fixed crashes in 3D mode

This commit is contained in:
Zeno Rogue 2023-02-05 10:09:36 +01:00
parent 2d4cb637f2
commit 52d38665ae
1 changed files with 2 additions and 2 deletions

View File

@ -667,7 +667,7 @@ int celldrawer::getSnakelevColor(int i, int last) {
}
void celldrawer::draw_wallshadow() {
if(!noshadow) {
if(!noshadow && qfi.fshape) {
dynamicval<color_t> p(poly_outline, OUTLINE_TRANS);
draw_shapevec(c, V, qfi.fshape->shadow, SHADOW_WALL, GDIM == 3 ? PPR::TRANSPARENT_SHADOW : PPR::WALLSHADOW);
}
@ -2397,7 +2397,7 @@ void celldrawer::draw_wall_full() {
dbot = false;
if(GDIM == 2)
draw_qfi(c, orthogonal_move_fol(V, cgi.BOTTOM), 0x080808FF, PPR::LAKEBOTTOM);
else
else if(qfi.fshape)
draw_shapevec(c, V, qfi.fshape->levels[SIDE_BTOI], 0x0F0808FF, PPR::LAKEBOTTOM);
}
if(placeSidewall(c, i, SIDE_BTOI, V, D(.6))) break;