ForgeGradle (probably sensibly) yells at me about doing this. However:
- There's a reasonable number of mods doing this, which establishes
some optimistic precedent.
- The licence update in Aug 2020 now allows you to use them for
"development purposes". I guess source code counts??
- I'm fairly sure this is also compatible with the CCPL - there's an
exception for Minecraft code.
The main motivation for this is to make the Fabric port a little
easier. Hopefully folks (maybe me in the future, we'll see) will no
longer have to deal with mapping hell when merging - only mod loader
hell.
.getMethods() may throw if a method references classes which don't exist
(such as client-only classes on a server). This is an Error, and so is
unchecked - hence us not handling it before.
Fixes#645
- Fix doc library-path
- Only style <pre> code blocks as executable. Skip <code> ones.
- Document the default parameters in gps. Yes, we should do it
everywhere, but one has to start somewhere!
This has been broken for almost a year (28th Jan 2020), and I never
noticed. Good job me.
Fixes#641, closes#648 (basically the same, but targetting 1.15.x)
I knew I shouldn't do modding on things which aren't my main computer.
I actually did run checkstyleMain before committing, but entirely forgot
about this one. Go me.
- Move some common upgrade code to IUpgradeBase. 99% sure this this
preserves binary compatibility (on the JVM at least).
- Instead of requiring the share tag to match, allow upgrades to
specify their own predicate. IMO this is a little ugly, but required
to fix#614 as other mods chuck their own NBT on items.
- Remove incorrect impostor recipes for pocket computers. We were
generating them from the list of turtle upgrades instead!
- Fix JEI plugin not blocking impostor recipes as of the data-generator
rewrite.
Maybe the capability system was a mistake in retrospect, as we don't
store the peripheral outside, so there's no way to reuse it. That will
probably come in a later change.
As a smaller fix, we pass the invalidate listener directly. The lifetime
of this is the same as the computer, so we don't create a new one each
time.
There's still the potential to leak memory if people break/replace a
computer (as listeners aren't removed), but that's an unavoidable flaw
with capabilities.
Fixes#593
I'm getting quite addicted to this. Maybe less savings than monitors,
but still worth doing due to the number of files created.
Also fix our angle calculations for monitors. Thankfully we hadn't
shipped this yet :).
Means we can now do fs.combine("a", "b", "c"). Of course, one may just
write "a/b/c" in this case, but it's definitely useful elsewhere.
This is /technically/ a breaking change as fs.combine(a, b:gsub(...))
will no longer function (as gsub returns multiple arguments). However,
I've done a quick search through GH and my Pastebin archives and can't
find any programs which would break. Fingers crossed.
A little dubious, but apparently CC used to support it. This means we're
consistent with methods like io.write or string.len which accept strings
or numbers.
Fixes#591
I didn't think it was worth it, and then I found myself needing to
update a dozen of them. The code isn't especially pretty, but it works,
so that's fine.
Also fixes several issues with us using the wrong texture (closes#572).
I've put together a wiki page[1] which describes each texture in a
little more detail.
[1] https://github.com/SquidDev-CC/CC-Tweaked/wiki/Monitor-texture-reference
When we construct a new ServerPlayerEntity (and thus TurtlePlayer), we
get the current (global) advancement state and call .setPlayer() on it.
As grantCriterion blocks FakePlayers from getting advancements, this
means a player will no longer receive any advancements, as the "wrong"
player object is being consulted.
As a temporary work around, we attempt to restore the previous player to
the advancement store. I'll try to upstream something into Forge to
resolve this properly.
Fixes#564
This is a long way away from "feature complete" as it were. However,
it's definitely at a point where it's suitable for general usage - I'm
happy with the API, and don't think I'm going to be breaking things any
time soon.
That said, things aren't exposed yet for Java-side public consumption. I
was kinda waiting until working on Plethora to actually do that, but not
sure if/when that'll happen.
