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reduced the monster generation in the Hall of Mirrors while you are outside
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@ -5310,7 +5310,7 @@ void setdist(cell *c, int d, cell *from) {
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c->wall = hrand(2) ? waMirror : waCloud;
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else if(ishept(c) && hrand(5000) < 10 * PRIZEMUL)
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placePrizeOrb(c);
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else if(hrand(600) < 8 + items[itShard] + hard) {
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else if(hrand(cwt.c->land == laMirror ? 600 : 2400) < 8 + items[itShard] + hard) {
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if(items[itShard] >= 5 && hrand(120) <= 20)
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c->monst = moMirrorSpirit;
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else
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