mirror of
https://github.com/SquidDev-CC/CC-Tweaked
synced 2025-04-20 17:53:14 +00:00
Migrate LuaJLuaMachine to use Cobalt
This commit is contained in:
parent
8bffec6964
commit
bb741975b7
src/main/java/dan200/computercraft/core
@ -15,7 +15,7 @@ import dan200.computercraft.core.apis.*;
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import dan200.computercraft.core.filesystem.FileSystem;
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import dan200.computercraft.core.filesystem.FileSystemException;
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import dan200.computercraft.core.lua.ILuaMachine;
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import dan200.computercraft.core.lua.LuaJLuaMachine;
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import dan200.computercraft.core.lua.CobaltLuaMachine;
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import dan200.computercraft.core.terminal.Terminal;
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import java.io.IOException;
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@ -622,7 +622,7 @@ public class Computer
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private void initLua()
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{
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// Create the lua machine
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ILuaMachine machine = new LuaJLuaMachine( this );
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ILuaMachine machine = new CobaltLuaMachine( this );
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// Add the APIs
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for(ILuaAPI api : m_apis)
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@ -15,105 +15,102 @@ import dan200.computercraft.core.apis.ILuaAPI;
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import dan200.computercraft.core.computer.Computer;
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import dan200.computercraft.core.computer.ITask;
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import dan200.computercraft.core.computer.MainThread;
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import org.luaj.vm2.*;
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import org.luaj.vm2.lib.OneArgFunction;
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import org.luaj.vm2.lib.VarArgFunction;
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import org.luaj.vm2.lib.ZeroArgFunction;
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import org.luaj.vm2.lib.jse.JsePlatform;
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import org.squiddev.cobalt.*;
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import org.squiddev.cobalt.compiler.CompileException;
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import org.squiddev.cobalt.compiler.LoadState;
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import org.squiddev.cobalt.debug.DebugFrame;
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import org.squiddev.cobalt.debug.DebugHandler;
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import org.squiddev.cobalt.debug.DebugState;
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import org.squiddev.cobalt.function.LuaFunction;
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import org.squiddev.cobalt.function.VarArgFunction;
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import org.squiddev.cobalt.lib.*;
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import org.squiddev.cobalt.lib.platform.AbstractResourceManipulator;
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import javax.annotation.Nonnull;
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import java.io.*;
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import java.io.IOException;
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import java.io.InputStream;
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import java.io.OutputStream;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.IdentityHashMap;
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import java.util.Map;
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public class LuaJLuaMachine implements ILuaMachine
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{
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private Computer m_computer;
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import static org.squiddev.cobalt.Constants.NONE;
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import static org.squiddev.cobalt.ValueFactory.valueOf;
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import static org.squiddev.cobalt.ValueFactory.varargsOf;
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private LuaValue m_globals;
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private LuaValue m_loadString;
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private LuaValue m_assert;
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private LuaValue m_coroutine_create;
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private LuaValue m_coroutine_resume;
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private LuaValue m_coroutine_yield;
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private LuaValue m_mainRoutine;
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public class CobaltLuaMachine implements ILuaMachine
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{
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private final Computer m_computer;
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private final LuaState m_state;
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private final LuaTable m_globals;
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private LuaThread m_mainRoutine;
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private String m_eventFilter;
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private String m_softAbortMessage;
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private String m_hardAbortMessage;
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private Map<Object, LuaValue> m_valuesInProgress;
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private Map<LuaValue, Object> m_objectsInProgress;
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public LuaJLuaMachine( Computer computer )
