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fixed wall shadows in embedded_plane
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@ -669,7 +669,7 @@ int celldrawer::getSnakelevColor(int i, int last) {
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void celldrawer::draw_wallshadow() {
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if(!noshadow) {
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dynamicval<color_t> p(poly_outline, OUTLINE_TRANS);
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draw_shapevec(c, V, qfi.fshape->shadow, SHADOW_WALL, PPR::WALLSHADOW);
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draw_shapevec(c, V, qfi.fshape->shadow, SHADOW_WALL, GDIM == 3 ? PPR::TRANSPARENT_SHADOW : PPR::WALLSHADOW);
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}
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}
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