Zeno Rogue
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e16320278e
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fixed the 3D effect on graves
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2018-02-10 15:18:03 +01:00 |
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Zeno Rogue
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120797d7ce
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uniformizing vertex attribute arrays
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2018-02-09 01:46:14 +01:00 |
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Zeno Rogue
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64adb6f0ea
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updated the header comments to 2018, also added the missing ones
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2018-02-09 00:40:26 +01:00 |
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Zeno Rogue
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4966bde3d4
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started work on shaders.cpp
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2018-02-09 00:29:20 +01:00 |
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Zeno Rogue
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6c5ce655bb
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converted if sequences to case instructions
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2018-02-05 01:17:11 +01:00 |
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Zeno Rogue
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d3d6eec424
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touch-based rug movement in android
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2018-02-03 20:04:19 +01:00 |
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Zeno Rogue
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b3f047ea6a
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reworked 3D vision
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2018-02-03 13:41:49 +01:00 |
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Zeno Rogue
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2dbfc6a4ec
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dont_face_pc commandline option
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2018-01-31 00:10:44 +01:00 |
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Zeno Rogue
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1d5259c074
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use checktide always when sightrange>7
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2018-01-29 16:28:06 +01:00 |
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Zeno Rogue
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d0bee1b335
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rosescent over chasm is now visible
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2018-01-25 23:47:38 +01:00 |
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Zeno Rogue
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91a07dd856
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removed debug display
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2018-01-25 17:42:20 +01:00 |
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Zeno Rogue
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3a52193426
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external additions can wrap drawthemap
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2018-01-25 17:22:04 +01:00 |
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Zeno Rogue
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5bd024dba3
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attack animations
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2018-01-25 17:19:50 +01:00 |
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Zeno Rogue
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846df5d84f
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no more weird flashes
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2018-01-20 17:52:59 +01:00 |
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Zeno Rogue
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0f13eae87d
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a single function clearAnimations
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2018-01-13 19:20:46 +01:00 |
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Zeno Rogue
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f82c07e5a6
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drawFlashes no longer tries to draw a flash in a gmatrix-less position
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2018-01-13 01:29:29 +01:00 |
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Zeno Rogue
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eeaebf1266
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fixed a crash when drawing Compass in items [would not normally happen but still]
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2018-01-11 23:18:43 +01:00 |
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Zeno Rogue
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2afe841a50
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improved Worm/Tentacle/Snake graphics
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2018-01-11 23:18:02 +01:00 |
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Zeno Rogue
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e77314dbc1
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fixed some bugs with Snake Nest generation
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2018-01-06 23:39:10 +01:00 |
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Zeno Rogue
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5bf6d54c7d
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changed chamfered to bitruncated
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2018-01-06 22:34:03 +01:00 |
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Zeno Rogue
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3fc196e0c0
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fixed CAP_TEXTURE disabling
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2018-01-05 17:30:03 +01:00 |
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Zeno Rogue
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b1a5aa19fa
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fixed snake butt graphics in the Snake Nest
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2018-01-05 15:49:50 +01:00 |
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Zeno Rogue
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1c74bcb4c8
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monsters no longer inconsistently try to look at the player in quotient geometries
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2018-01-05 14:18:14 +01:00 |
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Zeno Rogue
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495dbba809
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renamed 'truncated' to 'chamfered'
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2018-01-04 18:39:04 +01:00 |
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Zeno Rogue
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28a3861dd5
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Ruin wall colors
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2018-01-04 18:26:38 +01:00 |
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Zeno Rogue
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9bfb1ecddf
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graphics/theming for Jelly/Ruins
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2018-01-04 15:46:06 +01:00 |
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Zeno Rogue
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47f4b9eee8
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treasure theming for Switch; triangular seaglass
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2018-01-04 14:19:27 +01:00 |
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Zeno Rogue
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2bb46d36fa
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Switch floor tiles for more geometries
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2018-01-04 14:02:58 +01:00 |
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Zeno Rogue
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3b95a9e94f
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floor riles for Ruins and Switch
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2018-01-04 13:48:31 +01:00 |
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Zeno Rogue
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1a841aaa4a
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graphics for Crusher/Slaying
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2018-01-03 22:32:34 +01:00 |
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Zeno Rogue
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1e85e21fb4
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renamed enums for Invincible -> Ruins
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2018-01-03 21:51:11 +01:00 |
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Zeno Rogue
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a8460b1ac7
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Theming Ruins. Implemented Orb of Slaying (also cleaning up some kill/stun/Vizier code).
