Zeno Rogue
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2a801ba5d3
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update 11.0i
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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9a3167e0ed
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adjusted to older C++
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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cb8e34204f
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two more Euclidean honeycombs; also split buildpolys into subfunctions
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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b63bcec64b
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fixed a bug with animal legs
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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2b42476413
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11.0h (in the changelog)
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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b3920f76b0
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3D:: Temple of Cthulhu in Euclidean
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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1eee434094
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3d: Euclidean uses constant COORDMAX instead of magic 1000
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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1a381d9e1a
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3d:: Euclidean dist_alt returns int, not bool
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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ab1e6a9405
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no big statues in any 3D kind of Temple of Cthulhu
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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a52755bf50
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some fixes due to weird action in git
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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c914b2632c
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irregular:: saving non-bitruncated maps
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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f32964e89a
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netgen:: updated prettyline to queueline
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2019-09-12 22:38:43 +02:00 |
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?
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e68106f582
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rogueviz::kohonen:: works on IRREGULAR
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2019-09-12 22:38:43 +02:00 |
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?
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3ed2de8519
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fixed irregular tilings on quotient spaces; new CLI parameters for irregular
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2019-09-12 22:38:43 +02:00 |
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?
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2c2cda6157
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3D:: sightrange changeable from 3D settings
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2019-09-12 22:38:43 +02:00 |
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?
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699109ef2a
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3d:: draw:: model from triangles
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2019-09-12 22:38:43 +02:00 |
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?
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c46bedd23b
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3d::draw:: crosshair
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2019-09-12 22:38:42 +02:00 |
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?
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33cc46e8d1
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3d:: lines with priority set to SUPERLINE ignore depth testing as expected
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2019-09-12 22:38:42 +02:00 |
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?
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dd57f2733a
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3d:: applymodel now works correctly (to find onscreen coordinates)
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2019-09-12 22:38:42 +02:00 |
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?
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8d83959229
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if triangles are drawn, outlines are disabled
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2019-09-12 22:38:42 +02:00 |
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?
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53bc4c0251
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3d:: mousewheel now can be used to move the camera forward/backward
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2019-09-12 22:38:42 +02:00 |
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?
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41ed04b2ee
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3d:: basic adjustment of the graphics editor to 3D
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2019-09-12 22:38:42 +02:00 |
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?
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357a3398cd
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mouse aiming in map/graph editor
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2019-09-12 22:38:42 +02:00 |
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?
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f879a2c21c
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draw:: z-level can now be set for each layer
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2019-09-12 22:38:42 +02:00 |
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?
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d46a909612
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version number changed to 11.0h
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2019-09-12 22:38:42 +02:00 |
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?
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4ac186437b
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editable statues
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2019-09-12 22:38:42 +02:00 |
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?
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266b55eea2
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monsters move slower in 3D
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2019-09-12 22:38:42 +02:00 |
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?
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5871a4b208
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3d:: radar feature
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2019-09-12 22:38:42 +02:00 |
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?
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b48cf6eba1
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3D:: no more extra points on lines (and especially with TRIANGLES)
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2019-09-12 22:38:42 +02:00 |
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?
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041a9e11fe
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shots:: added some missing guards, -animrecord and -animrec were the same option
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2019-09-12 22:38:42 +02:00 |
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?
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e47ad880a0
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racing:: missing CAP_FILES guard
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2019-09-12 22:38:42 +02:00 |
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?
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7d46acb1b8
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3d:: more precise findbaseAround in binary3
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2019-09-12 22:38:42 +02:00 |
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?
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81dd0c71da
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added some missing guards for CAP_BT and MAXMDIM
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2019-09-12 22:38:42 +02:00 |
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?
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f451e017a3
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3D:: now works with anaglyph
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2019-09-12 22:38:42 +02:00 |
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?
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56dc2d18c0
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3D:: cleaned up the 3D menu in 3D geometry; also added creature_scale and height_width parameters
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2019-09-12 22:38:42 +02:00 |
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?
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e3a9ebc468
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3D:: geometry menu shows 3D config instead of projections
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2019-09-12 22:38:42 +02:00 |
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?
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2ca3cf3744
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3D:: affected by the FOV parameter
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2019-09-12 22:38:42 +02:00 |
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?
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676abdf03b
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used scalefactor when it was not used while it should: WOLF scaling, leg animation, shmup
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2019-09-12 22:38:42 +02:00 |
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?
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b52097ebe7
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added missing CAP_SHAPES, and changed CAP_SAVE to CAP_FILES
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2019-09-12 22:38:42 +02:00 |
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?
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d95a6ae0d7
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new hypot functions in textures
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2019-09-12 22:38:42 +02:00 |
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?
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a0bd6bf4b5
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new hypot functions in goldberg
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2019-09-12 22:38:42 +02:00 |
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?
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41c3bd9b58
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racing:: added missing CAP_RACING guard
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2019-09-12 22:38:42 +02:00 |
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?
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54f278963c
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renamed MAXDIM to MAXMDIM (conflict with crystal)
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2019-09-12 22:38:42 +02:00 |
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?
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ccc77b05fb
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rug:: CAP_CRYSTAL guards
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2019-09-12 22:38:42 +02:00 |
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f27bf01474
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3d:: rug uses the new functions
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2019-09-12 22:38:42 +02:00 |
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?
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041c7af987
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3d:: *_d functions now consistently put d as the first argument
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2019-09-12 22:38:42 +02:00 |
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?
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2f66a64ce3
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3d:: racing:: increased TWIDTH in binary3, as otherwise it could not create paths
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2019-09-12 22:38:42 +02:00 |
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?
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bf95aa6e77
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3d:: added VBODY1, VBODY2, VBODY3 to draw clothing correctly
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2019-09-12 22:38:42 +02:00 |
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?
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1a8f164572
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3d:: 3D models are now centered correctly instead of on legs
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2019-09-12 22:38:42 +02:00 |
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?
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a9a02e0f8f
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3d:: out-of-memory chasms are displayed as hard walls (faster racing)
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2019-09-12 22:38:42 +02:00 |
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