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	mouse aiming in map/graph editor
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		@@ -535,7 +535,7 @@ void mainloopiter() {
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    if(cwt.mirrored) playerV = playerV * Mirror;
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    }
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  mousepan = normal && DIM == 3 && mouseaim_sensitivity;
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  mousepan = (cmode & (sm::NORMAL | sm::DRAW | sm::MAP)) && DIM == 3 && mouseaim_sensitivity;
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  if(mousepan != oldmousepan) {
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    oldmousepan = mousepan;
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    if(mousepan) {    
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