Zeno Rogue
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66671145a9
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refactored grid drawing
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2023-03-16 14:40:26 +01:00 |
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Zeno Rogue
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acdac858a3
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embedded:: shFloor is now changed to shFullFloor by default; also whichShape has other options
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2023-02-18 18:43:30 +01:00 |
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Zeno Rogue
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c900d6823e
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set floor col for radar/ASCII
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2023-02-05 11:24:19 +01:00 |
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Zeno Rogue
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52d38665ae
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fixed crashes in 3D mode
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2023-02-05 10:09:36 +01:00 |
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Zeno Rogue
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13a90006b8
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fixed remaining zpush to lzpush
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2023-02-04 09:17:10 +01:00 |
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Zeno Rogue
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85dffdbeff
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rewritten the embeddings more nicely
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2023-01-27 00:27:10 +01:00 |
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Zeno Rogue
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4f0d16f9ed
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faster bt grid rendering, and also works correctly in embedded_plane
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2022-12-16 01:05:18 +01:00 |
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Zeno Rogue
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7dac26a85a
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fixed wall shadows in embedded_plane
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2022-12-15 10:14:06 +01:00 |
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Zeno Rogue
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62ffefc0cc
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fixed the binary tiling to use correct straight lines on the vertical edges; also grid lines now work correctly
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2022-12-15 09:58:47 +01:00 |
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Zeno Rogue
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f61adc2865
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Nil embedding
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2022-12-13 19:04:43 +01:00 |
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Zeno Rogue
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63b17a605c
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fixed a graphical glitch when drawing chasms in euc_in_hyp
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2022-12-13 12:37:29 +01:00 |
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Zeno Rogue
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3e733ae6e9
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Big change: spatial_embedding option
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2022-12-09 02:33:15 +01:00 |
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Zeno Rogue
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bf001926c2
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refactored the vertical movement functions
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2022-12-09 02:33:15 +01:00 |
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Zeno Rogue
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9297c94028
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in non-perspective modes, draw disk restriction as wireframes instead of solid walls
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2022-11-13 16:22:55 +01:00 |
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Zeno Rogue
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06523e063e
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used cyclefix and raddif in more places; (c)spin90, (c)spin180 and spin180 functions; rephrased M_PI in terms of TAU and x._deg when applicable
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2022-11-13 16:22:55 +01:00 |
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Zeno Rogue
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93892718c5
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CAP_ARCM guards added
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2022-10-16 10:31:17 +02:00 |
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Zeno Rogue
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a1cbf8c906
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minecolors and distcolors now accept less/more colors in table
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2022-10-06 13:47:00 +02:00 |
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Zeno Rogue
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03b7804817
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mirrored tiles marked on or off
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2022-10-06 13:35:56 +02:00 |
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Zeno Rogue
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6c88e9b2c3
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debug_tiles improvements: 2 displays more tile information, not displayed in standard except in cheat mode
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2022-10-06 11:59:34 +02:00 |
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Zeno Rogue
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d0a5c52889
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fixed numerical_minefield display to darken numbers correctly
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2022-06-08 18:00:28 +02:00 |
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Zeno Rogue
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e32f1a4670
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marked mines are now displayed at full intensity when ispeed==0
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2022-05-21 17:12:02 +02:00 |
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Zeno Rogue
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a6dc4b9314
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new projections mostly for Solv: Lie perspective and Lie orthogonal
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2022-05-17 09:45:09 +02:00 |
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Zeno Rogue
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b9fd64e1d9
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numerical_minefield option -- not yet changed in menu
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2022-05-17 09:34:58 +02:00 |
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Zeno Rogue
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e51747dd42
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draw sidewalls for shallow
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2022-05-09 10:30:50 +02:00 |
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Zeno Rogue
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51ea62977f
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debug_tiles feature
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2022-04-28 08:23:33 +02:00 |
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Zeno Rogue
