README now explains what RogueViz is

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Zeno Rogue 2022-03-07 13:25:19 +01:00
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@ -48,8 +48,12 @@ You can aim for the Orb of Yendor, or you can simply aim for as high score as po
## Modifications
OK, now lots of the above can be changed. You can change the geometry and topology (to Euclidean, spherical, or even to nonisotropic 3D geometries). You can play challenges based on
various in-game quests, and even try some other game genres in non-Euclidean spaces (roguelite aka shmup, racing, peaceful puzzles). Or use the engine for non-Euclidean computations
and visualizations (see [RogueViz](http://roguetemple.com/z/hyper/rogueviz.php)). Have fun!
various in-game quests, and even try some other game genres in non-Euclidean spaces (roguelite aka shmup, racing, peaceful puzzles).
## RogueViz
HyperRogue uses [RogueViz](http://roguetemple.com/z/hyper/rogueviz.php), which is our engine for non-Euclidean games, computations and visualizations. This repo includes the source code of RogueViz demos in subdirectory `rogueviz`, but
not the data, which is available on [itch.io](https://zenorogue.itch.io/rogueviz). RogueViz is funded by the National Science Centre, Poland, grant UMO-2019/35/B/ST6/04456.
## Development ##
@ -74,6 +78,7 @@ make
The `mymake` program builds HyperRogue in parts. It takes longer than the method shown above, but it uses significantly less memory during compilation, and when you change something, `mymake` will only recompile the changed file.
Additionally, it can be easily configured, e.g., to produce an optimized build, or to include addons (see `mymake.cpp` for some example invocations, and `devmods` for some example addons).
Most useful parameters include `-O3` (optimized build), `-rv` (include the RogueViz demos), `-vr` (build the VR version).
```
make mymake && ./mymake