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public CobaltLuaMachine( Computer computer )
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{
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m_computer = computer;
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// Create an environment to run in
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m_globals = JsePlatform.debugGlobals();
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m_loadString = m_globals.get("loadstring");
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m_assert = m_globals.get("assert");
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LuaValue coroutine = m_globals.get("coroutine");
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final LuaValue native_coroutine_create = coroutine.get("create");
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LuaValue debug = m_globals.get("debug");
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final LuaValue debug_sethook = debug.get("sethook");
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coroutine.set("create", new OneArgFunction() {
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final LuaState state = this.m_state = new LuaState( new AbstractResourceManipulator()
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{
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@Override
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public LuaValue call( LuaValue value )
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public InputStream findResource( String filename )
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{
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final LuaThread thread = native_coroutine_create.call( value ).checkthread();
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debug_sethook.invoke( new LuaValue[] {
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thread,
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new ZeroArgFunction() {
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@Override
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public LuaValue call() {
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String hardAbortMessage = m_hardAbortMessage;
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if( hardAbortMessage != null )
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{
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LuaThread.yield(LuaValue.NIL);
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}
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return LuaValue.NIL;
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}
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},
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LuaValue.NIL,
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LuaValue.valueOf(100000)
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} );
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return thread;
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return null;
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}
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});
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m_coroutine_create = coroutine.get("create");
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m_coroutine_resume = coroutine.get("resume");
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m_coroutine_yield = coroutine.get("yield");
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} );
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state.debug = new DebugHandler( state )
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{
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private int count = 0;
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@Override
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public void onInstruction( DebugState ds, DebugFrame di, int pc, Varargs extras, int top ) throws LuaError
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{
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int count = ++this.count;
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if( count > 100000 )
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{
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if( m_hardAbortMessage != null ) LuaThread.yield( state, NONE );
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this.count = 0;
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}
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super.onInstruction( ds, di, pc, extras, top );
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}
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@Override
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public void poll() throws LuaError
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{
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if( m_hardAbortMessage != null ) LuaThread.yield( state, NONE );
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}
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};
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m_globals = new LuaTable();
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state.setupThread( m_globals );
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// Add basic libraries
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m_globals.load( state, new BaseLib() );
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m_globals.load( state, new TableLib() );
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m_globals.load( state, new StringLib() );
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m_globals.load( state, new MathLib() );
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m_globals.load( state, new CoroutineLib() );
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// Remove globals we don't want to expose
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m_globals.set( "collectgarbage", LuaValue.NIL );
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m_globals.set( "dofile", LuaValue.NIL );
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m_globals.set( "loadfile", LuaValue.NIL );
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m_globals.set( "module", LuaValue.NIL );
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m_globals.set( "require", LuaValue.NIL );
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m_globals.set( "package", LuaValue.NIL );