If someone else wants to work on an integration mod (or just adding
integrations for their own mod), do get in touch and I can work out how
to expose this.
Closes#452
Minecraft propagates "strong" redstone signals (such as those directly
from comparators or repeaters) through solid blocks. This includes
computers, which is a little annoying as it means one cannot feed
redstone wire from one side and a repeater from another.
This changes computers to not propagate strong redstone signals, in the
same way transparent blocks like glass do.
Closes#548.
The HTTP filtering system becomes even more complex! Though in this
case, it's pretty minimal, and definitely worth doing.
For instance, the following rule will allow connecting to localhost on
port :8080.
[[http.rules]]
host = "127.0.0.1"
port = 8080
action = "allow"
# Other rules as before.
Closes#540
Doesn't fix#515 (arguably makes it worse in the sense that it's more
likely to throw). However it should provide better error reporting, and
make it more clear that it's not CC:T's fault.
It appears I had failed to update this when last bumping the Forge
version. Closes#521 - we're relying on a feature only added in Forge
31.1.16, and they're using 3.1.14.
Control characters become escaped as JSON requires
Non-ASCII characters get escaped as well for better interoperability
We assume here that lua strings represent only first 256 code points of unicode
We can just scrape them from the @AutoService annotation, which saves us
having to duplicate any work. Hopefully fixes#501, but I haven't tested
in a non-dev environment yet.
When dealing with invalid paths (for instance, ones which are too long
or malformed), Java may throw a FileSystemException. This contains the
absolute path (i.e. C:/Users/Moi/.../.minecraft/...), which is printed
to the user within CC - obviously not ideal!
We simply catch this exception within the MountWrapper and map it back
to the local path. The disadvantage of doing it here is that we can't
map the path in the exception back to the computer - we'd need to catch
it in FileMount for that - so we just assume it referrs to the original
path instead.
Doing it in FileMount ends up being a little uglier, as we already do
all the exception wrangling in FileWrapper, so this'll do for now.
Fixes#495
It's no longer possible to implement this on the tile, due to the
conflict in getType. Given this is a really bad idea, it's not a big
issue, but we should mention it in the documentation.
Fixes#496.
This PR adds some documentation for APIs that did not have docs in the
source yet. This includes the:
* drive peripheral
* FS API
* OS PAI
* printer peripheral
* speaker peripheral
illuaminate does not handle Java files, for obvious reasons. In order to
get around that, we have a series of stub files within /doc/stub which
mirrored the Java ones. While this works, it has a few problems:
- The link to source code does not work - it just links to the stub
file.
- There's no guarantee that documentation remains consistent with the
Java code. This change found several methods which were incorrectly
documented beforehand.
We now replace this with a custom Java doclet[1], which extracts doc
comments from @LuaFunction annotated methods and generates stub-files
from them. These also contain a @source annotation, which allows us to
correctly link them back to the original Java code.
There's some issues with this which have yet to be fixed. However, I
don't think any of them are major blockers right now:
- The custom doclet relies on Java 9 - I think it's /technically/
possible to do this on Java 8, but the API is significantly uglier.
This means that we need to run javadoc on a separate JVM.
This is possible, and it works locally and on CI, but is definitely
not a nice approach.
- illuaminate now requires the doc stubs to be generated in order for
the linter to pass, which does make running the linter locally much
harder (especially given the above bullet point).
We could notionally include the generated stubs (or at least a cut
down version of them) in the repo, but I'm not 100% sure about that.
[1]: https://docs.oracle.com/javase/9/docs/api/jdk/javadoc/doclet/package-summary.html
- Refer to this as "data" rather than "metadata". I'm still not sure
where the meta came from - blame OpenPeripheral I guess.
- Likewise, use getItemDetail within inventory methods, rather than
getItemMeta.
- Refactor common data-getting code into one class. This means that
turtle.getItemDetail, turtle.inspect and commands.getBlockInfo all
use the same code.
