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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-11-05 09:36:19 +00:00
Commit Graph

2542 Commits

Author SHA1 Message Date
Jonathan Coates
36599b321e
Backport small changes from the 1.20.4 branch
- Add support for version overrides/exclusions in our dependency check.
   Sometimes mod loaders use different versions to vanilla, and we need
   some way to handle that.

 - Rescan wired network connections on the tick after invalidation,
   rather than when invalidated.

 - Convert some constant lambdas to static method references. Lambdas
   don't allocate if they don't capture variables, so this has the same
   performance and is a little less ugly.

 - Small code-style/formatting changes.
2024-01-16 21:42:25 +00:00
Jonathan Coates
1d6e3f4fc0
Change ComponentLookup to use ServerLevel
Makes this more consistent with the rest of the peripheral code, and our
changes in 1.20.4.
2024-01-15 08:28:59 +00:00
Jonathan Coates
30dc4cb38c
Simplify our networking multi-platform code
Historically we used Forge's SimpleChannel methods (and
PacketDistributor) to send the packets to the client. However, we don't
need to do that - it is sufficient to convert it to a vanilla packet,
and send the packet ourselves.

Given we need to do this on Fabric, it makes sense to do this on Forge
as well. This allows us to unify (and thus simplify) a lot of how packet
sending works.

At the same time, we also remove the handling of speaker audio during
decoding. We originally did this to avoid the additional copy of audio
data. However, this doesn't work on 1.20.4 (as packets aren't
encoded/decoded on singleplayer), so it makes sense to do this
Correctly(TM).

This also allows us to get rid of ClientNetworkContext.get(). We do
still need to service load this class (as Forge's networking isn't split
up in the same way Fabric's is), but we'll be able to drop that in
1.20.4.

Finally, we move the record playing code from ClientNetworkContext to
ClientPlatformHelper. This means the network context no longer needs to
be platform-specific!
2024-01-14 22:53:36 +00:00
Jonathan Coates
be4512d1c3
Construct ComponentAccesses with the BE
After embarrassing, let's do some proper work.

Rather than passing the level and position each time we call
ComponentAccess.get(), we now pass them at construction time (in the
form of the BE). This makes the consuming code a little cleaner, and is
required for the NeoForge changes in 1.20.4.
2024-01-14 17:46:37 +00:00
Jonathan Coates
e6ee292850
Fix incorrect "Fix incorrect "incorrect incorrect"" 2024-01-14 16:27:55 +00:00
Jonathan Coates
9d36f72bad
Fix incorrect "incorrect incorrect" 2024-01-14 16:12:52 +00:00
Jonathan Coates
b5923c4462
Flesh out the printer documentation slightly 2024-01-14 12:25:04 +00:00
Jonathan Coates
4d1e689719
Fix endPage() not updating the printer block state
This meant that we didn't show the bottom slot was full until other
items were moved in the inventory.
2024-01-14 12:23:55 +00:00
Marcus
9d4af07568
fix: breaking_changes flattening link incorrect (#1679) 2024-01-10 22:18:22 +00:00
lonevox
89294f4a22
Fix incorrect Lua list indexes in NBT tags (#1678) 2024-01-10 19:16:15 +00:00
Jonathan Coates
133b51b092
Don't warn when allocating 0 bytes
I was able to reproduce this by starting two computers, and then warming
up the JIT by running:

  while true do os.queueEvent("x") os.pullEvent("x") end

and then running the following on one computer, while typing on the
other:

  while true do end

I'm not quite sure why this happens. It's possible that once the JIT is
warm, we can resume computers without actually allocating anything,
though I'm a little unconvinced.

Fixes #1672
2024-01-08 21:52:30 +00:00
Jonathan Coates
272010e945
Require Minecraft 1.20.1
Closes #1671
2024-01-08 21:33:55 +00:00
Jonathan Coates
e0889c613a
Mark "check valid item" test as required
This has passed for years now, no reason for it to be optional.
2024-01-07 13:35:38 +00:00
Jonathan Coates
f115d43d07
Fix some dependencies not appearing in the POM
Again! This time it was just the night-config ones.
2024-01-03 21:05:03 +00:00
Jonathan Coates
8be6b1b772
Bump CC:T to 1.109.3 2024-01-03 20:00:52 +00:00
Jonathan Coates
104d5e70de
Update to Cobalt 0.8.2
- Fix error when using "goto" as the first statement in an if block.
 - Fix incorrect resizing of table's hash part when adding and removing
   keys.
2024-01-03 18:44:37 +00:00
Jonathan Coates
e3bda2f763
Add command computers to the operator blocks tab
Fixes #1666
2024-01-03 18:42:31 +00:00
Jonathan Coates
234f69e8e5
Add a MessageType for network messages
Everything old is new again!