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m_globals.set( "io", LuaValue.NIL );
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m_globals.set( "os", LuaValue.NIL );
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m_globals.set( "print", LuaValue.NIL );
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m_globals.set( "luajava", LuaValue.NIL );
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m_globals.set( "debug", LuaValue.NIL );
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m_globals.set( "newproxy", LuaValue.NIL );
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m_globals.set( "__inext", LuaValue.NIL );
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m_globals.rawset( "collectgarbage", Constants.NIL );
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m_globals.rawset( "dofile", Constants.NIL );
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m_globals.rawset( "loadfile", Constants.NIL );
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m_globals.rawset( "print", Constants.NIL );
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// Add version globals
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m_globals.set( "_VERSION", "Lua 5.1" );
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m_globals.set( "_HOST", computer.getAPIEnvironment().getComputerEnvironment().getHostString() );
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m_globals.set( "_CC_DEFAULT_SETTINGS", toValue( ComputerCraft.default_computer_settings ) );
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m_globals.rawset( "_VERSION", valueOf( "Lua 5.1" ) );
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m_globals.rawset( "_HOST", valueOf( computer.getAPIEnvironment().getComputerEnvironment().getHostString() ) );
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m_globals.rawset( "_CC_DEFAULT_SETTINGS", valueOf( ComputerCraft.default_computer_settings ) );
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if( ComputerCraft.disable_lua51_features )
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{
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m_globals.set( "_CC_DISABLE_LUA51_FEATURES", toValue( true ) );
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m_globals.rawset( "_CC_DISABLE_LUA51_FEATURES", Constants.TRUE );
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}
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// Our main function will go here
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@ -123,7 +120,7 @@ public class LuaJLuaMachine implements ILuaMachine
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m_softAbortMessage = null;
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m_hardAbortMessage = null;
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}
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@Override
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public void addAPI( ILuaAPI api )
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{
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@ -132,10 +129,10 @@ public class LuaJLuaMachine implements ILuaMachine
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String[] names = api.getNames();
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for( String name : names )
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{
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m_globals.set( name, table );
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m_globals.rawset( name, table );
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}
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}
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@Override
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public void loadBios( InputStream bios )
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{
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@ -144,56 +141,31 @@ public class LuaJLuaMachine implements ILuaMachine
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{
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return;
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}
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try
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{
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// Read the whole bios into a string
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String biosText;
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try
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{
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InputStreamReader isr;
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try
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{
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isr = new InputStreamReader( bios, "UTF-8" );
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}
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catch( UnsupportedEncodingException e )
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{
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isr = new InputStreamReader( bios );
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}
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BufferedReader reader = new BufferedReader( isr );
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StringBuilder fileText = new StringBuilder( "" );
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String line = reader.readLine();
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while( line != null ) {
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fileText.append( line );
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line = reader.readLine();
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if( line != null ) {
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fileText.append( "\n" );
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}
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}
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biosText = fileText.toString();
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}
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catch( IOException e )
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{
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throw new LuaError( "Could not read file" );
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}
