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2d3d:: switch_fpp() now sets good defaults in spherical
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@ -414,6 +414,10 @@ namespace geom3 {
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if(!geom3::always3) {
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geom3::always3 = true;
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geom3::wall_height = 1.5;
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if(sphere) {
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geom3::depth = M_PI / 6;
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geom3::wall_height = M_PI / 3;
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}
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geom3::human_wall_ratio = 0.8;
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geom3::camera = 0;
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if(pmodel == mdDisk) pmodel = mdPerspective;
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@ -425,6 +429,7 @@ namespace geom3 {
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geom3::wall_height = .3;
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geom3::human_wall_ratio = .7;
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geom3::camera = 1;
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geom3::depth = 1;
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if(pmodel == mdPerspective) pmodel = mdDisk;
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need_reset_geometry = true;
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callhooks(hooks_swapdim);
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