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Update README.md
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@ -57,10 +57,11 @@ alwaysRender -- boolean, if true, then all term.write or term.blit calls will i
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visible -- boolean, if false, then the window just like, won't render, man
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```
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All transformation functions (except for `metaTransformation`) are called on every (x, y) position on the screen per window, and each one takes in three arguments:
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All transformation functions (except for `metaTransformation`) are called on every (x, y) position on the screen per window, and each one takes in four arguments:
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1. X position on the screen relative to the window's X position
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2. Y position on the screen relative to the window's Y position
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3. `meta` value of the window
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3. Character/text color/background color on the window's (X, Y) position (if outside the buffer, is `nil`)
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4. `meta` value of the window
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and return the following information:
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1. New X position for that part of the window
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2. New Y position for that part of the window
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@ -73,11 +74,11 @@ As a side note, the order that the transformations are called in is as follows:
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3. textTransformation
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4. backTransformation
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<<< MORE ON THAT LATER >>>
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All transformation functions (besides metaTransformation) will not change the contents of the buffer, only alter how they are drawn to the screen.
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## windont.render
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```
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windont.render(optional number x1, optional number x2, optional number y, winodw_1, window_2, ...)
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windont.render(optional number x1, optional number x2, optional number y, window_1, window_2, ...)
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```
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Renders one or more Windon't objects onto their base terminals. If two or more windows share a base terminal, they will render layered atop each other from top to bottom, meaning that `window_1` will draw on top of `window_2`.
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If windows contain any transparent regions (designated by the color "-" usable with `term.blit`), then the next window down the list will peek through.
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