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// Load it
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LuaValue program = m_assert.call( m_loadString.call(
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toValue( biosText ), toValue( "bios.lua" )
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));
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m_mainRoutine = m_coroutine_create.call( program );
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LuaFunction value = LoadState.load( m_state, bios, "@bios.lua", m_globals );
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m_mainRoutine = new LuaThread( m_state, value, m_globals );
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}
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catch( LuaError e )
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catch( CompileException e )
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{
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if( m_mainRoutine != null )
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{
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m_mainRoutine.abandon();
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m_mainRoutine = null;
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}
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}
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catch( IOException e )
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{
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ComputerCraft.log.warn( "Could not load bios.lua ", e );
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if( m_mainRoutine != null )
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{
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((LuaThread)m_mainRoutine).abandon();
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m_mainRoutine.abandon();
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m_mainRoutine = null;
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}
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}
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}
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@Override
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public void handleEvent( String eventName, Object[] arguments )
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{
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@ -206,35 +178,28 @@ public class LuaJLuaMachine implements ILuaMachine
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{
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return;
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}
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try
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{
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LuaValue[] resumeArgs;
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{
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Varargs resumeArgs = Constants.NONE;
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if( eventName != null )
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{
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resumeArgs = toValues( arguments, 2 );
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resumeArgs[0] = m_mainRoutine;
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resumeArgs[1] = toValue( eventName );
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resumeArgs = varargsOf( valueOf( eventName ), toValues( arguments ) );
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}
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else
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{
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resumeArgs = new LuaValue[1];
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resumeArgs[0] = m_mainRoutine;
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}
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Varargs results = m_coroutine_resume.invoke( LuaValue.varargsOf( resumeArgs ) );
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if( m_hardAbortMessage != null )
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Varargs results = m_mainRoutine.resume( resumeArgs );
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if( m_hardAbortMessage != null )
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{
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throw new LuaError( m_hardAbortMessage );
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}
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else if( results.arg1().checkboolean() == false )
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else if( !results.first().checkBoolean() )
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{
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throw new LuaError( results.arg(2).checkstring().toString() );
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throw new LuaError( results.arg( 2 ).checkString() );
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}
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else
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{
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LuaValue filter = results.arg(2);
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if( filter.isstring() )
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LuaValue filter = results.arg( 2 );
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if( filter.isString() )
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{
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m_eventFilter = filter.toString();
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}
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@ -243,16 +208,16 @@ public class LuaJLuaMachine implements ILuaMachine
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m_eventFilter = null;
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}
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}
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LuaThread mainThread = (LuaThread)m_mainRoutine;
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if( mainThread.getStatus().equals("dead") )
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LuaThread mainThread = m_mainRoutine;
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if( mainThread.getStatus().equals( "dead" ) )