CC's network message implementation has gone through several iterations:

 - Originally network messages were implemented with a single class,
   which held an packet id/type and and opaque blobs of data (as
   string/int/byte/NBT arrays), and a big switch statement to decode and
   process this data.

 - In 42d3901ee3, we split the messages
   into different classes all inheriting from NetworkMessage - this bit
   we've stuck with ever since.

   Each packet had a `getId(): int` method, which returned the
   discriminator for this packet.

 - However, getId() was only used when registering the packet, not when
   sending, and so in ce0685c31f we
   removed it, just passing in a constant integer at registration
   instead.

 - In 53abe5e56e, we made some relatively
   minor changes to make the code more multi-loader/split-source
   friendly. However, this meant when we finally came to add Fabric
   support (8152f19b6e), we had to
   re-implement a lot of Forge's network code.

In 1.20.4, Forge moves to a system much closer to Fabric's (and indeed,
Minecraft's own CustomPacketPayload), and so it makes sense to adapt to
that now. As such, we:

 - Add a new MessageType interface. This is implemented by the
   loader-specific modules, and holds whatever information is needed to
   register the packet (e.g. discriminator, reader function).

 - Each NetworkMessage now has a type(): MessageType<?> function. This
   is used by the Fabric networking code (and for NeoForge's on 1.20.4)
   instead of a class lookup.

 - NetworkMessages now creates/stores these MessageType<T>s (much like
   we'd do for registries), and provides getters for the
   clientbound/serverbound messages. Mod initialisers then call these
   getters to register packets.

 - For Forge, this is relatively unchanged. For Fabric, we now
   `FabricPacket`s.
2024-01-03 10:23:41 +00:00
Jonathan Coates
ed3a17f9b9
Fix trailing-comma errors on method calls
We were only matching `f(a, ` patterns, and not `x:f(a, `. We now just
match against any usages of call_args - hadn't quite realised we could
do that!
2023-12-28 17:07:39 +00:00
Jonathan Coates
0349c2b1f9
Allow local domains in the standalone emulator
- Clean up option parsing a bit, so it uses the Option, rather than its
   corresponding character code.
 - Add a new -L/--allow-local-domains flag to remove the $private rule
   from the HTTP rules.
2023-12-20 17:43:08 +00:00
Jonathan Coates
03f9e6bd6d
Prevent sending too many websocket messages at once 2023-12-20 17:30:57 +00:00
Jonathan Coates
9d8c933a14
Remove several usages of ComputerFamily
While ComputerFamily is still useful, there's definitely some places
where it adds an extra layer of indirection. This commit attempts to
clean up some places where we no longer need it.

 - Remove ComputerFamily from AbstractComputerBlock. The only place this
   was needed is in TurtleBlock, and that can be replaced with normal
   Minecraft explosion resistence!

 - Pass in the fuel limit to the turtle block entity, rather than
   deriving it from current family.

 - The turtle BERs now derive their model from the turtle's item, rather
   than the turtle's family.

 - When creating upgrade/overlay recipes, use the item's name, rather
   than {pocket,turtle}_family. This means we can drop getFamily() from
   IComputerItem (it is still needed on to handle the UI).

 - We replace IComputerItem.withFamily with a method to change to a
   different item of the same type. ComputerUpgradeRecipe no longer
   takes a family, and instead just uses the result's item.

 - Computer blocks now use the normal Block.asItem() to find their
   corresponding item, rather than looking it up via family.

The above means we can remove all the family-based XyzItem.create(...)
methods, which have always felt a little ugly.

We still need ComputerFamily for a couple of things:
 - Permission checks for command computers.
 - Checks for mouse/colour support in ServerComputer.
 - UI textures.
2023-12-20 14:17:38 +00:00
Jonathan Coates
78bb3da58c
Improve our version tooling
- Add a check to ensure declared dependencies in the :core project, and
   those inherited from Minecraft are the same.
 - Compute the next Cobalt version, rather than specifying it manually.
 - Add the gradle versions plugin (and version catalog update), and
   update some versions.
2023-12-19 18:12:21 +00:00
Jonathan Coates
39a5e40c92
Bump CC:T to 1.109.2
Take two!
2023-12-16 22:46:30 +00:00
Jonathan Coates
763ba51919
Update Cobalt to 0.8.1 2023-12-16 22:39:48 +00:00
Jonathan Coates
cf6ec8c28f
Add a slightly cleaner system for excluding deps
Previously we prevented our published full jar depending on any of the
other projects by excluding the whole cc.tweaked jar. However, as Cobalt
also now lives in that group, this meant we were missing the Cobalt
dependency.

