Zeno Rogue
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728e57547a
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Randomized version of Land of Storms, for other hyperbolic geometries
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2018-05-16 10:52:23 +02:00 |
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Zeno Rogue
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95896cba5a
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fixed crash in Halloween on square grid
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2018-05-08 02:07:36 +02:00 |
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Zeno Rogue
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e3c3a4202e
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Kraken variant of pseudohept
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2018-05-04 12:49:50 +02:00 |
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Zeno Rogue
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4bf892442f
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Raiders take pseudohept into account
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2018-05-04 12:41:36 +02:00 |
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Zeno Rogue
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4aa73c560c
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started the 'Brownian' land
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2018-05-04 02:43:25 +02:00 |
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Zeno Rogue
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c11dc8229a
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fixed the 'land mirages' appearing in the Ocean
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2018-05-03 11:27:37 +02:00 |
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Zeno Rogue
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c8b1ea8ee6
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fixed treasure/monster generation in randomized palaces
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2018-05-03 11:00:09 +02:00 |
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Zeno Rogue
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a61fa39733
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more roses spawn in chaosmode
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2018-05-01 00:23:17 +02:00 |
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Zeno Rogue
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67ad5f2f4b
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preparing for daily
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2018-05-01 00:21:18 +02:00 |
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Zeno Rogue
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ad93e77bcc
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canvas_invisible option
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2018-04-21 17:57:30 +02:00 |
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Zeno Rogue
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1e1cc78732
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fixed Palace missing walls
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2018-04-15 13:31:52 +02:00 |
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Zeno Rogue
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adc192df46
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gp:: improved LoP generation
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2018-04-12 21:29:15 +02:00 |
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Zeno Rogue
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a5187864e6
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gp:: improved patterns
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2018-04-12 20:53:50 +02:00 |
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Zeno Rogue
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b100e77a48
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Emerald and Vineyard are now random in a4
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2018-04-12 11:14:26 +02:00 |
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Zeno Rogue
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f375ac498a
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Zebra, Palace, Power, and Vineyard are now OK in gp
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2018-04-12 11:00:51 +02:00 |
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Zeno Rogue
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854c1dd3d2
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improved the 'full game' in weird CR4
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2018-04-11 23:37:28 +02:00 |
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Zeno Rogue
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4657a76b5d
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gp:: fixed Halloween
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2018-04-11 18:09:06 +02:00 |
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Zeno Rogue
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9d91390677
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tactic:: removed lasttactic in favor of specialland. No more treasures on Crossroads in equid lands. Fixed warped walls and CR4 in a4.
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2018-04-11 17:44:46 +02:00 |
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Zeno Rogue
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ebda963d68
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removed no longer productive 'overgenerate', improved the down/up limits of sightrange_bonus
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2018-04-10 20:25:56 +02:00 |
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Zeno Rogue
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830785990c
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renamed whirl to goldberg
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2018-04-09 17:40:12 +02:00 |
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Zeno Rogue
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1abca6d08e
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whirl:: disabled mirrors
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2018-04-04 15:07:44 +02:00 |
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Zeno Rogue
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6f86059550
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fixed warp in weirdhyperbolic (was disabled for some reason)
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2018-04-04 15:07:13 +02:00 |
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Zeno Rogue
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ccb7bf9efb
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whirl:: Crystal World and Caves tiling work
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2018-04-04 12:46:40 +02:00 |
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Zeno Rogue
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22a92059b6
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whirl
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2018-04-03 23:39:18 +02:00 |
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Zeno Rogue
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229f717678
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split sight/game/generation range; bonuses instead of absolute values
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2018-04-03 23:34:47 +02:00 |
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Zeno Rogue
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17dc4c7e83
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no more great walls in PTM Graveyard
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2018-03-24 15:22:47 +01:00 |
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Zeno Rogue
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77b6d9eedb
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disable Windy chasms if reptilecheat is on
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2018-03-24 15:22:34 +01:00 |
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Zeno Rogue
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ac37b6df99
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more elegant cellwalkers
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2018-03-24 12:59:01 +01:00 |
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Zeno Rogue
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271b916174
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Tuning the Snake Nest
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2018-02-13 20:41:56 +01:00 |
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Zeno Rogue
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f436a2bc53
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added more lands to the Random Pattern Mode
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2018-02-13 13:36:50 +01:00 |
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Zeno Rogue
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be06bd31ce
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Implemented the shmup versions of Ruined City and Jelly Kingdom.
