Zeno Rogue
75247f9271
spaceship in turn-based mode attack is graphically represented by shooting a tiny missile, not by bumping
2024-10-12 10:40:27 +02:00
Zeno Rogue
1a1c7ae21d
conformal product models
2024-10-05 13:45:16 +02:00
Zeno Rogue
2d8397d289
as_poly() to eliminate dynamic_cast<dqi_poly*>
2024-10-05 13:11:23 +02:00
Zeno Rogue
ec96ad2718
gmatrix now uses shiftmatrix_or_null which has an additional field if data is not yet computed -- this seems to fix some bugs in the new compilations of HyperRogue
2024-07-17 11:16:01 +02:00
Zeno Rogue
f731fa88fb
configurable colors in Prairie/Mountain/Ivory/Freefall/Yendorian stripes
2024-07-09 21:38:45 +02:00
Zeno Rogue
9a33e63f53
unflipped mine_zero_display
2024-05-10 19:28:47 +02:00
Zeno Rogue
bc5e1d78c9
always checkTide
2024-05-09 20:44:25 +02:00
Zeno Rogue
215be1ea17
Merge pull request #372 from jlmjlm/tidefix2
...
Check tide before drawing cells.
2024-05-09 20:42:03 +02:00
Zeno Rogue
ba972ea8d8
more settings for minefield graphics
2024-05-09 10:44:37 +02:00
Zeno Rogue
962efb3152
new linepattern 'wall highlight'
2024-05-05 17:09:13 +02:00
Jacob Mandelson
b56d2d21bf
Check tide before drawing cells.
2024-04-22 15:48:08 -07:00
Zeno Rogue
445c240c79
rosebushes now show up on the radar
2024-03-24 20:02:31 +01:00
Zeno Rogue
007a111eab
compass/Yendor targets now should be displayed in VR
2024-03-24 11:14:05 +01:00
Zeno Rogue
6b723977dd
in grid mode, don't try to draw greatwall lines outside of normal geometry pure/bitruncated
2024-03-21 19:40:07 +01:00
Zeno Rogue
7bc2715a43
debug_voronoi works in horo too
2024-03-21 18:44:28 +01:00
Zeno Rogue
04c15fc9c6
mapfontscale setting
2024-03-21 18:44:19 +01:00
Zeno Rogue
86f5a040c9
fixed dice hints over different heights
2024-03-19 19:36:28 +01:00
Zeno Rogue
37b498203c
item movement animations for Orb of Space and Curse of Repulsion
2024-03-19 19:25:08 +01:00
Zeno Rogue
7ad46d8e80
fixed tides in shmup and when scrolling
2024-01-07 09:33:29 +01:00
Zeno Rogue
364a563423
fixed the name displayed on mouseover for slime
2023-12-22 01:14:41 +01:00
Zeno Rogue
cdc1696929
fixed the drawing of half-vines and mirror walls in spatial
2023-12-17 17:46:46 +01:00
Zeno Rogue
8185657768
crossbow:: fixed Z-fighting and arrow paths not visible in FPP
2023-10-29 09:57:19 +01:00
Zeno Rogue
8129cfd726
crossbow: better mimic bowpaths, mimic bowpaths colored, mimic bowpaths slay mirror spirits
2023-10-28 09:51:27 +02:00
Zeno Rogue
4f82c3eb8e
last_bowpath changed to more efficient bowpath_map
2023-10-28 09:51:27 +02:00
Zeno Rogue
41e28c34b2
crossbow:: mimics shoot too
2023-10-28 09:51:27 +02:00
Zeno Rogue
f3398e70c3
crossbow:: draw crossbow paths
2023-10-28 09:51:27 +02:00
Zeno Rogue
845237c756
Merge pull request #343 from Quuxplusone/constexpr
...
Change `static const` to `static constexpr` wherever possible
2023-10-19 12:31:56 +02:00
Zeno Rogue
1c0bf5def3
ls:: Prairie in Horodisk
2023-10-05 13:53:24 +02:00
Zeno Rogue
6db4adb91c
ls:: fixed hole in H/V Ivory Tower (still a hole in Dungeon but not available anyway)
2023-09-19 07:51:13 +02:00
Zeno Rogue
ec4b02d754
ls:: Hive in H/V
2023-09-18 15:41:53 +02:00
Zeno Rogue
d4247e7b13
ls:: (reverse) ivory tower joins the game again in H/V
2023-09-18 14:34:46 +02:00
Zeno Rogue
3670be5700
debug_voronoi option
2023-09-14 17:36:31 +02:00
Arthur O'Dwyer
62629f3e70
Change static const
to static constexpr
wherever possible
...
Since we require C++11, most of these consts can be constexpr.
Two `static const ld` remain non-compile-time-evaluable because
they depend on the runtime `log` function. One `static const cld`
remains non-compile-time because `std::complex<T>` doesn't become
constexpr until C++14.
2023-08-23 09:47:28 -08:00
Zeno Rogue
4b5a1621e8
also fixed the use normalize_flat in celldrawer
2023-08-16 09:35:38 +02:00
Zeno Rogue
e069a2cd46
default_flooralpha and plainfloors
2023-05-30 18:44:03 +02:00
Zeno Rogue
07c6a596e0
better wall shading in EuclidSquare embeddings
2023-05-15 02:50:41 +02:00
Zeno Rogue
a9b6452d25
fixed Zebra floor graphics in hat
2023-03-28 23:08:54 +02:00
Zeno Rogue
511ffe8498
fractal geometry
2023-03-28 22:54:46 +02:00
Zeno Rogue
e61321aea3
hat:: full arrow trap lines shown
2023-03-28 12:46:10 +02:00
Zeno Rogue
acfa454114
aperiodic is now distinct from kite::in
2023-03-23 01:37:52 +01:00
Zeno Rogue
66671145a9
refactored grid drawing
2023-03-16 14:40:26 +01:00
Zeno Rogue
acdac858a3
embedded:: shFloor is now changed to shFullFloor by default; also whichShape has other options
2023-02-18 18:43:30 +01:00
Zeno Rogue
c900d6823e
set floor col for radar/ASCII
2023-02-05 11:24:19 +01:00
Zeno Rogue
52d38665ae
fixed crashes in 3D mode
2023-02-05 10:09:36 +01:00
Zeno Rogue
13a90006b8
fixed remaining zpush to lzpush
2023-02-04 09:17:10 +01:00
Zeno Rogue
85dffdbeff
rewritten the embeddings more nicely
2023-01-27 00:27:10 +01:00
Zeno Rogue
4f0d16f9ed
faster bt grid rendering, and also works correctly in embedded_plane
2022-12-16 01:05:18 +01:00
Zeno Rogue
7dac26a85a
fixed wall shadows in embedded_plane
2022-12-15 10:14:06 +01:00
Zeno Rogue
62ffefc0cc
fixed the binary tiling to use correct straight lines on the vertical edges; also grid lines now work correctly
2022-12-15 09:58:47 +01:00
Zeno Rogue
f61adc2865
Nil embedding
2022-12-13 19:04:43 +01:00