Zeno Rogue
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8e17338585
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rogueviz/ads:: adjusted to changes
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2023-01-31 16:40:09 +01:00 |
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Zeno Rogue
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06523e063e
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used cyclefix and raddif in more places; (c)spin90, (c)spin180 and spin180 functions; rephrased M_PI in terms of TAU and x._deg when applicable
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2022-11-13 16:22:55 +01:00 |
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Zeno Rogue
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38fddfa43f
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ads-game:: past/future cone view
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2022-10-15 17:56:15 +02:00 |
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Zeno Rogue
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17e2a56320
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ads-game:: better organized spacetime display
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2022-10-15 14:25:31 +02:00 |
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Zeno Rogue
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0ddc6c722f
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ads-game:: duality modes for AdS
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2022-10-15 14:23:53 +02:00 |
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Zeno Rogue
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45141a9df0
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ads-game:: underlying/spacetime views
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2022-10-14 01:01:50 +02:00 |
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Zeno Rogue
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9184532036
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ads-game:: replay mode
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2022-10-09 13:15:57 +02:00 |
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Zeno Rogue
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171b198cd8
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ads-game:: debug removed
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2022-09-29 14:27:40 +02:00 |
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Zeno Rogue
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25997dc6c1
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ads-games:: fixes to ds-record
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2022-09-29 13:09:21 +02:00 |
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Zeno Rogue
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cc1d2c1b48
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ads-game:: footer/copyright shown
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2022-09-29 12:11:50 +02:00 |
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Zeno Rogue
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3808d93a11
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ads-game:: don't display proper time of history ships even though view_proper_times is off
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2022-09-29 11:40:21 +02:00 |
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Zeno Rogue
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293c271c7f
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past cones are displayed too, not only future cones
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2022-09-29 11:38:54 +02:00 |
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Zeno Rogue
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49ce0c1551
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ads-game:: better ship shape handling
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2022-09-29 01:39:16 +02:00 |
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Zeno Rogue
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a84a9c94dd
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settings for dS (also are now separate from adS)
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2022-09-28 22:10:09 +02:00 |
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Zeno Rogue
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773e73dcc2
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ads-game:: priorities (and also main rock)
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2022-09-28 21:06:07 +02:00 |
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Zeno Rogue
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4af232e9c1
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ads:: future in AdS shown correctly (using light-like geodesics); show future for dS
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2022-09-25 22:20:18 +02:00 |
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Zeno Rogue
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720ccc649c
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ads-game:: removed some junk
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2022-09-19 23:17:00 +02:00 |
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Zeno Rogue
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8f086f7bb5
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ads-game:: display time for shipstate
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2022-09-19 23:16:41 +02:00 |
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Zeno Rogue
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bbc57d9b8f
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ads-game:: improved celldraw priority
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2022-09-18 23:36:47 +02:00 |
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Zeno Rogue
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567ef8e7e6
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ads-game:: resource expiration
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2022-09-18 17:29:01 +02:00 |
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Zeno Rogue
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a1a65ac612
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optimize center in queue
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2022-09-18 17:28:48 +02:00 |
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Zeno Rogue
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43305ea1cd
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vctr is now the hyperbolic cell (similar for some variables); also invincibility on start
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2022-09-18 17:02:15 +02:00 |
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Zeno Rogue
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03a3fd14a0
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ads-game:: priority_queue-based rendering
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2022-09-18 16:49:08 +02:00 |
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Zeno Rogue
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04c43e99e6
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ads-game:: performance settings
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2022-09-18 13:34:30 +02:00 |
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Zeno Rogue
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707247d297
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ads-game:: configurable scale
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2022-09-18 13:03:14 +02:00 |
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Zeno Rogue
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eefb91501e
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ads-game:: show the (approximate) future
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2022-09-18 11:24:43 +02:00 |
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Zeno Rogue
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6ea3cc4bcc
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time_unit and pause_speed settings
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2022-09-18 10:22:13 +02:00 |
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Zeno Rogue
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9799ff1ccf
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ads-game:: view history while paused
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2022-09-17 17:34:54 +02:00 |
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Zeno Rogue
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22ef01964a
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ads-game:: model permanently switched to underlying geometry
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2022-09-17 16:47:22 +02:00 |
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Zeno Rogue
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fa1f237f37
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ads-game:: less expensive
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2022-09-17 15:16:26 +02:00 |
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Zeno Rogue
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b1baf393ba
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ads-game:: display other frames of reference while paused
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2022-09-17 15:16:04 +02:00 |
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Zeno Rogue
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ae0ab132e1
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ads-game:: do something about gameover, also spin the ship in handle_crashes
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2022-09-12 14:57:37 +02:00 |
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Zeno Rogue
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7c87df85ac
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ads-game:: do not view_proper_times for particles
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2022-09-12 14:57:00 +02:00 |
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Zeno Rogue
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cd84dfca4f
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ads-game:: resources are used
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2022-09-12 12:57:52 +02:00 |
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Zeno Rogue
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3578ae0631
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ads-game:: resources displayed
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2022-09-12 12:24:18 +02:00 |
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Zeno Rogue
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b056b5c153
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shapes used, unique_ptrs, resources generated
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2022-09-12 11:49:28 +02:00 |
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Zeno Rogue
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2522b16e55
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renamed flatresult to cross_result
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2022-09-11 13:44:28 +02:00 |
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Zeno Rogue
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06832c5371
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ads-game:: you can now shoot rocks
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2022-09-11 13:42:51 +02:00 |
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Zeno Rogue
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4eebc5858e
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first commit of AdS game
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2022-09-11 12:16:50 +02:00 |
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