enabled by default, but the ComputerCraft mod class
will swap over to using FML's mod specific logger, which provides a more
consistent look with the rest of Minecraft.
2017-05-16 15:49:55 +01:00
Restioson
b3c49db761 Made Speaker threadsafe & fix warnings 2017-05-15 17:42:29 +02:00
Restioson
7ff4631a9f @gegy1000 strikes again 2017-05-15 17:42:29 +02:00
Restioson
aad81bead7 Fix style
@gegy1000 don't say *I* get distracted
2017-05-15 17:42:29 +02:00
Restioson
88b55934c7 Fix castException 2017-05-15 17:42:29 +02:00
Restioson
42962dcd48 Fix Noisy turtles not in creative - Thanks @SquidDev 2017-05-15 17:42:29 +02:00
Restioson
093d2ea89f Added PocketSpeaker & corrected blockmodel for turtle speaker 2017-05-15 17:42:29 +02:00
Restioson
97a6679510 Dammit, I hope my git history works now! 2017-05-15 17:38:50 +02:00
Restioson
a3b0e4e993 Added speaker as turtle peripheral 2017-05-15 17:38:50 +02:00
Restioson
dc96f2121a Fix Speaker not playing sounds on break and replace for entire Lua session 2017-05-15 17:38:50 +02:00
Restioson
2899246dbc Fix speaker peripheral API 2017-05-15 17:38:50 +02:00
gegy1000
2444245b80 Speaker rendering and name 2017-05-15 17:38:50 +02:00
Restioson
a748d0167b Fixed Speaker being recognized as Disk Drive. Massive thanks to @SquidDev 2017-05-15 17:38:50 +02:00
Restioson
6cf1801f7e Changed method names to camelCaser 2017-05-15 17:38:50 +02:00
Restioson
61c08afc7f Implemented speaker. It's broken though - thinks it's a Disk Drive
~~Damn Tile Entities these days, always with their identity crises~~
2017-05-15 17:38:50 +02:00
Restioson
61dc61d356 Attempt to fix git history #2 2017-05-15 17:36:29 +02:00
SquidDev
63cdc7a72e Replace reflection with access transformers
This makes the code slightly neater and allows us to catch places where
the variable/function has been renamed between versions.
2017-05-14 17:01:14 +01:00
SquidDev
b37dbbd0af Allow dying pocket computers too
This splits up the pocket computer textures and models into the frame
(off, on, blinking), colour layer (normal, advanced, custom) and modem
light.
2017-05-14 15:02:56 +01:00
SquidDev
a6b870dfbb Expand IPocketAccess.getLight/setLight to use RGB colours
This allows us to restore the modem light to its original colour.
2017-05-14 14:22:20 +01:00
SquidDev
6426255bd4 Remove getColour and setColour methods from ITurtleAccess
This allows us to remove the m_Colour field from TurtleBrain
2017-05-14 14:17:55 +01:00
SquidDev
8c36eccfef Allow dying turtles arbitrary colours
- Makes ITurtleItem implement IColourableItem
 - Only cache one turtle item model for all colours, rather than one for
   each colour.
 - Allow ITurtleAccess to set an arbitrary colour.
2017-05-14 14:17:55 +01:00
SquidDev
88de097c1c Add more general item colouring system
This allows for other items, such as turtles, to be dyed in the future.
This also adds support for the ore dictionary, meaning you can use other
mod's dyes to colour items.
2017-05-14 14:17:54 +01:00
SquidDev
6ccffe9742 Refactor the filesystem and HTTP code
- Move the encoding/decoding from the Filesystem implementation to the
   individual handles.
 - Move each handle into an core.apis.handles package from the main fs
   API.
 - Move the HTTP response to inherit from these handles.
 - Allow binary handles' read function to accept a number, specifying
   how many characters to read - these will be returned as a Lua string.
 - Add readAll to binary handles
 - Allow binary handles' write function to accept a string which is
   decoded into the individual bytes.
 - Add "binary" argument to http.request and friends in order to return
   a binary handle.
 - Ensure file handles are open when reading from/writing to them.
 - Return the error message when opening a file fails.
2017-05-13 22:47:28 +01:00
Daniel Ratcliffe
2fd01b2adf Merge pull request #233 from SquidDev-CC/feature/file-handle-errors
Provide various error messages for file handles
2017-05-13 21:55:37 +01:00
Daniel Ratcliffe
ea0d688345 Merge pull request #234 from SquidDev-CC/feature/remap-ids
Remap all blocks and items to underscore_case
2017-05-13 21:44:10 +01:00
Daniel Ratcliffe
891666c8bf Merge pull request #220 from SquidDev-CC/feature/item-handler
Replace most inventory handling code with IItemHandlers
2017-05-13 21:31:58 +01:00
SquidDev
a328308f67 Switch from using INetwork to IPacketNetwork 2017-05-13 20:43:12 +01:00
SquidDev
e6ef1cfadd Add packet network API
This provides a publically accessible way of interacting with wireless
networks, hopefully extending to wired networks in the future.

