Replaced config with default, changed alwaysRender behavior

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LDDestroier 2019-12-15 21:47:19 -05:00 committed by GitHub
parent b5f59a325d
commit cd61d513ae
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1 changed files with 97 additions and 83 deletions

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@ -11,21 +11,29 @@ local lval = {
to_blit = {},
to_colors = {},
expect = function(value, default, valueType)
if value == nil or (valueType and type(value) ~= valueType) then
return default
else
return value
end
end,
getTime = function()
return 24 * os.day() + os.time()
end,
-- check if space on screenBuffer is transparent
check = function(buff, x, y, blitLayer)
if buff[blitLayer or 1][y] then
return (blitLayer or buff[1][y][x]) and (
(not buff[blitLayer or 2][y][x] or buff[blitLayer or 2][y][x] ~= "-") or
(not buff[blitLayer or 3][y][x] or buff[blitLayer or 3][y][x] ~= "-")
) and (
not (buff[1][y][x] == " " and buff[3][y][x] == "-")
)
if buff[blitLayer or 1][y] then
return (blitLayer or buff[1][y][x]) and (
(not buff[blitLayer or 2][y][x] or buff[blitLayer or 2][y][x] ~= "-") or
(not buff[blitLayer or 3][y][x] or buff[blitLayer or 3][y][x] ~= "-")
) and (
not (buff[1][y][x] == " " and buff[3][y][x] == "-")
)
end
end
end
}
for i = 1, 16 do
@ -35,11 +43,14 @@ end
lval.to_blit[0], lval.to_colors["-"] = "-", 0
local windont = {
baseTerm = term.current(), -- default base terminal for all windows
config = {
defaultTextColor = "0", -- default text color (what " " corresponds to in term.blit's second argument)
defaultBackColor = "f", -- default background color (what " " corresponds to in term.blit's third argument)
clearScreen = false, -- if true, will clear the screen during render
doClearScreen = false, -- if true, will clear the screen during render
default = {
baseTerm = term.current(), -- default base terminal for all windows
textColor = "0", -- default text color (what " " corresponds to in term.blit's second argument)
backColor = "f", -- default background color (what " " corresponds to in term.blit's third argument)
blink = true,
visible = true,
alwaysRender = true, -- if true, new windows will always render if they are written to
},
info = {
BLIT_CALLS = 0, -- amount of term.blit calls during the last render
@ -52,7 +63,7 @@ local windont = {
-- draws one or more windon't objects
-- should not draw over any terminal space that isn't occupied by a window
windont.render = function(...)
windont.render = function(onlyX1, onlyX2, onlyY, ...)
local windows = {...}
local bT
local check = lval.check
@ -61,6 +72,21 @@ windont.render = function(...)
local blitList = {} -- list of blit commands per line
local c = 1 -- current blitList entry
if type(onlyY) == "table" then
table.insert(windows, 1, onlyY)
onlyY = nil
end
if type(onlyX2) == "table" then
table.insert(windows, 1, onlyX2)
onlyX2 = nil
end
if type(onlyX1) == "table" then
table.insert(windows, 1, onlyX1)
onlyX1 = nil
end
local cTime = lval.getTime()
local AMNT_OF_BLITS = 0 -- how many blit calls are there?
@ -82,21 +108,20 @@ windont.render = function(...)
bT = output.meta.baseTerm
end
scr_x, scr_y = bT.getSize()
for y = 1, scr_y do
for y = onlyY or 1, onlyY or scr_y do
screenBuffer[1][y] = {}
screenBuffer[2][y] = {}
screenBuffer[3][y] = {}
blitList = {}
c = 1
for x = 1, scr_x do
isWindowHere = false
for x = onlyX1 or 1, math.min(scr_x, onlyX2 or scr_x) do
for i = #windows, 1, -1 do
if bT_list[i] then
newChar, newText, newBack = nil
if windows[i].meta.visible then
buffer = windows[i].meta.buffer
cx = x - windows[i].meta.x + 1
cy = y - windows[i].meta.y + 1
cx = 1 + x + -windows[i].meta.x
cy = 1 + y + -windows[i].meta.y
char_cx, text_cx, back_cx = cx, cx, cx
char_cy, text_cy, back_cy = cy, cy, cy
@ -133,11 +158,11 @@ windont.render = function(...)
end
end
if windont.config.clearScreen then
if windont.doClearScreen then
screenBuffer[1][y][x] = screenBuffer[1][y][x] or " "
end
screenBuffer[2][y][x] = screenBuffer[2][y][x] or windont.config.defaultBackColor -- intentionally not the default text color
screenBuffer[3][y][x] = screenBuffer[3][y][x] or windont.config.defaultBackColor
screenBuffer[2][y][x] = screenBuffer[2][y][x] or windont.default.backColor -- intentionally not the default text color
screenBuffer[3][y][x] = screenBuffer[3][y][x] or windont.default.backColor
if check(screenBuffer, x, y) then
if check(screenBuffer, x - 1, y) then
@ -162,8 +187,8 @@ windont.render = function(...)