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2018-01-03 21:49:14 +01:00 |
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Zeno Rogue
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5f1b1a54eb
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Invinc monsters implemented
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2018-01-02 11:15:42 +01:00 |
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Zeno Rogue
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d3e789bc93
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Magnetic and Switch V1
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2017-12-30 15:12:15 +01:00 |
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Zeno Rogue
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6ab3cacd08
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fixed the things broken by Euclidean/a38 pattern changes
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2017-12-29 13:32:29 +01:00 |
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Zeno Rogue
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5f5c86e529
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new land: Docks
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2017-12-29 01:10:47 +01:00 |
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Zeno Rogue
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11569c693d
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big change: more configuration for the torus (and also Klein bottle)
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2017-12-28 16:46:10 +01:00 |
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Zeno Rogue
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d67ca714fd
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fixed Euclidean reptiles
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2017-12-27 22:10:50 +01:00 |
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Zeno Rogue
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ae70662495
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moving the screen center
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2017-12-25 10:26:50 +01:00 |
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Zeno Rogue
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5a2ae1a865
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simplified cellgroups
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2017-12-22 21:37:30 +01:00 |
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Zeno Rogue
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102b9cb4c3
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lmouseover determined correctly in graph editor
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2017-12-22 20:58:47 +01:00 |
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Zeno Rogue
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b71add5f34
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fixed grid markers for Alchemists when items appear
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2017-12-21 15:14:54 +01:00 |
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Zeno Rogue
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f7b5a1b44f
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save full texture images
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2017-12-21 14:05:07 +01:00 |
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Zeno Rogue
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57a5337b9f
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CAP_TEXTURE can be off; right-size textures loaded without scaling; SPF_FULLSYM
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2017-12-21 11:36:07 +01:00 |
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Zeno Rogue
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49bd1a0b2b
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a menu for changing pattern geometries
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2017-12-19 14:35:34 +01:00 |
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Zeno Rogue
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51cd3c81aa
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fixed the grid in EuclidA4
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2017-12-18 21:24:05 +01:00 |
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Zeno Rogue
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3ae3faa3c3
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fixed warped lands
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2017-12-18 21:15:03 +01:00 |
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Zeno Rogue
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5185f0e186
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more work on Euclidean Squares
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2017-12-18 19:04:37 +01:00 |
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Zeno Rogue
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836ed087df
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Euclidean square grid
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2017-12-18 13:00:36 +01:00 |
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Zeno Rogue
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bf24550e82
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magic adjustment of textures
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2017-12-16 09:03:50 +01:00 |
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Zeno Rogue
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6c4538df69
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further work on textures
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2017-12-14 02:53:29 +01:00 |
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Zeno Rogue
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9933f373d2
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improvements to patterns; codenumbers also display directions
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2017-12-09 08:06:41 +01:00 |
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Zeno Rogue
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635d1f911c
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Refactoring: moved all the remaining pattern code from mapeditor to pattern2
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2017-12-09 03:48:30 +01:00 |
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Zeno Rogue
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ecf631976f
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texture mode -- first commit
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2017-12-09 02:20:10 +01:00 |
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Zeno Rogue
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87b6b8b372
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Snakes Nest v1
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2017-12-05 19:43:45 +01:00 |
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Zeno Rogue
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7f974c8e4a
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the Dog PC's nose is now always black (instead of eye-colored)
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2017-12-03 20:10:42 +01:00 |
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Zeno Rogue
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492625dc37
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large pattern codes handled in a less destructive way
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2017-12-03 18:25:14 +01:00 |
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Zeno Rogue
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d6376e1ddf
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emeraldpattern on a46; fixed/improved darkening when sidedialog not available; pattern dialogs are now sidedialogs
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2017-12-03 11:48:02 +01:00 |
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Zeno Rogue
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21a18d7968
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partial disabling of CAP_POLY; new hook; aurac is std::array
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2017-12-02 00:23:15 +01:00 |
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Zeno Rogue
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d8a279b15d
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fixed issues with falling animations; fall for a longer time in non-hyperbolic
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2017-11-13 11:57:05 +01:00 |
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Zeno Rogue
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a19d4d568b
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refactored mdEqui
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2017-11-13 11:26:21 +01:00 |
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Zeno Rogue
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19f12e3068
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HUD elements, including the compass, now drawn correctly in all pmodels
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2017-11-13 11:08:06 +01:00 |
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Zeno Rogue
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7bf5fcc2b9
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fixed model boundary drawing on spheres
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2017-11-13 01:52:55 +01:00 |
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Zeno Rogue
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c682b0d94c
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aura for spherical equi-models
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2017-11-13 01:28:56 +01:00 |
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Zeno Rogue
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5b7314764f
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no SIDE used on mobiles
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2017-11-07 16:42:31 +01:00 |
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Zeno Rogue
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800a37f646
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realradius
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2017-11-07 13:40:56 +01:00 |
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Zeno Rogue
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483e335db8
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fixed glitches in Warp+Mirror
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2017-11-06 23:11:40 +01:00 |
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Zeno Rogue
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b28320b141
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torus config editing
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2017-11-06 21:18:40 +01:00 |
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Zeno Rogue
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a14cced41d
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Hypersian Rug for the torus
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2017-11-06 19:24:02 +01:00 |
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Zeno Rogue
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8498ae7af8
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Zebra patterns for some of the new geometries
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2017-11-03 19:20:54 +01:00 |
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Zeno Rogue
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dad544958f
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removed conflict markers
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2017-10-31 13:56:33 +01:00 |
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Zeno Rogue
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e7eb15d1ad
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conflict resolved?
