A SDL roguelike in a non-euclidean world.
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Zeno Rogue 8fe482ec16 improved the installation instructions for non-Linux 2018-06-15 00:14:24 +02:00
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achievement.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
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barriers.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
basegraph.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
bigstuff.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
blizzard.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
cell.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
changelog.txt made the web version compile 2018-06-14 00:06:54 +02:00
classes.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
classes.h moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
commandline.cpp made the web version compile 2018-06-14 00:06:54 +02:00
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complex.cpp renamed 'near' to 'isnear' ('near' is a non-standard keyword) 2018-06-13 00:42:27 +02:00
config.cpp more cleanup with uniformizing the keys for 'back' and 'help' 2018-06-13 00:00:01 +02:00
configure.ac updated the version number in config script, and README.md 2018-06-15 00:09:35 +02:00
conformal.cpp more uniformization of add/back, 'space' in grapheditor works in autocheat, fixed missing XLAT in surface 2018-06-13 00:11:26 +02:00
control.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
debug.cpp more cleanup with uniformizing the keys for 'back' and 'help' 2018-06-13 00:00:01 +02:00
dialogs.cpp more cleanup with uniformizing the keys for 'back' and 'help' 2018-06-13 00:00:01 +02:00
direntx.c fixes for Emscripten, and for compiling without tutorial 2017-04-15 04:48:59 +02:00
direntx.h Updated HyperRogue sources to 7.4f. 2016-01-02 11:09:13 +01:00
embuild.sh added the commandline for Emscripten 2017-08-13 20:48:07 +02:00
fake-mobile.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
fieldpattern.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
flags.cpp changes from zenorogue/hyperrogue#27 2018-06-12 22:40:06 +02:00
floorshapes.cpp gp:: fixed the non-3D display of rock formations 2018-06-12 19:39:23 +02:00
game.cpp renamed 'near' to 'isnear' ('near' is a non-standard keyword) 2018-06-13 00:42:27 +02:00
geom-exp.cpp more cleanup with uniformizing the keys for 'back' and 'help' 2018-06-13 00:00:01 +02:00
geometry.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
glew.c fixes for Emscripten, and for compiling without tutorial 2017-04-15 04:48:59 +02:00
goldberg.cpp more cleanup with uniformizing the keys for 'back' and 'help' 2018-06-13 00:00:01 +02:00
graph.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
help.cpp added the GitHub contributors to the in-game credits 2018-06-13 00:13:53 +02:00
heptagon.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
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hyperpoint.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
hyperrogue-music.txt updated music list in repo; changed the Hunting music to Graveyard 2017-10-30 10:39:02 +01:00
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init.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
inventory.cpp namespaces conform to an older standard 2018-06-11 18:00:40 +02:00
landgen.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
landlock.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
langen.cpp updated the header comments to 2018, also added the missing ones 2018-02-09 00:40:26 +01:00
language-cz.cpp resolved conflicts introduced by merging zenorogue/hyperrogue#21 2018-06-12 23:28:06 +02:00
language-de.cpp resolved conflicts introduced by merging zenorogue/hyperrogue#21 2018-06-12 23:28:06 +02:00
language-pl.cpp resolved conflicts introduced by merging zenorogue/hyperrogue#21 2018-06-12 23:28:06 +02:00
language-ptbr.cpp resolved conflicts introduced by merging zenorogue/hyperrogue#21 2018-06-12 23:28:06 +02:00
language-ru.cpp resolved conflicts introduced by merging zenorogue/hyperrogue#21 2018-06-12 23:28:06 +02:00
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language.cpp moved more includes to sysconfig.h 2018-06-12 23:10:20 +02:00
mapeditor.cpp more uniformization of add/back, 'space' in grapheditor works in autocheat, fixed missing XLAT in surface 2018-06-13 00:11:26 +02:00
menus.cpp more cleanup with uniformizing the keys for 'back' and 'help' 2018-06-13 00:00:01 +02:00
monstergen.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
netgen.cpp more cleanup with uniformizing the keys for 'back' and 'help' 2018-06-13 00:00:01 +02:00
nofont.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
orbgen.cpp marked Orb of Lava as useless in the Haunted Woods 2018-06-11 18:43:30 +02:00
orbs.cpp conflicts resolved 2018-06-12 21:57:00 +02:00
pattern2.cpp more uniformization of add/back, 'space' in grapheditor works in autocheat, fixed missing XLAT in surface 2018-06-13 00:11:26 +02:00
patterngen.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
patterns.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
polygons.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
quit.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
renderbuffer.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
rogueviz-banachtarski.cpp pass lambdas to functions by reference, not by value zenorogue/hyperrogue#25 2018-06-12 22:17:08 +02:00
rogueviz-kohonen.cpp added the Banach-Tarski vis to the RogueViz presentation 2018-06-12 21:16:52 +02:00
rogueviz-staircase.cpp namespaces conform to an older standard 2018-06-11 18:00:40 +02:00
rogueviz-video.cpp rogueviz:: links in rogueviz-video 2018-06-11 18:00:51 +02:00
rogueviz.cpp more cleanup with uniformizing the keys for 'back' and 'help' 2018-06-13 00:00:01 +02:00
rogueviz.h added the Banach-Tarski vis to the RogueViz presentation 2018-06-12 21:16:52 +02:00
rug.cpp silenced the uninitialized variable warning 2018-06-13 00:40:36 +02:00
savemem.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
savepng.c Add support for savepng.c 2016-08-26 18:36:03 +02:00
savepng.h Updated to 8.3j 2016-08-26 11:58:03 +02:00
scores.cpp more cleanup with uniformizing the keys for 'back' and 'help' 2018-06-13 00:00:01 +02:00
setversion-sh Updated to 9.4g (mostly tutorial fixes) 2017-04-14 20:12:23 +02:00
shaders.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
shmup.cpp more cleanup with uniformizing the keys for 'back' and 'help' 2018-06-13 00:00:01 +02:00
sound.cpp moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
surface.cpp more uniformization of add/back, 'space' in grapheditor works in autocheat, fixed missing XLAT in surface 2018-06-13 00:11:26 +02:00
sysconfig.h moved more includes to sysconfig.h 2018-06-12 23:10:20 +02:00
system.cpp removed the dependence of stop_game on switchWhat with CAP_DAILY 2018-06-13 00:41:02 +02:00
textures.cpp more cleanup with uniformizing the keys for 'back' and 'help' 2018-06-13 00:00:01 +02:00
tour.cpp more cleanup with uniformizing the keys for 'back' and 'help' 2018-06-13 00:00:01 +02:00
util.cpp moved more includes to sysconfig.h 2018-06-12 23:10:20 +02:00
yendor.cpp more cleanup with uniformizing the keys for 'back' and 'help' 2018-06-13 00:00:01 +02:00
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README.md