end
end
windont.info.BLIT_CALLS = AMNT_OF_BLITS
windont.info.LAST_RENDER_AMOUNT = #windows
windont.info.BLIT_CALLS = AMNT_OF_BLITS
windont.info.LAST_RENDER_WINDOWS = windows
windont.info.LAST_RENDER_TIME = cTime
windont.info.LAST_RENDER_DURATION = lval.getTime() - cTime
@ -189,28 +214,28 @@ windont.newWindow = function( x, y, width, height, misc )
local output = {}
misc = misc or {}
local meta = {
x = x or 1, -- x position of the window
y = y or 1, -- y position of the window
width = width, -- width of the buffer
height = height, -- height of the buffer
buffer = {}, -- stores contents of terminal in buffer[1][y][x] format
renderBuddies = {}, -- renders any other window objects stored here after rendering here
baseTerm = misc.baseTerm or windont.baseTerm, -- base terminal for which this window draws on
x = lval.expect(x, 1), -- x position of the window
y = lval.expect(y, 1), -- y position of the window
width = width, -- width of the buffer
height = height, -- height of the buffer
buffer = lval.expect(misc.buffer, {}, "table"), -- stores contents of terminal in buffer[1][y][x] format
renderBuddies = lval.expect(misc.renderBuddies, {}, "table"), -- renders any other window objects stored here after rendering here
baseTerm = lval.expect(misc.baseTerm, windont.default.baseTerm, "table"), -- base terminal for which this window draws on
isColor = lval.expect(misc.isColor, term.isColor(), "boolean"), -- if true, then it's an advanced computer
charTransformation = nil, -- function that transforms the characters of the window
textTransformation = nil, -- function that transforms the text colors of the window
backTransformation = nil, -- function that transforms the BG colors of the window
charTransformation = lval.expect(misc.charTransformation, nil, "function"), -- function that transforms the characters of the window
textTransformation = lval.expect(misc.textTransformation, nil, "function"), -- function that transforms the text colors of the window
backTransformation = lval.expect(misc.backTransformation, nil, "function"), -- function that transforms the BG colors of the window
cursorX = misc.cursorX or 1,
cursorY = misc.cursorY or 1,
cursorX = lval.expect(misc.cursorX, 1),
cursorY = lval.expect(misc.cursorY, 1),
textColor = misc.textColor or windont.config.defaultTextColor, -- current text color
backColor = misc.backColor or windont.config.defaultBackColor, -- current background color
textColor = lval.expect(misc.textColor, windont.default.textColor, "string"), -- current text color
backColor = lval.expect(misc.backColor, windont.default.backColor, "string"), -- current background color
blink = true, -- cursor blink
isColor = term.isColor(), -- if true, then it's an advanced computer
alwaysRender = true, -- render after every terminal operation
visible = true, -- if false, don't render ever
blink = lval.expect(misc.blink, windont.default.blink, "boolean"), -- cursor blink
alwaysRender = lval.expect(misc.alwaysRender, windont.default.alwaysRender, "boolean"), -- render after every terminal operation
visible = lval.expect(misc.visible, windont.default.visible, "boolean"), -- if false, don't render ever
-- make a new buffer (optionally uses an existing buffer as a reference)
newBuffer = function(width, height, char, text, back, drawAtop)
@ -237,49 +262,38 @@ windont.newWindow = function( x, y, width, height, misc )
output.meta = meta
output.write = function(text)
assert(type(text) == "string", "argument must be string")
for i = 1, #text do
assert(type(text) == "string" or type(text) == "number", "expected string, got " .. type(text))
local initX = meta.cursorX
for i = 1, #tostring(text) do
if meta.cursorX >= 1 and meta.cursorX <= meta.width and meta.cursorY >= 1 and meta.cursorY <= meta.height then
meta.buffer[1][meta.cursorY][meta.cursorX] = text:sub(i,i)
if not meta.buffer[1] then
error("what the fuck happened")
end
meta.buffer[1][meta.cursorY][meta.cursorX] = tostring(text):sub(i,i)
meta.buffer[2][meta.cursorY][meta.cursorX] = meta.textColor