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2018-02-12 12:48:31 +01:00 |
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Zeno Rogue
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e2531fb891
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compare pathdist with PINFD, not INF
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2018-02-10 18:20:12 +01:00 |
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Zeno Rogue
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64adb6f0ea
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updated the header comments to 2018, also added the missing ones
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2018-02-09 00:40:26 +01:00 |
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Zeno Rogue
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0b7b24ff82
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Terracotta Army rebalancing
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2018-01-25 23:22:33 +01:00 |
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Zeno Rogue
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8713d34d19
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'remove faraway cells from the memory' option
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2018-01-25 19:49:19 +01:00 |
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Zeno Rogue
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78490e75a9
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fixed S7 and mod S7 in RRV generation
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2018-01-13 01:12:09 +01:00 |
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Zeno Rogue
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51652304ad
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Crossroads IV in alternate hyperbolic geometries
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2018-01-08 23:11:29 +01:00 |
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Zeno Rogue
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e77314dbc1
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fixed some bugs with Snake Nest generation
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2018-01-06 23:39:10 +01:00 |
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Zeno Rogue
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5bf6d54c7d
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changed chamfered to bitruncated
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2018-01-06 22:34:03 +01:00 |
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Zeno Rogue
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e21d8d79fc
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wandering monsters and tkills
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2018-01-04 21:24:03 +01:00 |
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Zeno Rogue
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495dbba809
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renamed 'truncated' to 'chamfered'
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2018-01-04 18:39:04 +01:00 |
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Zeno Rogue
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a3acd68880
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fixed stalemate wrt the other moPair; fixed Magnetic warnings; improved Ruins balance; added the cases for Ruin Walls
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2018-01-03 22:10:52 +01:00 |
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Zeno Rogue
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1e85e21fb4
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renamed enums for Invincible -> Ruins
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2018-01-03 21:51:11 +01:00 |
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Zeno Rogue
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e20f336b82
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better Ruins layout
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2018-01-03 21:49:40 +01:00 |
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Zeno Rogue
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5f1b1a54eb
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Invinc monsters implemented
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2018-01-02 11:15:42 +01:00 |
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Zeno Rogue
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d3e789bc93
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Magnetic and Switch V1
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2017-12-30 15:12:15 +01:00 |
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Zeno Rogue
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72c8e0505b
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Docks no longer crash when using an incorrect geometry
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2017-12-29 12:54:15 +01:00 |
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Zeno Rogue
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5f5c86e529
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new land: Docks
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2017-12-29 01:10:47 +01:00 |
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Zeno Rogue
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11569c693d
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big change: more configuration for the torus (and also Klein bottle)
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2017-12-28 16:46:10 +01:00 |
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Zeno Rogue
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635d1f911c
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Refactoring: moved all the remaining pattern code from mapeditor to pattern2
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2017-12-09 03:48:30 +01:00 |
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Zeno Rogue
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87b6b8b372
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Snakes Nest v1
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2017-12-05 19:43:45 +01:00 |
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Zeno Rogue
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7340ca190a
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no-escape Blizzard cells now generate OoSafety
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2017-12-02 01:13:31 +01:00 |
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Zeno Rogue
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42b1e36cbc
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fixed a freeze bug in Hunting Ground+Chaos+octagonal
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2017-11-06 22:19:22 +01:00 |
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Zeno Rogue
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a99e413f25
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set dx=1
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2017-11-06 19:29:02 +01:00 |
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Zeno Rogue
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ead665e311
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made Power and Palace work on big spheres, be random on other non-stdeuc geometries
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2017-11-03 22:39:46 +01:00 |
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Zeno Rogue
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afa50f744e
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empty emeralds
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2017-11-03 22:30:28 +01:00 |
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Zeno Rogue
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bef3cb60c7
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fixed 'setland' warning in landgen
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2017-11-03 22:20:00 +01:00 |
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Zeno Rogue
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3504307cfb
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improved the Land of Storms in geometries
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2017-11-03 21:51:08 +01:00 |
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Zeno Rogue
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7aa2d90142
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Cubic Windy Plains
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2017-11-03 20:55:41 +01:00 |
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Zeno Rogue
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f1115c4a0a
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Halloween on a Torus
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2017-11-03 19:50:22 +01:00 |
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Zeno Rogue
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f860554c9f
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more special cases fixed
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2017-10-30 22:47:07 +01:00 |
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Zeno Rogue
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ccbe7feb96
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made the equidistant lands generate something without crashing in all geometries
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2017-10-30 19:12:33 +01:00 |
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Zeno Rogue
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ae5938e1a4
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renamed the variable 'purehepta' to 'nontruncated'
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2017-10-30 12:24:41 +01:00 |
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Zeno Rogue
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6b9075b0f0
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one more fix to the Rock Snake
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2017-10-30 10:56:22 +01:00 |
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Zeno Rogue
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f69d538e08
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fixed the Rock Snake generation in weirdhyperbolic
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2017-10-30 10:52:23 +01:00 |
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Zeno Rogue
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36fe4c670b
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more work on the Crystal World
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2017-10-30 09:05:16 +01:00 |
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Zeno Rogue
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3ede3601ea
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started working on the 'Dual Land'
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2017-10-29 23:54:26 +01:00 |
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Zeno Rogue
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b214f3e97e
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more fixes, mainly to Euclidean
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2017-10-29 17:12:40 +01:00 |
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Zeno Rogue
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345bd94c0d
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parially done mirrors; field pattern in weirdhyperbolic; fake other patterns in weirdhyperbolic
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2017-10-29 10:52:02 +01:00 |
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Zeno Rogue
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016ade10c6
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lots of work on the new geometries
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2017-10-29 01:57:34 +02:00 |
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Zeno Rogue
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8a44a09de5
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octagonal geometry and 10.0g
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2017-10-27 20:07:58 +02:00 |
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Zeno Rogue
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9dc49fa297
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nicer bridges over mercury
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2017-10-17 12:54:59 +02:00 |
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Zeno Rogue
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08561433f6
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fixing the Terracotta balancing going the wrong way
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2017-10-16 18:57:38 +02:00 |
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Zeno Rogue
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11750efd2f
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Changed the hunting patterns.
