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fixed hadoken missiles not displaying correctly in shmup 3D
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@ -3099,7 +3099,7 @@ bool celldrawer::draw_shmup_monster() {
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else
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col = (minf[m->get_parenttype()].color << 8) | 0xFF;
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if(getcs().charid >= 4) {
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queuepoly(mmscale(view, 1.15), cgi.shPHead, col);
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queuepoly(GDIM == 3 ? mscale(view, cgi.BODY) : mmscale(view, 1.15), cgi.shPHead, col);
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ShadowV(view, cgi.shPHead);
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}
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else if(peace::on) {
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