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2017-10-31 01:55:50 +01:00 |
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Zeno Rogue
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ba8279db49
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limit Blizzard display, fixed memory clearing for fallanims and flashes
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2017-10-30 23:58:18 +01:00 |
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Zeno Rogue
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ccbe7feb96
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made the equidistant lands generate something without crashing in all geometries
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2017-10-30 19:12:33 +01:00 |
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Zeno Rogue
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ae5938e1a4
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renamed the variable 'purehepta' to 'nontruncated'
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2017-10-30 12:24:41 +01:00 |
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Zeno Rogue
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e76df0ced3
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fixed the Crystal display in purehepta
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2017-10-30 12:20:29 +01:00 |
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Zeno Rogue
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36fe4c670b
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more work on the Crystal World
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2017-10-30 09:05:16 +01:00 |
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Zeno Rogue
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3ede3601ea
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started working on the 'Dual Land'
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2017-10-29 23:54:26 +01:00 |
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Zeno Rogue
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b214f3e97e
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more fixes, mainly to Euclidean
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2017-10-29 17:12:40 +01:00 |
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Zeno Rogue
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9212ca0e7c
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no more heptamarkers on Warped since they are denoted with colors anyway
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2017-10-29 14:20:45 +01:00 |
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Zeno Rogue
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345bd94c0d
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parially done mirrors; field pattern in weirdhyperbolic; fake other patterns in weirdhyperbolic
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2017-10-29 10:52:02 +01:00 |
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Zeno Rogue
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ce3c066b0f
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fixed the sphere subdir weirdness
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2017-10-29 10:49:34 +01:00 |
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Zeno Rogue
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016ade10c6
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lots of work on the new geometries
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2017-10-29 01:57:34 +02:00 |
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Zeno Rogue
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ac37df87a5
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more work on new geometries
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2017-10-28 10:04:28 +02:00 |
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Zeno Rogue
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6191409624
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a try to fix Halloween glitches (unsuccessful)
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2017-10-27 20:10:37 +02:00 |
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Zeno Rogue
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8a44a09de5
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octagonal geometry and 10.0g
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2017-10-27 20:07:58 +02:00 |
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Zeno Rogue
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9f48dcf3f6
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added an option to disable background particles and to change font size on desktop
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2017-10-17 21:26:21 +02:00 |
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Zeno Rogue
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3bee24d3e2
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no more ASCII characters in some wallmodes on lava+lily
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2017-10-17 20:42:09 +02:00 |
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Zeno Rogue
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1cc37e0e99
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improved mercury rivers in 2D mode
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2017-10-17 20:41:17 +02:00 |
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Zeno Rogue
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b265085392
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Orb of Fish has a tail now
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2017-10-17 13:13:36 +02:00 |
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Zeno Rogue
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9dc49fa297
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nicer bridges over mercury
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2017-10-17 12:54:59 +02:00 |
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Arthur O'Dwyer
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fa8078dc8b
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Silence a couple of warnings on Clang. NFC.
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2017-10-17 00:09:37 -07:00 |
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Zeno Rogue
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4cef0e2cfb
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implemented giving up of Hunting Dogs; also made the sight range grow during an ambush
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2017-10-16 20:08:51 +02:00 |
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Zeno Rogue
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30c095fde8
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fixed the joystick bug (also 10.1c)
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2017-10-16 01:22:24 +02:00 |
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Zeno Rogue
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afa7684369
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highlight mode (Alt) no longer clears the marker
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2017-10-16 00:43:23 +02:00 |
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Zeno Rogue
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11750efd2f
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Changed the hunting patterns.
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2017-10-16 00:15:54 +02:00 |
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Zeno Rogue
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cc41ed666f
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guarding dogs have slightly orange eyes
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2017-10-15 23:22:09 +02:00 |
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Zeno Rogue
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b0d6bb3f05
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slime visible in Volcano
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2017-10-15 01:16:01 +02:00 |
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Zeno Rogue
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6fca4fd008
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10.1, and fixing problems reported by some compilers
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2017-10-14 21:43:21 +02:00 |
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Zeno Rogue
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03fea84acb
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better Fox image
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2017-10-14 19:52:02 +02:00 |
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