Commit Graph

27 Commits

Author SHA1 Message Date
SquidDev 9f8774960f Generate documentation stubs from Javadocs
illuaminate does not handle Java files, for obvious reasons. In order to
get around that, we have a series of stub files within /doc/stub which
mirrored the Java ones. While this works, it has a few problems:

 - The link to source code does not work - it just links to the stub
   file.
 - There's no guarantee that documentation remains consistent with the
   Java code. This change found several methods which were incorrectly
   documented beforehand.

We now replace this with a custom Java doclet[1], which extracts doc
comments from @LuaFunction annotated methods and generates stub-files
from them. These also contain a @source annotation, which allows us to
correctly link them back to the original Java code.

There's some issues with this which have yet to be fixed. However, I
don't think any of them are major blockers right now:

 - The custom doclet relies on Java 9 - I think it's /technically/
   possible to do this on Java 8, but the API is significantly uglier.
   This means that we need to run javadoc on a separate JVM.

   This is possible, and it works locally and on CI, but is definitely
   not a nice approach.

 - illuaminate now requires the doc stubs to be generated in order for
   the linter to pass, which does make running the linter locally much
   harder (especially given the above bullet point).

   We could notionally include the generated stubs (or at least a cut
   down version of them) in the repo, but I'm not 100% sure about that.

[1]: https://docs.oracle.com/javase/9/docs/api/jdk/javadoc/doclet/package-summary.html
2020-07-03 13:31:26 +01:00
Jonathan Coates d5f82fa458
Replace getMethodNames/callMethod with annotations (#447)
When creating a peripheral or custom Lua object, one must implement two
methods:

 - getMethodNames(): String[] - Returns the name of the methods
 - callMethod(int, ...): Object[] - Invokes the method using an index in
   the above array.

This has a couple of problems:
 - It's somewhat unwieldy to use - you need to keep track of array
   indices, which leads to ugly code.
 - Functions which yield (for instance, those which run on the main
   thread) are blocking. This means we need to spawn new threads for
   each CC-side yield.

We replace this system with a few changes:

 - @LuaFunction annotation: One may annotate a public instance method
   with this annotation. This then exposes a peripheral/lua object
   method.

   Furthermore, this method can accept and return a variety of types,
   which often makes functions cleaner (e.g. can return an int rather
   than an Object[], and specify and int argument rather than
   Object[]).

 - MethodResult: Instead of returning an Object[] and having blocking
   yields, functions return a MethodResult. This either contains an
   immediate return, or an instruction to yield with some continuation
   to resume with.

   MethodResult is then interpreted by the Lua runtime (i.e. Cobalt),
   rather than our weird bodgey hacks before. This means we no longer
   spawn new threads when yielding within CC.

 - Methods accept IArguments instead of a raw Object array. This has a
   few benefits:
   - Consistent argument handling - people no longer need to use
     ArgumentHelper (as it doesn't exist!), or even be aware of its
     existence - you're rather forced into using it.
   - More efficient code in some cases. We provide a Cobalt-specific
     implementation of IArguments, which avoids the boxing/unboxing when
     handling numbers and binary strings.
2020-05-15 13:21:16 +01:00
SquidDev fb440b0d2e Update to 1.15
Most of the port is pretty simple. The main problems are regarding
changes to Minecraft's rendering system.

 - Remove several rendering tweaks until Forge's compatibility it
   brought up-to-date
    - Map rendering for pocket computers and printouts
    - Item frame rendering for printouts
    - Custom block outlines for monitors and cables/wired modems
    - Custom breaking progress for cables/wired modems

 - Turtle "Dinnerbone" rendering is currently broken, as normals are not
   correctly transformed.

 - Rewrite FixedWidthFontRenderer to to the buffer in a single sweep.
   In order to do this, the term_font now also bundles a "background"
   section, which is just a blank region of the screen.

 - Render monitors using a VBO instead of a call list. I haven't
   compared performance yet, but it manages to render a 6x5 array of
   _static_ monitors at almost 60fps, which seems pretty reasonable.
2020-01-24 09:12:29 +00:00
SquidDev 41a1b99f7d Merge branch 'master' into mc-1.14.x 2020-01-13 15:05:50 +00:00
SquidDev 93a9ebc4f6 Happy new year 2020-01-01 00:09:18 +00:00
SquidDev 39a9ad0ce7 Initial update to 1.14
So very little works, but it compiles and runs.

Things to resolve over the next few days:
 - Horrible mappings (should largely be resolved by tomorrow).
 - Cannot send extra data over containers - we'll have to see what Forge
   does here.
 - Turtle models are broken
 - No block drops yet - this will largely be cherry-picking whatever I
   did on Fabric.
 - Weird inventory desyncs (items don't show up initially when
   interacting with a CC inventory).
 - Probably lots of other things.
2019-06-08 13:36:31 +01:00
SquidDev 0f3c44c926 Merge branch 'master' into mc-1.13.x 2019-06-08 08:21:08 +01:00
SquidDev a0e7c4a74c Add a little bit of source code checking to Gradle
- Adds a CheckStyle configuration which is pretty similar to CC's
   existing one.
 - Add the Gradle license plugin.
 - Ensure the existing source code is compatible with these additional
   checks.

See #239
2019-06-08 00:28:03 +01:00
SquidDev f9e13ca67a Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.

Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:

 - Flatten everything. For instance, there are now three instances of
   BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
   more BlockPeripheral (thank heavens) - there's separate block classes
   for each peripheral type.

 - Remove pretty much all legacy code. As we're breaking world
   compatibility anyway, we can remove all the code to load worlds from
   1.4 days.
 - The command system is largely rewriten to take advantage of 1.13's
   new system. It's very fancy!

 - WidgetTerminal now uses Minecraft's "GUI listener" system.

