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A SDL roguelike in a non-euclidean world.
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autogen.sh Pass args from autogen.sh to ./configure 2017-06-20 16:44:36 +02:00
barriers.cpp improved the 'full game' in weird CR4 2018-04-11 23:37:28 +02:00
basegraph.cpp cleaner sightrange 2018-04-11 13:16:40 +02:00
bigstuff.cpp Clearing in bounded geometries 2018-04-14 10:24:02 +02:00
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cell.cpp Fractal landscapes fixed in Goldberg heptagonal geometries 2018-04-13 13:19:45 +02:00
changelog.txt 10.3q 2018-04-14 10:48:00 +02:00
classes.cpp adjusted the Domination description 2018-02-27 23:53:48 +01:00
classes.h Implemented the shmup versions of Ruined City and Jelly Kingdom. 2018-02-12 12:48:31 +01:00
commandline.cpp arg:: -pal option to display linepatterns 2018-04-10 17:02:04 +02:00
compileunits.h renamed whirl to goldberg 2018-04-09 17:40:12 +02:00
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config.cpp gp:: in saved config 2018-04-11 00:53:05 +02:00
configure.ac Link in g++ for GLEW 2017-07-24 20:48:52 +02:00
conformal.cpp split sight/game/generation range; bonuses instead of absolute values 2018-04-03 23:34:47 +02:00
control.cpp button position in Android LR 2018-03-02 13:07:35 +01:00
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dialogs.cpp ... but only increased 2018-04-11 15:49:49 +02:00
direntx.c fixes for Emscripten, and for compiling without tutorial 2017-04-15 04:48:59 +02:00
direntx.h Updated HyperRogue sources to 7.4f. 2016-01-02 11:09:13 +01:00
embuild.sh added the commandline for Emscripten 2017-08-13 20:48:07 +02:00
fake-mobile.cpp updated the header comments to 2018, also added the missing ones 2018-02-09 00:40:26 +01:00
fieldpattern.cpp updated the header comments to 2018, also added the missing ones 2018-02-09 00:40:26 +01:00
fjordgen.cpp Updated to 8.3j 2016-08-26 11:58:03 +02:00
flags.cpp fire no longer permanent in Land of Power in smallbounded 2018-04-12 21:28:29 +02:00
game.cpp Clearing in bounded geometries 2018-04-14 10:24:02 +02:00
geom-exp.cpp Land switching in geom-exp (cheater enabled) 2018-04-15 13:04:02 +02:00
geometry.cpp renamed whirl to goldberg 2018-04-09 17:40:12 +02:00
glew.c fixes for Emscripten, and for compiling without tutorial 2017-04-15 04:48:59 +02:00
goldberg.cpp gp:: GP(x,y) with x<y can be selected now 2018-04-13 14:50:40 +02:00
graph.cpp gp:: correct particle scaling 2018-04-14 10:27:49 +02:00
help.cpp More detailed land validity reporting 2018-04-13 13:08:41 +02:00
heptagon.cpp gp:: correct long-distances in all Goldberg hyperbolic tilings 2018-04-10 17:06:04 +02:00
hr-icon.ico Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00
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hyper.rc 10.0n 2017-09-04 20:43:45 +02:00
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hyperrogue-music.txt updated music list in repo; changed the Hunting music to Graveyard 2017-10-30 10:39:02 +01:00
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hyperweb.cpp restartGame, wrong mode, and resetModes now use constants instead of magic char names 2018-04-09 18:05:23 +02:00
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landgen.cpp gp:: improved LoP generation 2018-04-12 21:29:15 +02:00
landlock.cpp Fixed Land of Storms accidentally marked as invalid in heptagonal 2018-04-15 13:18:51 +02:00
langen.cpp updated the header comments to 2018, also added the missing ones 2018-02-09 00:40:26 +01:00
language-cz.cpp Czech translation for improved rotation 2018-03-25 15:29:26 +02:00
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language-pl.cpp four new models, Mercator improved 2018-03-26 19:06:47 +02:00
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Makefile.mgw Updated to 8.3j 2016-08-26 11:58:03 +02:00
mapeditor.cpp gp:: acknowledged in save game, save map, scorelist, modecode 2018-04-11 00:30:50 +02:00
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mtrand.h Updated to 8.3j 2016-08-26 11:58:03 +02:00
netgen.cpp updated the header comments to 2018, also added the missing ones 2018-02-09 00:40:26 +01:00
nofont.cpp more work on the online version: fullscreen, orientation 2018-02-11 21:39:47 +01:00
orbgen.cpp tactic:: removed lasttactic in favor of specialland. No more treasures on Crossroads in equid lands. Fixed warped walls and CR4 in a4. 2018-04-11 17:44:46 +02:00
orbs.cpp more elegant cellwalkers 2018-03-24 12:59:01 +01:00
pattern2.cpp Sloppy Graveyard on 37 is known 2018-04-15 13:04:34 +02:00
patterngen.cpp more elegant cellwalkers 2018-03-24 12:59:01 +01:00
patterns.cpp updated the header comments to 2018, also added the missing ones 2018-02-09 00:40:26 +01:00
polygons.cpp gp:: correct particle scaling 2018-04-14 10:27:49 +02:00
quit.cpp Knights and quit-menu now display circle sizes only if HR knows the formula 2018-04-10 08:03:28 +02:00
README.md Updated to 9.4g 2017-05-16 13:20:04 +02:00
renderbuffer.cpp fixed the sizes in renderbuffer 2018-02-27 19:21:31 +01:00
rogueviz.cpp removed no longer productive 'overgenerate', improved the down/up limits of sightrange_bonus 2018-04-10 20:25:56 +02:00
rogueviz.h some work on RogueViz 2017-12-14 02:53:39 +01:00
rug.cpp arg:: rug:: added -rugdist parameter 2018-04-09 15:56:23 +02:00
savemem.cpp updated the header comments to 2018, also added the missing ones 2018-02-09 00:40:26 +01:00
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savepng.h Updated to 8.3j 2016-08-26 11:58:03 +02:00
scores.cpp fixed score sorting 2018-04-14 09:43:42 +02:00
setversion-sh Updated to 9.4g (mostly tutorial fixes) 2017-04-14 20:12:23 +02:00
shaders.cpp .. to last commit 2018-04-06 00:33:03 +02:00
shmup.cpp gp:: shmup:: fix to calc_relative_matrix (only _help was fixed) 2018-04-10 17:06:30 +02:00
sound.cpp spawn sound for Wind Crows 2018-03-25 14:05:04 +02:00
surface.cpp fixed graphics 2018-04-04 01:19:21 +02:00
system.cpp Clearing in bounded geometries 2018-04-14 10:24:02 +02:00
textures.cpp restartGame, wrong mode, and resetModes now use constants instead of magic char names 2018-04-09 18:05:23 +02:00
tour.cpp More detailed land validity reporting 2018-04-13 13:08:41 +02:00
util.cpp updated the header comments to 2018, also added the missing ones 2018-02-09 00:40:26 +01:00
yendor.cpp fixed cheatmarking 2018-04-14 09:34:33 +02:00
zeno.css Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00

