1
0
mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-19 07:20:25 +00:00
A SDL roguelike in a non-euclidean world.
Go to file
2018-01-06 23:39:10 +01:00
dll Add cross-compile support 2015-08-22 13:43:16 +02:00
hyperroid more mobile fixes 2017-08-06 16:17:13 +02:00
music Create a directory for music files 2015-08-08 16:23:36 +02:00
sounds steamhiss sound 2017-10-10 14:59:19 +02:00
.gitignore Remove useless configure file 2016-04-03 16:31:21 +02:00
achievement.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
autogen.sh Pass args from autogen.sh to ./configure 2017-06-20 16:44:36 +02:00
barriers.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
basegraph.cpp renamed ZZ to qpixel_pixel_outside 2017-12-22 21:24:08 +01:00
bigstuff.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
blizzard.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
cell.cpp fixed some problem with memory clearing in other geometries 2018-01-06 23:38:54 +01:00
changelog.txt v 10.3 (several commits ago actually) 2018-01-06 22:13:21 +01:00
classes.cpp fixed the missing word 2018-01-06 22:43:51 +01:00
classes.h changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
commandline.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
compileunits.h texture mode -- first commit 2017-12-09 02:20:10 +01:00
complex.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
config.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
configure.ac Link in g++ for GLEW 2017-07-24 20:48:52 +02:00
conformal.cpp also adjust the default size for spherical Mercator/disk 2017-11-13 11:38:51 +01:00
control.cpp PSEUDOKEY_RELEASE no longer exits dialogs 2018-01-05 14:16:48 +01:00
COPYING Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00
debug.cpp marked MercuryRiver and MirrorWall2 as technical 2017-10-30 19:10:45 +01:00
DejaVuSans-Bold.ttf Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00
dialogs.cpp fixed a flag bug 2018-01-05 17:29:26 +01:00
direntx.c fixes for Emscripten, and for compiling without tutorial 2017-04-15 04:48:59 +02:00
direntx.h Updated HyperRogue sources to 7.4f. 2016-01-02 11:09:13 +01:00
embuild.sh added the commandline for Emscripten 2017-08-13 20:48:07 +02:00
fake-mobile.cpp click the wind icon to go; clicking the Inventory and Wind icons work in Android 2017-10-17 20:59:27 +02:00
fieldpattern.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
fjordgen.cpp Updated to 8.3j 2016-08-26 11:58:03 +02:00
flags.cpp messages when attacking Raiders and passive Jellies 2018-01-04 21:52:49 +01:00
game.cpp sound for Blue Raider's attack 2018-01-06 23:02:33 +01:00
geom-exp.cpp one 'bitrunc' left 2018-01-06 23:06:35 +01:00
geometry.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
glew.c fixes for Emscripten, and for compiling without tutorial 2017-04-15 04:48:59 +02:00
graph.cpp fixed some bugs with Snake Nest generation 2018-01-06 23:39:10 +01:00
help.cpp added hotdogPi to credits 2018-01-06 22:57:47 +01:00
heptagon.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
hr-icon.ico Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00
hud.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
hyper.cpp commandline factored out as a separate file 2017-12-02 00:22:01 +01:00
hyper.exe Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00
hyper.h changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
hyper.rc 10.0n 2017-09-04 20:43:45 +02:00
hyperpoint.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
hyperrogue-music.txt updated music list in repo; changed the Hunting music to Graveyard 2017-10-30 10:39:02 +01:00
hyperrogue.html version number 2016-01-02 11:25:50 +01:00
hyperweb.cpp fixes to make the Emscripten web version compile correctly 2017-08-13 20:49:38 +02:00
hypgraph.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
init.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
INSTALL Remove unnecessary autotools files, and add them to .gitignore 2015-08-13 11:31:02 +02:00
inventory.cpp renamed enums for Invincible -> Ruins 2018-01-03 21:51:11 +01:00
kohonen.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
landgen.cpp fixed some bugs with Snake Nest generation 2018-01-06 23:39:10 +01:00
landlock.cpp Mirror Land is back in Euclidean 2018-01-06 22:47:25 +01:00
langen.cpp configurable field patterns 2017-11-07 00:40:46 +01:00
language-cz.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
language-de.cpp fixed score/kills translation again 2017-12-03 10:44:05 +01:00
language-pl.cpp fixed the missing word 2018-01-06 22:43:51 +01:00
language-ptbr.cpp unifying language files 2017-10-29 17:42:49 +01:00
language-ru.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
language-tr.cpp updated to 10.0c 2017-07-23 01:33:27 +02:00
language.cpp orb help now lists the OSM information (required refactoring) 2017-10-10 12:43:41 +02:00
Makefile.am Added -std=c++11 flag to Makefile 2017-07-24 15:31:49 -04:00
Makefile.mac Update "Makefile.mac" to work for OS X with Homebrew. 2017-10-17 00:16:24 -07:00
Makefile.mgw Updated to 8.3j 2016-08-26 11:58:03 +02:00
mapeditor.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
menus.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
monstergen.cpp fixed some bugs with Snake Nest generation 2018-01-06 23:39:10 +01:00
mtrand.cpp Updated to 8.3j 2016-08-26 11:58:03 +02:00
mtrand.h Updated to 8.3j 2016-08-26 11:58:03 +02:00
netgen.cpp big change: more configuration for the torus (and also Klein bottle) 2017-12-28 16:46:10 +01:00
nofont.cpp fixes to make the Emscripten web version compile correctly 2017-08-13 20:49:38 +02:00
orbgen.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
orbs.cpp Added summoning rules for the new lands. 2018-01-04 20:28:57 +01:00
pattern2.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
patterngen.cpp Updated to 8.3j 2016-08-26 11:58:03 +02:00
patterns.cpp new land: Docks 2017-12-29 01:10:47 +01:00
polygons.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
quit.cpp fixed the Hyperstone Quest listing 2017-11-03 23:55:20 +01:00
README.md Updated to 9.4g 2017-05-16 13:20:04 +02:00
rogueviz.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
rogueviz.h some work on RogueViz 2017-12-14 02:53:39 +01:00
rug.cpp More porting. 2018-01-05 19:05:41 +01:00
savepng.c Add support for savepng.c 2016-08-26 18:36:03 +02:00
savepng.h Updated to 8.3j 2016-08-26 11:58:03 +02:00
scores.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
setversion-sh Updated to 9.4g (mostly tutorial fixes) 2017-04-14 20:12:23 +02:00
shmup.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
sound.cpp hooks_music works again 2017-12-02 00:19:49 +01:00
system.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
textures.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
tour.cpp changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
util.cpp Hypersian Rug now works with other tori/Klein bottles 2017-12-28 18:39:49 +01:00
yendor.cpp Made Tactics paging work with odd lists. Added a Yendor challenge in the Ruins. 2018-01-06 22:41:28 +01:00
zeno.css Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00