Unlike the original INetwork/IReceiver system, networked devices listen
on all channels, filtering when they recieve the packet. This allows
other peripheral mods to be more flexible in their packet handling.
2017-05-13 20:43:10 +01:00
ObloxCC
7f754f33bb Updated (C) from 2016 to 2017 (#229)
* Updated (C)

* Fixed Whitespace

bugs, bugs, and more bugs

* Fixed Whitespaces 1/2

* Fixed Whitespaces 2/2

* Fixed Whitespaces 3/2
2017-05-13 19:20:39 +01:00
SquidDev
add046cbda Remap all blocks and items to underscore_case
This makes block/model names a little mode consistent and should help
with porting to 1.11.2.

 - Prefix all tile entities with "computercraft:".
 - Change all "pascalCase" and "CC-*" items to use underscore_case
 - Listen to the missing mappings event and gracefully convert
   blocks/items.
2017-05-12 13:29:56 +01:00
SquidDev
b07f28c30c Replace most inventory handling code with IItemHandlers
- Make InventoryUtil deal with item handlers instead. This
   significantly simplifies the implementation, the interface now
   does most of the hard work.
 - Add InvWrapper item handlers to printers, disk drives and turtles
 - Add IItemHandlerModifiable accessor to ITurtleAccess
 - Migrate all other inventory code (mostly turtle commands) to use
   item handlers instead.
2017-05-11 00:00:10 +01:00
SquidDev
2c63a5f9a3 Provide various error messages for file handles
- fs.open will return an error message if the handle cannot be read
 - fs and http handles will error when reading from a closed file
2017-05-10 10:52:35 +01:00
Daniel Ratcliffe
25128dfb66 Merge pull request #224 from SquidDev-CC/feature/lowercase-models
Lower case most resource names
2017-05-09 20:31:24 +01:00
Daniel Ratcliffe
c049de6939 Merge pull request #221 from SquidDev-CC/feature/nullable-annotations
Fix several crashes caused by incorrect NonNull annotations.
2017-05-09 20:00:02 +01:00
SquidDev
82dbaece41 Lower case all resource names
- Lower case all model and texture names
 - Move model registration code into preInit - this ensures we don't
   get texture/model errors in the preInit stage.
2017-05-09 16:37:32 +01:00
SquidDev
93aea371a7 Shovel upgrade converts grass to path blocks
Using turtle.dig() with a shovel upgrade on a grass block will create a
path block.

