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updated the version number in config script, and README.md
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README.md
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README.md
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# HyperRogue
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**Current version: 9.4g**
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**Current version: 10.4b**
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A puzzle roguelike in the hyperbolic plane. See the [HyperRogue website](http://roguetemple.com/z/hyper.php) for detailed and most up-to-date information.
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Released under [GNU General Public License, version 2](http://www.gnu.org/licenses/gpl-2.0.html). As such, it comes with without any warranty.
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If you would like to thank me for HyperRogue, you can support the development by buying paid versions (with more up-to-date content and some social features), or [in other ways](http://www.roguetemple.com/z/donate.php?id=NotEye).
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You can contact me at zeno@attnam.com, or at [my blog](http://zenorogue.blogspot.com/), or via [Twitter](https://twitter.com/ZenoRogue).
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## The game ##
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You are a lone outsider in a strange, non-Euclidean world. You can move with the numpad, vi keys (hjklyubn), or mouse. You can also skip turns by pressing ".".
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@ -22,7 +29,7 @@ You can see tooltips by placing the mouse over stuff. You can also right click t
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Press v to configure the game. You can also rotate the world by pressing arrow keys, PageUp and PageDn (not numpad). You can center on the PC by pressing Home.
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Your scores and other stats about your games are recorded to file hyperrogue.log (in Linux, *~/.hyperrogue.log*). You can save your configation to file hyperrogue.ini (in Linux, *~/.hyperrogue.ini*).
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[See the website for some screenshots, and more detailed and up-to-date information!](http://roguetemple.com/z/hyper.php)
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The surface the game is played on is called a hyperbolic plane. It seems there is just a very small amount of games and other works of art which use hyperbolic geometry (the most well known are some works of M.C.Escher).
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The game dynamically generates new parts of the world as you move. Due to nature of the hyperbolic plane, the chances that you get back to a place where you have been before are very low (unless you go back exactly the same way). See more information about the geometry used [on the blog](http://zenorogue.blogspot.com/2012/03/hyperbolic-geometry-in-hyperbolic-rogue.html).
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@ -42,9 +49,4 @@ make
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It should also compile under MacOS with something like `make -f Makefile.mac{ (note: I have no access to a MacOS machine to test this makefile myself, it is based on [this post by Konstantin Stupnik](http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/9c02e09c0195dc16/3cbde3dc4a0b7e4e)).
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Released under [GNU General Public License, version 2](http://www.gnu.org/licenses/gpl-2.0.html). As such, it comes with without any warranty.
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If you would like to thank me for HyperRogue, [donations are welcome](http://www.roguetemple.com/z/donate.php?id=NotEye).
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You can contact me at zeno@attnam.com, or at RogueTemple or New Attnam forums (Z), or at [my blog](http://zenorogue.blogspot.com/).
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# Process this file with autoconf to produce a configure script.
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AC_PREREQ([2.68])
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AC_INIT([hyperrogue], [9.4d])
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AC_INIT([hyperrogue], [10.4b])
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AM_INIT_AUTOMAKE([-Wall -Werror foreign])
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${CXXFLAGS=""}
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AC_CONFIG_SRCDIR([hyperpoint.cpp])
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