Rather than specifying a wildcard, we now exclude the dependencies when
adding them to the project.
2023-12-16 22:35:15 +00:00
Jonathan Coates
95d3b646b2
Bump CC:T to 1.109.1 2023-12-16 19:09:39 +00:00
Jonathan Coates
488f66eead
Fix mouse_drag not firing for right/middle buttons
This is a bit of an odd combination of a few bugs:
 - When the terminal component is blurred, we fire a mouse_up event for
   the last-held button. However, we had an off-by-1 error here, so this
   only triggered for the right/middle buttons.

 - This was obsucuring the second bug, which is when we clicked within
   the terminal, this caused the terminal to be blurred (thus releasing
   the mouse) and then focused again.

   We fix this by only setting the focus if there's actually a change.

Fixes #1655
2023-12-10 12:01:34 +00:00
Jonathan Coates
1f7d245876
Specify charset when printing error messages 2023-12-08 09:52:17 +00:00
Jonathan Coates
af12b3a0ea
Fix goto/:: tokens erroring in error reporting 2023-12-07 19:47:39 +00:00
Jonathan Coates
eb3e8ba677
Fix deadlock when adding/removing observers
When adding/removing observers, we locked on the observer, then
acquired the global lock. When a metric is observed, then we acquire the
global lock and then the observer lock.

If these happen at the same time, we can easily end up with a deadlock.
We simply avoid holding the observer lock for the entire add/remove
process (instead only locking when actually needed).

Closes #1639
2023-12-01 12:33:03 +00:00
Jonathan Coates
2043939531
Add compostors to the list of usable blocks
Fixes #1638
2023-11-22 18:24:59 +00:00
Jonathan Coates
84a799d27a
Add abstract classes for our generic peripherals
This commit adds abstract classes to describe the interface for our
mod-loader-specific generic peripherals (inventories, fluid storage,
item storage).

This offers several advantages:
 - Javadoc to illuaminate conversion no longer needs the Forge project
   (just core and common).

 - Ensures we have a consistent interface between Forge and Fabric.

Note, this does /not/ implement fluid or energy storage for Fabric. We
probably could do fluid without issue, but not something worth doing
right now.
2023-11-22 18:20:15 +00:00
Jonathan Coates
fe826f5c9c
Allow generic sources to have instance methods
Rather than assuming static methods are generic, and instance methods
are direct, the Generator now has separate entrypoints for handling
instance and generic methods.

As a result of this change, we've also relaxed some of the validation
code. As a result, we now allow calling private/protected methods
which are annotated with @LuaFunction.
2023-11-22 10:06:11 +00:00
Jonathan Coates
f8b7422294
Fix several issues with the web emulator
- Bump TeaVM version to fix issues with locales and our "export"
   generation.
 - Fix TComputerThread not requeuing correctly.
2023-11-15 13:12:31 +00:00
Jonathan Coates
b343c01216
Bump CC:T to 1.109.0 2023-11-15 09:39:52 +00:00
Jonathan Coates
76968f2f28
Track allocations while executing computers
This adds a new "java_allocation" metric, which tracks the number of
bytes allocated while executing the computer (as measured by Java). This
is not an 100% reliable number, but hopefully gives some insight into
what computers are doing.
2023-11-09 18:36:35 +00:00
Jonathan Coates
1d365f5a0b
Add option to allow repetition in JSON serialiser
Closes #1588
2023-11-08 21:29:43 +00:00
Jonathan Coates
7b240cbf7e
Merge pull request #1615 from cc-tweaked/feature/much-breakage-very-wow
Remove text mode, update Cobalt
2023-11-08 20:05:49 +00:00
Jonathan Coates
d272a327c7
Update CraftOS version to 1.9 2023-11-08 19:40:14 +00:00
Jonathan Coates
0c0556a5bc
Always use raw bytes in file handles
Historically CC has supported two modes when working with file handles
(and HTTP requests):

 - Text mode, which reads/write using UTF-8.
 - Binary mode, which reads/writes the raw bytes.

However, this can be confusing at times. CC/Lua doesn't actually support
unicode, so any characters beyond the 0.255 range were replaced with
'?'. This meant that most of the time you were better off just using
binary mode.

This commit unifies text and binary mode - we now /always/ read the raw
bytes of the file, rather than converting to/from UTF-8. Binary mode now
only specifies whether handle.read() returns a number (and .write(123)
writes a byte rather than coercing to a string).

 - Refactor the entire handle hierarchy. We now have an AbstractMount
   base class, which has the concrete implementation of all methods. The
   public-facing classes then re-export these methods by annotating
   them with @LuaFunction.

   These implementations are based on the
   Binary{Readable,Writable}Handle classes. The Encoded{..}Handle
   versions are now entirely removed.