HyperRogue

Current version: 10.4b

A puzzle roguelike in the hyperbolic plane. See the HyperRogue website for detailed and most up-to-date information.

Released under GNU General Public License, version 2. As such, it comes with without any warranty.

If you would like to thank me for HyperRogue, you can support the development by buying paid versions (with more up-to-date content and some social features), or in other ways. You can contact me at zeno@attnam.com, or at my blog, or via Twitter.

The game

You are a lone outsider in a strange, non-Euclidean world. You can move with the numpad, vi keys (hjklyubn), or mouse. You can also skip turns by pressing ".".

As a Rogue, your goal is to collect as many treasures as possible. However, collecting treasures attracts dangerous monsters (on the other hand, killing the monsters allows more treasures to be generated).

You can kill most monsters by moving into them. Similarly, if the monster was next to you at the end of your turn, it would kill you. The game protects you from getting yourself killed accidentally by ignoring moves which lead to instant death (similar to the check rule from Chess).

Ultimately, you will probably run into a situation where monsters surround you. That means that your adventure is over, and you will have to teleport back to the Euclidean world to survive by pressing Escape (quit).

Collecting enough treasure also allows you to find rare magical orbs, which grant you one-time or time-limited special abilities.

The world is a combination of thirteen types of lands. Each land type has specific style (monsters, treasure, magical orbs, terrain features). Collecting treasures only attracts more monsters in lands of the same type, so you can try to collect lots of treasure in several different lands!

Some of these lands are available from the beginning, others can be found only if you have proven yourself (press ESC to know what you should do to access more lands). Ultimately, you will be able to access Hell, and look for the fabulous Orbs of Yendor which are hidden there. Get at least one of them to prove that you are a true winner! Only the best players will be able to face the challenges of Hell, but both the monsters and the challenges associated with the Orbs of Yendor are different than in the rest of the game, so it should be worth it.

You can see tooltips by placing the mouse over stuff. You can also right click to get more information about game objects.

Press v to configure the game. You can also rotate the world by pressing arrow keys, PageUp and PageDn (not numpad). You can center on the PC by pressing Home.

Your scores and other stats about your games are recorded to file hyperrogue.log (in Linux, ~/.hyperrogue.log). You can save your configation to file hyperrogue.ini (in Linux, ~/.hyperrogue.ini).

The surface the game is played on is called a hyperbolic plane. It seems there is just a very small amount of games and other works of art which use hyperbolic geometry (the most well known are some works of M.C.Escher).

The game dynamically generates new parts of the world as you move. Due to nature of the hyperbolic plane, the chances that you get back to a place where you have been before are very low (unless you go back exactly the same way). See more information about the geometry used on the blog.

You can aim for the Orb of Yendor, or you can simply aim for as high score as possible. My best so far is $175 but it should be beatable (I mean, I have won fairly only once, and that was my end score in the winning game).

Technical information

You should be able to compile on Ubuntu (or similar) with something like this (you need SDL, SDL_ttf, and SDL_gfx):

sudo apt-get install gcc libsdl1.2-dev libsdl-ttf2.0-dev libsdl-gfx1.2-dev
git clone https://github.com/zenorogue/hyperrogue.git hyperrogue-git
cd hyperrogue-git
./configure
make

There are also makefiles for OSX Makefile.mac and Windows MinGW Makefile.mgw (note: I do not use these makefiles myself, so they might be a bit outdated).