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b9c76d8162
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options to disable apeirogon_consistent_coloring and apeirogon_hide_grid_edges
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2022-04-26 16:19:02 +02:00 |
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Zeno Rogue
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7adb3dac5a
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mirrors now flip Alchemist Lab colors (may be a bit unpredictable in minimal quotient)
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2022-04-26 16:19:02 +02:00 |
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Zeno Rogue
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65b4b88ce4
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uint -> color_t
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2022-04-07 20:46:59 +02:00 |
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Charlotte Peppers
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904faabd96
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Added tower to canvas floor options, added new Flashing Effects option which currently effects storms and some curses
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2022-03-07 17:37:35 -07:00 |
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Charlotte Peppers
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ab08a69cc6
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Added Canvas Floor and Canvas Darkness options
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2022-03-06 20:01:59 -07:00 |
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Zeno Rogue
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87c902c4b8
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fixed fat edges in some H3 honeycombs
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2021-12-14 11:19:15 +01:00 |
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Zeno Rogue
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7b0b41967f
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wall shadows no longer drawn with noshadow
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2021-08-08 18:28:24 +02:00 |
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Zeno Rogue
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69e5356e8a
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Merge pull request #276 from jruderman/slime_color_in_brown
Fix color of slime on Brown Island
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2021-08-04 19:10:46 +02:00 |
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Jesse Ruderman
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d8509a0528
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Fix terra statue interactions with Chaos+Icy, BSoC swap, Alch dup
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2021-08-03 17:15:53 -07:00 |
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Jesse Ruderman
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7f73dc88ab
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Fix color of slime on Brown Island
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2021-08-02 19:11:58 -07:00 |
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Zeno Rogue
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6e6d0a7839
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the main (heptagon) cellshape now also uses subcellshape; removed dirdist and get_vertices and introduced get_cellshape instead
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2021-07-12 11:07:22 +02:00 |
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Jesse Ruderman
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fdfba9be50
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Fix UB in draw_gravity_particles
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2021-07-11 19:47:56 -07:00 |
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Zeno Rogue
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79bad795b6
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Merge pull request #185 from jruderman/chasm_trail
Only show chasm trails in special modes
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2021-07-10 09:46:46 +02:00 |
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Zeno Rogue
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9a319e2d2a
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refactored shvid_full and wall_offset as virtual functions
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2021-07-09 22:32:00 +02:00 |
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Jesse Ruderman
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f4193c32e9
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Only show chasm trails in special modes
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2021-07-04 14:17:21 -07:00 |
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Zeno Rogue
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b71e436cb6
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added some missing CAP_* guards
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2021-06-09 04:33:55 +02:00 |
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Zeno Rogue
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f94163bb78
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curses thrown are now animated
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2021-06-06 10:35:55 +02:00 |
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Zeno Rogue
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ec966403fe
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Cursed Canyon uses Cave Floor
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2021-06-01 13:07:56 +02:00 |
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Zeno Rogue
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be5194958e
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refactored to use isDie if applicable
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2021-06-01 13:07:56 +02:00 |
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Zeno Rogue
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95b4ad28b9
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fixed some bugs with which_copy -- now should consistently use the View coordinate system
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2021-06-01 13:07:56 +02:00 |
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Zeno Rogue
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a2a1acfd8d
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renamed waBlandDie to waHappyDie
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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6a6ed4ea0d
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first version of the Land of Dice
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2021-06-01 13:07:36 +02:00 |
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Zeno Rogue
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feaef63f22
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first version of the Land of Dice
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2021-05-23 16:00:50 +02:00 |
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Zeno Rogue
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773e3afd7c
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floor color for laCursed
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2021-05-23 16:00:50 +02:00 |
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Zeno Rogue
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a3add19eba
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improvements to ASCII items & monsters: PC movement animated on radar; movement is animated; available in 3D graphical modes
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2021-04-15 15:26:32 +02:00 |
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