 - As we no longer need to use BufferedReader/BufferedWriter, we can
   remove quite a lot of logic in Filesystem to handle wrapping
   closeable objects.

 - Add a new WritableMount.openFile method, which generalises
   openForWrite/openForAppend to accept OpenOptions. This allows us to
   support update mode (r+, w+) in fs.open.

 - fs.open now uses the new handle types, and supports update (r+, w+)
   mode.

 - http.request now uses the new readable handle type. We no longer
   encode the request body to UTF-8, nor decode the response from UTF-8.

 - Websockets now return text frame's contents directly, rather than
   converting it from UTF-8. Sending text frames now attempts to treat
   the passed string as UTF-8, rather than treating it as latin1.
2023-11-08 19:40:14 +00:00
Jonathan Coates
87345c6b2e
Add pasting support to the standalone emulator
- Move paste normalisation code to StringUtil, so it can be shared by
   emulators.
 - Add paste support to the emulator.
2023-11-08 19:40:14 +00:00
Jonathan Coates
784e623776
Update Cobalt to 0.8.0
- Update Cobalt to 0.8.0, switching our Lua version to 5.2(ish).

 - Remove our `load` wrapper, as we no longer need to inject _ENV into
   the enviroment table.

 - Update the parser to handle labels and goto. This doesn't check that
   gotos are well formed, but at least means the parser doesn't fall
   over on them.

 - Update our docs to reflect the changes to Cobalt.
2023-11-08 18:42:17 +00:00
Jonathan Coates
bcb3e9bd53
Bump CC:T to 1.108.4 2023-10-29 12:02:11 +00:00
Jonathan Coates
c30bffbd0f
Add additional tests for filesystems/mounts
This tries to cover some holes in our existing coverage.

 - Port some of our Java readable handle tests to Lua (and also clean up
   the Java versions to stop using ObjectWrapper - that dates to
   pre-@LuaFunction!)

 - Test a couple of discrepancies between binary and text handles. This
   is mostly to do with the original number-based .read() and .write()
   interface for binary handles.

 - Fix a couple of edge cases in file-size accounting.
2023-10-29 12:01:26 +00:00
Jonathan Coates
91c41856c5
Add an "Incompatibilities between versions" page
This is largely based on our existing wiki page. I've pruned out a
couple of entries which I think are largely irrelevant (config file
splitting, Java API changes).

10/10 job by me of changing nothing since 1.13. Shame to break that
streak really.
2023-10-28 20:00:56 +01:00
Jonathan Coates
18c9723308
Add a standalone CC:T UI
Does it count as an emulator when it's official? I hope not, as this'd
make it my fourth or fifth emulator at this point.

 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

Developing/debugging CraftOS is a massive pain to do inside Minecraft,
as any change to resources requires a compile+hot swap cycle (and
sometimes a `/reload` in-game). As such, it's often more convenient to
spin up an emulator, pointing it to load the ROM from CC:T's sources.

However, this isn't practical when also making changes to the Java
classes. In this case, we either need to go in-game, or build a custom
version of CCEmuX.

This commit offers an alternative option: we now have our own emulator,
which allows us to hot swap both Lua and Java to our heart's content.

Most of the code here is based on our monitor TBO renderer. We probably
could share some more of this, but there's not really a good place for
it - feels a bit weird just to chuck it in :core.

This is *not* a general-purpose emulator. It's limited in a lot of
ways (won't launch on Mac[^1], no support for multiple computers) - just
stick to what's there already.

[^1]: We require OpenGL 4.5 due to our use of DSA.
2023-10-28 17:58:11 +01:00
Jonathan Coates
aee382ed70
Replace Fabric JUnit hacks with fabric-loader-junit
Also configure some of our common JUnit run configurations via Gradle -
I end up setting these up in every worktree anyway - so let's just do it
once.
2023-10-26 22:06:40 +01:00
Jonathan Coates
6656da5877
Remove disable_lua51_features config option
In practice, we're never going to change this to true by default. The
old Tekkit Legends pack enabled this[^1], and that caused a lot of
problems, though admittedly back in 2016 so things might be better now.

If people do want this functionality, it should be fairly easy to
replicate with a datapack, adding a file to rom/autorun.

[^1]: See https://www.computercraft.info/forums2/index.php?/topic/27663-

      Hate that I remember this, why is this still in my brain?
2023-10-25 08:59:55 +01:00
Jonathan Coates
09e521727f
Make mount error messages a bit more consistent
- Move most error message constants to a new MountHelpers class.
 - Be a little more consistent in when we throw "No such file" vs "Not a
   file/directory" messages.
2023-10-22 13:13:07 +01:00