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2017-10-16 00:15:54 +02:00 |
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Zeno Rogue
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a9f96a69e7
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making Terracotta harder at high levels
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2017-10-15 22:56:38 +02:00 |
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Zeno Rogue
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c48ddee018
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towers count as Camelot; moreBigStuff after giantLandSwitch
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2017-10-14 19:41:15 +02:00 |
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Zeno Rogue
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31daa605f2
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no more barrows on the boundary of Burial
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2017-10-14 19:24:49 +02:00 |
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Zeno Rogue
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eda08be74a
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fixed Bulldash fallthrough to Rose
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2017-10-14 19:16:04 +02:00 |
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Zeno Rogue
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9ddea83b87
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fixed Bulldash fallthrough to Rose
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2017-10-14 15:08:52 +02:00 |
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Zeno Rogue
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bf83236863
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fixed a refactoring bug in Caribbean generation
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2017-10-12 11:39:22 +02:00 |
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Zeno Rogue
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c18efff9df
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relaxed local orb generation rule in the Chaos Mode implemented in special cases too
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2017-10-11 23:23:22 +02:00 |
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Zeno Rogue
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135e3cd336
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renamed 'DogPlains' enums to 'Hunting'
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2017-10-10 14:24:39 +02:00 |
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Zeno Rogue
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f8b47115ae
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the new orbs appear (also some more refactoring and updated graphics for Swords)
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2017-10-10 14:05:36 +02:00 |
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Zeno Rogue
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c10b18f77d
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readded treasures in the Hunting Ground
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2017-10-08 14:50:15 +02:00 |
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Zeno Rogue
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3cf8cc3bbe
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More landgen refactoring.
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2017-10-08 13:31:37 +02:00 |
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Zeno Rogue
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f1bba9de0d
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landgen refactoring
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2017-10-08 12:10:40 +02:00 |
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Zeno Rogue
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362abea781
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themed Alchemy2 as Volcanic Wasteland
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2017-10-08 11:12:03 +02:00 |
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Zeno Rogue
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99d27f608d
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increased treasure generation in Terra
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2017-10-07 11:19:58 +02:00 |
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Zeno Rogue
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7567c34705
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fixed Hall of Mirrors in PTM, added mercury rivers, improved wall sorting
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2017-10-07 11:06:52 +02:00 |
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Zeno Rogue
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96bc0fbd65
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more Terracotta theming
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2017-10-07 00:34:10 +02:00 |
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Zeno Rogue
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6d3fcf0a5d
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more work into Terracotta Army
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2017-10-04 21:26:26 +02:00 |
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Zeno Rogue
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fe34a4a555
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new lands for 10.1 -- initial commit
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2017-09-30 11:46:41 +02:00 |
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Zeno Rogue
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30ab400ad0
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fixed a crash bug with Random Pattern Red Rock Valley on mobiles
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2017-09-17 13:13:05 +02:00 |
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Zeno Rogue
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85c46220f6
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10.0m, and some unfinished features for 10.1 ;)
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2017-09-03 21:12:44 +02:00 |
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Zeno Rogue
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3ce89b4d23
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reduced the spawn rate of Gadflies in the Prairie, for better balance
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2017-09-01 22:16:00 +02:00 |
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Zeno Rogue
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8db0918162
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Great Wall continuity
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2017-09-01 22:15:26 +02:00 |
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Zeno Rogue
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e8da66140d
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the World Overview now states the orb unlocked correctly in the OSM (for Mirror and Crossroads)
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2017-08-18 02:29:33 +02:00 |
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Zeno Rogue
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e77dfa7b56
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reduced the monster generation in the Hall of Mirrors while you are outside
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2017-08-18 01:49:43 +02:00 |
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Zeno Rogue
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5f1f4e19bb
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more Orbs in the Chaos Mode
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2017-08-14 21:56:03 +02:00 |
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Zeno Rogue
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02af85a871
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also added mirrors in the Crossroads while Hyperstones activated
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2017-08-14 21:13:27 +02:00 |
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