Zeno Rogue
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e62a3c0d8e
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nilv:: geodesic sightrange
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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9350053c49
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renamed mdSolPerspective to mdGeodesic
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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4f27b12ca2
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nilv:: preliminary implementation
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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0be99b931f
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fixed actualV in penrose
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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794f8b679e
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solv:: applymodel takes local_perspective into account
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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44b9968ff8
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cleaned up invis_point -> point_behind and invalid_point(transmatrix), also implemented for Solv
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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b898365d68
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solv:: lazy version of inv_exp
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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8ba99c42a0
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solv:: fixup to ilocal_perspective removal, to work in mdPerspective too
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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90aa7b5c02
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solv:: removed ILP for simplicity and better performance
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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235fdef973
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limited_generation applied in sol
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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fa7585606d
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sol:: in_table_range used only in mdSolPerspective
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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502e307667
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disabled boundary in sol
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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c97ab10700
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pushed unimplemented Product
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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598603c937
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geodesics in Sol
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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cf496e8940
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kite-and-dart tiling
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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816320da94
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sol:: solmul
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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dd5d317cb3
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Sol geometry
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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4fb2440543
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tanh used for better TwopointHybrid
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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7baf97521c
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linewidth multipliers for grid and ring
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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ec82e5695b
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extra two-point projections
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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fc43a4716b
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new pmodel: Central Inversion (for Euclidean)
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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4a65e11c1d
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camera rotation by device orientation in 3D
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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e6efc8fabc
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dual:: 3D:: dual works in 3D
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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2c16564663
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camera level higher when riding dragon
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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91a83035da
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3D:: flatten Z in the correct direction in full 3D
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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d7d5f02a05
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3D:: conformal::rotation is now used to get the initial rotation right in 3D
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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01763d4f12
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2D3D:: eye level
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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e81912c11e
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shmup/centerpc:: some sanity checks to prevent the PC from disappearing
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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c9655a29a5
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diagnostic functions raise_error and invalid_matrix
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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1c6e6bafb4
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moved the parameters from geom3:: to videopar
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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8295251cdc
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multigame support, including dualmode
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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b6e303ec7d
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MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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ae100b1e72
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removed some obsolete debug printfs
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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cfbb87ef91
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2D3D:: in smart mode close cells are drawn (so that they appear on the radar)
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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969cc76f6d
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fixed some issues with 'cells_generated_limit'
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
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6e92cba9fe
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2D3D:: fixed a crash in Euclidean+Archimedean+2.5D
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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79de14b649
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fixed problems with Euclidean [move before]
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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d2c20fee22
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redone spinEdge so that fixed_yz works in gravity lands
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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df3e21b310
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debug cleanup
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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9a21401b9c
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item/monster icons in 3d
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2019-09-12 22:49:56 +02:00 |
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Zeno Rogue
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d994c92ab6
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fixed centering in racing
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2019-09-12 22:49:53 +02:00 |
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Zeno Rogue
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44194bd354
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centering/TPP/camera cleanup
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2019-09-12 22:49:50 +02:00 |
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Zeno Rogue
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d3f10e8e30
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2d3d:: in_smart_range uses vid.smart_range_detail, not vid.smart_range_detail3 which is less applicable
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2019-09-12 22:49:48 +02:00 |
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Zeno Rogue
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8388a448e7
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3d:: an option to limit cell generation
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2019-09-12 22:49:45 +02:00 |
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Zeno Rogue
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d07e6eb386
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2d3d:: missing guards
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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13f3f49db9
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2d3d:: fixed the placement of monsters (including PC view) on rock levels etc.
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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360f95ce43
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2d3d:: adjusted shmup to reversed Z
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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f652e6139c
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2D3D:: fixed Y/Z orientation
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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9c1efae2f6
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2d3d:: mouse reading
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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db51c896ae
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2d3d:: shmup
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2019-09-12 22:43:01 +02:00 |
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