- turtle.getItemDetail now accepts a second "detailed" parameter which
will include the full metadata (#471, #452).
- Tags are now only included in the detailed list. This is a breaking
change, however should only affect one version (1.89.x) and I'm not
convinced that the previous behaviour was safe.
This allows for configuring the size of computers and pocket computers,
as well as the max size of monitors.
There's several limitations with the current implementation, but it's
still "good enough" for an initial release:
- Turtles cannot be resized.
- GUIs do not scale themselves, so "large" sizes will not render within
the default resolution.
This exposes a basic peripheral for any tile entity which does not have methods
already registered. We currently provide the following methods:
- Inventories: size, list, getItemMeta, pushItems, pullItems.
- Energy storage: getEnergy, getEnergyCapacity
- Fluid tanks: tanks(), pushFluid, pullFluid.
These methods are currently experimental - it must be enabled through
`experimental.generic_peripherals`. While this is an initial step towards
implementing #452, but is by no means complete.
Well, mostly. We currently don't do recipe serializers as I'm a little
too lazy. For items, blocks and TE types this does make registration
nicer - we've some helper functions which help reduce duplication.
Some types (containers, TEs, etc..) are a little less nice, as we now
must define the registry object (i.e. the WhateverType<?>) in a separate
class to the class it constructs. However, it's probably a worthwhile
price to pay.
No clue how we're going to do this for the dynamic peripheral system
if/when that ships, but this is a good first stage.
Like the Java APIs, this relies on stub files, so we can't link to the
implementation which is a bit of a shame. However, it's a good first
step.
I'm really not very good at this modding lark am I? I've done a basic
search for other missing methods, and can't see anything, but goodness
knows.
Fixes#480
Translations for French
Translations for French
Co-authored-by: hds <hds536jhmk@gmail.com>
Co-authored-by: Anavrins <xanavrins@gmail.com>
Co-authored-by: AxelFontarive <afontarive@gmail.com>
When calling .flip(), we limit the size of the buffer. However, this
limit is not reset when writing the next time, which means we get
out-of-bounds errors, even if the buffer is /technically/ big enough.
Clearing the buffer before drawing (rather than just resetting the
position) is enough to fix this.
Fixes#476 (and closes#477, which is a duplicate)
We never added back replacing of ${version} strings, which means that CC
was reporting incorrect version numbers in _HOST, the user agent and
network versions. This meant we would allow connections even on
mismatched versions (#464).
We shift all version handling into ComputerCraftAPI(Impl) - this now
relies on Forge code, so we don't want to run it in emulators.
- Strip any gui._.config options. These haven't been used since 1.12
and while they may return, it doesn't seem worth it right now.
- Fix a couple of typos in the English translations.
- Import from https://i18n.tweaked.cc. There's definitely some problems
with the import - empty translations are still included, so we write
a script to strip them.
This is simply exposed as a table from tag -> true. While this is less
natural than an array, it allows for easy esting of whether a tag is
present.
Closes#461
- Use texture over texture2D - the latter was deprecated in GLSL 1.30.
- Cache the tbo buffer - this saves an allocation when monitors update.
Closes#455. While the rest of the PR has some nice changes, it
performs signlificantly worse on my system.
This moves monitor networking into its own packet, rather than serialising
using NBT. This allows us to be more flexible with how monitors are
serialised.
We now compress terminal data using gzip. This reduces the packet size
of a max-sized-monitor from ~25kb to as little as 100b.
On my test set of images (what I would consider to be the extreme end of
the "reasonable" case), we have packets from 1.4kb bytes up to 12kb,
with a mean of 6kb. Even in the worst case, this is a 2x reduction in
packet size.
While this is a fantastic win for the common case, it is not abuse-proof.
One can create a terminal with high entropy (and so uncompressible). This
will still be close to the original packet size.
In order to prevent any other abuse, we also limit the amount of monitor
data a client can possibly receive to 1MB (configurable).