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no HUD when texture saving
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@ -491,6 +491,7 @@ void texture_config::saveFullTexture(string tn) {
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dynamicval<ld> dy(vid.yposition, 0);
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dynamicval<ld> dvs(vid.scale, (pmodel == mdDisk && !euclid) ? 1 : vid.scale);
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dynamicval<bool> dro(rug::rugged, false);
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dynamicval<bool> dnh(nohud, true);
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texture::saving = true;
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drawscreen();
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