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mirror of https://github.com/LDDestroier/CC/ synced 2024-12-13 03:30:28 +00:00
Commit Graph

503 Commits

Author SHA1 Message Date
LDDestroier
ba056343bd
Fixed transparency check function
If it tried to check an area of a window that fell outside its bounds, it would incorrectly return `true`.
2020-01-12 01:42:47 -05:00
LDDestroier
578dec4766
Added argument to open other program 2020-01-12 00:44:23 -05:00
LDDestroier
8462e3028a
Added a nice amber glow 2020-01-12 00:41:21 -05:00
LDDestroier
ae1dde998c
Create ghost.lua 2020-01-12 00:33:56 -05:00
LDDestroier
a9e8060cb7
Update flicker.lua 2020-01-11 23:27:48 -05:00
LDDestroier
e432841fcb
Create flicker.lua 2020-01-11 23:26:39 -05:00
LDDestroier
d5dbc125fc
Update tron.lua 2020-01-09 01:21:30 -05:00
LDDestroier
506403cdf2
Replaced special characters with \ escapes 2020-01-09 01:18:42 -05:00
LDDestroier
f277c24bb1
Update windont.lua 2020-01-06 02:54:05 -05:00
LDDestroier
7df729d49b
Update demo.lua 2020-01-06 02:53:45 -05:00
LDDestroier
c072a1660c
Update README.md 2020-01-05 21:58:40 -05:00
LDDestroier
4f52154f34
Added extra input to transformation functions
Now, the third argument for char/text/back transformation functions will be the char/text/back located on the X/Y position of the buffer. If there is no such position on the window's buffer, it will be `nil`.
The `setCursorPos` function now floors inputs so as to not break when receiving non-integer arguments.
2020-01-05 21:55:51 -05:00
LDDestroier
74bffa981d
Removed instances of "term.nativePaletteColor"
Apparently, this function doesn't exist in all modern ComputerCraft iterations...
2020-01-04 19:00:21 -05:00
LDDestroier
b1ad390501
Update ldris.lua 2019-12-31 04:44:49 -05:00
LDDestroier
d7a05f71d6
Reduced hold-Left/Right delay 2019-12-29 09:56:50 -08:00
LDDestroier
3cc3af0acb
Update demo.lua 2019-12-25 02:34:49 -05:00
LDDestroier
1fec1b20c6
Update demo.lua 2019-12-25 02:33:31 -05:00
LDDestroier
55434d5247
Moved to "windont 2019-12-25 02:30:11 -05:00
LDDestroier
6ed3b82b0b
Moved to "windont" folder 2019-12-25 02:29:43 -05:00
LDDestroier
ac98a4558c
Create README.md
This will need amending later
2019-12-25 02:28:29 -05:00
LDDestroier
2563eebde1
Update windont-demo.lua 2019-12-23 22:34:41 -05:00
LDDestroier
31baaf3c40
Added "metaTransformation" function option 2019-12-23 22:34:25 -05:00
LDDestroier
942b2371f9
Update windont-demo.lua 2019-12-23 21:38:05 -05:00
LDDestroier
2e3cbcc362
Update windont-demo.lua 2019-12-17 20:59:07 -05:00
LDDestroier
cd61d513ae
Replaced config with default, changed alwaysRender behavior 2019-12-15 21:47:19 -05:00
LDDestroier
b5f59a325d
Added "lval" for most local variables 2019-12-14 01:12:53 +00:00
LDDestroier
00833d33f2
Added redraw for new window if alwaysRender 2019-12-14 00:46:33 +00:00
LDDestroier
5cf8037599
Fixed stack overflow using windon't as baseTerm 2019-12-14 00:35:01 +00:00
LDDestroier
7aa402b33e
Fixed alwaysRender for write and blit 2019-12-14 00:00:31 +00:00
LDDestroier
8bb6075655
Update windont.lua 2019-12-11 04:26:37 -05:00
LDDestroier
dafb80a803
Update windont-demo.lua 2019-12-11 02:37:30 -05:00
LDDestroier
8807f4ac0a
Added per-window transformation support
boy this is a doozy
2019-12-11 02:37:13 -05:00
LDDestroier
e33d5c5f84
Create windont-demo.lua 2019-12-11 00:29:51 -05:00
LDDestroier
a3abda09df
Fixed transparency, added other options
Added the windont.info table, which will tell you miscellaneous information about the API
 + time in which the render function was last called
 + list of all windows rendered last
 + amount of windows rendered last
 + amount of term.blit calls during last render
Fixed term.scroll
Fixed transparency
Added "meta.renderBuddies" table which renders all windows associated with the main one inside the table after rendering the main one.
2019-12-11 00:29:30 -05:00
LDDestroier
fe9956a65b
Fixed some stuff
Transparency now works
Window positions now work properly (gotta test these things beforehand...)
2019-12-09 03:53:52 -05:00
LDDestroier
1ea4ec8910
Create windont.lua 2019-12-09 02:30:33 -05:00
LDDestroier
809c23c2fe
Removed use of 'game.nou'
This will allow LDris to technically handle more than two players, And yes, with updated matchmaking code, that means you can technically have 99 players.
2019-11-22 17:52:36 -05:00
LDDestroier
b9d2a3476c
Added control help screen 2019-11-22 02:37:44 -05:00
JackMacWindows
5d5709546a Fix crash when player is nil (#8) 2019-11-21 21:37:25 -05:00
LDDestroier
2b611cda3d
Fixed crash 2019-11-21 03:39:35 -05:00
LDDestroier
096fb60f77
Fixed 2P flickering issue 2019-11-21 03:36:38 -05:00
LDDestroier
028f229a0f
Added multiplayer, title menu, skynet...
Very yes
2019-11-21 01:56:52 -05:00
LDDestroier
3b27814f13
Added a fuckton of shit bitch
* Added garbage
* Added a second player (but no controls for that yet)
* Fixed bug in which minos get locked one space above the floor
* Improved input function to allow different "keysDown" tables for different players
* Added T-spin detection (ties into garbage)
2019-11-17 00:10:11 -05:00
LDDestroier
19482e0094
Update ldris.lua 2019-11-15 22:22:44 -05:00
LDDestroier
30b75fef26
Create json 2019-11-03 20:41:06 -05:00
LDDestroier
0ece62a08f
Create tar 2019-11-03 20:40:00 -05:00
LDDestroier
ef34b2da33
Update touchpoint 2019-11-03 20:37:58 -05:00
LDDestroier
cd40dd1db5
Update surface2 2019-11-03 20:37:15 -05:00
LDDestroier
8af12cbb19
Update statemachine 2019-11-03 20:36:26 -05:00
LDDestroier
ee8df2b6a1
Update skynet 2019-11-03 20:35:07 -05:00