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A SDL roguelike in a non-euclidean world.
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.github/workflows Move Makefile.simple to just Makefile. 2021-03-21 17:40:06 -04:00
devmods rulegen:: tests improvements 2022-02-01 17:00:39 +01:00
dll Add cross-compile support 2015-08-22 13:43:16 +02:00
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.gitignore Eliminate autotools/automake/configure. 2021-03-21 17:19:41 -04:00
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3d-models.cpp shadows supported in Euclidean 3D 2020-09-11 11:03:42 +02:00
achievement.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
arbitrile.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
archimedean.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
asonov.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
attack.cpp adj_minefields_cells_with_orientation upgraded to adj_minefield_cells_full 2022-05-21 16:38:39 +02:00
barriers.cpp barriers:: do not freeze on OINF 2022-04-24 22:57:34 +02:00
basegraph.cpp fixed SDL2 (with GLEW) on Windows 2022-06-10 18:45:15 +02:00
bigstuff.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
binary-tiling.cpp ray:: now works with Binary4 product 2021-10-10 00:40:22 +02:00
blizzard.cpp MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix 2020-07-28 22:06:14 +02:00
cell.cpp fixed adj_minefield_cells_full 2022-06-08 18:00:00 +02:00
celldrawer.cpp fixed numerical_minefield display to darken numbers correctly 2022-06-08 18:00:28 +02:00
changelog.txt 12.0q 2022-05-21 17:25:39 +02:00
checkmove.cpp Krakens no longer destroy player boats in peaceful mode 2021-12-12 20:35:18 +01:00
CITATION.cff improved citation metadata 2021-09-15 17:21:56 +02:00
classes.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
colors.cpp refer to color by HTML name in commandline arguments 2021-10-17 09:18:31 +02:00
commandline.cpp refer to color by HTML name in commandline arguments 2021-10-17 09:18:31 +02:00
complex2.cpp mark_always internal option 2022-05-21 17:12:02 +02:00
complex.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
config.cpp added comments for sl:: parameters, set them as param_, renamed steps to shader_iterations 2022-05-28 18:43:43 +02:00
content.cpp fixed the displayed unlock rule for Crossroads III in Casual 2022-03-27 22:47:50 +02:00
control.cpp fixed smooth movement in modes other than sm::NORMAL 2022-05-06 19:55:09 +02:00
COPYING Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00
crystal.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
debug.cpp fixed some CAP guards 2022-05-06 19:54:55 +02:00
DejaVuSans-Bold.ttf Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00
dialogs.cpp custom dialog items 2022-04-16 13:58:26 +02:00
direntx.h Add "inline" to silence GCC's -Wunused-function warnings in direntx.h. 2018-06-29 16:26:20 -07:00
Doxyfile Doxygen files added 2019-09-12 23:35:04 +02:00
dpgen.cpp enabling canvas now automatically enables ls::single 2021-04-23 20:09:23 +02:00
drawing.cpp fixed write_in_space to use poly_outline 2022-06-08 18:00:43 +02:00
earcut.hpp Remove extra semis in struct defs 2021-06-28 22:33:08 -07:00
embuild.sh emscripten uses ZLIB 2020-03-07 04:47:10 +01:00
environment.cpp slime spill is now predictable when multiple colors hit the same cell at once 2022-04-26 16:19:02 +02:00
euclid.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
expansion.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
fake-mobile.cpp XGD: filled circles and start with clearscreen 2021-06-03 13:26:10 +02:00
fake.cpp more guard fixes 2022-05-10 08:53:58 +02:00
fieldpattern.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
flags.cpp added flags for Dice 2021-06-01 13:07:56 +02:00
floorshapes.cpp fixed some CAP guards 2022-05-06 19:54:55 +02:00
FUNDING.yml GitHub sponsor added 2019-11-02 15:45:42 +01:00
game.cpp Fix UB when sorting empty vecs 2021-07-11 20:54:25 -07:00
geom-exp.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
geometry2.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
geometry.cpp added CAP_RAY guard to intra stuff 2022-05-09 15:09:23 +02:00
glhr.cpp fixed SDL2 (with GLEW) on Windows 2022-06-10 18:45:15 +02:00
goldberg.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
