Zeno Rogue
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b90e3a4ed2
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improved reptilecheat
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2019-02-06 16:37:35 +01:00 |
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Zeno Rogue
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207df51b8a
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crystal:: pirates no longer drop confusing Compasses
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2018-12-14 19:27:12 +01:00 |
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Zeno Rogue
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46256155d7
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crystal:: compass generation
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2018-12-14 19:27:12 +01:00 |
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Zeno Rogue
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50f37a6b63
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crystal:: started working on lands (Camelot done) and distances
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2018-12-14 19:27:11 +01:00 |
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Zeno Rogue
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cd357303b9
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cleaned up surface flags
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2018-12-14 19:27:11 +01:00 |
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Zeno Rogue
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460eb19881
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implemented new geometries: cylinder and (only one for now) Mobius band
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2018-12-11 22:10:53 +01:00 |
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Arthur O'Dwyer
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f84975d1d1
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polara50 and polarb50 now consistently return bool, not int.
MSVC complains about constructions such as
bool polara50(int);
int polara50(cell *c) {
// ...
return polara50(someint);
}
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2018-09-05 22:28:35 -07:00 |
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Zeno Rogue
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dc7e60952b
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disabled the roundabout bugfix in landgen in Archimedean
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2018-09-02 15:09:46 +02:00 |
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Zeno Rogue
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64a77827f6
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fixed kraken_pseudohept returning negated values
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2018-08-30 16:10:49 +02:00 |
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Zeno Rogue
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80e0ad5cd0
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fixed some lands in Archimedean dual
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2018-08-30 16:10:49 +02:00 |
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Zeno Rogue
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5f74f2f641
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fixed Dragon generation on geometries which include triangles
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2018-08-28 19:06:30 +02:00 |
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Zeno Rogue
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6de0f0a8aa
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instead of nonbitrunc, gp::on and irr::on, there is one variable, variation
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2018-08-28 17:17:34 +02:00 |
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Zeno Rogue
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a1e532d5a0
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fixed the Land of Power in some geometries
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2018-08-22 23:22:43 +02:00 |
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Zeno Rogue
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7cdf1a353f
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improved mirrors in various geometries
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2018-08-21 15:37:59 +02:00 |
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Zeno Rogue
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c54d4ec59d
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struct archimedean_tiling
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2018-08-20 02:02:45 +02:00 |
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Zeno Rogue
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4d31e5a544
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renamed 'syntetic' to 'archimedean' (enums/files/marcos/namespaces)
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2018-08-19 23:06:32 +02:00 |
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Zeno Rogue
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f738bb7002
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synt:: graveyard and three-color and line patterns
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2018-08-19 13:47:51 +02:00 |
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Zeno Rogue
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682f804576
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major rewrite: unified the common parts of heptagon and cell via struct connection<T> and struct walker<T>
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2018-08-18 00:46:45 +02:00 |
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Zeno Rogue
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4f3cc3783a
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binary tiling
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2018-08-09 19:28:53 +02:00 |
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Zeno Rogue
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acd906d7c3
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irr:: Land of Storms is now random
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2018-07-21 18:04:06 +02:00 |
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Zeno Rogue
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58d8742cf9
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fixed the generation of some lands in other geometries
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2018-07-16 20:06:52 +02:00 |
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Zeno Rogue
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c8c1e3a346
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irregular grids
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2018-07-16 20:05:23 +02:00 |
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Zeno Rogue
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711efc3be4
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gp::fixed land not generating sometimes in a4
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2018-07-10 14:25:55 +02:00 |
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Zeno Rogue
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5786d22774
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Random Pattern Mode: fixed the Land of Power, treasures appear in the Reptiles.
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2018-07-08 14:31:48 +02:00 |
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Zeno Rogue
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cb1a65221c
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[10.3i] random pattern mode: randomized the starting land; Baby Tortoises no longer appear
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2018-06-29 13:16:31 +02:00 |
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Zeno Rogue
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cf8dffd6b8
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fixed bugs with manual celllisters
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2018-06-28 13:35:03 +02:00 |
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Zeno Rogue
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d11044a80a
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refactoring: sval/aitmp is no more, celllister(manual) used instead
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2018-06-28 12:59:35 +02:00 |
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Zeno Rogue
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ed8ff63ce4
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removed some more incorrect instances of pathdist
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2018-06-28 11:55:59 +02:00 |
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Zeno Rogue
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bc06f387fc
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fixed some issues with the generation of Land of Storms in other geometries
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2018-06-22 19:36:04 +02:00 |
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Zeno Rogue
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63869c6d33
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renamed the size function to isize
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2018-06-22 14:47:24 +02:00 |
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Zeno Rogue
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95a2f617cf
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Rock Snakes from the Snake Nest now keep their colors in other lands
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2018-06-17 12:15:46 +02:00 |
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Zeno Rogue
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9e712ae8ea
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more Ivy in Goldberg jungle
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2018-06-17 12:13:24 +02:00 |
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Zeno Rogue
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4c619e60dd
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moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library
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2018-06-11 01:58:31 +02:00 |
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Zeno Rogue
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728e57547a
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Randomized version of Land of Storms, for other hyperbolic geometries
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2018-05-16 10:52:23 +02:00 |
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Zeno Rogue
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95896cba5a
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fixed crash in Halloween on square grid
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2018-05-08 02:07:36 +02:00 |
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Zeno Rogue
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e3c3a4202e
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Kraken variant of pseudohept
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2018-05-04 12:49:50 +02:00 |
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Zeno Rogue
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4bf892442f
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Raiders take pseudohept into account
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2018-05-04 12:41:36 +02:00 |
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Zeno Rogue
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4aa73c560c
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started the 'Brownian' land
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2018-05-04 02:43:25 +02:00 |
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Zeno Rogue
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c11dc8229a
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fixed the 'land mirages' appearing in the Ocean
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2018-05-03 11:27:37 +02:00 |
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Zeno Rogue
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c8b1ea8ee6
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fixed treasure/monster generation in randomized palaces
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2018-05-03 11:00:09 +02:00 |
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Zeno Rogue
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a61fa39733
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more roses spawn in chaosmode
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2018-05-01 00:23:17 +02:00 |
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Zeno Rogue
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67ad5f2f4b
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preparing for daily
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2018-05-01 00:21:18 +02:00 |
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Zeno Rogue
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ad93e77bcc
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canvas_invisible option
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2018-04-21 17:57:30 +02:00 |
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Zeno Rogue
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1e1cc78732
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fixed Palace missing walls
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2018-04-15 13:31:52 +02:00 |
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Zeno Rogue
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adc192df46
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gp:: improved LoP generation
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2018-04-12 21:29:15 +02:00 |
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Zeno Rogue
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a5187864e6
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gp:: improved patterns
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2018-04-12 20:53:50 +02:00 |
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Zeno Rogue
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b100e77a48
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Emerald and Vineyard are now random in a4
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2018-04-12 11:14:26 +02:00 |
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Zeno Rogue
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f375ac498a
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Zebra, Palace, Power, and Vineyard are now OK in gp
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2018-04-12 11:00:51 +02:00 |
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Zeno Rogue
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854c1dd3d2
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improved the 'full game' in weird CR4
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2018-04-11 23:37:28 +02:00 |
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Zeno Rogue
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4657a76b5d
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gp:: fixed Halloween
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2018-04-11 18:09:06 +02:00 |
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