CC-Tweaked/src/main/java/dan200/computercraft/shared/pocket/apis/PocketAPI.java

157 lines
5.5 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.shared.pocket.apis;
import dan200.computercraft.api.lua.ILuaAPI;
import dan200.computercraft.api.lua.LuaFunction;
import dan200.computercraft.api.pocket.IPocketUpgrade;
import dan200.computercraft.shared.PocketUpgrades;
import dan200.computercraft.shared.pocket.core.PocketServerComputer;
import dan200.computercraft.shared.util.InventoryUtil;
import dan200.computercraft.shared.util.WorldUtil;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.util.NonNullList;
import net.minecraftforge.items.wrapper.PlayerMainInvWrapper;
/**
* Control the current pocket computer, adding or removing upgrades.
*
* This API is only available on pocket computers. As such, you may use its presence to determine what kind of computer
* you are using:
*
* <pre>
* if pocket then
* print("On a pocket computer")
* else
* print("On something else")
* end
* </pre>
*
* @cc.module pocket
*/
public class PocketAPI implements ILuaAPI
{
private final PocketServerComputer computer;
public PocketAPI( PocketServerComputer computer )
{
this.computer = computer;
}
@Override
public String[] getNames()
{
return new String[] { "pocket" };
}
/**
* Search the player's inventory for another upgrade, replacing the existing one with that item if found.
*
* This inventory search starts from the player's currently selected slot, allowing you to prioritise upgrades.
*
* @return The result of equipping.
* @cc.treturn boolean If an item was equipped.
* @cc.treturn string|nil The reason an item was not equipped.
*/
@LuaFunction( mainThread = true )
public final Object[] equipBack()
{
Entity entity = computer.getEntity();
if( !(entity instanceof PlayerEntity) ) return new Object[] { false, "Cannot find player" };
PlayerEntity player = (PlayerEntity) entity;
PlayerInventory inventory = player.inventory;
IPocketUpgrade previousUpgrade = computer.getUpgrade();
// Attempt to find the upgrade, starting in the main segment, and then looking in the opposite
// one. We start from the position the item is currently in and loop round to the start.
IPocketUpgrade newUpgrade = findUpgrade( inventory.mainInventory, inventory.currentItem, previousUpgrade );
if( newUpgrade == null )
{
newUpgrade = findUpgrade( inventory.offHandInventory, 0, previousUpgrade );
}
if( newUpgrade == null ) return new Object[] { false, "Cannot find a valid upgrade" };
// Remove the current upgrade
if( previousUpgrade != null )
{
ItemStack stack = previousUpgrade.getCraftingItem();
if( !stack.isEmpty() )
{
stack = InventoryUtil.storeItems( stack, new PlayerMainInvWrapper( inventory ), inventory.currentItem );
if( !stack.isEmpty() )
{
WorldUtil.dropItemStack( stack, player.getEntityWorld(), player.getPositionVec() );
}
}
}
// Set the new upgrade
computer.setUpgrade( newUpgrade );
return new Object[] { true };
}
/**
* Remove the pocket computer's current upgrade.
*
* @return The result of unequipping.
* @cc.treturn boolean If the upgrade was unequipped.
* @cc.treturn string|nil The reason an upgrade was not unequipped.
*/
@LuaFunction( mainThread = true )
public final Object[] unequipBack()
{
Entity entity = computer.getEntity();
if( !(entity instanceof PlayerEntity) ) return new Object[] { false, "Cannot find player" };
PlayerEntity player = (PlayerEntity) entity;
PlayerInventory inventory = player.inventory;
IPocketUpgrade previousUpgrade = computer.getUpgrade();
if( previousUpgrade == null ) return new Object[] { false, "Nothing to unequip" };
computer.setUpgrade( null );
ItemStack stack = previousUpgrade.getCraftingItem();
if( !stack.isEmpty() )
{
stack = InventoryUtil.storeItems( stack, new PlayerMainInvWrapper( inventory ), inventory.currentItem );
if( stack.isEmpty() )
{
WorldUtil.dropItemStack( stack, player.getEntityWorld(), player.getPositionVec() );
}
}
return new Object[] { true };
}
private static IPocketUpgrade findUpgrade( NonNullList<ItemStack> inv, int start, IPocketUpgrade previous )
{
for( int i = 0; i < inv.size(); i++ )
{
ItemStack invStack = inv.get( (i + start) % inv.size() );
if( !invStack.isEmpty() )
{
IPocketUpgrade newUpgrade = PocketUpgrades.get( invStack );
if( newUpgrade != null && newUpgrade != previous )
{
// Consume an item from this stack and exit the loop
invStack = invStack.copy();
invStack.shrink( 1 );
inv.set( (i + start) % inv.size(), invStack.isEmpty() ? ItemStack.EMPTY : invStack );
return newUpgrade;
}
}
}
return null;
}
}