meta.buffer[3][meta.cursorY][meta.cursorX] = meta.backColor
meta.cursorX = meta.cursorX + 1
end
meta.cursorX = meta.cursorX + 1
end
if meta.alwaysRender then
if #text ~= 0 then
--local limit = math.max(0, meta.width - meta.cursorX + 1)
bT.setCursorPos(meta.x, meta.y + meta.cursorY - 1)
bT.blit(
table.concat(meta.buffer[1][meta.cursorY]),
table.concat(meta.buffer[2][meta.cursorY]),
table.concat(meta.buffer[3][meta.cursorY])
)
end
output.redraw(meta.x + initX - 1, meta.x + meta.cursorX - 1, meta.y + meta.cursorY - 1)
end
end
output.blit = function(char, text, back)
assert(type(char) == "string" and type(text) == "string" and type(back) == "string", "all arguments must be strings")
assert(#char == #text and #text == #back, "arguments must be same length")
local initX = meta.cursorX
for i = 1, #char do
if meta.cursorX >= 1 and meta.cursorX <= meta.width and meta.cursorY >= 1 and meta.cursorY <= meta.height then
meta.buffer[1][meta.cursorY][meta.cursorX] = char:sub(i,i)
meta.buffer[2][meta.cursorY][meta.cursorX] = text:sub(i,i) == " " and windont.config.defaultTextColor or text:sub(i,i)
meta.buffer[3][meta.cursorY][meta.cursorX] = back:sub(i,i) == " " and windont.config.defaultBackColor or back:sub(i,i)
meta.buffer[2][meta.cursorY][meta.cursorX] = text:sub(i,i) == " " and windont.default.textColor or text:sub(i,i)
meta.buffer[3][meta.cursorY][meta.cursorX] = back:sub(i,i) == " " and windont.default.backColor or back:sub(i,i)
meta.cursorX = meta.cursorX + 1
end
end
if meta.alwaysRender then
if #char ~= 0 then
--local limit = math.max(0, meta.width - meta.cursorX + 1)
bT.setCursorPos(meta.x, meta.y + meta.cursorY - 1)
bT.blit(
table.concat(meta.buffer[1][meta.cursorY]),
table.concat(meta.buffer[2][meta.cursorY]),
table.concat(meta.buffer[3][meta.cursorY])
)
end
output.redraw(meta.x + initX - 1, meta.x + meta.cursorX - 1, meta.y + meta.cursorY - 1)
end
end
@ -340,7 +354,9 @@ windont.newWindow = function( x, y, width, height, misc )
end
output.clearLine = function()
meta.buffer[meta.cursorY] = nil
meta.buffer[1][meta.cursorY] = nil
meta.buffer[2][meta.cursorY] = nil
meta.buffer[3][meta.cursorY] = nil
meta.buffer = meta.newBuffer(meta.width, meta.height, " ", meta.textColor, meta.backColor, meta.buffer)
if meta.alwaysRender then
bT.setCursorPos(meta.x, meta.y + meta.cursorY - 1)
@ -360,25 +376,22 @@ windont.newWindow = function( x, y, width, height, misc )
output.scroll = function(amplitude)
if math.abs(amplitude) < meta.height then -- minor optimization
if amplitude > 0 then
for i = 1, math.floor(amplitude) do
table.remove(meta.buffer[1], 1)
table.remove(meta.buffer[2], 1)
table.remove(meta.buffer[3], 1)
end
else
for i = 1, math.floor(-amplitude) do
table.insert(meta.buffer[1], 1, false)
table.insert(meta.buffer[2], 1, false)
table.insert(meta.buffer[3], 1, false)
end
local blank = {{}, {}, {}}
for x = 1, meta.width do
blank[1][x] = " "
blank[2][x] = meta.textColor
blank[3][x] = meta.backColor
end
for y = 1, meta.height do
meta.buffer[1][y] = meta.buffer[1][y + amplitude] or blank[1]
meta.buffer[2][y] = meta.buffer[2][y + amplitude] or blank[2]
meta.buffer[3][y] = meta.buffer[3][y + amplitude] or blank[3]
end
meta.buffer = meta.newBuffer(meta.width, meta.height, " ", meta.textColor, meta.backColor, meta.buffer)
else
meta.buffer = meta.newBuffer(meta.width, meta.height, " ", meta.textColor, meta.backColor)
end
if meta.alwaysRender then
if math.floor(amplitude) ~= 0 then
if math.floor(amplitude) ~= 0 then
output.redraw()
end
end
@ -435,12 +448,13 @@ windont.newWindow = function( x, y, width, height, misc )
output.getPaletteColor = bT.getPaletteColor
output.getPaletteColour = bT.getPaletteColour
output.redraw = function()
output.redraw = function(x1, x2, y)
if #meta.renderBuddies > 0 then
windont.render(output, table.unpack(meta.renderBuddies))
windont.render(x1, x2, y, output, table.unpack(meta.renderBuddies))
else
windont.render(output)
windont.render(x1, x2, y, output)
end
output.restoreCursor()
end
if meta.alwaysRender then