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https://github.com/LDDestroier/CC/
synced 2024-11-08 19:09:58 +00:00
Added extra input to transformation functions
Now, the third argument for char/text/back transformation functions will be the char/text/back located on the X/Y position of the buffer. If there is no such position on the window's buffer, it will be `nil`. The `setCursorPos` function now floors inputs so as to not break when receiving non-integer arguments.
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@ -36,9 +36,6 @@ local lval = {
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end
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}
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local table_insert = table.insert
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local math_floor = math.floor
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for i = 1, 16 do
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lval.to_blit[2 ^ (i - 1)] = ("0123456789abcdef"):sub(i, i)
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lval.to_colors[("0123456789abcdef"):sub(i, i)] = 2 ^ (i - 1)
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@ -76,17 +73,17 @@ windont.render = function(onlyX1, onlyX2, onlyY, ...)
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local c = 1 -- current blitList entry
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if type(onlyY) == "table" then
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table_insert(windows, 1, onlyY)
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table.insert(windows, 1, onlyY)
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onlyY = nil
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end
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if type(onlyX2) == "table" then
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table_insert(windows, 1, onlyX2)
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table.insert(windows, 1, onlyX2)
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onlyX2 = nil
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end
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if type(onlyX1) == "table" then
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table_insert(windows, 1, onlyX1)
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table.insert(windows, 1, onlyX1)
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onlyX1 = nil
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end
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@ -94,11 +91,11 @@ windont.render = function(onlyX1, onlyX2, onlyY, ...)
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local AMNT_OF_BLITS = 0 -- how many blit calls are there?
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local cx, cy -- each window's absolute X and Y
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local char_cx, text_cx, back_cx -- each window's transformed absolute X's in table form
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local char_cy, text_cy, back_cy -- each window's transformed absolute X's in table form
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local buffer -- each window's buffer
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local newChar, newText, newBack, newBuff -- if the transformation function declares a new dot, this is it
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local cx, cy -- each window's absolute X and Y
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local char_cx, text_cx, back_cx -- each window's transformed absolute X's in table form
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local char_cy, text_cy, back_cy -- each window's transformed absolute X's in table form
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local newChar, newText, newBack -- if the transformation function declares a new dot, this is it
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local tBlit, tSetCursorPos -- each baseTerm's blit and setCursorPos functions
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local baseTerms = {}
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for i = 1, #windows do
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@ -111,15 +108,8 @@ windont.render = function(onlyX1, onlyX2, onlyY, ...)
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bT = output.meta.baseTerm
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end
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scr_x, scr_y = bT.getSize()
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-- try entire buffer transformations
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for i = #windows, 1, -1 do
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if bT_list[i] then
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if windows[i].meta.metaTransformation then
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-- metaTransformation functions needn't return a value
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windows[i].meta.metaTransformation(windows[i].meta)
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end
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end
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end
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tBlit = bT.blit
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tSetCursorPos = bT.setCursorPos
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for y = onlyY or 1, onlyY or scr_y do
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screenBuffer[1][y] = {}
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screenBuffer[2][y] = {}
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@ -129,10 +119,13 @@ windont.render = function(onlyX1, onlyX2, onlyY, ...)
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for x = onlyX1 or 1, math.min(scr_x, onlyX2 or scr_x) do
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for i = #windows, 1, -1 do
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if bT_list[i] then
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newChar, newText, newBack = nil
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if windows[i].meta.visible then
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buffer = windows[i].meta.buffer
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newChar = (buffer[1][y] or {})[x]
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newText = (buffer[2][y] or {})[x]
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newBack = (buffer[3][y] or {})[x]
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cx = 1 + x + -windows[i].meta.x
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cy = 1 + y + -windows[i].meta.y
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char_cx, text_cx, back_cx = cx, cx, cx
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@ -140,26 +133,26 @@ windont.render = function(onlyX1, onlyX2, onlyY, ...)
