Zeno Rogue
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9ded3f8c7c
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changes:: fixed Galapagos
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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a33c4b8e50
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fixed wrong treasure used for Frog balance
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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d84d8610b2
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eclectic: disable charged and sandstone walls next to other lands
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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5e48af2bb3
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world turtles
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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f04a73695d
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made Farlands more interesting
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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b0eb4e816b
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location.cpp now defines constants global_distance_limit and iteration_limit
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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277f29f608
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limited the world size to 10^7553
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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a636138ef7
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rebalanced Frog Park
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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2a092b9624
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hrand >= 90 not >
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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421d04e98e
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wandering monsters
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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aec3589260
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adjusted Frog Park to other geometries
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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22127cadcd
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eclectic:: improvements
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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6d29728326
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replaced weaSea with seaDeepWater in Galapagos and Irradiated, and adjusted the rules -- effects like snakepile now create shallow water
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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5e1464b6bd
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extracted is_zebra_trapdoor as a function
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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d1bbc6e83e
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wfcgen, and generating laEclectic
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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f7135800b6
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generating laWet and laFrog
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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3441d86d2c
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reptilecheat disables stuff in the Minefield
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2020-02-13 11:07:28 +01:00 |
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Zeno Rogue
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f05fa60400
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added MAXMDIM guards
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2020-01-29 18:18:51 +01:00 |
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Zeno Rogue
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e2f944c6d2
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reg3: reduced barlev inside cyclic lands
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2020-01-28 19:46:42 +01:00 |
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Zeno Rogue
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27e19ca5ca
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mapeditor:: canvas_default_wall can be set now
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2020-01-28 17:58:55 +01:00 |
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Zeno Rogue
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7fd199dd49
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reg3:: nice Zebra and Graveyard patterns
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2020-01-28 17:58:55 +01:00 |
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Zeno Rogue
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2e2eb4e212
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clearing:: reptilecheat now disables fruits and Foxes
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2020-01-02 16:56:13 +01:00 |
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Zeno Rogue
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e4b2453313
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arb:: patterns configuration
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2019-12-27 22:59:50 +01:00 |
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Zeno Rogue
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6c61162392
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merge
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2019-12-26 22:40:41 +01:00 |
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Zeno Rogue
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873c679c01
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strengthened the Clearing walls
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2019-12-26 09:40:07 +01:00 |
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Zeno Rogue
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9d88528939
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replaced TEMPLE_EACH with function temple_layer_size()
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2019-12-14 12:35:03 +01:00 |
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Zeno Rogue
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7f09bb6259
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replaced macro VALENCE with function valence()
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2019-12-14 12:31:20 +01:00 |
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Zeno Rogue
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769982040d
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renamed solnihv:: to sn:: and solnih to sn::in()
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2019-12-14 12:28:45 +01:00 |
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Zeno Rogue
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d5c8aebf16
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renamed binary:: to bt:: and binarytiling to bt::in()
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2019-12-14 12:05:01 +01:00 |
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Zeno Rogue
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f772f9b7fd
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replaced 'archimedean' with 'arcm::in()'
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2019-12-14 11:57:23 +01:00 |
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Zeno Rogue
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0a9ec78c18
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remplace euclid6, euclid4, 'euclid && \!archimedean && \!penrose' with standard_tiling(), euc::in(dimension, s7)
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2019-12-14 11:57:23 +01:00 |
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Zeno Rogue
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26fb19e7a8
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subdivided game.cpp; split movepcto into separate functions
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2019-12-08 20:07:02 +01:00 |
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Zeno Rogue
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e8a39e6663
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replaced euclid3:: with euc::
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2019-12-08 11:01:28 +01:00 |
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Zeno Rogue
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ddb5d07ff6
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cleanup in Euclidean
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2019-12-08 10:59:09 +01:00 |
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Zeno Rogue
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17cd694952
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improved CA simulator
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2019-12-07 11:12:46 +01:00 |
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Zeno Rogue
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f46967efb9
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removed assignment of gp::loc to tie as Clang does not like it
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2019-11-30 18:55:02 +01:00 |
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Zeno Rogue
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5add972bdd
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product:: using in_h2xe() and in_s2xe() more consistently
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2019-11-30 18:06:48 +01:00 |
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Zeno Rogue
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d63b14da5c
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PIU now works in the underlying map -- underlying geometry only is too fragile
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2019-11-30 18:06:47 +01:00 |
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Zeno Rogue
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2acf7b572c
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fixed Euclidean Torus Land of Storm
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2019-11-30 18:06:47 +01:00 |
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Zeno Rogue
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1cba452f07
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rewritten the Euclidean geometry
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2019-11-30 18:06:47 +01:00 |
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Zeno Rogue
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0d80fea18b
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prevented Gadflies, Hunting Dogs and Vine Beasts from appearing after using Orb of Safety
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2019-10-27 02:43:28 +02:00 |
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Zeno Rogue
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51ffd708d0
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camelot_monster() and emerald_monster() to prevent wandering monster generating incorrect monsters
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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9850dd557e
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in 3D geometries, patterns may create walls
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2019-10-06 13:05:39 +02:00 |
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Zeno Rogue
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05d97dd014
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free Orbs of Safety in the Land of Eternal Motion in Orb Strategy Chaos Mode (combo)
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2019-10-05 18:55:11 +02:00 |
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Zeno Rogue
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d6ab96f821
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non-isotropic hyperbolic space
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2019-10-01 05:03:46 +02:00 |
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Zeno Rogue
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d1bf6fef5e
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replaced product::product_sphere()
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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e8c7285cc2
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product:: lands in S2xE
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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82f24b4b6c
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exporting necessary stuff all over (in progress)
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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9647cbd47e
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added #include hyper.h to all cpp files
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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d046211a9c
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better flagging of geometries, and isometry spaces nicely selectable
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2019-09-12 22:50:15 +02:00 |
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