graph.cpp dont_display_minecount flag 2022-05-17 09:45:09 +02:00
help.cpp numerical_minefield is now editable 2022-05-21 17:12:02 +02:00
heptagon.cpp init_heptagon fixup 2021-07-04 11:27:37 +02:00
history.cpp in history::progress, progress_each is now configurable 2022-06-08 18:01:23 +02:00
honeycomb-rules-344.dat reg3:: included tree rules for most hyperbolic honeycombs 2021-05-23 16:00:49 +02:00
honeycomb-rules-353.dat optimized the honeycomb rules by using the 'quotient' fieldpatterns 2021-05-23 16:00:49 +02:00
honeycomb-rules-354.dat reg3:: included tree rules for most hyperbolic honeycombs 2021-05-23 16:00:49 +02:00
honeycomb-rules-355.dat reg3:: included tree rules for most hyperbolic honeycombs 2021-05-23 16:00:49 +02:00
honeycomb-rules-435.dat optimized the honeycomb rules by using the 'quotient' fieldpatterns 2021-05-23 16:00:49 +02:00
honeycomb-rules-436.dat reg3:: included tree rules for most hyperbolic honeycombs 2021-05-23 16:00:49 +02:00
honeycomb-rules-534.dat optimized the honeycomb rules by using the 'quotient' fieldpatterns 2021-05-23 16:00:49 +02:00
honeycomb-rules-535.dat optimized the honeycomb rules by using the 'quotient' fieldpatterns 2021-05-23 16:00:49 +02:00
honeycomb-rules-536.dat reg3:: included tree rules for most hyperbolic honeycombs 2021-05-23 16:00:49 +02:00
hprint.cpp mapstreams:: now work with sstream too 2022-06-16 23:06:49 +02:00
hr-icon.ico Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00
hud.cpp expansion_analyzer is now in cgi 2021-12-11 23:28:05 +01:00
hyper_function.h Add explicit and override consistently everywhere else. NFCI. 2021-07-11 18:03:08 -04:00
hyper-main.cpp hyper-main:: convenience functions for the shared library 2021-12-19 13:08:12 +01:00
hyper.cpp intra:: first version 2021-09-16 21:30:26 +02:00
hyper.h 12.0q 2022-05-21 17:25:39 +02:00
hyper.rc 10.0n 2017-09-04 20:43:45 +02:00
hyperpoint.cpp ultra-ideal vertices should work now 2022-04-26 16:19:02 +02:00
hyperrogue-music.txt fixed the new music 2021-06-09 05:49:54 +02:00
hyperweb.cpp emscripten: specify event targets to fix a JS error 2021-08-06 11:30:30 -07:00
hypgraph.cpp new projections mostly for Solv: Lie perspective and Lie orthogonal 2022-05-17 09:45:09 +02:00
inforder.cpp Add explicit and override consistently everywhere else. NFCI. 2021-07-11 18:03:08 -04:00
intra.cpp walking:: switch_walking function 2022-06-10 18:45:28 +02:00
inventory.cpp cleaned up where summoned creature appears for Orb of Life and Orb of Friendship 2021-08-08 19:04:58 +02:00
irregular.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
items.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
kite.cpp Eliminate -Woverloaded-virtual warnings from Clang. NFCI. 2021-07-12 17:51:39 -04:00
landgen.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
landlock.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
langen.cpp marked Hell as no-the 2022-04-26 16:19:02 +02:00
language-cz.cpp run away from the lava 2022-04-26 16:19:02 +02:00
language-de.cpp fixed message about 9 types 2021-10-01 08:00:42 +02:00
language-pl.cpp run away from the lava 2022-04-26 16:19:02 +02:00
language-ptbr.cpp fixed 'Orb of the Love' 2021-12-12 20:41:11 +01:00
language-ru.cpp run away from the lava 2022-04-26 16:19:02 +02:00
language-tr.cpp fixed message about 9 types 2021-10-01 08:00:42 +02:00
language.cpp Fix wrong Russian adjective ending. 2021-07-20 15:36:58 -07:00
legacy.cpp fixed extra semicolon 2022-02-27 01:16:42 +01:00
locations.cpp increased the value of special-move constants to >100 so that the limit on sides is indeed 120 2022-04-24 22:57:35 +02:00
Makefile intra:: first version 2021-09-16 21:30:26 +02:00
Makefile.rv fixed arg shifting 2019-09-12 22:43:00 +02:00
makeh.cpp one more update for older compilers 2019-09-13 18:33:15 +02:00
mapeditor.cpp mapstreams:: now work with sstream too 2022-06-16 23:06:49 +02:00
mapeffects.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
menus.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
mingw.condition_variable.h fixed the thread locking 2020-01-28 17:58:55 +01:00
mingw.invoke.h threads in MinGW 2020-01-16 18:11:59 +01:00
mingw.mutex.h threads in MinGW 2020-01-16 18:11:59 +01:00
