Zeno Rogue
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d0a5c52889
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fixed numerical_minefield display to darken numbers correctly
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2022-06-08 18:00:28 +02:00 |
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Zeno Rogue
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e32f1a4670
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marked mines are now displayed at full intensity when ispeed==0
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2022-05-21 17:12:02 +02:00 |
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Zeno Rogue
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a6dc4b9314
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new projections mostly for Solv: Lie perspective and Lie orthogonal
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2022-05-17 09:45:09 +02:00 |
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Zeno Rogue
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b9fd64e1d9
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numerical_minefield option -- not yet changed in menu
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2022-05-17 09:34:58 +02:00 |
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Zeno Rogue
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e51747dd42
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draw sidewalls for shallow
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2022-05-09 10:30:50 +02:00 |
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Zeno Rogue
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51ea62977f
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debug_tiles feature
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2022-04-28 08:23:33 +02:00 |
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Zeno Rogue
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b9c76d8162
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options to disable apeirogon_consistent_coloring and apeirogon_hide_grid_edges
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2022-04-26 16:19:02 +02:00 |
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Zeno Rogue
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7adb3dac5a
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mirrors now flip Alchemist Lab colors (may be a bit unpredictable in minimal quotient)
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2022-04-26 16:19:02 +02:00 |
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Zeno Rogue
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65b4b88ce4
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uint -> color_t
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2022-04-07 20:46:59 +02:00 |
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Charlotte Peppers
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904faabd96
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Added tower to canvas floor options, added new Flashing Effects option which currently effects storms and some curses
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2022-03-07 17:37:35 -07:00 |
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Charlotte Peppers
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ab08a69cc6
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Added Canvas Floor and Canvas Darkness options
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2022-03-06 20:01:59 -07:00 |
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Zeno Rogue
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87c902c4b8
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fixed fat edges in some H3 honeycombs
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2021-12-14 11:19:15 +01:00 |
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Zeno Rogue
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7b0b41967f
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wall shadows no longer drawn with noshadow
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2021-08-08 18:28:24 +02:00 |
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Zeno Rogue
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69e5356e8a
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Merge pull request #276 from jruderman/slime_color_in_brown
Fix color of slime on Brown Island
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2021-08-04 19:10:46 +02:00 |
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Jesse Ruderman
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d8509a0528
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Fix terra statue interactions with Chaos+Icy, BSoC swap, Alch dup
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2021-08-03 17:15:53 -07:00 |
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Jesse Ruderman
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7f73dc88ab
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Fix color of slime on Brown Island
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2021-08-02 19:11:58 -07:00 |
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Zeno Rogue
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6e6d0a7839
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the main (heptagon) cellshape now also uses subcellshape; removed dirdist and get_vertices and introduced get_cellshape instead
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2021-07-12 11:07:22 +02:00 |
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Jesse Ruderman
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fdfba9be50
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Fix UB in draw_gravity_particles
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2021-07-11 19:47:56 -07:00 |
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Zeno Rogue
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79bad795b6
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Merge pull request #185 from jruderman/chasm_trail
Only show chasm trails in special modes
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2021-07-10 09:46:46 +02:00 |
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Zeno Rogue
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9a319e2d2a
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refactored shvid_full and wall_offset as virtual functions
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2021-07-09 22:32:00 +02:00 |
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Jesse Ruderman
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f4193c32e9
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Only show chasm trails in special modes
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2021-07-04 14:17:21 -07:00 |
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Zeno Rogue
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b71e436cb6
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added some missing CAP_* guards
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2021-06-09 04:33:55 +02:00 |
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Zeno Rogue
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f94163bb78
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curses thrown are now animated
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2021-06-06 10:35:55 +02:00 |
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Zeno Rogue
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ec966403fe
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Cursed Canyon uses Cave Floor
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2021-06-01 13:07:56 +02:00 |
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Zeno Rogue
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be5194958e
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refactored to use isDie if applicable
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2021-06-01 13:07:56 +02:00 |
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Zeno Rogue
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95b4ad28b9
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fixed some bugs with which_copy -- now should consistently use the View coordinate system
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2021-06-01 13:07:56 +02:00 |
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Zeno Rogue
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a2a1acfd8d
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renamed waBlandDie to waHappyDie
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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6a6ed4ea0d
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first version of the Land of Dice
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2021-06-01 13:07:36 +02:00 |
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Zeno Rogue
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feaef63f22
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first version of the Land of Dice
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2021-05-23 16:00:50 +02:00 |
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Zeno Rogue
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773e3afd7c
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floor color for laCursed
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2021-05-23 16:00:50 +02:00 |
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Zeno Rogue
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a3add19eba
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improvements to ASCII items & monsters: PC movement animated on radar; movement is animated; available in 3D graphical modes
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2021-04-15 15:26:32 +02:00 |
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Zeno Rogue
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4b1b0516f3
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choice of the land structure
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2021-04-11 22:15:40 +02:00 |
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Zeno Rogue
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e8f9a09930
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Sokoban elements
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2021-03-30 11:29:18 +02:00 |
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Zeno Rogue
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98f36617c4
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fixup
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2021-03-30 11:28:35 +02:00 |
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Zeno Rogue
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0a0cbfcbeb
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fixed one place when old cellshape was used
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2021-03-25 12:44:25 +01:00 |
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Zeno Rogue
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e57fc630b4
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(incomplete) some preparation for the Lovasz Conjecture achievement
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2021-03-21 12:51:50 +01:00 |
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Zeno Rogue
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4b45872443
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marked intended fallthroughs to prevent errors
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2021-03-12 15:31:00 +01:00 |
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Zeno Rogue
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40d450676e
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more fixes to multiplayer
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2021-03-06 11:46:13 +01:00 |
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Zeno Rogue
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b921a5a81b
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drawing tool and shape editor can now be used with texture mode enabled
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2021-02-01 11:45:52 +01:00 |
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Zeno Rogue
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f7ba6108b2
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refactored grid_prec
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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d64c5e338c
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extra guards
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2020-10-15 16:33:52 +02:00 |
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Zeno Rogue
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9b9e7ccaf2
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fixed errors with mirrors walls: monsters face the player correctly; mimics in mirrors display their X-signs correctly; player in mirror displays their X sign while previously they did not
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2020-09-16 23:49:17 +02:00 |
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Zeno Rogue
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37495105a5
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removed incorrect optimization in 3D graphics
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2020-09-11 11:29:14 +02:00 |
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Zeno Rogue
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5514ce4849
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disabled the '@' sign in FPS
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2020-08-01 13:57:51 +02:00 |
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Zeno Rogue
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44a0f5c1d8
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fixed stranded boats in 3D
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2020-08-01 13:57:39 +02:00 |
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Zeno Rogue
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82f32607e6
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MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix
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2020-07-28 22:06:14 +02:00 |
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Zeno Rogue
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f36eb9ddfe
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removed the macro VALENCE
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2020-07-13 00:54:25 +02:00 |
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Zeno Rogue
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3c8d5979f1
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debug_cellnames option
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2020-07-07 21:25:27 +02:00 |
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Zeno Rogue
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d0823b70ec
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fixup to guards
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2020-07-03 15:39:24 +02:00 |
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Zeno Rogue
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2a0b0101fd
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raycasting in 2D
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2020-06-03 15:11:20 +02:00 |
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