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2d3d:: switch_fpp() now sets good defaults in spherical

This commit is contained in:
Zeno Rogue 2019-05-09 19:15:00 +02:00
parent 2736c89563
commit fb6a0829a2

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@ -414,6 +414,10 @@ namespace geom3 {
if(!geom3::always3) {
geom3::always3 = true;
geom3::wall_height = 1.5;
if(sphere) {
geom3::depth = M_PI / 6;
geom3::wall_height = M_PI / 3;
}
geom3::human_wall_ratio = 0.8;
geom3::camera = 0;
if(pmodel == mdDisk) pmodel = mdPerspective;
@ -425,6 +429,7 @@ namespace geom3 {
geom3::wall_height = .3;
geom3::human_wall_ratio = .7;
geom3::camera = 1;
geom3::depth = 1;
if(pmodel == mdPerspective) pmodel = mdDisk;
need_reset_geometry = true;
callhooks(hooks_swapdim);