Closes #127
2017-05-09 13:03:12 +01:00
SquidDev
dd63fac8af Register TurtlePlayer in the entity registry
Fixes #143
2017-05-09 12:16:32 +01:00
SquidDev
8b411387f1 Fix several craches caused by incorrect NonNull annotations.
Awfully sorry about this. It appears that Minecraft's annotations are
occasionally wrong. IntelliJ will automatically add "not-null" checks on
these annotations, resulting in crashes when they are actually null.
2017-05-09 00:54:15 +01:00
Daniel Ratcliffe
0308ec555a Merge pull request #207 from SquidDev-CC/feature/cleanup
Fix a couple of warnings
2017-05-07 18:26:07 +01:00
Daniel Ratcliffe
e063f5a6b8 Merge pull request #197 from Lignum/colour-palettes
Modifiable terminal colour palette
2017-05-07 17:31:14 +01:00
Daniel Ratcliffe
5f22d8bac6 Enabled setTextColour/setBackgroundColour with all colours on greyscale monitors
It's fine, now that we have greyscale rendering
2017-05-07 17:24:45 +01:00
Daniel Ratcliffe
a5e1dad5fc Enabled term.setText/BackgroundColour with non grey colours on greyscale monitors
As rendering is greyscale now, this is fine.
2017-05-07 17:22:49 +01:00
Lignum
c10e1ba78c
Get rid of setPaletteColour table overload 2017-05-07 15:04:09 +02:00
SquidDev
2e901a063d Remove accessibility modifiers from all enums and interfaces 2017-05-07 13:35:18 +01:00
SquidDev
5a60818c99 Make many fields final 2017-05-07 13:35:18 +01:00
SquidDev
a3400ecf26 Fix all the deprecated warnings 2017-05-07 13:35:05 +01:00
SquidDev
a2fd0b1f7f Use block comment instead of Javadoc for license 2017-05-07 13:30:10 +01:00
SquidDev
db9cd15fb3 Remove most raw types
This means we can remove even more casts and what not.
2017-05-07 13:30:05 +01:00
SquidDev
9af15d1e30 Remove some unnecessary constructs
- Replace for and while loops with for iterators
 - Remove unused casts
2017-05-07 13:29:52 +01:00
SquidDev
dc5517303f Add @Nullable and @NonNull annotations 2017-05-07 13:29:49 +01:00
Lignum
941d47908f
Oh bother 2017-05-07 13:09:51 +02:00
Lignum
0164032a4a
Allow greyscale palettes on basic computers 2017-05-07 13:04:54 +02:00
Lignum
70c2f50aa8
Un-break the non-table setPaletteColour overload 2017-05-07 12:55:16 +02:00
Lignum
54273fc6e5
Add Palette.DEFAULT 2017-05-07 12:51:06 +02:00
Lignum
156e74b69c
setColour -> setPaletteColour 2017-05-07 12:40:31 +02:00
SquidDev
8ba5edb6e4 Minor cleanup of pocket computer upgrades
- General improvements of the docs.
 - Move all ItemStack code to the ItemPocketComputer class
 - Make PocketAPI execute on the server thread, rather than the computer
   thread
2017-05-07 08:09:36 +01:00
SquidDev
5a4375f6ac Allow changing the colour of the modem light
This now uses an integer between 0 and 15 to represent a colour, rather
than a simple on/off flag.
2017-05-07 08:09:36 +01:00
SquidDev
7f8100ae0f Check the offhand inventory too when searching for upgrades 2017-05-07 08:08:09 +01:00
SquidDev
22631cfc63 Add .equip and .unequip methods to pocket API. 2017-05-07 08:08:09 +01:00
SquidDev
5faceac7ba Add registry for pocket computer upgrades 2017-05-07 08:08:09 +01:00
Lignum
287c6f172c
Allow passing RGB8 hex values to term.setColour 2017-05-07 01:16:48 +02:00
Daniel Ratcliffe
cad10fa2c7 Fixed incorrectness in os.day(). Added os.epoch() 2017-05-06 23:56:28 +01:00
Daniel Ratcliffe
58713caa73 Merge pull request #203 from SquidDev-CC/feature/turtle-models
Convert turtle rendering to use tinting
2017-05-06 23:56:13 +01:00
Daniel Ratcliffe
a6e3d4fd26 Merge pull request #195 from SquidDev-CC/hotfix/selection-boxes
Fix selection boxes not being shown
2017-05-06 23:55:45 +01:00
SquidDev
f34a319b79 Make cable collision boxes more accurate for cables
Each cable segment is added to the list, meaning you can get close and
snugly with the cables.
2017-05-06 23:45:15 +01:00
Daniel Ratcliffe
4b4e041f6f Merge branch 'master' into master 2017-05-06 22:25:46 +01:00
Daniel Ratcliffe
423d5af87f Merge pull request #191 from SquidDev-CC/feature/text-illumination
Make monitor text glow in the dark
2017-05-06 22:11:28 +01:00
Daniel Ratcliffe
5b6bbc3cbf Merge pull request #200 from Lignum/fs-weak-set
Replace WeakHashMap for open files with a weak set
2017-05-06 21:44:28 +01:00
Lignum
a9e7acbec5
Fix monitors fetching palette when there is no terminal 2017-05-06 20:23:44 +02:00
Lignum
ac2382a861
Add setColour overload with table parameter 2017-05-06 20:22:16 +02:00
SquidDev
2f93354981 Remove dye block state property
It doesn't make sense to have it now as the coloured models do not exist
any more, and so would just produce errors should we try to load them.
2017-05-06 17:41:49 +01:00
SquidDev
c7f5d039b2 Use IBlockState instead of Block methods
There was a crash in RedstoneUtil when redstone state was changing next
to a full block due to the incorrect state being passed. By using
IBlockState methods we ensure that this cannot happen again.

