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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-10 07:49:55 +00:00
Commit Graph

40 Commits

Author SHA1 Message Date
Arthur O'Dwyer
ced3bbcad4 Qualify calls to format
C++20 introduces `std::format` and we `using namespace std`,
so some of these would be ambiguous in C++20.
2023-08-21 10:18:44 -07:00
Zeno Rogue
8e17338585 rogueviz/ads:: adjusted to changes 2023-01-31 16:40:09 +01:00
Zeno Rogue
06523e063e used cyclefix and raddif in more places; (c)spin90, (c)spin180 and spin180 functions; rephrased M_PI in terms of TAU and x._deg when applicable 2022-11-13 16:22:55 +01:00
Zeno Rogue
38fddfa43f ads-game:: past/future cone view 2022-10-15 17:56:15 +02:00
Zeno Rogue
17e2a56320 ads-game:: better organized spacetime display 2022-10-15 14:25:31 +02:00
Zeno Rogue
0ddc6c722f ads-game:: duality modes for AdS 2022-10-15 14:23:53 +02:00
Zeno Rogue
45141a9df0 ads-game:: underlying/spacetime views 2022-10-14 01:01:50 +02:00
Zeno Rogue
9184532036 ads-game:: replay mode 2022-10-09 13:15:57 +02:00
Zeno Rogue
171b198cd8 ads-game:: debug removed 2022-09-29 14:27:40 +02:00
Zeno Rogue
25997dc6c1 ads-games:: fixes to ds-record 2022-09-29 13:09:21 +02:00
Zeno Rogue
cc1d2c1b48 ads-game:: footer/copyright shown 2022-09-29 12:11:50 +02:00
Zeno Rogue
3808d93a11 ads-game:: don't display proper time of history ships even though view_proper_times is off 2022-09-29 11:40:21 +02:00
Zeno Rogue
293c271c7f past cones are displayed too, not only future cones 2022-09-29 11:38:54 +02:00
Zeno Rogue
49ce0c1551 ads-game:: better ship shape handling 2022-09-29 01:39:16 +02:00
Zeno Rogue
a84a9c94dd settings for dS (also are now separate from adS) 2022-09-28 22:10:09 +02:00
Zeno Rogue
773e73dcc2 ads-game:: priorities (and also main rock) 2022-09-28 21:06:07 +02:00
Zeno Rogue
4af232e9c1 ads:: future in AdS shown correctly (using light-like geodesics); show future for dS 2022-09-25 22:20:18 +02:00
Zeno Rogue
720ccc649c ads-game:: removed some junk 2022-09-19 23:17:00 +02:00
Zeno Rogue
8f086f7bb5 ads-game:: display time for shipstate 2022-09-19 23:16:41 +02:00
Zeno Rogue
bbc57d9b8f ads-game:: improved celldraw priority 2022-09-18 23:36:47 +02:00
Zeno Rogue
567ef8e7e6 ads-game:: resource expiration 2022-09-18 17:29:01 +02:00
Zeno Rogue
a1a65ac612 optimize center in queue 2022-09-18 17:28:48 +02:00
Zeno Rogue
43305ea1cd vctr is now the hyperbolic cell (similar for some variables); also invincibility on start 2022-09-18 17:02:15 +02:00
Zeno Rogue
03a3fd14a0 ads-game:: priority_queue-based rendering 2022-09-18 16:49:08 +02:00
Zeno Rogue
04c43e99e6 ads-game:: performance settings 2022-09-18 13:34:30 +02:00
Zeno Rogue
707247d297 ads-game:: configurable scale 2022-09-18 13:03:14 +02:00
Zeno Rogue
eefb91501e ads-game:: show the (approximate) future 2022-09-18 11:24:43 +02:00
Zeno Rogue
6ea3cc4bcc time_unit and pause_speed settings 2022-09-18 10:22:13 +02:00
Zeno Rogue
9799ff1ccf ads-game:: view history while paused 2022-09-17 17:34:54 +02:00
Zeno Rogue
22ef01964a ads-game:: model permanently switched to underlying geometry 2022-09-17 16:47:22 +02:00
Zeno Rogue
fa1f237f37 ads-game:: less expensive 2022-09-17 15:16:26 +02:00
Zeno Rogue
b1baf393ba ads-game:: display other frames of reference while paused 2022-09-17 15:16:04 +02:00
Zeno Rogue
ae0ab132e1 ads-game:: do something about gameover, also spin the ship in handle_crashes 2022-09-12 14:57:37 +02:00
Zeno Rogue
7c87df85ac ads-game:: do not view_proper_times for particles 2022-09-12 14:57:00 +02:00
Zeno Rogue
cd84dfca4f ads-game:: resources are used 2022-09-12 12:57:52 +02:00
Zeno Rogue
3578ae0631 ads-game:: resources displayed 2022-09-12 12:24:18 +02:00
Zeno Rogue
b056b5c153 shapes used, unique_ptrs, resources generated 2022-09-12 11:49:28 +02:00
Zeno Rogue
2522b16e55 renamed flatresult to cross_result 2022-09-11 13:44:28 +02:00
Zeno Rogue
06832c5371 ads-game:: you can now shoot rocks 2022-09-11 13:42:51 +02:00
Zeno Rogue
4eebc5858e first commit of AdS game 2022-09-11 12:16:50 +02:00