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{
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m_mainRoutine = null;
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}
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}
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catch( LuaError e )
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{
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((LuaThread)m_mainRoutine).abandon();
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m_mainRoutine.abandon();
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m_mainRoutine = null;
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}
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finally
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@ -262,13 +227,13 @@ public class LuaJLuaMachine implements ILuaMachine
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}
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}
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@Override
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@Override
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public void softAbort( String abortMessage )
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{
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m_softAbortMessage = abortMessage;
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}
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@Override
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@Override
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public void hardAbort( String abortMessage )
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{
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m_softAbortMessage = abortMessage;
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@ -280,37 +245,32 @@ public class LuaJLuaMachine implements ILuaMachine
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{
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return false;
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}
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@Override
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public boolean restoreState( InputStream input )
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{
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return false;
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}
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@Override
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public boolean isFinished()
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{
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return (m_mainRoutine == null);
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}
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@Override
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public void unload()
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{
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if( m_mainRoutine != null )
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{
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LuaThread mainThread = (LuaThread)m_mainRoutine;
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LuaThread mainThread = m_mainRoutine;
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mainThread.abandon();
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m_mainRoutine = null;
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}
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}
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private void tryAbort() throws LuaError
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{
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// while( m_stopped )
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// {
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// m_coroutine_yield.call();
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// }
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String abortMessage = m_softAbortMessage;
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if( abortMessage != null )
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{
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@ -319,61 +279,66 @@ public class LuaJLuaMachine implements ILuaMachine
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throw new LuaError( abortMessage );
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}
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}
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private LuaTable wrapLuaObject( ILuaObject object )
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{
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LuaTable table = new LuaTable();
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String[] methods = object.getMethodNames();
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for(int i=0; i<methods.length; ++i )
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for( int i = 0; i < methods.length; ++i )
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{
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if( methods[i] != null )
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if( methods[ i ] != null )
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{
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final int method = i;
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final ILuaObject apiObject = object;
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final String methodName = methods[i];
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table.set( methodName, new VarArgFunction() {
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final String methodName = methods[ i ];
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table.rawset( methodName, new VarArgFunction()
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{
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@Override
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public Varargs invoke( Varargs _args )
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public Varargs invoke( final LuaState state, Varargs _args ) throws LuaError
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{
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tryAbort();
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Object[] arguments = toObjects( _args, 1 );