mingw.shared_mutex.h fixed the thread locking 2020-01-28 17:58:55 +01:00
mingw.thread.h threads in MinGW 2020-01-16 18:11:59 +01:00
mobile.cpp mobile:: fixed lmouseover_distant 2021-06-03 13:26:10 +02:00
models.cpp new projections mostly for Solv: Lie perspective and Lie orthogonal 2022-05-17 09:45:09 +02:00
monstergen.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
monstermove.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
multi.cpp split off get_actions from handleInput 2022-05-01 16:43:30 +02:00
multigame.cpp multi:: radar works correctly in split_screen 2022-03-27 22:47:51 +02:00
mymake.cpp mymake:: SDL2 with mingw-cross 2022-06-10 18:45:50 +02:00
netgen.cpp fixed buggy resizing 2022-05-01 11:25:49 +02:00
nofont.cpp mymake now works with Emscripten 2020-10-12 01:28:50 +02:00
nonisotropic.cpp added comments for sl:: parameters, set them as param_, renamed steps to shader_iterations 2022-05-28 18:43:43 +02:00
orbgen.cpp Orb of Chaos is now forbidden in the Dungeon 2022-02-03 01:05:41 +01:00
orbs.cpp minesweeper now disables minefield range 2022-05-21 17:12:02 +02:00
papermodeldata-help.txt papermodeldata files added 2019-05-16 09:42:22 +02:00
papermodeldata.txt papermodeldata files added 2019-05-16 09:42:22 +02:00
passable.cpp fixed slime movement on nonorientable 2022-04-26 16:19:02 +02:00
pattern2.cpp replaced std::sort in pattern2 with manual sort to avoid spurious warning in gcc 12.1.0 2022-05-28 18:58:37 +02:00
patterns.cpp exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
pcmove.cpp slime spill is now predictable when multiple colors hit the same cell at once 2022-04-26 16:19:02 +02:00
polygons.cpp clear ext in prepare_shapes 2022-05-06 19:55:09 +02:00
quit.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
quotient.cpp new geometry gHalfBring 2021-09-30 12:04:26 +02:00
racing.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
radar.cpp multi:: radar works correctly in split_screen 2022-03-27 22:47:51 +02:00
raycaster.cpp ray:: renamed deparabolic13 and enparabolic13 adding 'i' to signify that they reorder the coordinates 2022-05-17 09:45:09 +02:00
README.md README now explains what RogueViz is 2022-03-07 13:25:19 +01:00
reg3.cpp more guard fixes 2022-05-10 08:53:58 +02:00
renderbuffer.cpp fixed renderbuffer from SDL 2022-04-26 16:19:02 +02:00
rug.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00
rulegen.cpp arb:: added an argument for some functions 2022-04-24 22:57:34 +02:00
savemem.cpp Eliminate some use of CAP_FOO and ISFOO outside of the preprocessor. 2020-05-03 20:57:34 -04:00
savepng.cpp fixup to mymake/savepng 2021-03-07 14:06:11 +01:00
savepng.h Updated to 8.3j 2016-08-26 11:58:03 +02:00
scores.cpp choice of the land structure 2021-04-11 22:15:40 +02:00
screenshot.cpp fixed some CAP guards 2022-05-06 19:54:55 +02:00
shaders.cpp added comments for sl:: parameters, set them as param_, renamed steps to shader_iterations 2022-05-28 18:43:43 +02:00
shmup.cpp fixed hadoken missiles not displaying correctly in shmup 3D 2022-04-07 20:52:33 +02:00
shyp-geodesics.dat updated geodesic tables 2020-04-17 21:01:31 +02:00
sky.cpp multi:: radar works correctly in split_screen 2022-03-27 22:47:51 +02:00
solv-geodesics.dat updated geodesic tables 2020-04-17 21:01:31 +02:00
sound.cpp hooks_sync_music 2022-05-28 18:44:22 +02:00
source-doc.md Doxygen files added 2019-09-12 23:35:04 +02:00
sphere.cpp Eliminate -Woverloaded-virtual warnings from Clang. NFCI. 2021-07-12 17:51:39 -04:00
ssol-geodesics.dat updated geodesic tables 2020-04-17 21:01:31 +02:00
surface.cpp fix hyperroid builds 2020-10-05 21:48:56 +03:00
sysconfig.h display a hint when player hidden 2022-03-27 22:47:51 +02:00
system.cpp adj_memo now can keep separate memos for different rules 2022-05-21 17:12:01 +02:00
textures.cpp fixed some CAP guards 2022-05-06 19:54:55 +02:00
tour.cpp tour:: slide_action function 2022-02-27 14:51:02 +01:00
usershapes.cpp fixed some guards (in progress) 2020-07-03 14:42:33 +02:00
util.cpp fixed some CAP guards 2022-05-06 19:54:55 +02:00
vr.cpp vr:: fixed buttons 2022-05-07 15:17:30 +02:00
wfcgen.cpp Consistently name every hookset with prefix hooks_. NFC. 2020-04-12 10:49:32 -04:00
yendor.cpp An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween 2022-05-21 13:08:42 +02:00