 - BREAKING CHANGE: All the codes in keys.lua are different, due to the
   move to LWJGL 3. Hopefully this won't have too much of an impact.

   I don't want to map to the old key codes on the Java side, as there
   always ends up being small but slight inconsistencies. IMO it's
   better to make a clean break - people should be using keys rather
   than hard coding the constants anyway.

 - commands.list now allows fetching sub-commands. The ROM has already
   been updated to allow fancy usage such as commands.time.set("noon").

 - Turtles, modems and cables can be waterlogged.
2019-04-02 20:59:48 +01:00
SquidDev 173ea72001 Turn inspections up to 11
OK, so let's get this out of the way, there's some actual changes mixed
in here too. I'm really sorry:
 - Turtles can now not be renamed with unnamed item tags (previously it
   would clear the name, this seemed a little unideal).
 - commands.getBlock(s)Data will also include NBT.

Now, onto the horror story which is these inspection changes:
 - Make a lot of methods static
 - Typo fixes
 - Make utility classes final + private constructor
 - Lots of reformatting (ifs -> ternary, invert control flow, etc...)
 - ???
 - Profit!

I'm so going to regret this - can pretty much guarantee this is going to
break something.
2019-03-29 21:26:21 +00:00
SquidDev 259665d9f1 Add a more strict form of IPocketAccess.getEntity
Before IPocketAccess.getEntity would return the entity which last held
fthis computer, even if not holding it any more. As
ba823bae13 describes, this caused
pocket.equip/pocket.unequip to dupe items.

We move the validation from the PocketAPI into the main IPocketAccess
implementation, to ensure this issue does not occur elsewhere. Note, we
require a separate method, as this is no longer thread-safe.

We also now return ok, err instead of throwing an exception, in order to
be consistent with the turtle functions. See dan200/ComputerCraft#328.
2019-03-16 11:18:03 +00:00
Iunius118 ba823bae13 Fix Pocket API working outside of player inventory
This makes Pocket API not equip/unequip upgrades when the pocket
computer is outside of the player inventory (e.g. dragging,
dropped, placed in a chest).
2019-03-16 11:08:44 +00:00
SquidDev 1c9110b927 Happy new year! 2019-01-01 01:10:18 +00:00
SquidDev 42d3901ee3 Move from FMLEventChannel to SimpleNetworkWrapper
- Split each network packet into it's own individual IMessage class.
 - Move the TextTable into separate classes for server and client based
   rendering.
2018-12-29 12:44:18 +00:00
SquidDev 41a320e9a4 Move API registration into separate classes
There's several reasons for this change:
 - Try to make ComputerCraft.java less monolithic by moving
   functionality into separate module-specific classes.
 - Hopefully make the core class less Minecraft dependent, meaning
   emulators are a little less dependent on anything outside of /core.

Note we still need /some/ methods in the main ComputerCraft class in
order to maintain backwards compatibility with Plethora and
Computronics.
2018-12-28 12:40:33 +00:00
SquidDev 55847460c5 Provide an API for registering custom APIs
ILuaAPI has been moved to dan200.computercraft.api.lua. One creates
a new API by registering an instance of ILuaAPIFactory. This takes an
instance of IComputerSystem and returns such an API.

IComputerSystem is an extension of IComputerAccess, with methods to
access additional information about the the computer, such as its label
and filesystem.
2017-11-19 18:23:38 +00:00
SquidDev d29ffed383 Java 8. Java 8. Does whatever Java 8 can.
Default methods, everywhere.
Arrow types, switch on strings.
Lambdas!
Here comes Java 8.
2017-07-25 21:10:48 +01:00
SquidDev 35425f0f61 Update to 1.11.2 2017-07-25 21:08:51 +01:00
Daniel Ratcliffe 891666c8bf Merge pull request #220 from SquidDev-CC/feature/item-handler
Replace most inventory handling code with IItemHandlers
2017-05-13 21:31:58 +01:00
ObloxCC 7f754f33bb Updated (C) from 2016 to 2017 (#229)
* Updated (C)

* Fixed Whitespace

bugs, bugs, and more bugs

* Fixed Whitespaces 1/2

* Fixed Whitespaces 2/2

* Fixed Whitespaces 3/2
2017-05-13 19:20:39 +01:00
SquidDev b07f28c30c Replace most inventory handling code with IItemHandlers
- Make InventoryUtil deal with item handlers instead. This
   significantly simplifies the implementation, the interface now
   does most of the hard work.
 - Add InvWrapper item handlers to printers, disk drives and turtles
 - Add IItemHandlerModifiable accessor to ITurtleAccess
 - Migrate all other inventory code (mostly turtle commands) to use
   item handlers instead.
2017-05-11 00:00:10 +01:00
SquidDev a2fd0b1f7f Use block comment instead of Javadoc for license 2017-05-07 13:30:10 +01:00
SquidDev dc5517303f Add @Nullable and @NonNull annotations 2017-05-07 13:29:49 +01:00
SquidDev 8ba5edb6e4 Minor cleanup of pocket computer upgrades
- General improvements of the docs.
 - Move all ItemStack code to the ItemPocketComputer class
 - Make PocketAPI execute on the server thread, rather than the computer
   thread
2017-05-07 08:09:36 +01:00
SquidDev 7f8100ae0f Check the offhand inventory too when searching for upgrades 2017-05-07 08:08:09 +01:00
SquidDev 22631cfc63 Add .equip and .unequip methods to pocket API. 2017-05-07 08:08:09 +01:00
Daniel Ratcliffe e85cdacbc5 ComputerCraft 1.79 initial upload
Added the complete source code to ComputerCraft 1.79 for Minecraft
1.8.9, plus newly written README and LICENSE files for the open source
release.
2017-05-01 14:32:39 +01:00