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Object[] results;
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try
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{
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results = apiObject.callMethod( new ILuaContext() {
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results = apiObject.callMethod( new ILuaContext()
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{
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@Nonnull
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@Override
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public Object[] pullEvent( String filter ) throws LuaException, InterruptedException
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{
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Object[] results = pullEventRaw( filter );
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if( results.length >= 1 && results[0].equals( "terminate" ) )
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if( results.length >= 1 && results[ 0 ].equals( "terminate" ) )
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{
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throw new LuaException( "Terminated", 0 );
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}
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return results;
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}
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@Nonnull
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@Override
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public Object[] pullEventRaw( String filter ) throws InterruptedException
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{
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return yield( new Object[] { filter } );
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}
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@Nonnull
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@Override
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public Object[] yield( Object[] yieldArgs ) throws InterruptedException
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{
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try
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{
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LuaValue[] yieldValues = toValues( yieldArgs, 0 );
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Varargs results = m_coroutine_yield.invoke( LuaValue.varargsOf( yieldValues ) );
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Varargs results = LuaThread.yield( state, toValues( yieldArgs ) );
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return toObjects( results, 1 );
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}
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catch( OrphanedThread e )
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{
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throw new InterruptedException();
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}
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catch( Throwable e )
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{
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throw new RuntimeException( e );
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -448,10 +413,10 @@ public class LuaJLuaMachine implements ILuaMachine
|
||||
Object[] response = pullEvent( "task_complete" );
|
||||
if( response.length >= 3 && response[ 1 ] instanceof Number && response[ 2 ] instanceof Boolean )
|
||||
{
|
||||
if( ( (Number)response[ 1 ] ).intValue() == taskID )
|
||||
if( ((Number) response[ 1 ]).intValue() == taskID )
|
||||
{
|
||||
Object[] returnValues = new Object[ response.length - 3 ];
|
||||
if( (Boolean)response[ 2 ] )
|
||||
if( (Boolean) response[ 2 ] )
|
||||
{
|
||||
// Extract the return values from the event and return them
|
||||
System.arraycopy( response, 3, returnValues, 0, returnValues.length );
|
||||
@ -460,9 +425,9 @@ public class LuaJLuaMachine implements ILuaMachine
|
||||
else
|
||||
{
|
||||
// Extract the error message from the event and raise it
|
||||
if( response.length >= 4 && response[3] instanceof String )
|
||||
if( response.length >= 4 && response[ 3 ] instanceof String )
|
||||
{
|
||||
throw new LuaException( (String)response[ 3 ] );
|
||||
throw new LuaException( (String) response[ 3 ] );
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -479,7 +444,7 @@ public class LuaJLuaMachine implements ILuaMachine
|
||||
catch( InterruptedException e )
|
||||
{
|
||||
throw new OrphanedThread();
|
||||
}
|
||||
}
|
||||
catch( LuaException e )
|
||||
{
|
||||
throw new LuaError( e.getMessage(), e.getLevel() );
|
||||
@ -492,7 +457,7 @@ public class LuaJLuaMachine implements ILuaMachine
|
||||
}
|
||||
throw new LuaError( "Java Exception Thrown: " + t.toString(), 0 );
|
||||
}
|
||||
return LuaValue.varargsOf( toValues( results, 0 ) );
|
||||
return toValues( results );
|
||||
}
|
||||
} );
|
||||
}
|
||||
@ -500,191 +465,168 @@ public class LuaJLuaMachine implements ILuaMachine
|
||||
return table;
|
||||
}
|
||||
|
||||
private LuaValue toValue( Object object )
|
||||
private LuaValue toValue( Object object, Map<Object, LuaValue> values )
|
||||
{
|
||||
if( object == null )
|
||||
{
|
||||
return LuaValue.NIL;
|
||||
return Constants.NIL;
|
||||
}
|
||||
else if( object instanceof Number )
|
||||
{
|
||||
double d = ((Number)object).doubleValue();
|
||||
return LuaValue.valueOf( d );
|
||||
double d = ((Number) object).doubleValue();
|
||||
return valueOf( d );
|
||||
}
|
||||
else if( object instanceof Boolean )
|
||||
{
|
||||
boolean b = (Boolean) object;
|
||||
return LuaValue.valueOf( b );
|
||||
return valueOf( (Boolean) object );
|
||||
}
|
||||
else if( object instanceof String )
|
||||
{
|
||||
String s = object.toString();
|
||||
return LuaValue.valueOf( s );
|
||||
return valueOf( s );
|
||||
}
|
||||
else if( object instanceof byte[] )
|
||||
{
|
||||
byte[] b = (byte[]) object;
|
||||
return LuaValue.valueOf( Arrays.copyOf( b, b.length ) );
|
||||
return valueOf( Arrays.copyOf( b, b.length ) );
|
||||
}
|
||||
else if( object instanceof Map )
|
||||
{
|
||||
// Table:
|
||||
// Start remembering stuff
|
||||
boolean clearWhenDone = false;
|
||||
try
|
||||