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-- try char transformation
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if windows[i].meta.charTransformation then
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char_cx, char_cy, newChar = windows[i].meta.charTransformation(cx, cy, windows[i].meta)
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if char_cx ~= math_floor(char_cx) or char_cy ~= math_floor(char_cy) then
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char_cx, char_cy, newChar = windows[i].meta.charTransformation(cx, cy, newChar, windows[i].meta)
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char_cx = math.floor(char_cx or cx)
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char_cy = math.floor(char_cy or cy)
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if char_cx ~= math.floor(char_cx) or char_cy ~= math.floor(char_cy) then
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newChar = " "
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end
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char_cx = math_floor(char_cx)
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char_cy = math_floor(char_cy)
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end
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-- try text transformation
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if windows[i].meta.textTransformation then
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text_cx, text_cy, newText = windows[i].meta.textTransformation(cx, cy, windows[i].meta)
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text_cx = math_floor(text_cx)
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text_cy = math_floor(text_cy)
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text_cx, text_cy, newText = windows[i].meta.textTransformation(cx, cy, newText, windows[i].meta)
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text_cx = math.floor(text_cx or cx)
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text_cy = math.floor(text_cy or cy)
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end
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-- try back transformation
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if windows[i].meta.backTransformation then
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back_cx, back_cy, newBack = windows[i].meta.backTransformation(cx, cy, windows[i].meta)
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back_cx = math_floor(back_cx)
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back_cy = math_floor(back_cy)
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back_cx, back_cy, newBack = windows[i].meta.backTransformation(cx, cy, newBack, windows[i].meta)
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back_cx = math.floor(back_cx or cx)
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back_cy = math.floor(back_cy or cy)
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end
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if check(buffer, char_cx, char_cy) or check(buffer, text_cx, text_cy) or check(buffer, back_cx, back_cy) then
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@ -178,7 +171,7 @@ windont.render = function(onlyX1, onlyX2, onlyY, ...)
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screenBuffer[3][y][x] = screenBuffer[3][y][x] or windont.default.backColor
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if check(screenBuffer, x, y) then
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if check(screenBuffer, -1 + x, y) then
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if check(screenBuffer, x - 1, y) then
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blitList[c][1] = blitList[c][1] .. screenBuffer[1][y][x]
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blitList[c][2] = blitList[c][2] .. screenBuffer[2][y][x]
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blitList[c][3] = blitList[c][3] .. screenBuffer[3][y][x]
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@ -193,9 +186,9 @@ windont.render = function(onlyX1, onlyX2, onlyY, ...)
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end
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end
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for k,v in pairs(blitList) do
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bT.setCursorPos(k, y)
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bT.blit(v[1], v[2], v[3])
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AMNT_OF_BLITS = 1 + AMNT_OF_BLITS
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tSetCursorPos(k, y)
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tBlit(v[1], v[2], v[3])
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AMNT_OF_BLITS = AMNT_OF_BLITS + 1
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end
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end
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end
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@ -204,7 +197,7 @@ windont.render = function(onlyX1, onlyX2, onlyY, ...)
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windont.info.BLIT_CALLS = AMNT_OF_BLITS
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windont.info.LAST_RENDER_WINDOWS = windows
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windont.info.LAST_RENDER_TIME = cTime
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windont.info.LAST_RENDER_DURATION = lval.getTime() + -cTime
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windont.info.LAST_RENDER_DURATION = lval.getTime() - cTime
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end
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@ -227,10 +220,10 @@ windont.newWindow = function( x, y, width, height, misc )
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local output = {}
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misc = misc or {}
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local meta = {
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x = lval.expect(x, 1), -- x position of the window
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y = lval.expect(y, 1), -- y position of the window
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width = width, -- width of the buffer
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height = height, -- height of the buffer
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x = lval.expect(x, 1), -- x position of the window
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y = lval.expect(y, 1), -- y position of the window
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width = width, -- width of the buffer
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height = height, -- height of the buffer
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buffer = lval.expect(misc.buffer, {}, "table"), -- stores contents of terminal in buffer[1][y][x] format
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renderBuddies = lval.expect(misc.renderBuddies, {}, "table"), -- renders any other window objects stored here after rendering here
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baseTerm = lval.expect(misc.baseTerm, windont.default.baseTerm, "table"), -- base terminal for which this window draws on
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@ -239,13 +232,12 @@ windont.newWindow = function( x, y, width, height, misc )
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charTransformation = lval.expect(misc.charTransformation, nil, "function"), -- function that transforms the characters of the window
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textTransformation = lval.expect(misc.textTransformation, nil, "function"), -- function that transforms the text colors of the window
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backTransformation = lval.expect(misc.backTransformation, nil, "function"), -- function that transforms the BG colors of the window
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metaTransformation = lval.expect(misc.miscTransformation, nil, "function"), -- function that transforms the whole output.meta function
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cursorX = lval.expect(misc.cursorX, 1),
