Zeno Rogue
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9f947c70a7
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fat edges in linepatterns in 3D
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2020-01-28 17:58:55 +01:00 |
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Zeno Rogue
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4b7739e80d
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fixed a freeze when drawing offscreen grid lines
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2020-01-19 11:49:35 +01:00 |
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Zeno Rogue
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2271a67506
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removed the MAX_EDGE limit
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2020-01-18 16:03:32 +01:00 |
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Zeno Rogue
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61261a5acc
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removed debug
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2020-01-02 17:20:37 +01:00 |
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Zeno Rogue
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f1dd349cee
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static_bubbles (always false)
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2020-01-02 16:54:28 +01:00 |
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Zeno Rogue
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7b6ffd689c
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export drawPlayer
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2020-01-02 16:54:16 +01:00 |
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Zeno Rogue
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a37457ead9
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precise_width for nicer long lines
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2020-01-02 16:51:32 +01:00 |
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Zeno Rogue
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3e33aadba4
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gridline now automatically improves the precision when edges are long
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2019-12-27 12:42:16 +01:00 |
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Zeno Rogue
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aeac634abd
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downseek works in Euclidean now
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2019-12-27 11:14:25 +01:00 |
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Zeno Rogue
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c247936e34
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removed the functions queuechr -- use queuestr now
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2019-12-26 23:38:28 +01:00 |
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Zeno Rogue
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c4528bf954
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bubbles react to neon
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2019-12-26 23:32:27 +01:00 |
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Zeno Rogue
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6c61162392
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merge
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2019-12-26 22:40:41 +01:00 |
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Zeno Rogue
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2f9419615d
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fixed turn-based multiplayer
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2019-12-26 10:29:41 +01:00 |
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Zeno Rogue
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b53b98f0d5
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fixed a bug in drawBubble
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2019-12-26 09:40:28 +01:00 |
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Zeno Rogue
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dd95d8070c
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better bubbles
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2019-12-25 23:10:36 +01:00 |
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Zeno Rogue
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e8ec32d078
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text bubbles
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2019-12-25 22:01:57 +01:00 |
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Zeno Rogue
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4848cb1b87
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show the big numbers in the Clearing
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2019-12-25 21:57:25 +01:00 |
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Zeno Rogue
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769982040d
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renamed solnihv:: to sn:: and solnih to sn::in()
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2019-12-14 12:28:45 +01:00 |
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Zeno Rogue
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8cfc5a578f
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renamed penrose.cpp to kite.cpp and 'penrose' to 'kite::in()'
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2019-12-14 12:12:24 +01:00 |
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Zeno Rogue
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d5c8aebf16
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renamed binary:: to bt:: and binarytiling to bt::in()
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2019-12-14 12:05:01 +01:00 |
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Zeno Rogue
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f772f9b7fd
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replaced 'archimedean' with 'arcm::in()'
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2019-12-14 11:57:23 +01:00 |
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Zeno Rogue
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0a9ec78c18
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remplace euclid6, euclid4, 'euclid && \!archimedean && \!penrose' with standard_tiling(), euc::in(dimension, s7)
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2019-12-14 11:57:23 +01:00 |
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Zeno Rogue
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e5a2116958
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fixed hunting flashes
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2019-12-08 20:07:02 +01:00 |
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Zeno Rogue
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26fb19e7a8
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subdivided game.cpp; split movepcto into separate functions
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2019-12-08 20:07:02 +01:00 |
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Zeno Rogue
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8386a14d6a
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'circles' are now drawn on all copies in quotient geometries
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2019-12-06 14:03:02 +01:00 |
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Zeno Rogue
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415922ff1b
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fixed precise_mouseover for hybrid (something weird there?) and confusing spaces
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2019-12-06 13:05:54 +01:00 |
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Zeno Rogue
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ac9d18adfb
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simplified the drawing algo for product
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2019-12-06 11:47:26 +01:00 |
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Zeno Rogue
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99ab57086b
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in_wallopt(): auto in racing
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2019-12-06 11:45:19 +01:00 |
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Zeno Rogue
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1cba452f07
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rewritten the Euclidean geometry
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2019-11-30 18:06:47 +01:00 |
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Zeno Rogue
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622b683e33
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drawcell parameter is now cell, not cellwalker (need to check half-elliptic)
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2019-11-30 18:04:54 +01:00 |
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Zeno Rogue
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5a2a893254
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fixup to 982f01e6e : removed debug
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2019-11-23 20:41:56 +01:00 |
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Zeno Rogue
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982f01e6e5
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tracking the specific copy of the player in confusing geometries
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2019-11-23 19:05:24 +01:00 |
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Zeno Rogue
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3139feb50c
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animateMovement: correct even if moved to the same cell
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2019-11-22 19:39:50 +01:00 |
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Zeno Rogue
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939c979f19
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movement arrows drawn correctly only in the target direction even if multiple
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2019-11-22 19:00:11 +01:00 |
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Zeno Rogue
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bf584b5429
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more movei
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2019-11-22 18:48:51 +01:00 |
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Zeno Rogue
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a1c7b8db3d
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animateMov YA fixup
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2019-11-22 16:46:37 +01:00 |
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Zeno Rogue
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441b6180db
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removed old animateAttack
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2019-11-22 16:46:25 +01:00 |
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Zeno Rogue
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d05ec40014
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fixup animateMovement
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2019-11-22 16:37:32 +01:00 |
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Zeno Rogue
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3078451283
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used movei in movement animations; also replaced animateReplacement with indAnimateMovement
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2019-11-22 16:32:05 +01:00 |
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Zeno Rogue
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2458ec715d
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removed calc_relative_matrix with direction hint; used adj in more places
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2019-11-22 14:34:56 +01:00 |
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Zeno Rogue
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8fad2bc9d5
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replaced compute_relamatrix and some cases of calc_relativematrix with adj
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2019-11-22 14:25:13 +01:00 |
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Zeno Rogue
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928e369977
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ray:: stereo modes
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2019-11-16 03:04:01 +01:00 |
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Zeno Rogue
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012d833f50
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removed the tohex parameter
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2019-11-14 19:33:55 +01:00 |
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Zeno Rogue
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3eee611eca
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nisot::local_perspective moved to display_data
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2019-11-14 17:20:55 +01:00 |
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Zeno Rogue
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aeaaf7586a
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refactored map functions: ddspin, iddspin, spacedist, spin_angle, virtualRebase[simple], adj
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2019-11-14 16:51:50 +01:00 |
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Zeno Rogue
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9f6f3232b5
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the orientation after recentering is now always 'player facing upwards'
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2019-11-14 00:43:36 +01:00 |
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Zeno Rogue
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109dd9823c
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simplified ddspin/iddspin/cellgfxdist, replaced cellrelmatrix with adj/iadj
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2019-11-14 00:27:59 +01:00 |
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Zeno Rogue
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ef9e2236ba
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viewctr is no more... major reduction of redundancy/complexity
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2019-11-14 00:26:50 +01:00 |
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Zeno Rogue
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add037d4e8
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asonov:: changed direct checking of gArnoldCat to asonov::in()
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2019-11-08 15:34:51 +01:00 |
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Zeno Rogue
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d199411248
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new tiling: Arnold's cat
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2019-11-08 15:01:03 +01:00 |
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