Zeno Rogue
|
5fc24ac17a
|
a bit higher sky, and Great Walls with more elements
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
01763d4f12
|
2D3D:: eye level
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
1c6e6bafb4
|
moved the parameters from geom3:: to videopar
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
867b3bf838
|
auto-adjust in switch_fpp
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
8295251cdc
|
multigame support, including dualmode
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
b6e303ec7d
|
MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
599d5d63e8
|
2D3D:: higher ceilings in the Palace
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
8eb3fa65e2
|
2D3D:: skies and ceilings
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
d08cfe9f2f
|
2D3D:: larger items
|
2019-09-12 22:50:01 +02:00 |
|
Zeno Rogue
|
704393295f
|
switch_fpp enables racing::player_relative
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
21f801d691
|
Hypersian Rug forbidden when using 3D engine
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
df3e21b310
|
debug cleanup
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
a4e3289a98
|
2d3d:: correct bird levels
|
2019-09-12 22:49:57 +02:00 |
|
Zeno Rogue
|
0dc552bac4
|
2d3d:: remove 3D options from the menu if not available
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
152ca6aacf
|
sanity checked the matrices in swapmatrix
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
d3b2d7f371
|
2d3d:: fixed INFDEEP on sphere
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
fb6a0829a2
|
2d3d:: switch_fpp() now sets good defaults in spherical
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
2acfd99d17
|
refactored switch_* functions (fpp/tpp/always3)
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
757a154399
|
2d3d:: shapes such as shFloor are now full
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
450739b133
|
2D3D: switch without changing the display
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
6a7c1438eb
|
2D3D:: Archimedean no longer crashes after changing
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
ca54c5cdfd
|
fixed INFDEEP
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
1c4d86e0e9
|
3D graphics in 2D (first commit)
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
aefea03ce1
|
3d:: corner_bonus
|
2019-09-12 22:43:00 +02:00 |
|
Zeno Rogue
|
fac176bb15
|
geometry: replaced binary search with cosine rule (in some places)
|
2019-09-12 22:43:00 +02:00 |
|
Zeno Rogue
|
a07afdc0a7
|
added HEAD3 placement
|
2019-09-12 22:42:59 +02:00 |
|
Zeno Rogue
|
5356eba11c
|
Asteroids
|
2019-09-12 22:42:58 +02:00 |
|
Zeno Rogue
|
678747ceff
|
3d:: horo-rec geometry
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
14ea73be06
|
choice of the magic sword graphics now depends on the scale; in shmup, the tip is now set automatically based on the graphics
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
52ce5ac9aa
|
3d:: all the regular honeycombs
|
2019-09-12 22:38:43 +02:00 |
|
?
|
81dd0c71da
|
added some missing guards for CAP_BT and MAXMDIM
|
2019-09-12 22:38:42 +02:00 |
|
?
|
56dc2d18c0
|
3D:: cleaned up the 3D menu in 3D geometry; also added creature_scale and height_width parameters
|
2019-09-12 22:38:42 +02:00 |
|
?
|
a0bd6bf4b5
|
new hypot functions in goldberg
|
2019-09-12 22:38:42 +02:00 |
|
?
|
bf95aa6e77
|
3d:: added VBODY1, VBODY2, VBODY3 to draw clothing correctly
|
2019-09-12 22:38:42 +02:00 |
|
?
|
1a8f164572
|
3d:: 3D models are now centered correctly instead of on legs
|
2019-09-12 22:38:42 +02:00 |
|
?
|
4e6a50f425
|
3D:: hair is now drawn above face
|
2019-09-12 22:38:42 +02:00 |
|
?
|
c5f2dec44c
|
fixed leg position on wolves
|
2019-09-12 22:38:42 +02:00 |
|
?
|
305ff5de33
|
fixed xspinpush in Euclidean
|
2019-09-12 22:38:42 +02:00 |
|
?
|
c279e91600
|
3d:: set geometry parameters in sphere3
|
2019-09-12 22:38:40 +02:00 |
|
?
|
7687381e75
|
rem
|
2019-09-12 22:38:40 +02:00 |
|
?
|
c3edbc0247
|
3D:: mscale performs zpush when in 3D
|
2019-09-12 22:38:40 +02:00 |
|
?
|
cf34b90373
|
binary::3D:: more efficient tmatrix
|
2019-09-12 22:38:40 +02:00 |
|
?
|
56d628d4d8
|
adjusting for 3D part II
|
2019-09-12 22:38:39 +02:00 |
|
?
|
e73d2f2f22
|
some work on 3D view
|
2019-09-12 22:38:39 +02:00 |
|
?
|
b25730d5c9
|
geometry flags part 1
|
2019-09-12 22:38:39 +02:00 |
|
Zeno Rogue
|
b03f23cf65
|
increased fmax in hyperbolic space to make it work with larger tesselations
|
2018-12-11 22:10:53 +01:00 |
|
Zeno Rogue
|
9b4a53783c
|
removed MAX_S84 and some no longer used stuff using it
|
2018-12-11 22:10:53 +01:00 |
|
Zeno Rogue
|
b5542c66ba
|
hyperbolic_celldistance algorithm implemented for all hyperbolic tilings (minor bugs known in irregular, still ugly in bitrunc a45)
|
2018-09-23 16:34:53 +02:00 |
|
Zeno Rogue
|
015e69cf30
|
simplified the scaling scode
|
2018-08-28 19:05:57 +02:00 |
|
Zeno Rogue
|
6de0f0a8aa
|
instead of nonbitrunc, gp::on and irr::on, there is one variable, variation
|
2018-08-28 17:17:34 +02:00 |
|