1
0
mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-25 01:20:37 +00:00
Commit Graph

103 Commits

Author SHA1 Message Date
Zeno Rogue
87c902c4b8 fixed fat edges in some H3 honeycombs 2021-12-14 11:19:15 +01:00
Zeno Rogue
7b0b41967f wall shadows no longer drawn with noshadow 2021-08-08 18:28:24 +02:00
Zeno Rogue
69e5356e8a
Merge pull request #276 from jruderman/slime_color_in_brown
Fix color of slime on Brown Island
2021-08-04 19:10:46 +02:00
Jesse Ruderman
d8509a0528 Fix terra statue interactions with Chaos+Icy, BSoC swap, Alch dup 2021-08-03 17:15:53 -07:00
Jesse Ruderman
7f73dc88ab Fix color of slime on Brown Island 2021-08-02 19:11:58 -07:00
Zeno Rogue
6e6d0a7839 the main (heptagon) cellshape now also uses subcellshape; removed dirdist and get_vertices and introduced get_cellshape instead 2021-07-12 11:07:22 +02:00
Jesse Ruderman
fdfba9be50 Fix UB in draw_gravity_particles 2021-07-11 19:47:56 -07:00
Zeno Rogue
79bad795b6
Merge pull request #185 from jruderman/chasm_trail
Only show chasm trails in special modes
2021-07-10 09:46:46 +02:00
Zeno Rogue
9a319e2d2a refactored shvid_full and wall_offset as virtual functions 2021-07-09 22:32:00 +02:00
Jesse Ruderman
f4193c32e9 Only show chasm trails in special modes 2021-07-04 14:17:21 -07:00
Zeno Rogue
b71e436cb6 added some missing CAP_* guards 2021-06-09 04:33:55 +02:00
Zeno Rogue
f94163bb78 curses thrown are now animated 2021-06-06 10:35:55 +02:00
Zeno Rogue
ec966403fe Cursed Canyon uses Cave Floor 2021-06-01 13:07:56 +02:00
Zeno Rogue
be5194958e refactored to use isDie if applicable 2021-06-01 13:07:56 +02:00
Zeno Rogue
95b4ad28b9 fixed some bugs with which_copy -- now should consistently use the View coordinate system 2021-06-01 13:07:56 +02:00
Zeno Rogue
a2a1acfd8d renamed waBlandDie to waHappyDie 2021-06-01 13:07:55 +02:00
Zeno Rogue
6a6ed4ea0d first version of the Land of Dice 2021-06-01 13:07:36 +02:00
Zeno Rogue
feaef63f22 first version of the Land of Dice 2021-05-23 16:00:50 +02:00
Zeno Rogue
773e3afd7c floor color for laCursed 2021-05-23 16:00:50 +02:00
Zeno Rogue
a3add19eba improvements to ASCII items & monsters: PC movement animated on radar; movement is animated; available in 3D graphical modes 2021-04-15 15:26:32 +02:00
Zeno Rogue
4b1b0516f3 choice of the land structure 2021-04-11 22:15:40 +02:00
Zeno Rogue
e8f9a09930 Sokoban elements 2021-03-30 11:29:18 +02:00
Zeno Rogue
98f36617c4 fixup 2021-03-30 11:28:35 +02:00
Zeno Rogue
0a0cbfcbeb fixed one place when old cellshape was used 2021-03-25 12:44:25 +01:00
Zeno Rogue
e57fc630b4 (incomplete) some preparation for the Lovasz Conjecture achievement 2021-03-21 12:51:50 +01:00
Zeno Rogue
4b45872443 marked intended fallthroughs to prevent errors 2021-03-12 15:31:00 +01:00
Zeno Rogue
40d450676e more fixes to multiplayer 2021-03-06 11:46:13 +01:00
Zeno Rogue
b921a5a81b drawing tool and shape editor can now be used with texture mode enabled 2021-02-01 11:45:52 +01:00
Zeno Rogue
f7ba6108b2 refactored grid_prec 2020-12-31 19:11:14 +01:00
Zeno Rogue
d64c5e338c extra guards 2020-10-15 16:33:52 +02:00
Zeno Rogue
9b9e7ccaf2 fixed errors with mirrors walls: monsters face the player correctly; mimics in mirrors display their X-signs correctly; player in mirror displays their X sign while previously they did not 2020-09-16 23:49:17 +02:00
Zeno Rogue
37495105a5 removed incorrect optimization in 3D graphics 2020-09-11 11:29:14 +02:00
Zeno Rogue
5514ce4849 disabled the '@' sign in FPS 2020-08-01 13:57:51 +02:00
Zeno Rogue
44a0f5c1d8 fixed stranded boats in 3D 2020-08-01 13:57:39 +02:00
Zeno Rogue
82f32607e6 MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix 2020-07-28 22:06:14 +02:00
Zeno Rogue
f36eb9ddfe removed the macro VALENCE 2020-07-13 00:54:25 +02:00
Zeno Rogue
3c8d5979f1 debug_cellnames option 2020-07-07 21:25:27 +02:00
Zeno Rogue
d0823b70ec fixup to guards 2020-07-03 15:39:24 +02:00
Zeno Rogue
2a0b0101fd raycasting in 2D 2020-06-03 15:11:20 +02:00
Zeno Rogue
b9623e3fff fixed crashes with boats when no direction set 2020-06-03 11:44:19 +02:00
Zeno Rogue
0ae3ab3c9b fake::split() = fake::in() or arb::in_slided() is used when both are applicable for a condition 2020-06-03 11:43:35 +02:00
Zeno Rogue
b17c75ccec fake:: draw both walls in 3D too 2020-05-31 03:38:52 +02:00
Zeno Rogue
b0e82dd515 in fake geometries, show all edges 2020-05-31 03:30:40 +02:00
Zeno Rogue
7bb4407273 flip_dark 2020-05-29 02:42:54 +02:00
Zeno Rogue
9c4a1d6d4e new linepattern for ultra, and also better edge drawer 2020-05-28 01:50:31 +02:00
Zeno Rogue
1b96658a05 fake curvature 2020-05-15 11:46:26 +02:00
Zeno Rogue
bbdebb14ef fat honeycomb edges 2020-04-29 15:09:22 +02:00
Zeno Rogue
84cf5d6e3a added missing guards, mostly for CAP_WRL 2020-04-16 21:00:28 +02:00
Zeno Rogue
4cbffbd8df chessboard/threecolor pattern for CA 2020-04-12 20:32:37 +02:00
Zeno Rogue
4e30c79c37 fixup to neon disabling textures 2020-04-06 11:24:57 +02:00