HyperRogue

Current version: 9.4g

The game

You are a lone outsider in a strange, non-Euclidean world. You can move with the numpad, vi keys (hjklyubn), or mouse. You can also skip turns by pressing ".".

As a Rogue, your goal is to collect as many treasures as possible. However, collecting treasures attracts dangerous monsters (on the other hand, killing the monsters allows more treasures to be generated).

You can kill most monsters by moving into them. Similarly, if the monster was next to you at the end of your turn, it would kill you. The game protects you from getting yourself killed accidentally by ignoring moves which lead to instant death (similar to the check rule from Chess).

Ultimately, you will probably run into a situation where monsters surround you. That means that your adventure is over, and you will have to teleport back to the Euclidean world to survive by pressing Escape (quit).

Collecting enough treasure also allows you to find rare magical orbs, which grant you one-time or time-limited special abilities.

The world is a combination of thirteen types of lands. Each land type has specific style (monsters, treasure, magical orbs, terrain features). Collecting treasures only attracts more monsters in lands of the same type, so you can try to collect lots of treasure in several different lands!

Some of these lands are available from the beginning, others can be found only if you have proven yourself (press ESC to know what you should do to access more lands). Ultimately, you will be able to access Hell, and look for the fabulous Orbs of Yendor which are hidden there. Get at least one of them to prove that you are a true winner! Only the best players will be able to face the challenges of Hell, but both the monsters and the challenges associated with the Orbs of Yendor are different than in the rest of the game, so it should be worth it.

You can see tooltips by placing the mouse over stuff. You can also right click to get more information about game objects.

Press v to configure the game. You can also rotate the world by pressing arrow keys, PageUp and PageDn (not numpad). You can center on the PC by pressing Home.

Your scores and other stats about your games are recorded to file hyperrogue.log (in Linux, ~/.hyperrogue.log). You can save your configation to file hyperrogue.ini (in Linux, ~/.hyperrogue.ini). See the website for some screenshots, and more detailed and up-to-date information! The surface the game is played on is called a hyperbolic plane. It seems there is just a very small amount of games and other works of art which use hyperbolic geometry (the most well known are some works of M.C.Escher).

The game dynamically generates new parts of the world as you move. Due to nature of the hyperbolic plane, the chances that you get back to a place where you have been before are very low (unless you go back exactly the same way). See more information about the geometry used on the blog.

You can aim for the Orb of Yendor, or you can simply aim for as high score as possible. My best so far is $175 but it should be beatable (I mean, I have won fairly only once, and that was my end score in the winning game).

##Technical information## The HyperRogue package includes a Windows executable, documentation, and C++ source which has been tested under Linux (you need SDL, SDL_ttf, and SDL_gfx). You should be able to compile on Ubuntu (or similar) with something like this:

sudo apt-get install gcc libsdl1.2-dev libsdl-ttf2.0-dev libsdl-gfx1.2-dev
git clone https://github.com/zenorogue/hyperrogue.git hyperrogue-git
cd hyperrogue-git
./configure
make

It should also compile under MacOS with something like `make -f Makefile.mac{ (note: I have no access to a MacOS machine to test this makefile myself, it is based on this post by Konstantin Stupnik).

Released under GNU General Public License, version 2. As such, it comes with without any warranty.

If you would like to thank me for HyperRogue, donations are welcome. You can contact me at zeno@attnam.com, or at RogueTemple or New Attnam forums (Z), or at my blog.