The old IBlockState methods were also deprecated, so this reduces the
warning count a little. I've also moved string translation into
StringUtils, to reduce the number of deprecation warnings from there.
2017-05-06 15:31:06 +01:00
SquidDev
d652bdb0b0 Convert turtle rendering to use tinting
This uses Minecraft's colour tinting system in order to change the
colour of turtle models. This removes the need to have 16 models and
textures for each colour, reducing texture atlas space and hopefully
memory consumption.

See #145
2017-05-06 15:06:02 +01:00
Tim Ittermann
f1c4634dfa os.time( ... ) now returns float 2017-05-06 14:52:02 +02:00
Tim Ittermann
f89bbeee54 Remove import 2017-05-06 14:30:19 +02:00
Tim Ittermann
e0e81a9b18 Put time functions into the OS API 2017-05-06 14:24:48 +02:00
Lignum
988e9f10db
Fix compiler error 2017-05-05 19:13:52 +02:00
Lignum
b0ac48b9a3
Use some sweet tricks to have a weak set to store open files 2017-05-05 19:11:59 +02:00
Lignum
3de674dfb1
Simplify the palette payload to an int array 2017-05-05 18:47:43 +02:00
Lignum
39a56c8e55
Get rid of the PaletteColour class
It just took up a bunch of space. We're storing an array of float[3] now.
2017-05-05 18:22:48 +02:00
Daniel Ratcliffe
06b63980eb Merge pull request #196 from SquidDev-CC/feature/docs
Fix several documentation warnings
2017-05-05 17:19:26 +01:00
Lignum
6997471280
Add palette functions to monitor peripheral 2017-05-05 18:12:33 +02:00
SquidDev
4b95ed5d53 Do not reset redstone inputs when adding peripherals
As of 8abff95441, peripherals no longer
block redstone input. As this is no longer the case, redstone levels
should not be reset.
2017-05-05 17:00:44 +01:00
Lignum
088dab799e
Network the colour palette
Which means it actually has a visible effect! 🎉
2017-05-05 17:21:53 +02:00
SquidDev
0cdd0ea21a Change license headers to block comments
This means they do not get picked up by Javadoc and friends
2017-05-05 16:16:09 +01:00
SquidDev
76e926c090 Document several undocumented arguments and exceptions 2017-05-05 16:07:18 +01:00
SquidDev
d87b0e9435 Fix selection boxes not being shown
getSelectedBoundingBox expects a bounding box relative to (0, 0, 0) but
we were returning one relative to the current block. Instead we allow
the default behaviour to continue, which will call getBoundingBox and
offset it.
2017-05-05 15:25:07 +01:00
Lignum
b0f0d8fd71
Add getColour/setColour to the window api 2017-05-05 16:14:13 +02:00
SquidDev
7b07921a73 General improvements to the documentation
- Add documentation for all undocumented methods and enums.
 - Use @code, @link and @see where appropriate.
 - Fix spelling in a couple of cases.
2017-05-05 14:59:11 +01:00
Lignum
56c9dec687
Add term.setColour/term.getColour 2017-05-05 15:52:21 +02:00
Lignum
936a531cd5
Add a palette class and use it for rendering 2017-05-05 15:24:29 +02:00
Daniel Ratcliffe
09215daa03 FileSystem uses a WeakHashMap to store it's open file handles
This means if lua code forgets to free a handle, the java GC will still
be able to collect the stream (andclose the file in the finaliser in the
process)
2017-05-05 00:54:24 +01:00
Daniel Ratcliffe
42f2235d45 Made the black colour on monitors, terminals, block and item graphics darker
0x111111 is now used throughout, previously there was quite a bit of
variance
2017-05-05 00:54:24 +01:00
Daniel Ratcliffe
2436d813e6 Treat a maximumFilesOpen values of 0 as unlimited 2017-05-05 00:54:23 +01:00
Lignum
4b8493baab
Terminal cursor bounds checking 2017-05-05 00:08:10 +02:00
Lignum
4e3def39e0
Render terminal cursor in a less awkward way
The previous way seemed weird enough to seem to have had a purpose, but I can't tell. Revert this if it turns out that there was.
2017-05-04 23:53:43 +02:00
Lignum
7e71045c7b
Remove texture coordinates from text background part 2017-05-04 23:49:08 +02:00