1
0
mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-27 06:27:17 +00:00
Commit Graph

173 Commits

Author SHA1 Message Date
Zeno Rogue
75247f9271 spaceship in turn-based mode attack is graphically represented by shooting a tiny missile, not by bumping 2024-10-12 10:40:27 +02:00
Zeno Rogue
1a1c7ae21d conformal product models 2024-10-05 13:45:16 +02:00
Zeno Rogue
2d8397d289 as_poly() to eliminate dynamic_cast<dqi_poly*> 2024-10-05 13:11:23 +02:00
Zeno Rogue
ec96ad2718 gmatrix now uses shiftmatrix_or_null which has an additional field if data is not yet computed -- this seems to fix some bugs in the new compilations of HyperRogue 2024-07-17 11:16:01 +02:00
Zeno Rogue
f731fa88fb configurable colors in Prairie/Mountain/Ivory/Freefall/Yendorian stripes 2024-07-09 21:38:45 +02:00
Zeno Rogue
9a33e63f53 unflipped mine_zero_display 2024-05-10 19:28:47 +02:00
Zeno Rogue
bc5e1d78c9 always checkTide 2024-05-09 20:44:25 +02:00
Zeno Rogue
215be1ea17
Merge pull request #372 from jlmjlm/tidefix2
Check tide before drawing cells.
2024-05-09 20:42:03 +02:00
Zeno Rogue
ba972ea8d8 more settings for minefield graphics 2024-05-09 10:44:37 +02:00
Zeno Rogue
962efb3152 new linepattern 'wall highlight' 2024-05-05 17:09:13 +02:00
Jacob Mandelson
b56d2d21bf Check tide before drawing cells. 2024-04-22 15:48:08 -07:00
Zeno Rogue
445c240c79 rosebushes now show up on the radar 2024-03-24 20:02:31 +01:00
Zeno Rogue
007a111eab compass/Yendor targets now should be displayed in VR 2024-03-24 11:14:05 +01:00
Zeno Rogue
6b723977dd in grid mode, don't try to draw greatwall lines outside of normal geometry pure/bitruncated 2024-03-21 19:40:07 +01:00
Zeno Rogue
7bc2715a43 debug_voronoi works in horo too 2024-03-21 18:44:28 +01:00
Zeno Rogue
04c15fc9c6 mapfontscale setting 2024-03-21 18:44:19 +01:00
Zeno Rogue
86f5a040c9 fixed dice hints over different heights 2024-03-19 19:36:28 +01:00
Zeno Rogue
37b498203c item movement animations for Orb of Space and Curse of Repulsion 2024-03-19 19:25:08 +01:00
Zeno Rogue
7ad46d8e80 fixed tides in shmup and when scrolling 2024-01-07 09:33:29 +01:00
Zeno Rogue
364a563423 fixed the name displayed on mouseover for slime 2023-12-22 01:14:41 +01:00
Zeno Rogue
cdc1696929 fixed the drawing of half-vines and mirror walls in spatial 2023-12-17 17:46:46 +01:00
Zeno Rogue
8185657768 crossbow:: fixed Z-fighting and arrow paths not visible in FPP 2023-10-29 09:57:19 +01:00
Zeno Rogue
8129cfd726 crossbow: better mimic bowpaths, mimic bowpaths colored, mimic bowpaths slay mirror spirits 2023-10-28 09:51:27 +02:00
Zeno Rogue
4f82c3eb8e last_bowpath changed to more efficient bowpath_map 2023-10-28 09:51:27 +02:00
Zeno Rogue
41e28c34b2 crossbow:: mimics shoot too 2023-10-28 09:51:27 +02:00
Zeno Rogue
f3398e70c3 crossbow:: draw crossbow paths 2023-10-28 09:51:27 +02:00
Zeno Rogue
845237c756
Merge pull request #343 from Quuxplusone/constexpr
Change `static const` to `static constexpr` wherever possible
2023-10-19 12:31:56 +02:00
Zeno Rogue
1c0bf5def3 ls:: Prairie in Horodisk 2023-10-05 13:53:24 +02:00
Zeno Rogue
6db4adb91c ls:: fixed hole in H/V Ivory Tower (still a hole in Dungeon but not available anyway) 2023-09-19 07:51:13 +02:00
Zeno Rogue
ec4b02d754 ls:: Hive in H/V 2023-09-18 15:41:53 +02:00
Zeno Rogue
d4247e7b13 ls:: (reverse) ivory tower joins the game again in H/V 2023-09-18 14:34:46 +02:00
Zeno Rogue
3670be5700 debug_voronoi option 2023-09-14 17:36:31 +02:00
Arthur O'Dwyer
62629f3e70 Change static const to static constexpr wherever possible
Since we require C++11, most of these consts can be constexpr.

Two `static const ld` remain non-compile-time-evaluable because
they depend on the runtime `log` function. One `static const cld`
remains non-compile-time because `std::complex<T>` doesn't become
constexpr until C++14.
2023-08-23 09:47:28 -08:00
Zeno Rogue
4b5a1621e8 also fixed the use normalize_flat in celldrawer 2023-08-16 09:35:38 +02:00
Zeno Rogue
e069a2cd46 default_flooralpha and plainfloors 2023-05-30 18:44:03 +02:00
Zeno Rogue
07c6a596e0 better wall shading in EuclidSquare embeddings 2023-05-15 02:50:41 +02:00
Zeno Rogue
a9b6452d25 fixed Zebra floor graphics in hat 2023-03-28 23:08:54 +02:00
Zeno Rogue
511ffe8498 fractal geometry 2023-03-28 22:54:46 +02:00
Zeno Rogue
e61321aea3 hat:: full arrow trap lines shown 2023-03-28 12:46:10 +02:00
Zeno Rogue
acfa454114 aperiodic is now distinct from kite::in 2023-03-23 01:37:52 +01:00
Zeno Rogue
66671145a9 refactored grid drawing 2023-03-16 14:40:26 +01:00
Zeno Rogue
acdac858a3 embedded:: shFloor is now changed to shFullFloor by default; also whichShape has other options 2023-02-18 18:43:30 +01:00
Zeno Rogue
c900d6823e set floor col for radar/ASCII 2023-02-05 11:24:19 +01:00
Zeno Rogue
52d38665ae fixed crashes in 3D mode 2023-02-05 10:09:36 +01:00
Zeno Rogue
13a90006b8 fixed remaining zpush to lzpush 2023-02-04 09:17:10 +01:00
Zeno Rogue
85dffdbeff rewritten the embeddings more nicely 2023-01-27 00:27:10 +01:00
Zeno Rogue
4f0d16f9ed faster bt grid rendering, and also works correctly in embedded_plane 2022-12-16 01:05:18 +01:00
Zeno Rogue
7dac26a85a fixed wall shadows in embedded_plane 2022-12-15 10:14:06 +01:00
Zeno Rogue
62ffefc0cc fixed the binary tiling to use correct straight lines on the vertical edges; also grid lines now work correctly 2022-12-15 09:58:47 +01:00
Zeno Rogue
f61adc2865 Nil embedding 2022-12-13 19:04:43 +01:00