HyperRogue

Current version: 9.4g

The game

You are a lone outsider in a strange, non-Euclidean world. You can move with the numpad, vi keys (hjklyubn), or mouse. You can also skip turns by pressing ".".

As a Rogue, your goal is to collect as many treasures as possible. However, collecting treasures attracts dangerous monsters (on the other hand, killing the monsters allows more treasures to be generated).

You can kill most monsters by moving into them. Similarly, if the monster was next to you at the end of your turn, it would kill you. The game protects you from getting yourself killed accidentally by ignoring moves which lead to instant death (similar to the check rule from Chess).

Ultimately, you will probably run into a situation where monsters surround you. That means that your adventure is over, and you will have to teleport back to the Euclidean world to survive by pressing Escape (quit).

Collecting enough treasure also allows you to find rare magical orbs, which grant you one-time or time-limited special abilities.

The world is a combination of thirteen types of lands. Each land type has specific style (monsters, treasure, magical orbs, terrain features). Collecting treasures only attracts more monsters in lands of the same type, so you can try to collect lots of treasure in several different lands!

Some of these lands are available from the beginning, others can be found only if you have proven yourself (press ESC to know what you should do to access more lands). Ultimately, you will be able to access Hell, and look for the fabulous Orbs of Yendor which are hidden there. Get at least one of them to prove that you are a true winner! Only the best players will be able to face the challenges of Hell, but both the monsters and the challenges associated with the Orbs of Yendor are different than in the rest of the game, so it should be worth it.

You can see tooltips by placing the mouse over stuff. You can also right click to get more information about game objects.

Press v to configure the game. You can also rotate the world by pressing arrow keys, PageUp and PageDn (not numpad). You can center on the PC by pressing Home.

Your scores and other stats about your games are recorded to file hyperrogue.log (in Linux, ~/.hyperrogue.log). You can save your configation to file hyperrogue.ini (in Linux, ~/.hyperrogue.ini). See the website for some screenshots, and more detailed and up-to-date information! The surface the game is played on is called a hyperbolic plane. It seems there is just a very small amount of games and other works of art which use hyperbolic geometry (the most well known are some works of M.C.Escher).

The game dynamically generates new parts of the world as you move. Due to nature of the hyperbolic plane, the chances that you get back to a place where you have been before are very low (unless you go back exactly the same way). See more information about the geometry used on the blog.

You can aim for the Orb of Yendor, or you can simply aim for as high score as possible. My best so far is $175 but it should be beatable (I mean, I have won fairly only once, and that was my end score in the winning game).

##Technical information## The HyperRogue package includes a Windows executable, documentation, and C++ source which has been tested under Linux (you need SDL, SDL_ttf, and SDL_gfx). You should be able to compile on Ubuntu (or similar) with something like this:

sudo apt-get install gcc libsdl1.2-dev libsdl-ttf2.0-dev libsdl-gfx1.2-dev
git clone https://github.com/zenorogue/hyperrogue.git hyperrogue-git
cd hyperrogue-git
./configure
make

It should also compile under MacOS with something like `make -f Makefile.mac{ (note: I have no access to a MacOS machine to test this makefile myself, it is based on this post by Konstantin Stupnik).

Released under GNU General Public License, version 2. As such, it comes with without any warranty.

If you would like to thank me for HyperRogue, donations are welcome. You can contact me at zeno@attnam.com, or at RogueTemple or New Attnam forums (Z), or at my blog.