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CC-Tweaked/src/main/java/dan200/computercraft/shared/pocket/apis/PocketAPI.java
SquidDev 41a320e9a4 Move API registration into separate classes
There's several reasons for this change:
 - Try to make ComputerCraft.java less monolithic by moving
   functionality into separate module-specific classes.
 - Hopefully make the core class less Minecraft dependent, meaning
   emulators are a little less dependent on anything outside of /core.

Note we still need /some/ methods in the main ComputerCraft class in
order to maintain backwards compatibility with Plethora and
Computronics.
2018-12-28 12:40:33 +00:00

160 lines
5.8 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2017. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.shared.pocket.apis;
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.api.lua.ILuaAPI;
import dan200.computercraft.api.lua.ILuaContext;
import dan200.computercraft.api.lua.LuaException;
import dan200.computercraft.api.pocket.IPocketUpgrade;
import dan200.computercraft.shared.PocketUpgrades;
import dan200.computercraft.shared.pocket.core.PocketServerComputer;
import dan200.computercraft.shared.util.InventoryUtil;
import dan200.computercraft.shared.util.WorldUtil;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.NonNullList;
import net.minecraftforge.items.wrapper.PlayerMainInvWrapper;
import javax.annotation.Nonnull;
public class PocketAPI implements ILuaAPI
{
private final PocketServerComputer m_computer;
public PocketAPI( PocketServerComputer computer )
{
this.m_computer = computer;
}
@Override
public String[] getNames()
{
return new String[] {
"pocket"
};
}
@Nonnull
@Override
public String[] getMethodNames()
{
return new String[] {
"equipBack",
"unequipBack"
};
}
@Override
public Object[] callMethod( @Nonnull ILuaContext context, int method, @Nonnull Object[] arguments ) throws LuaException, InterruptedException
{
switch( method )
{
case 0:
// equipBack
return context.executeMainThreadTask( () ->
{
if( !(m_computer.getEntity() instanceof EntityPlayer) )
{
throw new LuaException( "Cannot find player" );
}
EntityPlayer player = (EntityPlayer) m_computer.getEntity();
InventoryPlayer inventory = player.inventory;
IPocketUpgrade previousUpgrade = m_computer.getUpgrade();
// Attempt to find the upgrade, starting in the main segment, and then looking in the opposite
// one. We start from the position the item is currently in and loop round to the start.
IPocketUpgrade newUpgrade = findUpgrade( inventory.mainInventory, inventory.currentItem, previousUpgrade );
if( newUpgrade == null )
{
newUpgrade = findUpgrade( inventory.offHandInventory, 0, previousUpgrade );
}
if( newUpgrade == null ) throw new LuaException( "Cannot find a valid upgrade" );
// Remove the current upgrade
if( previousUpgrade != null )
{
ItemStack stack = previousUpgrade.getCraftingItem();
if( !stack.isEmpty() )
{
stack = InventoryUtil.storeItems( stack, new PlayerMainInvWrapper( inventory ), inventory.currentItem );
if( !stack.isEmpty() )
{
WorldUtil.dropItemStack( stack, player.getEntityWorld(), player.posX, player.posY, player.posZ );
}
}
}
// Set the new upgrade
m_computer.setUpgrade( newUpgrade );
return null;
} );
case 1:
// unequipBack
return context.executeMainThreadTask( () ->
{
if( !(m_computer.getEntity() instanceof EntityPlayer) )
{
throw new LuaException( "Cannot find player" );
}
EntityPlayer player = (EntityPlayer) m_computer.getEntity();
InventoryPlayer inventory = player.inventory;
IPocketUpgrade previousUpgrade = m_computer.getUpgrade();
if( previousUpgrade == null ) throw new LuaException( "Nothing to unequip" );
m_computer.setUpgrade( null );
ItemStack stack = previousUpgrade.getCraftingItem();
if( !stack.isEmpty() )
{
stack = InventoryUtil.storeItems( stack, new PlayerMainInvWrapper( inventory ), inventory.currentItem );
if( stack.isEmpty() )
{
WorldUtil.dropItemStack( stack, player.getEntityWorld(), player.posX, player.posY, player.posZ );
}
}
return null;
} );
default:
return null;
}
}
private static IPocketUpgrade findUpgrade( NonNullList<ItemStack> inv, int start, IPocketUpgrade previous )
{
for( int i = 0; i < inv.size(); i++ )
{
ItemStack invStack = inv.get( (i + start) % inv.size() );
if( !invStack.isEmpty() )
{
IPocketUpgrade newUpgrade = PocketUpgrades.get( invStack );
if( newUpgrade != null && newUpgrade != previous )
{
// Consume an item from this stack and exit the loop
invStack = invStack.copy();
invStack.shrink( 1 );
inv.set( (i + start) % inv.size(), invStack.isEmpty() ? ItemStack.EMPTY : invStack );
return newUpgrade;
}
}
}
return null;
}
}