if( values == null )
|
||||
{
|
||||
if( m_valuesInProgress == null )
|
||||
{
|
||||
m_valuesInProgress = new IdentityHashMap<>();
|
||||
clearWhenDone = true;
|
||||
}
|
||||
else if( m_valuesInProgress.containsKey( object ) )
|
||||
{
|
||||
return m_valuesInProgress.get( object );
|
||||
}
|
||||
LuaValue table = new LuaTable();
|
||||
m_valuesInProgress.put( object, table );
|
||||
values = new IdentityHashMap<>();
|
||||
}
|
||||
else if( values.containsKey( object ) )
|
||||
{
|
||||
return values.get( object );
|
||||
}
|
||||
LuaTable table = new LuaTable();
|
||||
values.put( object, table );
|
||||
|
||||
// Convert all keys
|
||||
for( Map.Entry<?, ?> pair : ((Map<?, ?>) object).entrySet() )
|
||||
{
|
||||
LuaValue key = toValue( pair.getKey() );
|
||||
LuaValue value = toValue( pair.getValue() );
|
||||
if( !key.isnil() && !value.isnil() )
|
||||
{
|
||||
table.set( key, value );
|
||||
}
|
||||
}
|
||||
return table;
|
||||
}
|
||||
finally
|
||||
// Convert all keys
|
||||
for( Map.Entry<?, ?> pair : ((Map<?, ?>) object).entrySet() )
|
||||
{
|
||||
// Clear (if exiting top level)
|
||||
if( clearWhenDone )
|
||||
LuaValue key = toValue( pair.getKey(), values );
|
||||
LuaValue value = toValue( pair.getValue(), values );
|
||||
if( !key.isNil() && !value.isNil() )
|
||||
{
|
||||
m_valuesInProgress = null;
|
||||
table.rawset( key, value );
|
||||
}
|
||||
}
|
||||
return table;
|
||||
}
|
||||
else if( object instanceof ILuaObject )
|
||||
{
|
||||
return wrapLuaObject( (ILuaObject)object );
|
||||
return wrapLuaObject( (ILuaObject) object );
|
||||
}
|
||||
else
|
||||
{
|
||||
return LuaValue.NIL;
|
||||
}
|
||||
return Constants.NIL;
|
||||
}
|
||||
}
|
||||
|
||||
private LuaValue[] toValues( Object[] objects, int leaveEmpty )
|
||||
private Varargs toValues( Object[] objects )
|
||||
{
|
||||
if( objects == null || objects.length == 0 )
|
||||
if( objects == null || objects.length == 0 )
|
||||
{
|
||||
return new LuaValue[ leaveEmpty ];
|
||||
return Constants.NONE;
|
||||
}
|
||||
|
||||
LuaValue[] values = new LuaValue[objects.length + leaveEmpty];
|
||||
for( int i=0; i<values.length; ++i )
|
||||
|
||||
LuaValue[] values = new LuaValue[ objects.length ];
|
||||
for( int i = 0; i < values.length; ++i )
|
||||
{
|
||||
if( i < leaveEmpty )
|
||||
{
|
||||
values[i] = null;
|
||||
continue;
|
||||
}
|
||||
Object object = objects[i - leaveEmpty];
|
||||
values[i] = toValue( object );
|
||||
Object object = objects[ i ];
|
||||
values[ i ] = toValue( object, null );
|
||||
}
|
||||
return values;
|
||||
return varargsOf( values );
|
||||
}
|
||||
|
||||
private Object toObject( LuaValue value )
|
||||
private static Object toObject( LuaValue value, Map<LuaValue, Object> objects )
|
||||
{
|
||||
switch( value.type() )
|
||||
{
|
||||
case LuaValue.TNIL:
|
||||
case LuaValue.TNONE:
|
||||
case Constants.TNIL:
|
||||
case Constants.TNONE:
|
||||
{
|
||||
return null;
|
||||
}
|
||||
case LuaValue.TINT:
|
||||
case LuaValue.TNUMBER:
|
||||
case Constants.TINT:
|
||||
case Constants.TNUMBER:
|
||||
{
|
||||
return value.todouble();
|
||||
return value.toDouble();
|
||||
}
|
||||
case LuaValue.TBOOLEAN:
|
||||
case Constants.TBOOLEAN:
|
||||
{
|
||||
return value.toboolean();
|
||||
return value.toBoolean();
|
||||
}
|
||||
case LuaValue.TSTRING:
|
||||
case Constants.TSTRING:
|
||||
{
|
||||
LuaString str = value.checkstring();
|
||||
return str.tojstring();
|
||||
return value.toString();
|
||||
}
|
||||
case LuaValue.TTABLE:
|
||||
case Constants.TTABLE:
|
||||
{
|
||||
// Table:
|
||||
boolean clearWhenDone = false;
|
||||
try
|
||||
// Start remembering stuff
|
||||
if( objects == null )
|
||||
{
|
||||
// Start remembering stuff
|
||||
if( m_objectsInProgress == null )
|
||||
{
|
||||
m_objectsInProgress = new IdentityHashMap<>();
|
||||
clearWhenDone = true;
|
||||
}
|
||||
else if( m_objectsInProgress.containsKey( value ) )
|
||||
{
|
||||
return m_objectsInProgress.get( value );
|
||||
}
|
||||
Map<Object, Object> table = new HashMap<>();
|
||||
m_objectsInProgress.put( value, table );
|
||||
|
||||
// Convert all keys
|
||||
LuaValue k = LuaValue.NIL;
|
||||
while( true )
|
||||
{
|
||||
Varargs keyValue = value.next( k );
|
||||
k = keyValue.arg1();
|
||||
if( k.isnil() )
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
LuaValue v = keyValue.arg(2);
|
||||
Object keyObject = toObject(k);
|
||||
Object valueObject = toObject(v);
|
||||
if( keyObject != null && valueObject != null )
|
||||
{
|
||||
table.put( keyObject, valueObject );
|
||||
}
|
||||
}
|
||||
return table;
|
||||
objects = new IdentityHashMap<>();
|
||||
}
|
||||
finally
|
||||
else if( objects.containsKey( value ) )
|
||||
{
|
||||
// Clear (if exiting top level)
|
||||
if( clearWhenDone )
|
||||
return objects.get( value );
|
||||
}
|
||||
Map<Object, Object> table = new HashMap<>();
|
||||
objects.put( value, table );
|
||||
|
||||
LuaTable luaTable = (LuaTable) value;
|
||||
|
||||
// Convert all keys
|
||||
LuaValue k = Constants.NIL;
|
||||
while( true )
|
||||
{
|
||||
Varargs keyValue;
|
||||
try
|
||||
{
|
||||
m_objectsInProgress = null;
|
||||
keyValue = luaTable.next( k );
|
||||
}
|
||||
catch( LuaError luaError )
|
||||
{
|
||||
break;
|
||||
}
|
||||
k = keyValue.first();
|
||||
if( k.isNil() )
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
LuaValue v = keyValue.arg( 2 );
|
||||
Object keyObject = toObject( k, objects );
|
||||
Object valueObject = toObject( v, objects );
|
||||
if( keyObject != null && valueObject != null )
|
||||
{
|
||||
table.put( keyObject, valueObject );
|
||||
}
|
||||
}
|
||||
return table;
|
||||
}
|
||||
default:
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Object[] toObjects( Varargs values, int startIdx )
|
||||
|
||||
private static Object[] toObjects( Varargs values, int startIdx )
|
||||
{
|
||||
int count = values.narg();
|
||||
int count = values.count();
|
||||
Object[] objects = new Object[ count - startIdx + 1 ];
|
||||
for( int n=startIdx; n<=count; ++n )
|
||||
for( int n = startIdx; n <= count; ++n )
|
||||
{
|
||||
int i = n - startIdx;
|
||||
LuaValue value = values.arg(n);
|
||||
objects[i] = toObject( value );
|
||||
LuaValue value = values.arg( n );
|
||||
objects[ i ] = toObject( value, null );
|
||||
}
|
||||
return objects;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user