Zeno Rogue
|
ac6da6831d
|
fixed RawTexture not appearing
|
2019-09-12 22:38:46 +02:00 |
|
Zeno Rogue
|
f68b216eb4
|
original image size is accessible in texture_data
|
2019-09-12 22:38:46 +02:00 |
|
Zeno Rogue
|
ae9cf6a43a
|
fixed landscape shading
|
2019-09-12 22:38:46 +02:00 |
|
Zeno Rogue
|
cc287d52b6
|
fixed a crash when ddspin called with NODIR
|
2019-09-12 22:38:46 +02:00 |
|
Zeno Rogue
|
9d291b8b1f
|
fixed a bug in virtualRebase
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
678747ceff
|
3d:: horo-rec geometry
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
c25561bb91
|
fixup for Steam/Windows compilers
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
51ae22363d
|
3d:: limit distance between players
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
168a9bc304
|
fixed RogueViz still using old functions
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
1a770aaf37
|
3d:: Escher can now be switched
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
f6de21e143
|
texture:: aura no longer flickers
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
5db2cfbd1a
|
3d:: textured walls
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
f3a166b928
|
fixed a bug in aura (coords[3] not set)
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
7f6957694a
|
moved inline functions to hyper.h
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
6afa1f1fa0
|
3d:: gHoroTris on the list
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
bbaca3eff3
|
11.0l
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
43eb9bf0a2
|
fixed a glitch with a bodypart taking the whole screen in spherical geometry
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
0a0627afc5
|
selecting horocyclic lands in standard geometry works
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
ea1b29533c
|
'towards Gans' option works again
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
311506f45c
|
barrier fixup
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
29e8bbd9d4
|
3d:: equidistant/gravity/brownian lands disabled for now
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
7bdea22d2a
|
3d:: the 't' key now targets the same target as the mouse
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
9bd01c485d
|
3d:: improved transwall coloring
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
88621e0cef
|
3d:: improved which 'circles' are drawn
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
3f836d1dfe
|
3d:: Great Walls in H3 geometries
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
5038686a5b
|
3d:: set the S3 parameter in 3D geometries to the smallest loop, so that it tells whether hedgehogs can be killed
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
2a7e1f2603
|
3d:: horotris: correct distances
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
8028392b70
|
distance tester added
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
cf57e9fc81
|
added KosGD to credits
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
b9cbb28d66
|
3d:: nicer Temple of Cthulhu in horo-triangular
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
5990e107ac
|
removed debug draw
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
7f1a4864d3
|
euclidean cheat help now displayed only in masterless
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
943a8395e5
|
3d:: 3d is affected by cells_drawn_limit; improved the sightrange edit dialog with more options and better help
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
e5cc9d77a0
|
3d:: automatically adjust monster generation based on the number of generated cells
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
a31f1094f9
|
3d:: binary:: fixed a crash bug caused by using the wrong relative_matrix
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
225282a3eb
|
3d::binary:: make the land barriers more like planes by pushing them by a number depending on btwidth
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
4633231721
|
added some people to thanks
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
ab542f1f2f
|
improved some geometry naming
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
4591c2166e
|
3d:: binary:: land boundaries
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
e6ff760253
|
3d:: transparent-wall coloring now more precise, and takes land barriers into account
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
f0092d9633
|
3d:: vision-based gamerange in shmup
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
4a151f9c63
|
3d:🪞:fixup: do nothing in non-shmup
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
d121e7ff93
|
3d:: shmup:: monsters better at avoiding obstacles
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
c57679c79f
|
3d:: mimics (mirrors not generated correctly yet)
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
10223d33b9
|
3d:: sword
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
14ea73be06
|
choice of the magic sword graphics now depends on the scale; in shmup, the tip is now set automatically based on the graphics
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
d9b90d8a8e
|
3D:: two-player uses split screen
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
1f4afeeeb4
|
3d:: orb targetting in shmup (in noshmup it already worked)
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
55c31ec645
|
3d:: refactored the hide_player function
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
9f9670fcdb
|
an option to desaturate colors for anaglyph
|
2019-09-12 22:38:45 +02:00 |
|