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https://github.com/LDDestroier/CC/
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Reduced hold-Left/Right delay
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@ -26,7 +26,7 @@ local game = {
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instanceID = math.random(1, 2^31-1), -- random per-instance value to ensure skynet doesn't poopie
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amountOfPlayers = 2, -- amount of players for the current game
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running = true, -- if set to false, will quit the game
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moveHoldDelay = 0.2, -- amount of time to hold left or right for it to keep moving that way
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moveHoldDelay = 0.1, -- amount of time to hold left or right for it to keep moving that way
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boardOverflow = 12, -- amount of space above the board that it can overflow
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paused = false, -- whether or not game is paused
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canPause = true, -- if false, cannot pause game (such as in online multiplayer)
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@ -688,17 +688,22 @@ end
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-- god damn it you've fucked up
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local gameOver = function(player, cPlayer)
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local mino
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local waitTime
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if cPlayer.lines == 0 then
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mino = makeNewMino("eatmyass", player.board, 12, 3 + game.boardOverflow)
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waitTime = 130
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elseif cPlayer.lines <= 5 then
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mino = makeNewMino("yousuck", player.board, 12, 3 + game.boardOverflow)
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waitTime = 100
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elseif cPlayer.lines == 69 or cPlayer.lines == 690 then
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mino = makeNewMino("nice", player.board, 12, 3 + game.boardOverflow)
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waitTime = 80
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else
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mino = makeNewMino("gameover", player.board, 12, 3 + game.boardOverflow)
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waitTime = 90
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end
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local color = 0
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for i = 1, 140 do
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for i = 1, waitTime do
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mino.x = mino.x - 1
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mino.draw()
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sendInfo("send_info", false)
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