Commit Graph
505 Commits
Author SHA1 Message Date
LDDestroierandGitHub 7e348e727c Update flicker.lua 2020-01-12 01:44:13 -05:00
LDDestroierandGitHub 6971abcd6b Update ghost.lua 2020-01-12 01:43:50 -05:00
LDDestroierandGitHub ba056343bd Fixed transparency check function
If it tried to check an area of a window that fell outside its bounds, it would incorrectly return `true`.
2020-01-12 01:42:47 -05:00
LDDestroierandGitHub 578dec4766 Added argument to open other program 2020-01-12 00:44:23 -05:00
LDDestroierandGitHub 8462e3028a Added a nice amber glow 2020-01-12 00:41:21 -05:00
LDDestroierandGitHub ae1dde998c Create ghost.lua 2020-01-12 00:33:56 -05:00
LDDestroierandGitHub a9e8060cb7 Update flicker.lua 2020-01-11 23:27:48 -05:00
LDDestroierandGitHub e432841fcb Create flicker.lua 2020-01-11 23:26:39 -05:00
LDDestroierandGitHub d5dbc125fc Update tron.lua 2020-01-09 01:21:30 -05:00
LDDestroierandGitHub 506403cdf2 Replaced special characters with \ escapes 2020-01-09 01:18:42 -05:00
LDDestroierandGitHub f277c24bb1 Update windont.lua 2020-01-06 02:54:05 -05:00
LDDestroierandGitHub 7df729d49b Update demo.lua 2020-01-06 02:53:45 -05:00
LDDestroierandGitHub c072a1660c Update README.md 2020-01-05 21:58:40 -05:00
LDDestroierandGitHub 4f52154f34 Added extra input to transformation functions
Now, the third argument for char/text/back transformation functions will be the char/text/back located on the X/Y position of the buffer. If there is no such position on the window's buffer, it will be `nil`.
The `setCursorPos` function now floors inputs so as to not break when receiving non-integer arguments.
2020-01-05 21:55:51 -05:00
LDDestroierandGitHub 74bffa981d Removed instances of "term.nativePaletteColor"
Apparently, this function doesn't exist in all modern ComputerCraft iterations...
2020-01-04 19:00:21 -05:00
LDDestroierandGitHub b1ad390501 Update ldris.lua 2019-12-31 04:44:49 -05:00
LDDestroierandGitHub d7a05f71d6 Reduced hold-Left/Right delay 2019-12-29 09:56:50 -08:00
LDDestroierandGitHub 3cc3af0acb Update demo.lua 2019-12-25 02:34:49 -05:00
LDDestroierandGitHub 1fec1b20c6 Update demo.lua 2019-12-25 02:33:31 -05:00
LDDestroierandGitHub 55434d5247 Moved to "windont 2019-12-25 02:30:11 -05:00
LDDestroierandGitHub 6ed3b82b0b Moved to "windont" folder 2019-12-25 02:29:43 -05:00
LDDestroierandGitHub ac98a4558c Create README.md
This will need amending later
2019-12-25 02:28:29 -05:00
LDDestroierandGitHub 2563eebde1 Update windont-demo.lua 2019-12-23 22:34:41 -05:00
LDDestroierandGitHub 31baaf3c40 Added "metaTransformation" function option 2019-12-23 22:34:25 -05:00
LDDestroierandGitHub 942b2371f9 Update windont-demo.lua 2019-12-23 21:38:05 -05:00
LDDestroierandGitHub 2e3cbcc362 Update windont-demo.lua 2019-12-17 20:59:07 -05:00
LDDestroierandGitHub cd61d513ae Replaced config with default, changed alwaysRender behavior 2019-12-15 21:47:19 -05:00
LDDestroierandGitHub b5f59a325d Added "lval" for most local variables 2019-12-14 01:12:53 +00:00
LDDestroierandGitHub 00833d33f2 Added redraw for new window if alwaysRender 2019-12-14 00:46:33 +00:00
LDDestroierandGitHub 5cf8037599 Fixed stack overflow using windon't as baseTerm 2019-12-14 00:35:01 +00:00
LDDestroierandGitHub 7aa402b33e Fixed alwaysRender for write and blit 2019-12-14 00:00:31 +00:00
LDDestroierandGitHub 8bb6075655 Update windont.lua 2019-12-11 04:26:37 -05:00
LDDestroierandGitHub dafb80a803 Update windont-demo.lua 2019-12-11 02:37:30 -05:00
LDDestroierandGitHub 8807f4ac0a Added per-window transformation support
boy this is a doozy
2019-12-11 02:37:13 -05:00
LDDestroierandGitHub e33d5c5f84 Create windont-demo.lua 2019-12-11 00:29:51 -05:00
LDDestroierandGitHub a3abda09df Fixed transparency, added other options
Added the windont.info table, which will tell you miscellaneous information about the API
 + time in which the render function was last called
 + list of all windows rendered last
 + amount of windows rendered last
 + amount of term.blit calls during last render
Fixed term.scroll
Fixed transparency
Added "meta.renderBuddies" table which renders all windows associated with the main one inside the table after rendering the main one.
2019-12-11 00:29:30 -05:00
LDDestroierandGitHub fe9956a65b Fixed some stuff
Transparency now works
Window positions now work properly (gotta test these things beforehand...)
2019-12-09 03:53:52 -05:00
LDDestroierandGitHub 1ea4ec8910 Create windont.lua 2019-12-09 02:30:33 -05:00
LDDestroierandGitHub 809c23c2fe Removed use of 'game.nou'
This will allow LDris to technically handle more than two players, And yes, with updated matchmaking code, that means you can technically have 99 players.
2019-11-22 17:52:36 -05:00
LDDestroierandGitHub b9d2a3476c Added control help screen 2019-11-22 02:37:44 -05:00
JackMacWindowsandLDDestroier 5d5709546a Fix crash when player is nil (#8) 2019-11-21 21:37:25 -05:00
LDDestroierandGitHub 2b611cda3d Fixed crash 2019-11-21 03:39:35 -05:00
LDDestroierandGitHub 096fb60f77 Fixed 2P flickering issue 2019-11-21 03:36:38 -05:00
LDDestroierandGitHub 028f229a0f Added multiplayer, title menu, skynet...
Very yes
2019-11-21 01:56:52 -05:00
LDDestroierandGitHub 3b27814f13 Added a fuckton of shit bitch
* Added garbage
* Added a second player (but no controls for that yet)
* Fixed bug in which minos get locked one space above the floor
* Improved input function to allow different "keysDown" tables for different players
* Added T-spin detection (ties into garbage)
2019-11-17 00:10:11 -05:00
LDDestroierandGitHub 19482e0094 Update ldris.lua 2019-11-15 22:22:44 -05:00
LDDestroierandGitHub 30b75fef26 Create json 2019-11-03 20:41:06 -05:00
LDDestroierandGitHub 0ece62a08f Create tar 2019-11-03 20:40:00 -05:00
LDDestroierandGitHub ef34b2da33 Update touchpoint 2019-11-03 20:37:58 -05:00
LDDestroierandGitHub cd40dd1db5 Update surface2 2019-11-03 20:37:15 -05:00