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Use an older version of GLSL (#459)

This ensures that the MVP matrix is available within the monitor
fragment shader, without requiring the ARB_compatibility extension.
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Lignum 2020-05-28 12:06:14 +02:00 committed by GitHub
parent 4ff33f165d
commit 085ae2e74a
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@ -1,4 +1,4 @@
#version 140
#version 130
in vec3 v_pos;