Zeno Rogue
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99cad10617
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svg::render now accepts a function to draw something else
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2018-08-18 17:44:35 +02:00 |
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Zeno Rogue
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6ebd8ab9da
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split buildHeptagon to buildHeptagon1 and rest
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2018-08-18 17:43:54 +02:00 |
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Zeno Rogue
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c6496de645
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increased MAX_EDGE to 12 (still have to cut memory for more normal geometries
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2018-08-18 17:40:54 +02:00 |
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Zeno Rogue
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5c90e6bcec
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improved geometry2 and displaydir functions for syntetic
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2018-08-18 17:40:02 +02:00 |
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Zeno Rogue
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dcee5d6d58
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fixed syntetic Euclidean display
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2018-08-18 17:39:12 +02:00 |
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Zeno Rogue
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18d917da79
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improved floorshape debugger
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2018-08-18 17:38:07 +02:00 |
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Zeno Rogue
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1a6427ba32
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some arrays had number bounds while it should have been MAX_EDGE
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2018-08-18 17:37:12 +02:00 |
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Zeno Rogue
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a92cc33426
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removed 'stdeuclid' and using 'masterless' since it was too similar to 'stdeuc'
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2018-08-18 17:35:39 +02:00 |
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Zeno Rogue
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682f804576
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major rewrite: unified the common parts of heptagon and cell via struct connection<T> and struct walker<T>
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2018-08-18 00:46:45 +02:00 |
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Zeno Rogue
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a5a3cf1c87
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floorshape gpside bound is MAX_EDGE not 8
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2018-08-17 21:44:03 +02:00 |
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Zeno Rogue
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03f32c4f76
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syntetic is weirdhyperbolic
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2018-08-17 21:43:51 +02:00 |
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Zeno Rogue
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40355b5cb9
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cdata clear in binarytiling and syntetic
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2018-08-17 21:43:29 +02:00 |
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Zeno Rogue
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ad4eb89385
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fixed bugs with drawing hypersian rugs
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2018-08-17 21:43:07 +02:00 |
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Zeno Rogue
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7fa3de574e
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preliminary floorshape remapping to syntetic
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2018-08-17 21:42:42 +02:00 |
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Zeno Rogue
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7064dace81
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default celldistance in syntetic and binarytiling
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2018-08-17 21:38:07 +02:00 |
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Zeno Rogue
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fe1a5c5a03
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bugfix in memory clear
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2018-08-17 21:37:33 +02:00 |
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Zeno Rogue
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f60df73004
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added missing declarations to hyper.h
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2018-08-17 16:53:57 +02:00 |
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Zeno Rogue
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f5f218b7f9
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patNormal and patTrihepta now use the functions from geometry2.cpp
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2018-08-17 16:51:18 +02:00 |
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Zeno Rogue
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628edd6650
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removed debug which caused drawing each edge twice
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2018-08-17 16:50:56 +02:00 |
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Zeno Rogue
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09fb882b71
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replaced shFullCross with an alternative which works in any geometry
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2018-08-17 16:48:26 +02:00 |
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Zeno Rogue
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9faa285814
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New file geometry2.cpp, with moved ggmatrix, relative_matrix, virtualRebase, and new get_corner_position family. Refactored in floorpatterns, textures, and grid to use get_corner_position family.
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2018-08-17 16:47:06 +02:00 |
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Zeno Rogue
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749ad03138
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syntetic tilings (WIP)
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2018-08-17 13:29:00 +02:00 |
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Zeno Rogue
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0b20c0a0cb
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grid works in the binary tiling
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2018-08-14 10:18:44 +02:00 |
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Zeno Rogue
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eb57d160d0
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binary_tiling_width parameter
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2018-08-14 10:18:18 +02:00 |
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Zeno Rogue
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c54d01b50c
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binary:: no spin
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2018-08-14 09:16:30 +02:00 |
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Zeno Rogue
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12ce3a6a9b
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binary:: texture:: fixed some minor things
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2018-08-14 09:16:09 +02:00 |
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Zeno Rogue
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dac4f6fc75
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texture:: vid.stretch parameter applied correctly
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2018-08-14 09:15:17 +02:00 |
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Zeno Rogue
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dc1efea3e6
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fixed gethyper (vid.stretch parameter applied)
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2018-08-14 08:57:59 +02:00 |
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Zeno Rogue
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c1243eea09
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binary:: fixed relative_matrix
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2018-08-14 08:57:33 +02:00 |
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Zeno Rogue
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4f3cc3783a
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binary tiling
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2018-08-09 19:28:53 +02:00 |
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Zeno Rogue
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ebe57688ad
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several features which actually were in 10.4p but not commited
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2018-08-09 19:27:52 +02:00 |
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Zeno Rogue
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3b50632217
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10.4p
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2018-08-09 19:25:44 +02:00 |
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Zeno Rogue
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9589fcb4b1
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fixed some glitches in the spherical projections
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2018-08-05 16:18:35 +02:00 |
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Zeno Rogue
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31b75bd2bd
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fixed a crash bug when enabling an irregular tiling multiple times
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2018-08-05 14:08:52 +02:00 |
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Zeno Rogue
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d9dc6a43df
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fixed a crash with Orb of the Warp
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2018-08-05 13:53:24 +02:00 |
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Zeno Rogue
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077e11449c
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translation update (PL, CZ)
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2018-08-05 13:53:11 +02:00 |
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Zeno Rogue
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21ebf6586d
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irr:: improved warped floors
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2018-08-05 05:51:05 +02:00 |
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Zeno Rogue
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253c2d8b9b
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bitruncated irregular tilings
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2018-08-05 05:07:34 +02:00 |
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Zeno Rogue
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188c591453
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fixed the Ocean Yendor Challenge
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2018-08-04 22:36:21 +02:00 |
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Zeno Rogue
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bbebb55bd9
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virtualRebase for hyperpoints (not transmatrices)
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2018-08-04 22:36:08 +02:00 |
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Zeno Rogue
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d8f63a9f3d
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moved mid3 and mid_at functions to hyperpoint.cpp
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2018-08-04 22:35:15 +02:00 |
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Zeno Rogue
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47c69694bc
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fixed a bug which caused sea buoys to sometimes not appear
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2018-08-04 22:25:46 +02:00 |
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Zeno Rogue
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6e1ba9e771
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yet another compilation error without CAP_TEXTURE fixed
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2018-08-04 18:17:42 +02:00 |
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Zeno Rogue
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d6c1f58adb
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texture:: textures were scrolled incorrectly after loading -> fixed
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2018-08-04 11:15:48 +02:00 |
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Zeno Rogue
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055a54500b
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reset qfi.tinf when setting a non-textured floor
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2018-08-04 11:15:05 +02:00 |
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Zeno Rogue
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db7ccb47bc
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texture::texture_area not saved to config without CAP_TEXTURE
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2018-08-04 11:14:47 +02:00 |
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Zeno Rogue
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958c5e5a4b
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no HUD when texture saving
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2018-08-03 10:48:40 +02:00 |
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Zeno Rogue
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50d4378af4
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texture configs based on polygonal tilings now load correctly
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2018-08-03 10:47:47 +02:00 |
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Zeno Rogue
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7c16a9a32a
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texture aura option
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2018-08-03 10:47:20 +02:00 |
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Zeno Rogue
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270015cf7f
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irr:: texture:: one more bugfix
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2018-08-02 23:12:29 +02:00 |
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