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cursorY = lval.expect(misc.cursorY, 1),
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textColor = lval.expect(misc.textColor, windont.default.textColor, "string"), -- current text color
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backColor = lval.expect(misc.backColor, windont.default.backColor, "string"), -- current background color
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textColor = lval.expect(misc.textColor, windont.default.textColor, "string"), -- current text color
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backColor = lval.expect(misc.backColor, windont.default.backColor, "string"), -- current background color
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blink = lval.expect(misc.blink, windont.default.blink, "boolean"), -- cursor blink
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alwaysRender = lval.expect(misc.alwaysRender, windont.default.alwaysRender, "boolean"), -- render after every terminal operation
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@ -290,11 +282,7 @@ windont.newWindow = function( x, y, width, height, misc )
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meta.cursorX = meta.cursorX + 1
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end
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if meta.alwaysRender then
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output.redraw(
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-1 + meta.x + initX,
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-1 + meta.x + meta.cursorX,
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-1 + meta.y + meta.cursorY
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)
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output.redraw(meta.x + initX - 1, meta.x + meta.cursorX - 1, meta.y + meta.cursorY - 1)
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end
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end
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@ -311,26 +299,19 @@ windont.newWindow = function( x, y, width, height, misc )
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end
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end
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if meta.alwaysRender then
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output.redraw(
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-1 + meta.x + initX,
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-1 + meta.x + meta.cursorX,
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-1 + meta.y + meta.cursorY
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)
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output.redraw(meta.x + initX - 1, meta.x + meta.cursorX - 1, meta.y + meta.cursorY - 1)
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end
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end
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output.setCursorPos = function(x, y)
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assert(type(x) == "number", "argument #1 must be number, got " .. type(x))
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assert(type(y) == "number", "argument #2 must be number, got " .. type(y))
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meta.cursorX, meta.cursorY = x, y
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meta.cursorX, meta.cursorY = math.floor(x), math.floor(y)
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if meta.alwaysRender then
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if bT == output then
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bT = output.meta.baseTerm
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end
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bT.setCursorPos(
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-1 + meta.x + meta.cursorX,
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-1 + meta.y + meta.cursorY
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)
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bT.setCursorPos(meta.x + meta.cursorX - 1, meta.y + meta.cursorY - 1)
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end
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end
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@ -384,12 +365,7 @@ windont.newWindow = function( x, y, width, height, misc )
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meta.buffer[3][meta.cursorY] = nil
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meta.buffer = meta.newBuffer(meta.width, meta.height, " ", meta.textColor, meta.backColor, meta.buffer)
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if meta.alwaysRender then
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bT.setCursorPos(meta.x, -1 + meta.y + meta.cursorY)
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bT.blit(
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(" "):rep(meta.width),
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(meta.textColor):rep(meta.width),
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(meta.backColor):rep(meta.width)
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)
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output.redraw(meta.x, meta.x + meta.width - 1, meta.y + meta.cursorY - 1)
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end
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end
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@ -416,7 +392,7 @@ windont.newWindow = function( x, y, width, height, misc )
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meta.buffer = meta.newBuffer(meta.width, meta.height, " ", meta.textColor, meta.backColor)
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end
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if meta.alwaysRender then
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if math_floor(amplitude) ~= 0 then
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if math.floor(amplitude) ~= 0 then
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output.redraw()
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end
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end
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@ -434,8 +410,8 @@ windont.newWindow = function( x, y, width, height, misc )
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output.reposition = function(x, y, width, height)
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assert(type(x) == "number", "bad argument #1 (expected number, got " .. type(x) .. ")")
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assert(type(y) == "number", "bad argument #2 (expected number, got " .. type(y) .. ")")
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meta.x = math_floor(x)
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meta.y = math_floor(y)
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meta.x = math.floor(x)
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meta.y = math.floor(y)
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if width then
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assert(type(width) == "number", "bad argument #3 (expected number, got " .. type(width) .. ")")
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assert(type(height) == "number", "bad argument #4 (expected number, got " .. type(height) .. ")")
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@ -450,8 +426,8 @@ windont.newWindow = function( x, y, width, height, misc )
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output.restoreCursor = function()
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bT.setCursorPos(
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math.max(0, -1 + meta.x + meta.cursorX),
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math.max(0, -1 + meta.y + meta.cursorY)
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math.max(0, meta.x + meta.cursorX - 1),
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math.max(0, meta.y + meta.cursorY - 1)
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)
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bT.setCursorBlink(meta.blink)
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end
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