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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-13 00:49:54 +00:00
Commit Graph

289 Commits

Author SHA1 Message Date
Zeno Rogue
8e0c066e33 rollback Hunting Dog 2020-03-07 04:47:11 +01:00
Zeno Rogue
d077dc959c do not generate Hunter Guards on top of other monsters, e.g. sandworms 2020-03-07 04:47:11 +01:00
Zeno Rogue
9ded3f8c7c changes:: fixed Galapagos 2020-03-07 04:47:10 +01:00
Zeno Rogue
a33c4b8e50 fixed wrong treasure used for Frog balance 2020-03-07 04:47:10 +01:00
Zeno Rogue
d84d8610b2 eclectic: disable charged and sandstone walls next to other lands 2020-03-07 04:47:10 +01:00
Zeno Rogue
5e48af2bb3 world turtles 2020-03-07 04:47:10 +01:00
Zeno Rogue
f04a73695d made Farlands more interesting 2020-03-07 04:47:10 +01:00
Zeno Rogue
b0eb4e816b location.cpp now defines constants global_distance_limit and iteration_limit 2020-03-07 04:47:10 +01:00
Zeno Rogue
277f29f608 limited the world size to 10^7553 2020-03-07 04:47:10 +01:00
Zeno Rogue
a636138ef7 rebalanced Frog Park 2020-03-07 04:47:10 +01:00
Zeno Rogue
2a092b9624 hrand >= 90 not > 2020-03-07 04:47:10 +01:00
Zeno Rogue
421d04e98e wandering monsters 2020-03-07 04:47:10 +01:00
Zeno Rogue
aec3589260 adjusted Frog Park to other geometries 2020-03-07 04:47:10 +01:00
Zeno Rogue
22127cadcd eclectic:: improvements 2020-03-07 04:47:10 +01:00
Zeno Rogue
6d29728326 replaced weaSea with seaDeepWater in Galapagos and Irradiated, and adjusted the rules -- effects like snakepile now create shallow water 2020-03-07 04:47:10 +01:00
Zeno Rogue
5e1464b6bd extracted is_zebra_trapdoor as a function 2020-03-07 04:47:10 +01:00
Zeno Rogue
d1bbc6e83e wfcgen, and generating laEclectic 2020-03-07 04:47:10 +01:00
Zeno Rogue
f7135800b6 generating laWet and laFrog 2020-03-07 04:47:10 +01:00
Zeno Rogue
3441d86d2c reptilecheat disables stuff in the Minefield 2020-02-13 11:07:28 +01:00
Zeno Rogue
f05fa60400 added MAXMDIM guards 2020-01-29 18:18:51 +01:00
Zeno Rogue
e2f944c6d2 reg3: reduced barlev inside cyclic lands 2020-01-28 19:46:42 +01:00
Zeno Rogue
27e19ca5ca mapeditor:: canvas_default_wall can be set now 2020-01-28 17:58:55 +01:00
Zeno Rogue
7fd199dd49 reg3:: nice Zebra and Graveyard patterns 2020-01-28 17:58:55 +01:00
Zeno Rogue
2e2eb4e212 clearing:: reptilecheat now disables fruits and Foxes 2020-01-02 16:56:13 +01:00
Zeno Rogue
e4b2453313 arb:: patterns configuration 2019-12-27 22:59:50 +01:00
Zeno Rogue
6c61162392 merge 2019-12-26 22:40:41 +01:00
Zeno Rogue
873c679c01 strengthened the Clearing walls 2019-12-26 09:40:07 +01:00
Zeno Rogue
9d88528939 replaced TEMPLE_EACH with function temple_layer_size() 2019-12-14 12:35:03 +01:00
Zeno Rogue
7f09bb6259 replaced macro VALENCE with function valence() 2019-12-14 12:31:20 +01:00
Zeno Rogue
769982040d renamed solnihv:: to sn:: and solnih to sn::in() 2019-12-14 12:28:45 +01:00
Zeno Rogue
d5c8aebf16 renamed binary:: to bt:: and binarytiling to bt::in() 2019-12-14 12:05:01 +01:00
Zeno Rogue
f772f9b7fd replaced 'archimedean' with 'arcm::in()' 2019-12-14 11:57:23 +01:00
Zeno Rogue
0a9ec78c18 remplace euclid6, euclid4, 'euclid && \!archimedean && \!penrose' with standard_tiling(), euc::in(dimension, s7) 2019-12-14 11:57:23 +01:00
Zeno Rogue
26fb19e7a8 subdivided game.cpp; split movepcto into separate functions 2019-12-08 20:07:02 +01:00
Zeno Rogue
e8a39e6663 replaced euclid3:: with euc:: 2019-12-08 11:01:28 +01:00
Zeno Rogue
ddb5d07ff6 cleanup in Euclidean 2019-12-08 10:59:09 +01:00
Zeno Rogue
17cd694952 improved CA simulator 2019-12-07 11:12:46 +01:00
Zeno Rogue
f46967efb9 removed assignment of gp::loc to tie as Clang does not like it 2019-11-30 18:55:02 +01:00
Zeno Rogue
5add972bdd product:: using in_h2xe() and in_s2xe() more consistently 2019-11-30 18:06:48 +01:00
Zeno Rogue
d63b14da5c PIU now works in the underlying map -- underlying geometry only is too fragile 2019-11-30 18:06:47 +01:00
Zeno Rogue
2acf7b572c fixed Euclidean Torus Land of Storm 2019-11-30 18:06:47 +01:00
Zeno Rogue
1cba452f07 rewritten the Euclidean geometry 2019-11-30 18:06:47 +01:00
Zeno Rogue
0d80fea18b prevented Gadflies, Hunting Dogs and Vine Beasts from appearing after using Orb of Safety 2019-10-27 02:43:28 +02:00
Zeno Rogue
51ffd708d0 camelot_monster() and emerald_monster() to prevent wandering monster generating incorrect monsters 2019-10-10 13:49:35 +02:00
Zeno Rogue
9850dd557e in 3D geometries, patterns may create walls 2019-10-06 13:05:39 +02:00
Zeno Rogue
05d97dd014 free Orbs of Safety in the Land of Eternal Motion in Orb Strategy Chaos Mode (combo) 2019-10-05 18:55:11 +02:00
Zeno Rogue
d6ab96f821 non-isotropic hyperbolic space 2019-10-01 05:03:46 +02:00
Zeno Rogue
d1bf6fef5e replaced product::product_sphere() 2019-09-12 22:50:16 +02:00
Zeno Rogue
e8c7285cc2 product:: lands in S2xE 2019-09-12 22:50:16 +02:00
Zeno Rogue
82f24b4b6c exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00