HyperRogue

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Current version: 11.3f

A puzzle roguelike in the hyperbolic plane. See the HyperRogue website for detailed and most up-to-date information. Compiled executables can be downloaded from itch.io and from the HyperRogue website.

Released under GNU General Public License, version 2. As such, it comes without any warranty.

If you would like to thank me for HyperRogue, you can support the development by buying paid versions (with more up-to-date content and some social and competitive features), or in other ways. You can contact me at zeno@attnam.com, or at my blog, or via Twitter.

The game

You are a lone outsider in a strange, non-Euclidean world. You can move with the numpad, vi keys (hjklyubn), or mouse. You can also skip turns by pressing ".".

As a Rogue, your goal is to collect as many treasures as possible. However, collecting treasures attracts dangerous monsters (on the other hand, killing the monsters allows more treasures to be generated).

You can kill most monsters by moving into them. Similarly, if the monster was next to you at the end of your turn, it would kill you. The game protects you from getting yourself killed accidentally by ignoring moves which lead to instant death (similar to the check rule from Chess).

Ultimately, you will probably run into a situation where monsters surround you. That means that your adventure is over, and you will have to teleport back to the Euclidean world to survive by pressing Escape (quit).

Collecting enough treasure also allows you to find rare magical orbs, which grant you one-time or time-limited special abilities.

The world is a combination of over 60 types of lands. Each land type has specific style (monsters, treasure, magical orbs, terrain features). Collecting treasures only attracts more monsters in lands of the same type, so you can try to collect lots of treasure in several different lands!

Some of these lands are available from the beginning, others can be found only if you have proven yourself (press ESC to know what you should do to access more lands). Ultimately, you will be able to access Hell, and look for the fabulous Orbs of Yendor which are hidden there. Get at least one of them to prove that you are a true winner! Only the best players will be able to face the challenges of Hell, but both the monsters and the challenges associated with the Orbs of Yendor are different than in the rest of the game, so it should be worth it.

You can see tooltips by placing the mouse over stuff. You can also right click to get more information about game objects.

Press v to configure the game. You can also rotate the world by pressing arrow keys, PageUp and PageDn (not numpad). You can center on the PC by pressing Home.

Your scores and other stats about your games are recorded to file hyperrogue.log (in Linux, ~/.hyperrogue.log). You can save your configuration to file hyperrogue.ini (in Linux, ~/.hyperrogue.ini).

The surface the game is played on is called a hyperbolic plane. It seems there is just a very small amount of games and other works of art which use hyperbolic geometry (the most well known are some works of M.C. Escher).

The game dynamically generates new parts of the world as you move. Due to nature of the hyperbolic plane, the chances that you get back to a place where you have been before are very low (unless you go back exactly the same way). See more information about the geometry used on the blog.

You can aim for the Orb of Yendor, or you can simply aim for as high score as possible.

Modifications

OK, now lots of the above can be changed. You can change the geometry and topology (to Euclidean, spherical, or even to nonisotropic 3D geometries). You can play challenges based on various in-game quests, and even try some other game genres in non-Euclidean spaces (roguelite aka shmup, racing, peaceful puzzles).

RogueViz

HyperRogue uses RogueViz, which is our engine for non-Euclidean games, computations and visualizations. This repo includes the source code of RogueViz demos in subdirectory rogueviz, but not the data, which is available on itch.io. RogueViz is funded by the National Science Centre, Poland, grant UMO-2019/35/B/ST6/04456.

Development

Build prerequisites

On Linux with apt-get:

sudo apt-get install make g++ libsdl1.2-dev libsdl-ttf2.0-dev libsdl-gfx1.2-dev libsdl-mixer1.2-dev libglew-dev

On macOS with Homebrew:

brew install sdl sdl_ttf sdl_gfx sdl_mixer glew

macOS users might also have to edit /usr/local/include/SDL/SDL_gfxPrimitives.h at line 38 to use quote include.

Building HyperRogue from source

git clone https://github.com/zenorogue/hyperrogue.git hyperrogue
cd hyperrogue
make

The mymake program builds HyperRogue in parts. It takes longer than the method shown above, but it uses significantly less memory during compilation, and when you change something, mymake will only recompile the changed file. Additionally, it can be easily configured, e.g., to produce an optimized build, or to include addons (see mymake.cpp for some example invocations, and devmods for some example addons). Most useful parameters include -O3 (optimized build), -rv (include the RogueViz demos), -vr (build the VR version).

make mymake && ./mymake

The source code is not documented very well. You can see the current state of the documentation, as generated by Doxygen, here.