better wall shading in EuclidSquare embeddings

This commit is contained in:
Zeno Rogue 2023-05-01 16:06:10 +02:00
parent 227b4a15f7
commit 07c6a596e0
1 changed files with 3 additions and 1 deletions

View File

@ -694,10 +694,12 @@ void celldrawer::draw_wall() {
}
color_t wcol0 = wcol;
color_t wcol2 = gradient(0, wcol0, 0, .8, 1);
color_t wcol1 = wcol2;
if(geometry == gEuclidSquare) wcol1 = gradient(0, wcol0, 0, .9, 1);
draw_shapevec(c, V, qfi.fshape->levels[SIDE_WALL], darkena(wcol, 0, 0xFF), PPR::WALL);
forCellIdEx(c2, i, c)
if(!highwall(c2) || conegraph(c2) || c2->wall == waClosedGate || fake::split())
placeSidewall(c, i, SIDE_WALL, V, darkena(wcol2, fd, 255));
placeSidewall(c, i, SIDE_WALL, V, darkena((i&1)?wcol1:wcol2, fd, 255));
draw_wallshadow();
return;