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no HUD when texture saving

This commit is contained in:
Zeno Rogue 2018-08-03 10:48:40 +02:00
parent 50d4378af4
commit 958c5e5a4b

View File

@ -491,6 +491,7 @@ void texture_config::saveFullTexture(string tn) {
dynamicval<ld> dy(vid.yposition, 0);
dynamicval<ld> dvs(vid.scale, (pmodel == mdDisk && !euclid) ? 1 : vid.scale);
dynamicval<bool> dro(rug::rugged, false);
dynamicval<bool> dnh(nohud, true);
texture::saving = true;
drawscreen();